Unique method names in computeboids

WebGPU requires unique entry point names.

Change-Id: I0dc5123abdc1a4da343b60460443498f8611d7b9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21021
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
dan sinclair 2020-05-05 14:21:35 +00:00
parent b1870eff04
commit 265d5d0904
1 changed files with 3 additions and 3 deletions

View File

@ -29,7 +29,7 @@ fn vtx_main() -> void {
gl_Position = vec4<f32>(pos + a_particlePos, 0.0, 1.0); gl_Position = vec4<f32>(pos + a_particlePos, 0.0, 1.0);
return; return;
} }
entry_point vertex as "main" = vtx_main; entry_point vertex as "vert_main" = vtx_main;
# fragment shader # fragment shader
[[location 0]] var<out> fragColor : vec4<f32>; [[location 0]] var<out> fragColor : vec4<f32>;
@ -38,7 +38,7 @@ fn frag_main() -> void {
fragColor = vec4<f32>(1.0, 1.0, 1.0, 1.0); fragColor = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return; return;
} }
entry_point fragment as "main" = frag_main; entry_point fragment as "frag_main" = frag_main;
# compute shader # compute shader
type Particle = struct { type Particle = struct {
@ -149,5 +149,5 @@ fn compute_main() -> void {
return; return;
} }
entry_point compute as "main" = compute_main; entry_point compute as "comp_main" = compute_main;