Update deprecated TextureUsage flag names
Older names are kept around as an alias for a while. Unfortunately we have no mechanism for producing deprecation error messages when they are used. Bug: dawn:1035 Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
parent
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commit
27e17a6aad
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@ -1995,10 +1995,13 @@
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{"value": 0, "name": "none"},
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{"value": 1, "name": "copy src"},
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{"value": 2, "name": "copy dst"},
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{"value": 4, "name": "sampled"},
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{"value": 8, "name": "storage"},
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{"value": 4, "name": "texture binding"},
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{"value": 8, "name": "storage binding"},
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{"value": 16, "name": "render attachment"},
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{"value": 32, "name": "present"}
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{"value": 32, "name": "present"},
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{"value": 4, "name": "sampled", "deprecated": true},
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{"value": 8, "name": "storage", "deprecated": true}
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]
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},
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"texture view descriptor": {
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@ -60,7 +60,7 @@ void initTextures() {
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
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descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
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texture = device.CreateTexture(&descriptor);
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sampler = device.CreateSampler();
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@ -141,7 +141,7 @@ namespace dawn_native {
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SampleTypeBit requiredType =
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SampleTypeToSampleTypeBit(bindingInfo.texture.sampleType);
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if (!(texture->GetUsage() & wgpu::TextureUsage::Sampled)) {
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if (!(texture->GetUsage() & wgpu::TextureUsage::TextureBinding)) {
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return DAWN_VALIDATION_ERROR("Texture binding usage mismatch");
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}
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@ -167,7 +167,7 @@ namespace dawn_native {
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break;
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}
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case BindingInfoType::StorageTexture: {
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if (!(texture->GetUsage() & wgpu::TextureUsage::Storage)) {
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if (!(texture->GetUsage() & wgpu::TextureUsage::StorageBinding)) {
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return DAWN_VALIDATION_ERROR("Storage Texture binding usage mismatch");
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}
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ASSERT(!texture->IsMultisampledTexture());
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@ -401,7 +401,7 @@ namespace dawn_native {
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MaybeError ValidateCopyTextureForBrowserRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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if (!(src.texture->GetUsage() & wgpu::TextureUsage::Sampled)) {
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if (!(src.texture->GetUsage() & wgpu::TextureUsage::TextureBinding)) {
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return DAWN_VALIDATION_ERROR("Source texture must have sampled usage");
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}
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@ -289,7 +289,7 @@ namespace dawn_native {
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DAWN_TRY(ValidateTextureCopyRange(device, *destination, *copySize));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::Sampled));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::TextureBinding));
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::RenderAttachment));
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@ -29,11 +29,11 @@ namespace dawn_native {
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"at least one of the passed texture views.");
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}
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if ((textureView->GetTexture()->GetUsage() & wgpu::TextureUsage::Sampled) !=
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wgpu::TextureUsage::Sampled) {
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if ((textureView->GetTexture()->GetUsage() & wgpu::TextureUsage::TextureBinding) !=
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wgpu::TextureUsage::TextureBinding) {
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return DAWN_VALIDATION_ERROR(
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"The external texture descriptor specifies a texture that was not created with "
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"TextureUsage::Sampled.");
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"TextureUsage::TextureBinding.");
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}
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if (textureView->GetDimension() != wgpu::TextureViewDimension::e2D) {
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@ -108,7 +108,7 @@ namespace dawn_native {
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case BindingInfoType::Texture: {
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TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex);
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TextureViewUsedAs(view, wgpu::TextureUsage::Sampled);
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TextureViewUsedAs(view, wgpu::TextureUsage::TextureBinding);
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break;
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}
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@ -119,7 +119,7 @@ namespace dawn_native {
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TextureViewUsedAs(view, kReadOnlyStorageTexture);
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break;
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case wgpu::StorageTextureAccess::WriteOnly:
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TextureViewUsedAs(view, wgpu::TextureUsage::Storage);
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TextureViewUsedAs(view, wgpu::TextureUsage::StorageBinding);
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break;
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case wgpu::StorageTextureAccess::Undefined:
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UNREACHABLE();
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@ -140,7 +140,7 @@ namespace dawn_native {
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ASSERT(textureViews[2].Get() == nullptr);
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mExternalTextureUsages.insert(externalTexture);
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TextureViewUsedAs(textureViews[0].Get(), wgpu::TextureUsage::Sampled);
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TextureViewUsedAs(textureViews[0].Get(), wgpu::TextureUsage::TextureBinding);
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break;
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}
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@ -135,7 +135,7 @@ namespace dawn_native {
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// Compressed formats are not renderable. They cannot support multisample.
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ASSERT(!format->isCompressed);
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if (usage & wgpu::TextureUsage::Storage) {
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if (usage & wgpu::TextureUsage::StorageBinding) {
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return DAWN_VALIDATION_ERROR(
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"The sample counts of the storage textures must be 1.");
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}
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@ -225,8 +225,8 @@ namespace dawn_native {
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const Format* format) {
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DAWN_TRY(dawn_native::ValidateTextureUsage(usage));
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constexpr wgpu::TextureUsage kValidCompressedUsages = wgpu::TextureUsage::Sampled |
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wgpu::TextureUsage::CopySrc |
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constexpr wgpu::TextureUsage kValidCompressedUsages =
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wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::CopyDst;
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if (format->isCompressed && !IsSubset(usage, kValidCompressedUsages)) {
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return DAWN_VALIDATION_ERROR(
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@ -238,11 +238,12 @@ namespace dawn_native {
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"Non-renderable format used with RenderAttachment usage");
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}
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if (!format->supportsStorageUsage && (usage & wgpu::TextureUsage::Storage)) {
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if (!format->supportsStorageUsage && (usage & wgpu::TextureUsage::StorageBinding)) {
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return DAWN_VALIDATION_ERROR("Format cannot be used in storage textures");
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}
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constexpr wgpu::TextureUsage kValidMultiPlanarUsages = wgpu::TextureUsage::Sampled;
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constexpr wgpu::TextureUsage kValidMultiPlanarUsages =
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wgpu::TextureUsage::TextureBinding;
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if (format->IsMultiPlanar() && !IsSubset(usage, kValidMultiPlanarUsages)) {
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return DAWN_VALIDATION_ERROR("Multi-planar format doesn't have valid usage.");
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}
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@ -453,7 +454,7 @@ namespace dawn_native {
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// Add readonly storage usage if the texture has a storage usage. The validation rules in
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// ValidateSyncScopeResourceUsage will make sure we don't use both at the same time.
