Validate SPIR-V code when creating ShaderModules

This integrates spirv-val in dawn_native so that regular and
WebGPU-specific validation of shaders is done.

Also adds tests to check OpUndef is correctly rejected so we know
WebGPU-specific validation is working.

Change-Id: If49d276c98bca8cd3c6c1a420903fe34923a2942
This commit is contained in:
Corentin Wallez 2018-09-06 17:25:46 +02:00 committed by Corentin Wallez
parent ae62847f1c
commit 21d8438ad6
10 changed files with 189 additions and 36 deletions

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@ -314,6 +314,7 @@ source_set("libdawn_native_sources") {
deps = [
":dawn_common",
":libdawn_native_utils_gen",
"${dawn_spirv_tools_dir}:spvtools_val",
"third_party:spirv_cross",
]
@ -772,6 +773,7 @@ test("dawn_unittests") {
"src/tests/unittests/validation/PushConstantsValidationTests.cpp",
"src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp",
"src/tests/unittests/validation/RenderPipelineValidationTests.cpp",
"src/tests/unittests/validation/ShaderModuleValidationTests.cpp",
"src/tests/unittests/validation/ValidationTest.cpp",
"src/tests/unittests/validation/ValidationTest.h",
"src/tests/unittests/validation/VertexBufferValidationTests.cpp",

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@ -31,8 +31,8 @@ Generate(
)
set(DAWN_NATIVE_SOURCES)
set(DAWN_NATIVE_DEPS dawn_common spirv_cross dawn_native_utils_autogen)
set(DAWN_NATIVE_INCLUDE_DIRS ${SPIRV_CROSS_INCLUDE_DIR})
set(DAWN_NATIVE_DEPS dawn_common spirv_cross dawn_native_utils_autogen SPIRV-Tools)
set(DAWN_NATIVE_INCLUDE_DIRS ${SPIRV_CROSS_INCLUDE_DIR} ${SPIRV_TOOLS_INCLUDE_DIR})
################################################################################
# OpenGL Backend

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@ -20,13 +20,44 @@
#include "dawn_native/PipelineLayout.h"
#include <spirv-cross/spirv_cross.hpp>
#include <spirv-tools/libspirv.hpp>
namespace dawn_native {
MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
const ShaderModuleDescriptor* descriptor) {
DAWN_TRY_ASSERT(descriptor->nextInChain == nullptr, "nextInChain must be nullptr");
// TODO(cwallez@chromium.org): Use spirv-val to check the module is well-formed
spvtools::SpirvTools spirvTools(SPV_ENV_WEBGPU_0);
std::ostringstream errorStream;
errorStream << "SPIRV Validation failure:" << std::endl;
spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
const spv_position_t& position,
const char* message) {
switch (level) {
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
errorStream << "error: line " << position.index << ": " << message << std::endl;
break;
case SPV_MSG_WARNING:
errorStream << "warning: line " << position.index << ": " << message
<< std::endl;
break;
case SPV_MSG_INFO:
errorStream << "info: line " << position.index << ": " << message << std::endl;
break;
default:
break;
}
});
if (!spirvTools.Validate(descriptor->code, descriptor->codeSize)) {
DAWN_RETURN_ERROR(errorStream.str().c_str());
}
return {};
}

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@ -53,6 +53,7 @@ list(APPEND UNITTEST_SOURCES
${VALIDATION_TESTS_DIR}/PushConstantsValidationTests.cpp
${VALIDATION_TESTS_DIR}/RenderPassDescriptorValidationTests.cpp
${VALIDATION_TESTS_DIR}/RenderPipelineValidationTests.cpp
${VALIDATION_TESTS_DIR}/ShaderModuleValidationTests.cpp
${VALIDATION_TESTS_DIR}/VertexBufferValidationTests.cpp
${VALIDATION_TESTS_DIR}/ValidationTest.cpp
${VALIDATION_TESTS_DIR}/ValidationTest.h

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@ -0,0 +1,89 @@
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
class ShaderModuleValidationTest : public ValidationTest {
};
// Test case with a simpler shader that should successfully be created
TEST_F(ShaderModuleValidationTest, CreationSuccess) {
const char* shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %fragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpName %fragColor "fragColor"
OpDecorate %fragColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%fragColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main = OpFunction %void None %3
%5 = OpLabel
OpStore %fragColor %12
OpReturn
OpFunctionEnd)";
utils::CreateShaderModuleFromASM(device, shader);
}
// Test case with a shader with OpUndef to test WebGPU-specific validation
TEST_F(ShaderModuleValidationTest, OpUndef) {
const char* shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %fragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpName %fragColor "fragColor"
OpDecorate %fragColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%fragColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main = OpFunction %void None %3
%5 = OpLabel
%6 = OpUndef %v4float
OpStore %fragColor %12
OpReturn
OpFunctionEnd)";
// Notice "%6 = OpUndef %v4float" above
ASSERT_DEVICE_ERROR(utils::CreateShaderModuleFromASM(device, shader));
std::string error = GetLastDeviceErrorMessage();
ASSERT_NE(error.find("OpUndef"), std::string::npos);
}

