Unique method names in computeboids
WebGPU requires unique entry point names. Change-Id: I0dc5123abdc1a4da343b60460443498f8611d7b9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21021 Reviewed-by: David Neto <dneto@google.com>
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@ -29,7 +29,7 @@ fn vtx_main() -> void {
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gl_Position = vec4<f32>(pos + a_particlePos, 0.0, 1.0);
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return;
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}
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entry_point vertex as "main" = vtx_main;
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entry_point vertex as "vert_main" = vtx_main;
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# fragment shader
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[[location 0]] var<out> fragColor : vec4<f32>;
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@ -38,7 +38,7 @@ fn frag_main() -> void {
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fragColor = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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return;
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}
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entry_point fragment as "main" = frag_main;
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entry_point fragment as "frag_main" = frag_main;
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# compute shader
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type Particle = struct {
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@ -149,5 +149,5 @@ fn compute_main() -> void {
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return;
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}
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entry_point compute as "main" = compute_main;
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entry_point compute as "comp_main" = compute_main;
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