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if (mInternalUsage & wgpu::TextureUsage::Storage) {
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if (mInternalUsage & wgpu::TextureUsage::StorageBinding) {
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mInternalUsage |= kReadOnlyStorageTexture;
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}
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}
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@ -40,7 +40,7 @@ namespace dawn_native {
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bool IsValidSampleCount(uint32_t sampleCount);
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static constexpr wgpu::TextureUsage kReadOnlyTextureUsages =
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wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture;
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wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture;
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class TextureBase : public ObjectBase {
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public:
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@ -306,7 +306,7 @@ namespace dawn_native { namespace d3d12 {
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}
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return (bufferUsages & wgpu::BufferUsage::Storage ||
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textureUsages & wgpu::TextureUsage::Storage);
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textureUsages & wgpu::TextureUsage::StorageBinding);
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}
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} // anonymous namespace
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@ -23,10 +23,10 @@ namespace dawn_native { namespace d3d12 {
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namespace {
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DXGI_USAGE D3D12SwapChainBufferUsage(WGPUTextureUsage allowedUsages) {
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DXGI_USAGE usage = DXGI_CPU_ACCESS_NONE;
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if (allowedUsages & WGPUTextureUsage_Sampled) {
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if (allowedUsages & WGPUTextureUsage_TextureBinding) {
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usage |= DXGI_USAGE_SHADER_INPUT;
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}
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if (allowedUsages & WGPUTextureUsage_Storage) {
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if (allowedUsages & WGPUTextureUsage_StorageBinding) {
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usage |= DXGI_USAGE_UNORDERED_ACCESS;
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}
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if (allowedUsages & WGPUTextureUsage_RenderAttachment) {
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@ -58,10 +58,10 @@ namespace dawn_native { namespace d3d12 {
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DXGI_USAGE ToDXGIUsage(wgpu::TextureUsage usage) {
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DXGI_USAGE dxgiUsage = DXGI_CPU_ACCESS_NONE;
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if (usage & wgpu::TextureUsage::Sampled) {
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if (usage & wgpu::TextureUsage::TextureBinding) {
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dxgiUsage |= DXGI_USAGE_SHADER_INPUT;
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}
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if (usage & wgpu::TextureUsage::Storage) {
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if (usage & wgpu::TextureUsage::StorageBinding) {
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dxgiUsage |= DXGI_USAGE_UNORDERED_ACCESS;
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}
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if (usage & wgpu::TextureUsage::RenderAttachment) {
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@ -49,11 +49,11 @@ namespace dawn_native { namespace d3d12 {
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if (usage & wgpu::TextureUsage::CopyDst) {
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resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
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}
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if (usage & (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture)) {
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if (usage & (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture)) {
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resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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if (usage & wgpu::TextureUsage::Storage) {
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if (usage & wgpu::TextureUsage::StorageBinding) {
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resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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}
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if (usage & wgpu::TextureUsage::RenderAttachment) {
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@ -72,7 +72,7 @@ namespace dawn_native { namespace d3d12 {
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bool isMultisampledTexture) {
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D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE;
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if (usage & wgpu::TextureUsage::Storage) {
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if (usage & wgpu::TextureUsage::StorageBinding) {
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flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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}
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@ -498,8 +498,9 @@ namespace dawn_native { namespace d3d12 {
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// This will need to be much more nuanced when WebGPU has
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// texture view compatibility rules.
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const bool needsTypelessFormat = GetFormat().HasDepthOrStencil() &&
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(GetInternalUsage() & wgpu::TextureUsage::Sampled) != 0;
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const bool needsTypelessFormat =
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GetFormat().HasDepthOrStencil() &&
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(GetInternalUsage() & wgpu::TextureUsage::TextureBinding) != 0;
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DXGI_FORMAT dxgiFormat = needsTypelessFormat
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? D3D12TypelessTextureFormat(GetFormat().format)
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@ -30,7 +30,7 @@ namespace dawn_native { namespace metal {
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namespace {
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bool UsageNeedsTextureView(wgpu::TextureUsage usage) {
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constexpr wgpu::TextureUsage kUsageNeedsTextureView =
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wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled;
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wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding;
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return usage & kUsageNeedsTextureView;
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}
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uint32_t sampleCount) {
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MTLTextureUsage result = MTLTextureUsageUnknown; // This is 0
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if (usage & (wgpu::TextureUsage::Storage)) {
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if (usage & (wgpu::TextureUsage::StorageBinding)) {
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result |= MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead;
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}
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if (usage & (wgpu::TextureUsage::Sampled)) {
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if (usage & (wgpu::TextureUsage::TextureBinding)) {
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result |= MTLTextureUsageShaderRead;
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// For sampling stencil aspect of combined depth/stencil. See TextureView
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@ -182,7 +182,8 @@ namespace dawn_native { namespace opengl {
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return DAWN_VALIDATION_ERROR("EGLImage texture must be 2D");
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}
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if (descriptor->usage & (wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage)) {
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if (descriptor->usage &
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(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding)) {
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return DAWN_VALIDATION_ERROR("EGLImage texture cannot have sampled or storage usage");
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}
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@ -81,7 +81,7 @@ namespace dawn_native { namespace opengl {
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bool UsageNeedsTextureView(wgpu::TextureUsage usage) {
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constexpr wgpu::TextureUsage kUsageNeedingTextureView =
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wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled;
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wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding;
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return usage & kUsageNeedingTextureView;
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}
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@ -100,7 +100,7 @@ namespace dawn_native { namespace opengl {
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}
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if (ToBackend(texture)->GetGLFormat().format == GL_DEPTH_STENCIL &&
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(texture->GetUsage() & wgpu::TextureUsage::Sampled) != 0 &&
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(texture->GetUsage() & wgpu::TextureUsage::TextureBinding) != 0 &&
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textureViewDescriptor->aspect == wgpu::TextureAspect::StencilOnly) {
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// We need a separate view for one of the depth or stencil planes
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// because each glTextureView needs it's own handle to set
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@ -105,7 +105,7 @@ namespace dawn_native { namespace vulkan {
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// The layout may be GENERAL here because of interactions between the Sampled
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// and ReadOnlyStorage usages. See the logic in VulkanImageLayout.
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writeImageInfo[numWrites].imageLayout = VulkanImageLayout(
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ToBackend(view->GetTexture()), wgpu::TextureUsage::Sampled);
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ToBackend(view->GetTexture()), wgpu::TextureUsage::TextureBinding);
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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@ -143,7 +143,7 @@ namespace dawn_native { namespace vulkan {
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writeImageInfo[numWrites].imageView = view->GetHandle();
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writeImageInfo[numWrites].imageLayout = VulkanImageLayout(
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ToBackend(view->GetTexture()), wgpu::TextureUsage::Sampled);
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ToBackend(view->GetTexture()), wgpu::TextureUsage::TextureBinding);
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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@ -67,10 +67,10 @@ namespace dawn_native { namespace vulkan {
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if (usage & wgpu::TextureUsage::CopyDst) {
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flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
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}
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if (usage & wgpu::TextureUsage::Sampled) {
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if (usage & wgpu::TextureUsage::TextureBinding) {
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flags |= VK_ACCESS_SHADER_READ_BIT;
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}
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if (usage & wgpu::TextureUsage::Storage) {
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if (usage & wgpu::TextureUsage::StorageBinding) {
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flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (usage & kReadOnlyStorageTexture) {
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@ -119,7 +119,7 @@ namespace dawn_native { namespace vulkan {
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if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) {
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flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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if (usage & (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture)) {
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if (usage & (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture)) {
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// TODO(crbug.com/dawn/851): Only transition to the usage we care about to avoid
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// introducing FS -> VS dependencies that would prevent parallelization on tiler
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// GPUs
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@ -127,7 +127,7 @@ namespace dawn_native { namespace vulkan {
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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if (usage & wgpu::TextureUsage::Storage) {
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if (usage & wgpu::TextureUsage::StorageBinding) {
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flags |=
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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@ -355,10 +355,10 @@ namespace dawn_native { namespace vulkan {
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if (usage & wgpu::TextureUsage::CopyDst) {
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flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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}
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if (usage & wgpu::TextureUsage::Sampled) {
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if (usage & wgpu::TextureUsage::TextureBinding) {
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flags |= VK_IMAGE_USAGE_SAMPLED_BIT;
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}
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if (usage & (wgpu::TextureUsage::Storage | kReadOnlyStorageTexture)) {
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if (usage & (wgpu::TextureUsage::StorageBinding | kReadOnlyStorageTexture)) {
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flags |= VK_IMAGE_USAGE_STORAGE_BIT;
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}
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if (usage & wgpu::TextureUsage::RenderAttachment) {
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@ -383,7 +383,7 @@ namespace dawn_native { namespace vulkan {
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if (!wgpu::HasZeroOrOneBits(usage)) {
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// Sampled | ReadOnlyStorage is the only possible multi-bit usage, if more appear we
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// might need additional special-casing.
