Update deprecated TextureUsage flag names

Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.

Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
Brandon Jones
2021-08-10 04:07:37 +00:00
committed by Dawn LUCI CQ
parent f99d5aa7d4
commit 27e17a6aad
59 changed files with 330 additions and 292 deletions

View File

@@ -39,7 +39,7 @@ namespace {
descriptor.sampleCount = sampleCount;
descriptor.format = kDefaultTextureFormat;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = wgpu::TextureUsage::Sampled;
descriptor.usage = wgpu::TextureUsage::TextureBinding;
return device.CreateTexture(&descriptor);
}
@@ -50,7 +50,7 @@ namespace {
descriptor.sampleCount = 1;
descriptor.format = kDefaultTextureFormat;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.usage = wgpu::TextureUsage::Sampled;
descriptor.usage = wgpu::TextureUsage::TextureBinding;
return device.CreateTexture(&descriptor);
}
@@ -523,7 +523,8 @@ namespace {
TEST_F(TextureViewValidationTest, AspectMustExist) {
wgpu::TextureDescriptor descriptor = {};
descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
descriptor.usage =
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
// Can select: All and DepthOnly from Depth32Float, but not StencilOnly
{