Suppress D3D12 Debug Layer warning D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET
In the end2end test BufferZeroInitTests.PaddingInitialized, the case use drawIndex to access OOB vertexBuffer to see whether the padding part has been set to zero. The case use 'renderPass.SetVertexBuffer(0, vertexBuffer, vertexBufferOffset)' to set the vertexBuffer. But when the vertexBufferOffset == vertexBufferSize, this SetVertexBuffer won't create any vertex buffer view on D3D12 backend. And it turns out input slot 0 has nothing. This warning has been reported by win11 full debug layer. But this behaviour is allowed by WebGPU. So this CL suppress the warning D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET in D3D12 adapter. Bug: dawn:1255 Change-Id: I0dcf816b284cf7d7013f633186d010bae8fa6523 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77640 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
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@ -351,6 +351,12 @@ namespace dawn::native::d3d12 {
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// WebGPU allows OOB vertex buffer access and relies on D3D12's robust buffer access
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// behavior.
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D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL,
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// WebGPU allows setVertexBuffer with offset that equals to the whole vertex buffer
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// size.
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// Even this means that no vertex buffer view has been set in D3D12 backend.
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// https://crbug.com/dawn/1255
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D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET,
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};
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// Create a retrieval filter with a deny list to suppress messages.
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