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ASSERT(usage == (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture));
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ASSERT(usage == (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture));
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return VK_IMAGE_LAYOUT_GENERAL;
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}
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@ -397,8 +397,8 @@ namespace dawn_native { namespace vulkan {
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// the storage usage. We can't know at bindgroup creation time if that case will
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// happen so we must prepare for the pessimistic case and always use the GENERAL
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// layout.
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case wgpu::TextureUsage::Sampled:
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if (texture->GetInternalUsage() & wgpu::TextureUsage::Storage) {
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case wgpu::TextureUsage::TextureBinding:
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if (texture->GetInternalUsage() & wgpu::TextureUsage::StorageBinding) {
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return VK_IMAGE_LAYOUT_GENERAL;
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} else {
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return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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@ -415,7 +415,7 @@ namespace dawn_native { namespace vulkan {
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// Read-only and write-only storage textures must use general layout because load
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// and store operations on storage images can only be done on the images in
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// VK_IMAGE_LAYOUT_GENERAL layout.
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case wgpu::TextureUsage::Storage:
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case wgpu::TextureUsage::StorageBinding:
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case kReadOnlyStorageTexture:
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return VK_IMAGE_LAYOUT_GENERAL;
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@ -1263,7 +1263,7 @@ std::ostringstream& DawnTestBase::ExpectAttachmentDepthStencilTestData(
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wgpu::TextureDescriptor depthDataDesc = {};
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depthDataDesc.size = {width, height, 1};
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depthDataDesc.format = wgpu::TextureFormat::R32Float;
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depthDataDesc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
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depthDataDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst;
|
||||
depthDataTexture = device.CreateTexture(&depthDataDesc);
|
||||
|
||||
// Upload the depth data.
|
||||
|
|
|
@ -289,7 +289,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
|||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
||||
|
@ -1258,7 +1258,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
|
|||
"Please update this test");
|
||||
for (uint32_t i = 0; i < kMaxSampledTexturesPerShaderStage; ++i) {
|
||||
wgpu::Texture texture = CreateTextureWithRedData(
|
||||
wgpu::TextureFormat::R8Unorm, expectedValue, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8Unorm, expectedValue, wgpu::TextureUsage::TextureBinding);
|
||||
bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
|
||||
|
||||
interface << "[[group(0), binding(" << binding++ << ")]] "
|
||||
|
@ -1277,7 +1277,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
|
|||
}
|
||||
for (uint32_t i = 0; i < kMaxStorageTexturesPerShaderStage; ++i) {
|
||||
wgpu::Texture texture = CreateTextureWithRedData(
|
||||
wgpu::TextureFormat::R32Uint, expectedValue, wgpu::TextureUsage::Storage);
|
||||
wgpu::TextureFormat::R32Uint, expectedValue, wgpu::TextureUsage::StorageBinding);
|
||||
bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
|
||||
|
||||
interface << "[[group(0), binding(" << binding++ << ")]] "
|
||||
|
@ -1391,7 +1391,7 @@ TEST_P(BindGroupTests, CreateWithDestroyedResource) {
|
|||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
wgpu::TextureDescriptor textureDesc;
|
||||
textureDesc.usage = wgpu::TextureUsage::Sampled;
|
||||
textureDesc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
textureDesc.size = {1, 1, 1};
|
||||
textureDesc.format = wgpu::TextureFormat::BGRA8Unorm;
|
||||
|
||||
|
@ -1424,7 +1424,7 @@ TEST_P(BindGroupTests, CreateWithDestroyedResource) {
|
|||
wgpu::TextureFormat::R32Uint}}));
|
||||
|
||||
wgpu::TextureDescriptor textureDesc;
|
||||
textureDesc.usage = wgpu::TextureUsage::Storage;
|
||||
textureDesc.usage = wgpu::TextureUsage::StorageBinding;
|
||||
textureDesc.size = {1, 1, 1};
|
||||
textureDesc.format = wgpu::TextureFormat::R32Uint;
|
||||
|
||||
|
|
|
@ -91,7 +91,8 @@ class BufferZeroInitTest : public DawnTest {
|
|||
descriptor.size = size;
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::Storage;
|
||||
wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::StorageBinding;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
|
|
@ -423,7 +423,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
|
|||
static constexpr uint32_t kBCBlockHeightInTexels = 4;
|
||||
|
||||
static constexpr wgpu::TextureUsage kDefaultBCFormatTextureUsage =
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst;
|
||||
|
||||
bool mIsBCFormatSupported = false;
|
||||
};
|
||||
|
@ -567,8 +567,8 @@ TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipm
|
|||
config.textureDescriptor.format = format;
|
||||
// Add the usage bit for both source and destination textures so that we don't need to
|
||||
// create two copy configs.
