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Revert "Skip some end2end tests for Vulkan validation layers enable on Windows"
This reverts commit 4cc1891039150a63ded4ba3e9a61facb67745fa5. Reason for revert: dawn:210 has been fixed, we can add these tests back. Original change's description: > Skip some end2end tests for Vulkan validation layers enable on Windows > > Temporarily skip some tests to make Vulkan validation layers could be > enabled on Windows, these tests are failing on Vulkan with validation > layers enabled. > > BUG=dawn:210 > > Change-Id: I03a6ab6aca94f7c7044cc27cc1ff5d79ad1f88d2 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11141 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> TBR=cwallez@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: dawn:210 Change-Id: I4f86369aa0dbfe366b0597cc844af4e74d687eea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11280 Reviewed-by: Hao Li <hao.x.li@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
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@ -255,10 +255,6 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTexture) {
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// Test multisampled rendering with depth test works correctly.
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TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
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// Test failing on Vulkan with validation layer enabled
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=210
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DAWN_SKIP_TEST_IF(IsVulkan() && IsBackendValidationEnabled());
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constexpr bool kTestDepth = true;
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
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@ -300,10 +300,6 @@ TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
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// This tests the texture with depth attachment and load op load will init depth stencil texture to
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// 0s.
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TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
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// Test failing on Vulkan with validation layer enabled
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=210
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DAWN_SKIP_TEST_IF(IsVulkan() && IsBackendValidationEnabled());
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dawn::TextureDescriptor srcDescriptor =
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CreateTextureDescriptor(1, 1,
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dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
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@ -341,10 +337,6 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
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// This tests the texture with stencil attachment and load op load will init depth stencil texture
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// to 0s.
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TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
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// Test failing on Vulkan with validation layer enabled
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=210
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DAWN_SKIP_TEST_IF(IsVulkan() && IsBackendValidationEnabled());
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dawn::TextureDescriptor srcDescriptor =
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CreateTextureDescriptor(1, 1,
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dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
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@ -382,10 +374,6 @@ TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
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// This tests the texture with depth stencil attachment and load op load will init depth stencil
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// texture to 0s.
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TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
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// Test failing on Vulkan with validation layer enabled
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=210
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DAWN_SKIP_TEST_IF(IsVulkan() && IsBackendValidationEnabled());
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dawn::TextureDescriptor srcDescriptor =
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CreateTextureDescriptor(1, 1,
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dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
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@ -523,10 +523,6 @@ class OptionalVertexInputTest : public DawnTest {};
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// Test that vertex input is not required in render pipeline descriptor.
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TEST_P(OptionalVertexInputTest, Basic) {
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// Test failing on Vulkan with validation layer enabled
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=210
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DAWN_SKIP_TEST_IF(IsVulkan() && IsBackendValidationEnabled());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
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dawn::ShaderModule vsModule =
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