Update deprecated TextureUsage flag names

Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.

Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
Brandon Jones
2021-08-10 04:07:37 +00:00
committed by Dawn LUCI CQ
parent f99d5aa7d4
commit 27e17a6aad
59 changed files with 330 additions and 292 deletions

View File

@@ -57,8 +57,8 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
materialDesc.size = {1u << (params.mipLevelCount - 1), 1u << (params.mipLevelCount - 1),
params.arrayLayerCount};
materialDesc.mipLevelCount = params.mipLevelCount;
materialDesc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
wgpu::TextureUsage::CopyDst;
materialDesc.usage = wgpu::TextureUsage::TextureBinding |
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst;
materialDesc.format = wgpu::TextureFormat::RGBA8Unorm;
mMaterials = device.CreateTexture(&materialDesc);