|
||||
config.textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
config.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
|
||||
wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(config);
|
||||
|
||||
|
|
|
@ -301,8 +301,8 @@ class CopyTextureForBrowserTests : public DawnTest {
|
|||
srcDescriptor.size = srcSpec.textureSize;
|
||||
srcDescriptor.format = srcSpec.format;
|
||||
srcDescriptor.mipLevelCount = srcSpec.level + 1;
|
||||
srcDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
srcDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
const utils::TextureDataCopyLayout srcCopyLayout =
|
||||
|
@ -346,7 +346,7 @@ class CopyTextureForBrowserTests : public DawnTest {
|
|||
dstDescriptor.size = dstSpec.textureSize;
|
||||
dstDescriptor.format = dstSpec.format;
|
||||
dstDescriptor.mipLevelCount = dstSpec.level + 1;
|
||||
dstDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled |
|
||||
dstDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
|
||||
dstTexture = device.CreateTexture(&dstDescriptor);
|
||||
|
||||
|
|
|
@ -64,9 +64,9 @@ namespace {
|
|||
baseDawnDescriptor.size = {kTestWidth, kTestHeight, 1};
|
||||
baseDawnDescriptor.sampleCount = 1;
|
||||
baseDawnDescriptor.mipLevelCount = 1;
|
||||
baseDawnDescriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopyDst;
|
||||
baseDawnDescriptor.usage =
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst;
|
||||
|
||||
baseD3dDescriptor.Width = kTestWidth;
|
||||
baseD3dDescriptor.Height = kTestHeight;
|
||||
|
@ -620,12 +620,12 @@ TEST_P(D3D12SharedHandleUsageTests, ExternalImageUsage) {
|
|||
&externalImage);
|
||||
ASSERT_NE(texture.Get(), nullptr);
|
||||
|
||||
externalAccessDesc.usage = WGPUTextureUsage_Storage;
|
||||
externalAccessDesc.usage = WGPUTextureUsage_StorageBinding;
|
||||
texture =
|
||||
wgpu::Texture::Acquire(externalImage->ProduceTexture(device.Get(), &externalAccessDesc));
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
|
||||
externalAccessDesc.usage = WGPUTextureUsage_Sampled;
|
||||
externalAccessDesc.usage = WGPUTextureUsage_TextureBinding;
|
||||
texture =
|
||||
wgpu::Texture::Acquire(externalImage->ProduceTexture(device.Get(), &externalAccessDesc));
|
||||
ASSERT_NE(texture.Get(), nullptr);
|
||||
|
|
|
@ -287,7 +287,8 @@ namespace {
|
|||
TEST_P(D3D12VideoViewsTests, NV12SampleYtoR) {
|
||||
wgpu::Texture wgpuTexture;
|
||||
CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
|
||||
wgpu::TextureUsage::Sampled, /*isCheckerboard*/ false, &wgpuTexture);
|
||||
wgpu::TextureUsage::TextureBinding, /*isCheckerboard*/ false,
|
||||
&wgpuTexture);
|
||||
ASSERT_NE(wgpuTexture.Get(), nullptr);
|
||||
|
||||
wgpu::TextureViewDescriptor viewDesc;
|
||||
|
@ -338,7 +339,8 @@ TEST_P(D3D12VideoViewsTests, NV12SampleYtoR) {
|
|||
TEST_P(D3D12VideoViewsTests, NV12SampleUVtoRG) {
|
||||
wgpu::Texture wgpuTexture;
|
||||
CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
|
||||
wgpu::TextureUsage::Sampled, /*isCheckerboard*/ false, &wgpuTexture);
|
||||
wgpu::TextureUsage::TextureBinding, /*isCheckerboard*/ false,
|
||||
&wgpuTexture);
|
||||
ASSERT_NE(wgpuTexture.Get(), nullptr);
|
||||
|
||||
wgpu::TextureViewDescriptor viewDesc;
|
||||
|
@ -394,7 +396,8 @@ TEST_P(D3D12VideoViewsTests, NV12SampleYUVtoRGB) {
|
|||
|
||||
wgpu::Texture wgpuTexture;
|
||||
CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
|
||||
wgpu::TextureUsage::Sampled, /*isCheckerboard*/ true, &wgpuTexture);
|
||||
wgpu::TextureUsage::TextureBinding, /*isCheckerboard*/ true,
|
||||
&wgpuTexture);
|
||||
ASSERT_NE(wgpuTexture.Get(), nullptr);
|
||||
|
||||
wgpu::TextureViewDescriptor lumaViewDesc;
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace {
|
|||
descriptor.format = GetParam().mFormat;
|
||||
descriptor.mipLevelCount = kMipLevelCount;
|
||||
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::Sampled;
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
|
||||
texture = device.CreateTexture(&descriptor);
|
||||
|
||||
|
|
|
@ -225,7 +225,8 @@ class DepthStencilSamplingTest : public DawnTest {
|
|||
|
||||
wgpu::Texture CreateInputTexture(wgpu::TextureFormat format) {
|
||||
wgpu::TextureDescriptor inputTextureDesc;
|
||||
inputTextureDesc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
|
||||
inputTextureDesc.usage =
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
||||
inputTextureDesc.size = {1, 1, 1};
|
||||
inputTextureDesc.format = format;
|
||||
return device.CreateTexture(&inputTextureDesc);
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace {
|
|||
static constexpr uint32_t kWidth = 4;
|
||||
static constexpr uint32_t kHeight = 4;
|
||||
static constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
static constexpr wgpu::TextureUsage kSampledUsage = wgpu::TextureUsage::Sampled;
|
||||
static constexpr wgpu::TextureUsage kSampledUsage = wgpu::TextureUsage::TextureBinding;
|
||||
};
|
||||
} // anonymous namespace
|
||||
|
||||
|
@ -87,7 +87,7 @@ TEST_P(ExternalTextureTests, SampleExternalTexture) {
|
|||
|
||||
wgpu::Texture sampledTexture =
|
||||
Create2DTexture(device, kWidth, kHeight, kFormat,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture renderTexture =
|
||||
Create2DTexture(device, kWidth, kHeight, kFormat,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment);
|
||||
|
|
|
@ -236,8 +236,8 @@ TEST_P(GpuMemorySyncTests, SampledAndROStorageTextureInComputePass) {
|
|||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.format = wgpu::TextureFormat::R32Uint;
|
||||
texDesc.size = {1, 1, 1};
|
||||
texDesc.usage =
|
||||
wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
|
||||
texDesc.usage = wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopyDst;
|
||||
wgpu::Texture tex = device.CreateTexture(&texDesc);
|
||||
|
||||
wgpu::ImageCopyTexture copyDst;
|
||||
|
|
|
@ -304,7 +304,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
textureDescriptor.size = {1, 1, 1};
|
||||
textureDescriptor.sampleCount = 1;
|
||||
textureDescriptor.mipLevelCount = 1;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
wgpu::Texture wrappingTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
|
||||
|
||||
wgpu::TextureView textureView = wrappingTexture.CreateView();
|
||||
|
|
|
@ -133,7 +133,7 @@ TEST_P(MultisampledSamplingTest, SamplePositions) {
|
|||
wgpu::Texture colorTexture;
|
||||
{
|
||||
wgpu::TextureDescriptor desc = {};
|
||||
desc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
|
||||
desc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
||||
desc.size = kTextureSize;
|
||||
desc.format = kColorFormat;
|
||||
desc.sampleCount = kSampleCount;
|
||||
|
@ -143,7 +143,7 @@ TEST_P(MultisampledSamplingTest, SamplePositions) {
|
|||
wgpu::Texture depthTexture;
|
||||
{
|
||||
wgpu::TextureDescriptor desc = {};
|
||||
desc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
|
||||
desc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
||||
desc.size = kTextureSize;
|
||||
desc.format = kDepthFormat;
|
||||
desc.sampleCount = kSampleCount;
|
||||
|
|
|
@ -398,8 +398,8 @@ DAWN_INSTANTIATE_TEST_P(
|
|||
{wgpu::TextureFormat::Depth24PlusStencil8},
|
||||
{wgpu::TextureAspect::DepthOnly, wgpu::TextureAspect::StencilOnly},
|
||||
{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::Sampled),
|
||||
wgpu::TextureUsage(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc)},
|
||||
wgpu::TextureUsage::TextureBinding),
|
||||
wgpu::TextureUsage(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc)},
|
||||
{wgpu::TextureDimension::e2D},
|
||||
{1u, 7u}, // depth or array layers
|
||||
{4u}, // mip count
|
||||
|
@ -421,8 +421,8 @@ DAWN_INSTANTIATE_TEST_P(
|
|||
{"lazy_clear_resource_on_first_use"})},
|
||||
{wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm},
|
||||
{wgpu::TextureAspect::All},
|
||||
{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::Sampled),
|
||||
wgpu::TextureUsage::Sampled},
|
||||
{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding),
|
||||
wgpu::TextureUsage::TextureBinding},
|
||||
{wgpu::TextureDimension::e2D},
|
||||
{1u}, // depth or array layers
|
||||
{1u}, // mip count
|
||||
|
|
|
@ -108,7 +108,7 @@ class SamplerFilterAnisotropicTest : public DawnTest {
|
|||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
descriptor.mipLevelCount = mipLevelCount;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
const uint32_t rowPixels = kTextureBytesPerRowAlignment / sizeof(RGBA8);
|
||||
|
|
|
@ -92,7 +92,7 @@ class SamplerTest : public DawnTest {
|
|||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
// Create a 2x2 checkerboard texture, with black in the top left and bottom right corners.
