Validate SPIR-V code when creating ShaderModules
This integrates spirv-val in dawn_native so that regular and WebGPU-specific validation of shaders is done. Also adds tests to check OpUndef is correctly rejected so we know WebGPU-specific validation is working. Change-Id: If49d276c98bca8cd3c6c1a420903fe34923a2942
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ae62847f1c
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2
BUILD.gn
2
BUILD.gn
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@ -314,6 +314,7 @@ source_set("libdawn_native_sources") {
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deps = [
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":dawn_common",
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":libdawn_native_utils_gen",
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"${dawn_spirv_tools_dir}:spvtools_val",
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"third_party:spirv_cross",
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]
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@ -772,6 +773,7 @@ test("dawn_unittests") {
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"src/tests/unittests/validation/PushConstantsValidationTests.cpp",
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"src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp",
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"src/tests/unittests/validation/RenderPipelineValidationTests.cpp",
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"src/tests/unittests/validation/ShaderModuleValidationTests.cpp",
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"src/tests/unittests/validation/ValidationTest.cpp",
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"src/tests/unittests/validation/ValidationTest.h",
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"src/tests/unittests/validation/VertexBufferValidationTests.cpp",
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@ -31,8 +31,8 @@ Generate(
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)
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set(DAWN_NATIVE_SOURCES)
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set(DAWN_NATIVE_DEPS dawn_common spirv_cross dawn_native_utils_autogen)
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set(DAWN_NATIVE_INCLUDE_DIRS ${SPIRV_CROSS_INCLUDE_DIR})
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set(DAWN_NATIVE_DEPS dawn_common spirv_cross dawn_native_utils_autogen SPIRV-Tools)
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set(DAWN_NATIVE_INCLUDE_DIRS ${SPIRV_CROSS_INCLUDE_DIR} ${SPIRV_TOOLS_INCLUDE_DIR})
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################################################################################
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# OpenGL Backend
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@ -20,13 +20,44 @@
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#include "dawn_native/PipelineLayout.h"
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#include <spirv-cross/spirv_cross.hpp>
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#include <spirv-tools/libspirv.hpp>
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namespace dawn_native {
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MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
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const ShaderModuleDescriptor* descriptor) {
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DAWN_TRY_ASSERT(descriptor->nextInChain == nullptr, "nextInChain must be nullptr");
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// TODO(cwallez@chromium.org): Use spirv-val to check the module is well-formed
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spvtools::SpirvTools spirvTools(SPV_ENV_WEBGPU_0);
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std::ostringstream errorStream;
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errorStream << "SPIRV Validation failure:" << std::endl;
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spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
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const spv_position_t& position,
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const char* message) {
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switch (level) {
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case SPV_MSG_FATAL:
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case SPV_MSG_INTERNAL_ERROR:
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case SPV_MSG_ERROR:
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errorStream << "error: line " << position.index << ": " << message << std::endl;
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break;
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case SPV_MSG_WARNING:
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errorStream << "warning: line " << position.index << ": " << message
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<< std::endl;
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break;
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case SPV_MSG_INFO:
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errorStream << "info: line " << position.index << ": " << message << std::endl;
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break;
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default:
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break;
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}
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});
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if (!spirvTools.Validate(descriptor->code, descriptor->codeSize)) {
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DAWN_RETURN_ERROR(errorStream.str().c_str());
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}
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return {};
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}
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@ -53,6 +53,7 @@ list(APPEND UNITTEST_SOURCES
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${VALIDATION_TESTS_DIR}/PushConstantsValidationTests.cpp
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${VALIDATION_TESTS_DIR}/RenderPassDescriptorValidationTests.cpp
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${VALIDATION_TESTS_DIR}/RenderPipelineValidationTests.cpp
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${VALIDATION_TESTS_DIR}/ShaderModuleValidationTests.cpp
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${VALIDATION_TESTS_DIR}/VertexBufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.h
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@ -0,0 +1,89 @@
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/DawnHelpers.h"
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class ShaderModuleValidationTest : public ValidationTest {
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};
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// Test case with a simpler shader that should successfully be created
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TEST_F(ShaderModuleValidationTest, CreationSuccess) {
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const char* shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %fragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
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OpSourceExtension "GL_GOOGLE_include_directive"
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OpName %main "main"
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OpName %fragColor "fragColor"
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OpDecorate %fragColor Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%fragColor = OpVariable %_ptr_Output_v4float Output
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%main = OpFunction %void None %3
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%5 = OpLabel
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OpStore %fragColor %12
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OpReturn
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OpFunctionEnd)";
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utils::CreateShaderModuleFromASM(device, shader);
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}
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// Test case with a shader with OpUndef to test WebGPU-specific validation
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TEST_F(ShaderModuleValidationTest, OpUndef) {
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const char* shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %fragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
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OpSourceExtension "GL_GOOGLE_include_directive"
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OpName %main "main"
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OpName %fragColor "fragColor"
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OpDecorate %fragColor Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%fragColor = OpVariable %_ptr_Output_v4float Output
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%6 = OpUndef %v4float
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OpStore %fragColor %12
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OpReturn
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OpFunctionEnd)";
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// Notice "%6 = OpUndef %v4float" above
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ASSERT_DEVICE_ERROR(utils::CreateShaderModuleFromASM(device, shader));
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std::string error = GetLastDeviceErrorMessage();
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ASSERT_NE(error.find("OpUndef"), std::string::npos);
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}
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@ -69,6 +69,9 @@ bool ValidationTest::EndExpectDeviceError() {
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mExpectError = false;
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return mError;
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}
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std::string ValidationTest::GetLastDeviceErrorMessage() const {
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return mDeviceErrorMessage;
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}
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dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
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dawn::TextureDescriptor descriptor;
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@ -91,14 +94,16 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
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}
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void ValidationTest::OnDeviceError(const char* message, dawnCallbackUserdata userdata) {
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auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
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self->mDeviceErrorMessage = message;
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// Skip this one specific error that is raised when a builder is used after it got an error
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// this is important because we don't want to wrap all creation tests in ASSERT_DEVICE_ERROR.
