Fix OpenGL over-eager lazy zero initialization for textures

Bug: dawn:145, dawn:348
Change-Id: I3b6e7b148a171bdcb50bcb825858cbf967c64c87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16983
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Austin Eng
2020-03-17 01:51:56 +00:00
committed by Commit Bot service account
parent 1cad258869
commit 2550e96724
4 changed files with 83 additions and 43 deletions

View File

@@ -157,10 +157,6 @@ TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
// Test that textures with more than 1 array layers and nonrenderable texture formats clear to 0x01
// because toggle is enabled
TEST_P(NonzeroTextureCreationTests, NonRenderableTextureClearWithMultiArrayLayers) {
// TODO(natlee@microsoft.com): skip for now on opengl because TextureClear nonrenderable
// textures does not create large enough buffers for array layers greater than 1.
DAWN_SKIP_TEST_IF(IsOpenGL());
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
@@ -194,9 +190,6 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableTextureClearWithMultiArrayLayer
// Test that all subresources of a renderable texture are filled because the toggle is enabled.
TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
// TODO(crbug.com/dawn/145): Implement on other platforms.
DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
wgpu::TextureDescriptor baseDescriptor;
baseDescriptor.dimension = wgpu::TextureDimension::e2D;
baseDescriptor.size.width = kSize;
@@ -250,9 +243,6 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
// Test that all subresources of a nonrenderable texture are filled because the toggle is enabled.
TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
// TODO(crbug.com/dawn/145): Implement on other platforms.
DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
wgpu::TextureDescriptor baseDescriptor;
baseDescriptor.dimension = wgpu::TextureDimension::e2D;
baseDescriptor.size.width = kSize;

View File

@@ -691,10 +691,6 @@ TEST_P(TextureZeroInitTest, NonRenderableTextureClearUnalignedSize) {
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
// with more than 1 array layers
TEST_P(TextureZeroInitTest, NonRenderableTextureClearWithMultiArrayLayers) {
// TODO(natlee@microsoft.com): skip for now on opengl because TextureClear nonrenderable
// textures does not create large enough buffers for array layers greater than 1.
DAWN_SKIP_TEST_IF(IsOpenGL());
wgpu::TextureDescriptor descriptor =
CreateTextureDescriptor(1, 2, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
@@ -871,9 +867,6 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
// Test that if one mip of a texture is initialized and another is uninitialized, lazy clearing the
// uninitialized mip does not clear the initialized mip.
TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
// TODO(crbug.com/dawn/145): Fix this on other backends
DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
2, 1,
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
@@ -952,9 +945,6 @@ TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
// Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing
// the uninitialized layer does not clear the initialized layer.
TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
// TODO(crbug.com/dawn/145): Fix this on other backends
DAWN_SKIP_TEST_IF(!IsMetal() && !IsD3D12() && !IsVulkan());
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
1, 2,
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,