|
||||
|
|
|
@ -519,8 +519,8 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
utils::CreateBufferFromData(device, uploadBufferData.data(), uploadBufferSize,
|
||||
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
|
||||
|
||||
wgpu::Texture outputTexture =
|
||||
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopyDst, kWidth,
|
||||
wgpu::Texture outputTexture = CreateTexture(
|
||||
format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopyDst, kWidth,
|
||||
kHeight, sliceCount, utils::ViewDimensionToTextureDimension(dimension));
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -894,7 +894,7 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
|||
|
||||
// Prepare the write-only storage texture.
|
||||
wgpu::Texture writeonlyStorageTexture =
|
||||
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
||||
CreateTexture(format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc);
|
||||
|
||||
// Write the expected pixel values into the write-only storage texture.
|
||||
const std::string computeShader = CommonWriteOnlyTestCode("compute", format);
|
||||
|
@ -932,7 +932,7 @@ TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInCompu
|
|||
|
||||
// Prepare the write-only storage texture.
|
||||
wgpu::Texture writeonlyStorageTexture =
|
||||
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
||||
CreateTexture(format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc);
|
||||
|
||||
// Write the expected pixel values into the write-only storage texture.
|
||||
const std::string computeShader = CommonReadWriteTestCode(format);
|
||||
|
@ -973,7 +973,7 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
|||
|
||||
// Prepare the write-only storage texture.
|
||||
wgpu::Texture writeonlyStorageTexture =
|
||||
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
||||
CreateTexture(format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc);
|
||||
|
||||
// Write the expected pixel values into the write-only storage texture.
|
||||
const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", format);
|
||||
|
@ -1048,8 +1048,8 @@ TEST_P(StorageTextureTests, Writeonly2DArrayOr3DStorageTexture) {
|
|||
// Prepare the write-only storage texture.
|
||||
for (wgpu::TextureViewDimension dimension : dimensions) {
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, kWidth,
|
||||
kHeight, kSliceCount, utils::ViewDimensionToTextureDimension(dimension));
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc,
|
||||
kWidth, kHeight, kSliceCount, utils::ViewDimensionToTextureDimension(dimension));
|
||||
|
||||
// Write the expected pixel values into the write-only storage texture.
|
||||
const std::string computeShader =
|
||||
|
@ -1084,8 +1084,8 @@ TEST_P(StorageTextureTests, ReadWrite2DArrayOr3DStorageTexture) {
|
|||
CreateTextureWithTestData(initialTextureData, kTextureFormat, dimension);
|
||||
// Prepare the write-only storage texture.
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, kWidth,
|
||||
kHeight, kSliceCount, utils::ViewDimensionToTextureDimension(dimension));
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc,
|
||||
kWidth, kHeight, kSliceCount, utils::ViewDimensionToTextureDimension(dimension));
|
||||
|
||||
// Read values from read-only storage texture and write into the write-only storage texture.
|
||||
const std::string computeShader = CommonReadWriteTestCode(kTextureFormat, dimension);
|
||||
|
@ -1109,9 +1109,9 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
|||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
wgpu::Texture storageTexture1 = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
||||
wgpu::Texture storageTexture2 = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
||||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
|
||||
|
@ -1183,12 +1183,14 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
|||
// a write-only storage texture are synchronized in one pass.
|
||||
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
wgpu::Texture storageTexture1 = CreateTexture(
|
||||
kTextureFormat,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u,
|
||||
1u);
|
||||
wgpu::Texture storageTexture1 =
|
||||
CreateTexture(kTextureFormat,
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding |
|
||||
wgpu::TextureUsage::CopySrc,
|
||||
1u, 1u);
|
||||
wgpu::Texture storageTexture2 = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage, 1u, 1u);
|
||||
kTextureFormat, wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding, 1u,
|
||||
1u);
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var Src : texture_2d<u32>;
|
||||
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
|
||||
|
@ -1307,7 +1309,7 @@ fn doTest() -> bool {
|
|||
// texture in a render pass.
|
||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::StorageBinding);
|
||||
|
||||
// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
|
||||
// green as the output color, otherwise uses red instead.
|
||||
|
@ -1331,7 +1333,7 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPa
|
|||
// texture in a compute pass.
|
||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::StorageBinding);
|
||||
|
||||
// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
|
||||
// to DstBuffer if they all have the expected value.
|
||||
|
@ -1360,8 +1362,9 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
|
|||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
||||
// Prepare the write-only storage texture.
|
||||
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
||||
wgpu::Texture writeonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint,
|
||||
wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc);
|
||||
|
||||
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
|
||||
kCommonWriteOnlyZeroInitTestCodeFragment);
|
||||
|
@ -1373,8 +1376,9 @@ TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderP
|
|||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
|
||||
// Prepare the write-only storage texture.
|
||||
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
||||
wgpu::Texture writeonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint,
|
||||
wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc);
|
||||
|
||||
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture,
|
||||
kCommonWriteOnlyZeroInitTestCodeCompute);
|
||||
|
|
|
@ -152,7 +152,7 @@ TEST_P(SwapChainValidationTests, InvalidCreationSize) {
|
|||
// Checks that the creation usage must be RenderAttachment
|
||||
TEST_P(SwapChainValidationTests, InvalidCreationUsage) {
|
||||
wgpu::SwapChainDescriptor desc = goodDescriptor;
|
||||
desc.usage = wgpu::TextureUsage::Sampled;
|
||||
desc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc));
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ TEST_P(Texture3DTests, Sampling) {
|
|||
descriptor.dimension = wgpu::TextureDimension::e3D;
|
||||
descriptor.size = copySize;
|
||||
descriptor.format = kFormat;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
||||
|
|
|
@ -198,7 +198,7 @@ class TextureFormatTest : public DawnTest {
|
|||
|
||||
// Create the texture we will sample from
|
||||
wgpu::TextureDescriptor sampleTextureDesc;
|
||||
sampleTextureDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
sampleTextureDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
|
||||
sampleTextureDesc.size = {width, 1, 1};
|
||||
sampleTextureDesc.format = sampleFormatInfo.format;
|
||||
wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDesc);
|
||||
|
|
|
@ -144,7 +144,7 @@ TEST_P(TextureSubresourceTest, MipmapLevelsTest) {
|
|||
// Create a texture with 2 mipmap levels and 1 layer
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(2, 1,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopySrc);
|
||||
|
||||
// Create two views on different mipmap levels.