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// Yes the error message is misleading.
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if (std::string(message) == "Builder cannot be used after GetResult") {
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if (self->mDeviceErrorMessage == "Builder cannot be used after GetResult") {
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return;
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}
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auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
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ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
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ASSERT_FALSE(self->mError) << "Got two errors in expect block";
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self->mError = true;
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@ -47,6 +47,7 @@ class ValidationTest : public testing::Test {
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void StartExpectDeviceError();
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bool EndExpectDeviceError();
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std::string GetLastDeviceErrorMessage() const;
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dawn::RenderPassDescriptor CreateSimpleRenderPass();
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@ -66,6 +67,7 @@ class ValidationTest : public testing::Test {
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private:
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static void OnDeviceError(const char* message, dawnCallbackUserdata userdata);
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std::string mDeviceErrorMessage;
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bool mExpectError = false;
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bool mError = false;
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@ -25,33 +25,24 @@
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namespace utils {
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dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
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dawn::ShaderStage stage,
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const char* source) {
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shaderc::Compiler compiler;
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shaderc::CompileOptions options;
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namespace {
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shaderc_shader_kind kind;
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shaderc_shader_kind ShadercShaderKind(dawn::ShaderStage stage) {
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switch (stage) {
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case dawn::ShaderStage::Vertex:
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kind = shaderc_glsl_vertex_shader;
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break;
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return shaderc_glsl_vertex_shader;
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case dawn::ShaderStage::Fragment:
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kind = shaderc_glsl_fragment_shader;
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break;
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return shaderc_glsl_fragment_shader;
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case dawn::ShaderStage::Compute:
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kind = shaderc_glsl_compute_shader;
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break;
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return shaderc_glsl_compute_shader;
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default:
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UNREACHABLE();
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}
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auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?", options);
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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dawn::ShaderModule CreateShaderModuleFromResult(
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const dawn::Device& device,
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const shaderc::SpvCompilationResult& result) {
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// result.cend and result.cbegin return pointers to uint32_t.
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const uint32_t* resultBegin = result.cbegin();
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const uint32_t* resultEnd = result.cend();
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dawn::ShaderModuleDescriptor descriptor;
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descriptor.codeSize = static_cast<uint32_t>(resultSize);
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descriptor.code = result.cbegin();
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return device.CreateShaderModule(&descriptor);
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}
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} // anonymous namespace
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dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
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dawn::ShaderStage stage,
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const char* source) {
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shaderc_shader_kind kind = ShadercShaderKind(stage);
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shaderc::Compiler compiler;
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auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?");
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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#ifdef DUMP_SPIRV_ASSEMBLY
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{
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shaderc::CompileOptions options;
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auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind,
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"myshader?", options);
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size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
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printf("SPIRV JS ARRAY DUMP END\n");
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#endif
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return device.CreateShaderModule(&descriptor);
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return CreateShaderModuleFromResult(device, result);
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}
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dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source) {
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shaderc::Compiler compiler;
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shaderc::SpvCompilationResult result = compiler.AssembleToSpv(source, strlen(source));
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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return CreateShaderModuleFromResult(device, result);
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}
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dawn::Buffer CreateBufferFromData(const dawn::Device& device,
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@ -21,6 +21,8 @@ namespace utils {
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dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
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dawn::ShaderStage stage,
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const char* source);
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dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
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dawn::Buffer CreateBufferFromData(const dawn::Device& device,
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const void* data,
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uint32_t size,
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@ -41,6 +41,9 @@ set(GLAD_INCLUDE_DIR ${GLAD_INCLUDE_DIR} PARENT_SCOPE)
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target_include_directories(glad SYSTEM PUBLIC ${GLAD_INCLUDE_DIR})
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DawnExternalTarget("third_party" glad)
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# SPIRV-Tools
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set(SPIRV_TOOLS_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools/include PARENT_SCOPE)
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# ShaderC
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# Prevent SPIRV-Tools from using Werror as it has a warning on MSVC
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set(SPIRV_WERROR OFF CACHE BOOL "" FORCE)
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