ComputeCopyStorageBufferTests (#216)
These should hopefully subsume the ComputeBoids demo for testing purposes. Not all of these tests pass currently: * ComputeCopyStorageBufferTests.StructTest/D3D12 fails due to "Reading structs from ByteAddressBuffer not yet supported." * The disabled tests fail for various reasons on various backends.
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@ -75,6 +75,7 @@ add_executable(nxt_end2end_tests
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${END2END_TESTS_DIR}/BasicTests.cpp
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${END2END_TESTS_DIR}/BufferTests.cpp
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${END2END_TESTS_DIR}/BlendStateTests.cpp
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${END2END_TESTS_DIR}/ComputeCopyStorageBufferTests.cpp
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${END2END_TESTS_DIR}/CopyTests.cpp
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${END2END_TESTS_DIR}/DrawElementsTests.cpp
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${END2END_TESTS_DIR}/DepthStencilStateTests.cpp
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@ -0,0 +1,170 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/NXTTest.h"
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#include "utils/NXTHelpers.h"
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#include <array>
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class ComputeCopyStorageBufferTests : public NXTTest {
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public:
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static constexpr int kInstances = 4;
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static constexpr int kUintsPerInstance = 4;
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static constexpr int kNumUints = kInstances * kUintsPerInstance;
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void BasicTest(const char* shader);
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};
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void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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{0, nxt::ShaderStageBit::Compute, nxt::BindingType::StorageBuffer},
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{1, nxt::ShaderStageBit::Compute, nxt::BindingType::StorageBuffer},
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});
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// Set up shader and pipeline
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auto module = utils::CreateShaderModule(device, nxt::ShaderStage::Compute, shader);
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auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
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auto pipeline = device.CreateComputePipelineBuilder()
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.SetLayout(pl)
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.SetStage(nxt::ShaderStage::Compute, module, "main")
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.GetResult();
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// Set up src storage buffer
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auto src =
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device.CreateBufferBuilder()
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.SetSize(kNumUints * sizeof(uint32_t))
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.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc |
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nxt::BufferUsageBit::TransferDst)
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.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
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.GetResult();
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std::array<uint32_t, kNumUints> expected;
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for (uint32_t i = 0; i < kNumUints; ++i) {
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expected[i] = (i + 1u) * 0x11111111u;
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}
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src.SetSubData(0, sizeof(expected), reinterpret_cast<const uint8_t*>(expected.data()));
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), src, 0, kNumUints);
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auto srcView =
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src.CreateBufferViewBuilder().SetExtent(0, kNumUints * sizeof(uint32_t)).GetResult();
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// Set up dst storage buffer
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auto dst =
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device.CreateBufferBuilder()
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.SetSize(kNumUints * sizeof(uint32_t))
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.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc |
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nxt::BufferUsageBit::TransferDst)
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.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
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.GetResult();
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std::array<uint32_t, kNumUints> zero{};
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dst.SetSubData(0, sizeof(zero), reinterpret_cast<const uint8_t*>(zero.data()));
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auto dstView =
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dst.CreateBufferViewBuilder().SetExtent(0, kNumUints * sizeof(uint32_t)).GetResult();
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// Set up bind group and issue dispatch
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auto bindGroup = device.CreateBindGroupBuilder()
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.SetLayout(bgl)
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.SetUsage(nxt::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &srcView)
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.SetBufferViews(1, 1, &dstView)
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.GetResult();
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auto commands = device.CreateCommandBufferBuilder()
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.TransitionBufferUsage(src, nxt::BufferUsageBit::Storage)
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.TransitionBufferUsage(dst, nxt::BufferUsageBit::Storage)
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.BeginComputePass()
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.SetComputePipeline(pipeline)
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.SetBindGroup(0, bindGroup)
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.Dispatch(kInstances, 1, 1)
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.EndComputePass()
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.GetResult();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), dst, 0, kNumUints);
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}
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, BasicTest) {
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BasicTest(R"(
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#version 450
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#define kInstances 4
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layout(std140, set = 0, binding = 0) buffer Src { uvec4 s[kInstances]; } src;
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layout(std140, set = 0, binding = 1) buffer Dst { uvec4 s[kInstances]; } dst;
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test that a slightly-less-trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, StructTest) {
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BasicTest(R"(
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#version 450
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#define kInstances 4
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struct S {
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uvec2 a, b; // kUintsPerInstance = 4
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};
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layout(std140, set = 0, binding = 0) buffer Src { S s[kInstances]; } src;
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layout(std140, set = 0, binding = 1) buffer Dst { S s[kInstances]; } dst;
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test with a sized array SSBO.
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TEST_P(ComputeCopyStorageBufferTests, DISABLED_SizedArray) {
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// TODO(kainino@chromium.org): Fails on OpenGL (only copies one instance, not 4).
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// TODO(kainino@chromium.org): Fails on Vulkan (program hangs).
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BasicTest(R"(
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#version 450
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#define kInstances 4
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struct S {
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uvec2 a, b; // kUintsPerInstance = 4
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};
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layout(std140, set = 0, binding = 0) buffer Src { S s; } src[kInstances];
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layout(std140, set = 0, binding = 1) buffer Dst { S s; } dst[kInstances];
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst[index].s = src[index].s;
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})");
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}
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// Test with an unsized array SSBO.
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TEST_P(ComputeCopyStorageBufferTests, DISABLED_UnsizedArray) {
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// TODO(kainino@chromium.org): On OpenGL, compilation fails but the test passes. Why?
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// TODO(kainino@chromium.org): On Metal, compilation fails and test crashes.
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BasicTest(R"(
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#version 450
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#define kInstances 4
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struct S {
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uvec2 a, b; // kUintsPerInstance = 4
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};
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layout(std140, set = 0, binding = 0) buffer Src { S s; } src[];
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layout(std140, set = 0, binding = 1) buffer Dst { S s; } dst[];
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst[index].s = src[index].s;
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})");
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}
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NXT_INSTANTIATE_TEST(ComputeCopyStorageBufferTests,
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D3D12Backend,
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MetalBackend,
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OpenGLBackend,
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VulkanBackend)
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