|
||||
|
@ -172,7 +172,7 @@ TEST_P(TextureSubresourceTest, ArrayLayersTest) {
|
|||
// Create a texture with 1 mipmap level and 2 layers
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(1, 2,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopySrc);
|
||||
|
||||
// Create two views on different layers
|
||||
|
|
|
@ -125,7 +125,7 @@ class TextureViewSamplingTest : public DawnTest {
|
|||
const uint32_t textureWidthLevel0 = 1 << mipLevelCount;
|
||||
const uint32_t textureHeightLevel0 = 1 << mipLevelCount;
|
||||
constexpr wgpu::TextureUsage kUsage =
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding;
|
||||
mTexture = Create2DTexture(device, textureWidthLevel0, textureHeightLevel0, arrayLayerCount,
|
||||
mipLevelCount, kUsage);
|
||||
|
||||
|
@ -684,7 +684,7 @@ TEST_P(TextureViewTest, OnlyCopySrcDst) {
|
|||
TEST_P(TextureViewTest, DestroyedTexture) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {4, 4, 2};
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
@ -707,7 +707,8 @@ class TextureView3DTest : public DawnTest {};
|
|||
|
||||
// Test that 3D textures and 3D texture views can be created successfully
|
||||
TEST_P(TextureView3DTest, BasicTest) {
|
||||
wgpu::Texture texture = Create3DTexture(device, {4, 4, 4}, 3, wgpu::TextureUsage::Sampled);
|
||||
wgpu::Texture texture =
|
||||
Create3DTexture(device, {4, 4, 4}, 3, wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
}
|
||||
|
||||
|
|
|
@ -269,9 +269,10 @@ TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
|
|||
|
||||
// This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
|
||||
TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
|
||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopySrc,
|
||||
kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
|
@ -300,9 +301,10 @@ TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
|
|||
// Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
|
||||
// half.
|
||||
TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
|
||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopySrc,
|
||||
kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
|
@ -371,7 +373,7 @@ TEST_P(TextureZeroInitTest, CopyBufferToTextureMultipleArrayLayers) {
|
|||
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
|
||||
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
|
||||
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
||||
1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc, kColorFormat);
|
||||
1, 1, wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc, kColorFormat);
|
||||
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
wgpu::ImageCopyTexture srcImageCopyTexture =
|
||||
|
@ -407,9 +409,10 @@ TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
|
|||
// This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
|
||||
// necessary to clear the other half.
|
||||
TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
|
||||
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
||||
1, 1,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
||||
wgpu::TextureDescriptor srcDescriptor =
|
||||
CreateTextureDescriptor(1, 1,
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst,
|
||||
kColorFormat);
|
||||
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
|
@ -850,7 +853,7 @@ TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
|
|||
TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
||||
// Create needed resources
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
||||
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::TextureBinding, kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
||||
|
@ -900,7 +903,7 @@ TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
|
|||
|
||||
// Create a 2D array texture, layer 0 will be used as attachment, layer 1 as sampled.
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopySrc;
|
||||
texDesc.size = {1, 1, 2};
|
||||
texDesc.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
|
@ -954,7 +957,7 @@ TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
|
|||
TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
||||
// Create needed resources
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
||||
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::TextureBinding, kColorFormat);
|
||||
descriptor.size.width = 1;
|
||||
descriptor.size.height = 1;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
@ -1121,7 +1124,7 @@ TEST_P(TextureZeroInitTest, NonRenderableTextureClearWithMultiArrayLayers) {
|
|||
TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
|
||||
// Create needed resources
|
||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst, kColorFormat);
|
||||
1, 1, wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst, kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
||||
|
@ -1262,9 +1265,10 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
|
|||
// Test that if one mip of a texture is initialized and another is uninitialized, lazy clearing the
|
||||
// uninitialized mip does not clear the initialized mip.
|
||||
TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
||||
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
||||
2, 1,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
||||
wgpu::TextureDescriptor sampleTextureDescriptor =
|
||||
CreateTextureDescriptor(2, 1,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding,
|
||||
kColorFormat);
|
||||
wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDescriptor);
|
||||
|
||||
|
@ -1340,9 +1344,10 @@ TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
|
|||
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
||||
1, 2,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
||||
wgpu::TextureDescriptor sampleTextureDescriptor =
|
||||
CreateTextureDescriptor(1, 2,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding,
|
||||
kColorFormat);
|
||||
wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDescriptor);
|
||||
|
||||
|
@ -1493,9 +1498,10 @@ TEST_P(TextureZeroInitTest, WriteWholeTexture) {
|
|||
// Test WriteTexture to a subset of the texture, lazy init is necessary to clear the other
|
||||
// half.
|
||||
TEST_P(TextureZeroInitTest, WriteTextureHalf) {
|
||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopySrc,
|
||||
kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
|
@ -1570,9 +1576,10 @@ TEST_P(TextureZeroInitTest, WriteWholeTextureArray) {
|
|||
// Test WriteTexture to a subset of the subresource, lazy init is necessary to clear the other
|
||||
// half.
|
||||
TEST_P(TextureZeroInitTest, WriteTextureArrayHalf) {
|
||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 6,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(4, 6,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopySrc,
|
||||
kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
|
@ -1649,9 +1656,10 @@ TEST_P(TextureZeroInitTest, WriteWholeTextureAtMipLevel) {
|
|||
// Test WriteTexture to a subset of the texture at mip level, lazy init is necessary to clear the
|
||||
// other half.
|
||||
TEST_P(TextureZeroInitTest, WriteTextureHalfAtMipLevel) {
|
||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
CreateTextureDescriptor(4, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopySrc,
|
||||
kColorFormat);
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
|
@ -1834,8 +1842,8 @@ class CompressedTextureZeroInitTest : public TextureZeroInitTest {
|
|||
// than the virtual mip size)
|
||||
TEST_P(CompressedTextureZeroInitTest, FullMipCopy) {
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
textureDescriptor.size = {60, 60, 1};
|
||||
textureDescriptor.mipLevelCount = 1;
|
||||
textureDescriptor.format = utils::kBCFormats[0];
|
||||
|
@ -1850,8 +1858,8 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyBufferToTexture) {
|
|||
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
constexpr static uint32_t kSize = 16;
|
||||
textureDescriptor.size = {kSize, kSize, 1};
|
||||
textureDescriptor.mipLevelCount = 1;
|
||||
|
@ -1870,8 +1878,8 @@ TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroMipLevel) {
|
|||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
constexpr static uint32_t kSize = 60;
|
||||
textureDescriptor.size = {kSize, kSize, 1};
|
||||
textureDescriptor.mipLevelCount = 3;
|
||||
|
@ -1895,8 +1903,8 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyToNonZeroMipLevel) {
|
|||
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
constexpr static uint32_t kSize = 60;
|
||||
textureDescriptor.size = {kSize, kSize, 1};
|
||||
textureDescriptor.mipLevelCount = 3;
|
||||
|
@ -1919,8 +1927,8 @@ TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroArrayLayer) {
|
|||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
constexpr static uint32_t kSize = 16;
|
||||
constexpr static uint32_t kArrayLayers = 4;
|
||||
textureDescriptor.size = {kSize, kSize, kArrayLayers};
|
||||
|
@ -1939,8 +1947,8 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyToNonZeroArrayLayer) {
|
|||
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
textureDescriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
constexpr static uint32_t kSize = 16;
|
||||
constexpr static uint32_t kArrayLayers = 4;
|
||||
textureDescriptor.size = {kSize, kSize, kArrayLayers};
|
||||
|
@ -1959,9 +1967,10 @@ TEST_P(CompressedTextureZeroInitTest, FullCopyTextureToTextureMipLevel) {
|
|||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
// create srcTexture and fill it with data
|
||||
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
||||
3, 1,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
||||
wgpu::TextureDescriptor srcDescriptor =
|
||||
CreateTextureDescriptor(3, 1,
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst,
|
||||
utils::kBCFormats[0]);
|
||||
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
|
@ -1980,9 +1989,10 @@ TEST_P(CompressedTextureZeroInitTest, FullCopyTextureToTextureMipLevel) {
|
|||
utils::CreateImageCopyTexture(srcTexture, kViewMipLevel, {0, 0, 0});
|
||||
|
||||
// create dstTexture that we will copy to
|
||||
