D3D12: Fix SetDescriptorHeap when we only have a sampler heap
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@ -259,7 +259,7 @@ namespace backend { namespace d3d12 {
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} else if (descriptorHeaps[0]) {
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commandList->SetDescriptorHeaps(1, descriptorHeaps);
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} else if (descriptorHeaps[1]) {
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commandList->SetDescriptorHeaps(2, &descriptorHeaps[1]);
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commandList->SetDescriptorHeaps(1, &descriptorHeaps[1]);
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}
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}
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