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Add transform to substitute overrides with const expressions.
This CL adds a SubstituteOverride transform which will convert an `override` into a `const`. The transform is provided a map of (string, double) which matches what the WebGPU API accepts as data for overrides. Bug: tint:1582 Change-Id: I6e6bf51b98ce4d4746f8de55128666c36735e585 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96760 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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committed by
Dawn LUCI CQ
parent
9ec7893ad4
commit
256f1116b8
@@ -30,8 +30,7 @@ namespace tint::val {
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Result HlslUsingDXC(const std::string& dxc_path,
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const std::string& source,
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const EntryPointList& entry_points,
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const std::vector<std::string>& overrides) {
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const EntryPointList& entry_points) {
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Result result;
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auto dxc = utils::Command(dxc_path);
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@@ -70,13 +69,7 @@ Result HlslUsingDXC(const std::string& dxc_path,
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"/Zpr " // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
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"/Gis"; // D3DCOMPILE_IEEE_STRICTNESS
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std::string defs;
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defs.reserve(overrides.size() * 20);
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for (auto& o : overrides) {
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defs += "/D" + o + " ";
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}
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auto res = dxc(profile, "-E " + ep.first, compileFlags, file.Path(), defs);
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auto res = dxc(profile, "-E " + ep.first, compileFlags, file.Path());
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if (!res.out.empty()) {
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if (!result.output.empty()) {
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result.output += "\n";
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@@ -102,9 +95,7 @@ Result HlslUsingDXC(const std::string& dxc_path,
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}
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#ifdef _WIN32
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Result HlslUsingFXC(const std::string& source,
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const EntryPointList& entry_points,
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const std::vector<std::string>& overrides) {
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Result HlslUsingFXC(const std::string& source, const EntryPointList& entry_points) {
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Result result;
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// This library leaks if an error happens in this function, but it is ok
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@@ -148,26 +139,12 @@ Result HlslUsingFXC(const std::string& source,
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UINT compileFlags = D3DCOMPILE_OPTIMIZATION_LEVEL0 | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR |
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D3DCOMPILE_IEEE_STRICTNESS;
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auto overrides_copy = overrides; // Copy so that we can replace '=' with '\0'
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std::vector<D3D_SHADER_MACRO> macros;
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macros.reserve(overrides_copy.size() * 2);
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for (auto& o : overrides_copy) {
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if (auto sep = o.find_first_of('='); sep != std::string::npos) {
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// Replace '=' with '\0' so we can point directly into the allocated string buffer
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o[sep] = '\0';
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macros.push_back(D3D_SHADER_MACRO{&o[0], &o[sep + 1]});
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} else {
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macros.emplace_back(D3D_SHADER_MACRO{o.c_str(), NULL});
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}
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}
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macros.emplace_back(D3D_SHADER_MACRO{NULL, NULL});
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ComPtr<ID3DBlob> compiledShader;
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ComPtr<ID3DBlob> errors;
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HRESULT cr = d3dCompile(source.c_str(), // pSrcData
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source.length(), // SrcDataSize
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nullptr, // pSourceName
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macros.data(), // pDefines
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nullptr, // pDefines
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nullptr, // pInclude
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ep.first.c_str(), // pEntrypoint
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profile, // pTarget
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@@ -43,23 +43,18 @@ struct Result {
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/// @param dxc_path path to DXC
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/// @param source the generated HLSL source
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/// @param entry_points the list of entry points to validate
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/// @param overrides optional list of pipeline overrides
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/// @return the result of the compile
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Result HlslUsingDXC(const std::string& dxc_path,
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const std::string& source,
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const EntryPointList& entry_points,
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const std::vector<std::string>& overrides);
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const EntryPointList& entry_points);
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#ifdef _WIN32
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/// Hlsl attempts to compile the shader with FXC, verifying that the shader
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/// compiles successfully.
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/// @param source the generated HLSL source
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/// @param entry_points the list of entry points to validate
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/// @param overrides optional list of pipeline overrides
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/// @return the result of the compile
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Result HlslUsingFXC(const std::string& source,
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const EntryPointList& entry_points,
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const std::vector<std::string>& overrides);
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Result HlslUsingFXC(const std::string& source, const EntryPointList& entry_points);
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#endif // _WIN32
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/// Msl attempts to compile the shader with the Metal Shader Compiler,
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