wgpu::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
|
||||
3, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled,
|
||||
wgpu::TextureDescriptor dstDescriptor =
|
||||
CreateTextureDescriptor(3, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::TextureBinding,
|
||||
utils::kBCFormats[0]);
|
||||
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
||||
|
||||
|
@ -2006,9 +2016,10 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyTextureToTextureMipLevel) {
|
|||
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
// create srcTexture with data
|
||||
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
||||
3, 1,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
||||
wgpu::TextureDescriptor srcDescriptor =
|
||||
CreateTextureDescriptor(3, 1,
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst,
|
||||
utils::kBCFormats[0]);
|
||||
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
|
@ -2027,9 +2038,10 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyTextureToTextureMipLevel) {
|
|||
utils::CreateImageCopyTexture(srcTexture, kViewMipLevel, {0, 0, 0});
|
||||
|
||||
// create dstTexture that we will copy to
|
||||
wgpu::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
|
||||
3, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled,
|
||||
wgpu::TextureDescriptor dstDescriptor =
|
||||
CreateTextureDescriptor(3, 1,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::TextureBinding,
|
||||
utils::kBCFormats[0]);
|
||||
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
||||
|
||||
|
|
|
@ -57,8 +57,8 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
|
|||
materialDesc.size = {1u << (params.mipLevelCount - 1), 1u << (params.mipLevelCount - 1),
|
||||
params.arrayLayerCount};
|
||||
materialDesc.mipLevelCount = params.mipLevelCount;
|
||||
materialDesc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopyDst;
|
||||
materialDesc.usage = wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst;
|
||||
materialDesc.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
mMaterials = device.CreateTexture(&materialDesc);
|
||||
|
||||
|
|
|
@ -53,7 +53,8 @@ class BindGroupValidationTest : public ValidationTest {
|
|||
}
|
||||
{ mSampler = device.CreateSampler(); }
|
||||
{
|
||||
mSampledTexture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
|
||||
mSampledTexture =
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding, kDefaultTextureFormat, 1);
|
||||
mSampledTextureView = mSampledTexture.CreateView();
|
||||
|
||||
wgpu::ExternalTextureDescriptor externalTextureDesc;
|
||||
|
@ -306,7 +307,8 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
|
|||
// Check that an external texture binding must contain exactly an external texture
|
||||
TEST_F(BindGroupValidationTest, ExternalTextureBindingType) {
|
||||
// Create an external texture
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding, kDefaultTextureFormat, 1);
|
||||
wgpu::ExternalTextureDescriptor externalDesc;
|
||||
externalDesc.plane0 = texture.CreateView();
|
||||
externalDesc.format = kDefaultTextureFormat;
|
||||
|
@ -414,7 +416,7 @@ TEST_F(BindGroupValidationTest, StorageTextureUsage) {
|
|||
descriptor.size = {16, 16, 1};
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
descriptor.usage = wgpu::TextureUsage::StorageBinding;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Uint;
|
||||
|
||||
wgpu::TextureView view = device.CreateTexture(&descriptor).CreateView();
|
||||
|
@ -423,7 +425,7 @@ TEST_F(BindGroupValidationTest, StorageTextureUsage) {
|
|||
utils::MakeBindGroup(device, layout, {{0, view}});
|
||||
|
||||
// Sampled texture is invalid with storage buffer binding
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
view = device.CreateTexture(&descriptor).CreateView();
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, view}}));
|
||||
|
@ -444,7 +446,7 @@ TEST_F(BindGroupValidationTest, TextureSampleType) {
|
|||
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {4, 4, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
descriptor.format = format;
|
||||
|
||||
wgpu::TextureView view = device.CreateTexture(&descriptor).CreateView();
|
||||
|
@ -502,7 +504,7 @@ TEST_F(BindGroupValidationTest, SamplingDepthStencilTexture) {
|
|||
|
||||
wgpu::TextureDescriptor desc;
|
||||
desc.size = {1, 1, 1};
|
||||
desc.usage = wgpu::TextureUsage::Sampled;
|
||||
desc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
|
||||
// Depth32Float is allowed to be sampled.
|
||||
{
|
||||
|
@ -547,7 +549,7 @@ TEST_F(BindGroupValidationTest, TextureDimension) {
|
|||
|
||||
// Make a 2DArray texture and try to set it to a 2D binding.
|
||||
wgpu::Texture arrayTexture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Uint, 2);
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding, wgpu::TextureFormat::RGBA8Uint, 2);
|
||||
wgpu::TextureView arrayTextureView = arrayTexture.CreateView();
|
||||
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayTextureView}}));
|
||||
|
@ -649,7 +651,7 @@ TEST_F(BindGroupValidationTest, MultisampledTexture) {
|
|||
// Control case: setting a multisampled 2D texture works
|
||||
wgpu::TextureDescriptor textureDesc;
|
||||
textureDesc.sampleCount = 4;
|
||||
textureDesc.usage = wgpu::TextureUsage::Sampled;
|
||||
textureDesc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
textureDesc.dimension = wgpu::TextureDimension::e2D;
|
||||
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
textureDesc.size = {1, 1, 1};
|
||||
|
|
|
@ -548,8 +548,8 @@ TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
|
|||
wgpu::Buffer vertex = CreateBuffer(16 * 4, wgpu::BufferUsage::Vertex);
|
||||
wgpu::Texture destination =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
|
||||
wgpu::Texture sampled =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::Texture sampled = Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
// Incorrect source usage
|
||||
TestB2TCopy(utils::Expectation::Failure, vertex, 0, 256, 4, destination, 0, {0, 0, 0},
|
||||
|
@ -1161,8 +1161,8 @@ TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
|
|||
uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
wgpu::Texture source =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
|
||||
wgpu::Texture sampled =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::Texture sampled = Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
|
||||
wgpu::Buffer vertex = CreateBuffer(bufferSize, wgpu::BufferUsage::Vertex);
|
||||
|
||||
|
@ -2028,8 +2028,9 @@ class CopyCommandTest_CompressedTextureFormats : public CopyCommandTest {
|
|||
uint32_t mipmapLevels = 1,
|
||||
uint32_t width = kWidth,
|
||||
uint32_t height = kHeight) {
|
||||
constexpr wgpu::TextureUsage kUsage =
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled;
|
||||
constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
constexpr uint32_t kArrayLayers = 1;
|
||||
return CopyCommandTest::Create2DTexture(width, height, mipmapLevels, kArrayLayers, format,
|
||||
kUsage, 1);
|
||||
|
|
|
@ -71,7 +71,7 @@ class CopyTextureForBrowserTest : public ValidationTest {
|
|||
TEST_F(CopyTextureForBrowserTest, Success) {
|
||||
wgpu::Texture source =
|
||||
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::Texture destination =
|
||||
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
|
||||
|
@ -127,7 +127,7 @@ TEST_F(CopyTextureForBrowserTest, Success) {
|
|||
TEST_F(CopyTextureForBrowserTest, IncorrectUsage) {
|
||||
wgpu::Texture validSource =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::Texture validDestination =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
|
||||
|
@ -135,8 +135,8 @@ TEST_F(CopyTextureForBrowserTest, IncorrectUsage) {
|
|||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
|
||||
wgpu::Texture noRenderAttachmentUsageDestination =
|
||||
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
|
||||
wgpu::Texture noCopySrcUsageSource =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::Texture noCopySrcUsageSource = Create2DTexture(
|
||||
16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::Texture noCopyDstUsageSource = Create2DTexture(
|
||||
16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::RenderAttachment);
|
||||
|
||||
|
@ -161,7 +161,7 @@ TEST_F(CopyTextureForBrowserTest, IncorrectUsage) {
|
|||
TEST_F(CopyTextureForBrowserTest, OutOfBounds) {
|
||||
wgpu::Texture source =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::Texture destination =
|
||||
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
|
||||
|
@ -221,7 +221,7 @@ TEST_F(CopyTextureForBrowserTest, OutOfBounds) {
|
|||
TEST_F(CopyTextureForBrowserTest, InvalidDstFormat) {
|
||||
wgpu::Texture source =
|
||||
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::Texture destination =
|
||||
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RG8Uint,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
|
||||
|
@ -235,13 +235,13 @@ TEST_F(CopyTextureForBrowserTest, InvalidDstFormat) {
|
|||
TEST_F(CopyTextureForBrowserTest, InvalidSampleCount) {
|
||||
wgpu::Texture sourceMultiSampled1x =
|
||||
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled, 1);
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding, 1);
|
||||
wgpu::Texture destinationMultiSampled1x =
|
||||
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment, 1);
|
||||
wgpu::Texture sourceMultiSampled4x =
|
||||
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled, 4);
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding, 4);
|
||||
wgpu::Texture destinationMultiSampled4x =
|
||||
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment, 4);
|
||||
|
|
|
@ -29,7 +29,8 @@ namespace {
|
|||
descriptor.sampleCount = kDefaultSampleCount;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
|
||||
descriptor.usage =
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
|
@ -88,7 +89,8 @@ namespace {
|
|||
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
|
||||
}
|
||||
|
||||
// Creating an external texture from a texture without TextureUsage::Sampled should fail.