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@ -69,6 +69,9 @@ bool ValidationTest::EndExpectDeviceError() {
mExpectError = false;
return mError;
}
std::string ValidationTest::GetLastDeviceErrorMessage() const {
return mDeviceErrorMessage;
}
dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
dawn::TextureDescriptor descriptor;
@ -91,14 +94,16 @@ dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
}
void ValidationTest::OnDeviceError(const char* message, dawnCallbackUserdata userdata) {
auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
self->mDeviceErrorMessage = message;
// Skip this one specific error that is raised when a builder is used after it got an error
// this is important because we don't want to wrap all creation tests in ASSERT_DEVICE_ERROR.
// Yes the error message is misleading.
if (std::string(message) == "Builder cannot be used after GetResult") {
if (self->mDeviceErrorMessage == "Builder cannot be used after GetResult") {
return;
}
auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
ASSERT_FALSE(self->mError) << "Got two errors in expect block";
self->mError = true;

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@ -47,6 +47,7 @@ class ValidationTest : public testing::Test {
void StartExpectDeviceError();
bool EndExpectDeviceError();
std::string GetLastDeviceErrorMessage() const;
dawn::RenderPassDescriptor CreateSimpleRenderPass();
@ -66,6 +67,7 @@ class ValidationTest : public testing::Test {
private:
static void OnDeviceError(const char* message, dawnCallbackUserdata userdata);
std::string mDeviceErrorMessage;
bool mExpectError = false;
bool mError = false;

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@ -25,46 +25,53 @@
namespace utils {
namespace {
shaderc_shader_kind ShadercShaderKind(dawn::ShaderStage stage) {
switch (stage) {
case dawn::ShaderStage::Vertex:
return shaderc_glsl_vertex_shader;
case dawn::ShaderStage::Fragment:
return shaderc_glsl_fragment_shader;
case dawn::ShaderStage::Compute:
return shaderc_glsl_compute_shader;
default:
UNREACHABLE();
}
}
dawn::ShaderModule CreateShaderModuleFromResult(
const dawn::Device& device,
const shaderc::SpvCompilationResult& result) {
// result.cend and result.cbegin return pointers to uint32_t.
const uint32_t* resultBegin = result.cbegin();
const uint32_t* resultEnd = result.cend();
// So this size is in units of sizeof(uint32_t).
ptrdiff_t resultSize = resultEnd - resultBegin;
// SetSource takes data as uint32_t*.
dawn::ShaderModuleDescriptor descriptor;
descriptor.codeSize = static_cast<uint32_t>(resultSize);
descriptor.code = result.cbegin();
return device.CreateShaderModule(&descriptor);
}
} // anonymous namespace
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
dawn::ShaderStage stage,
const char* source) {
shaderc_shader_kind kind = ShadercShaderKind(stage);
shaderc::Compiler compiler;
shaderc::CompileOptions options;
shaderc_shader_kind kind;
switch (stage) {
case dawn::ShaderStage::Vertex:
kind = shaderc_glsl_vertex_shader;
break;
case dawn::ShaderStage::Fragment:
kind = shaderc_glsl_fragment_shader;
break;
case dawn::ShaderStage::Compute:
kind = shaderc_glsl_compute_shader;
break;
default:
UNREACHABLE();
}
auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?", options);
auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?");
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
std::cerr << result.GetErrorMessage();
return {};
}
// result.cend and result.cbegin return pointers to uint32_t.
const uint32_t* resultBegin = result.cbegin();
const uint32_t* resultEnd = result.cend();
// So this size is in units of sizeof(uint32_t).
ptrdiff_t resultSize = resultEnd - resultBegin;
// SetSource takes data as uint32_t*.
dawn::ShaderModuleDescriptor descriptor;
descriptor.codeSize = static_cast<uint32_t>(resultSize);
descriptor.code = result.cbegin();
#ifdef DUMP_SPIRV_ASSEMBLY
{
shaderc::CompileOptions options;
auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind,
"myshader?", options);
size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
@ -91,7 +98,18 @@ namespace utils {
printf("SPIRV JS ARRAY DUMP END\n");
#endif
return device.CreateShaderModule(&descriptor);
return CreateShaderModuleFromResult(device, result);
}
dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source) {
shaderc::Compiler compiler;
shaderc::SpvCompilationResult result = compiler.AssembleToSpv(source, strlen(source));
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
std::cerr << result.GetErrorMessage();
return {};
}
return CreateShaderModuleFromResult(device, result);
}
dawn::Buffer CreateBufferFromData(const dawn::Device& device,

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@ -21,6 +21,8 @@ namespace utils {
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
dawn::ShaderStage stage,
const char* source);
dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
dawn::Buffer CreateBufferFromData(const dawn::Device& device,
const void* data,
uint32_t size,

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@ -41,6 +41,9 @@ set(GLAD_INCLUDE_DIR ${GLAD_INCLUDE_DIR} PARENT_SCOPE)
target_include_directories(glad SYSTEM PUBLIC ${GLAD_INCLUDE_DIR})
DawnExternalTarget("third_party" glad)
# SPIRV-Tools
set(SPIRV_TOOLS_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools/include PARENT_SCOPE)
# ShaderC
# Prevent SPIRV-Tools from using Werror as it has a warning on MSVC
set(SPIRV_WERROR OFF CACHE BOOL "" FORCE)