|
||||
// Creating an external texture from a texture without TextureUsage::TextureBinding should
|
||||
// fail.
|
||||
{
|
||||
textureDescriptor.mipLevelCount = 2;
|
||||
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
|
||||
|
|
|
@ -108,7 +108,7 @@ TEST_F(TextureInternalUsageValidationTest, UsageValidation) {
|
|||
|
||||
// Internal usage adds storage usage which is invalid
|
||||
// with multisampling.
|
||||
internalDesc.internalUsage = wgpu::TextureUsage::Storage;
|
||||
internalDesc.internalUsage = wgpu::TextureUsage::StorageBinding;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -309,7 +309,7 @@ namespace {
|
|||
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.size = {1, 1, 1};
|
||||
texDesc.usage = wgpu::TextureUsage::Sampled;
|
||||
texDesc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
texDesc.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
|
||||
// Test that completely unused bindgroups still have their buffers checked.
|
||||
|
|
|
@ -225,7 +225,7 @@ namespace {
|
|||
const uint64_t dataSize =
|
||||
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
|
||||
wgpu::Texture sampled = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
// Incorrect destination usage
|
||||
ASSERT_DEVICE_ERROR(
|
||||
|
|
|
@ -144,7 +144,7 @@ namespace {
|
|||
// Error case: using a texture with Sampled is invalid.
|
||||
{
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.usage = wgpu::TextureUsage::Sampled;
|
||||
texDesc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
texDesc.size = {1, 1, 1};
|
||||
texDesc.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture sampledTex = device.CreateTexture(&texDesc);
|
||||
|
@ -365,7 +365,7 @@ namespace {
|
|||
// Error case: using a texture with Sampled is invalid.
|
||||
{
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.usage = wgpu::TextureUsage::Sampled;
|
||||
texDesc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
texDesc.size = {1, 1, 1};
|
||||
texDesc.format = wgpu::TextureFormat::Depth32Float;
|
||||
wgpu::Texture sampledTex = device.CreateTexture(&texDesc);
|
||||
|
|
|
@ -818,7 +818,7 @@ namespace {
|
|||
TEST_F(ResourceUsageTrackingTest, TextureWithMultipleReadUsages) {
|
||||
// Create a texture that will be used as both sampled and readonly storage texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create a bind group to use the texture as sampled and readonly storage bindings
|
||||
|
@ -865,8 +865,8 @@ namespace {
|
|||
// Test render pass
|
||||
{
|
||||
// Create a texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create a bind group to use the texture as sampled binding
|
||||
|
@ -888,8 +888,8 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||
|
@ -931,8 +931,8 @@ namespace {
|
|||
// Test render pass
|
||||
{
|
||||
// Create a texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create a bind group to use the texture as writeonly storage binding
|
||||
|
@ -971,7 +971,7 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a texture
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||
|
@ -1066,11 +1066,11 @@ namespace {
|
|||
// Test render pass
|
||||
{
|
||||
// Create textures that will be used as both a sampled texture and a render target
|
||||
wgpu::Texture t0 =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture t0 = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView v0 = t0.CreateView();
|
||||
wgpu::Texture t1 =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture t1 = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView v1 = t1.CreateView();
|
||||
|
||||
// Create bind groups to use the texture as sampled
|
||||
|
@ -1100,7 +1100,7 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a texture that will be used storage texture
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
|
@ -1134,7 +1134,7 @@ namespace {
|
|||
// Test compute pass and render pass mixed together with resource dependency
|
||||
{
|
||||
// Create a texture that will be used a storage texture
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
|
@ -1174,7 +1174,7 @@ namespace {
|
|||
TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageOnDifferentDrawsOrDispatches) {
|
||||
// Create a texture that will be used both as a sampled texture and a storage texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Test render pass
|
||||
|
@ -1251,7 +1251,7 @@ namespace {
|
|||
TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageInSingleDrawOrDispatch) {
|
||||
// Create a texture that will be used both as a sampled texture and a storage texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Test render pass
|
||||
|
@ -1323,7 +1323,7 @@ namespace {
|
|||
// Create textures that will be used as both a sampled texture and a render target
|
||||
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::CopySrc);
|
||||
wgpu::Texture texture1 =
|
||||
CreateTexture(wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled |
|
||||
CreateTexture(wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view0 = texture0.CreateView();
|
||||
wgpu::TextureView view1 = texture1.CreateView();
|
||||
|
@ -1368,11 +1368,11 @@ namespace {
|
|||
// Test render pass
|
||||
{
|
||||
// Create textures that will be used as both a sampled texture and a render target
|
||||
wgpu::Texture texture0 =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view0 = texture0.CreateView();
|
||||
wgpu::Texture texture1 =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view1 = texture1.CreateView();
|
||||
|
||||
// Create the bind group to use the texture as sampled
|
||||
|
@ -1411,9 +1411,9 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a texture that will be used both as storage texture
|
||||
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view0 = texture0.CreateView();
|
||||
wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view1 = texture1.CreateView();
|
||||
|
||||
// Create the bind group to use the texture as readonly and writeonly bindings
|
||||
|
@ -1472,7 +1472,7 @@ namespace {
|
|||
// visible to the programmable pass where it is used.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictBetweenInvisibleStagesInBindGroup) {
|
||||
// Create texture and texture view
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Test render pass for bind group. The conflict of readonly storage and writeonly storage
|
||||
|
@ -1532,8 +1532,8 @@ namespace {
|
|||
// visible to the programmable pass where it is used.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithInvisibleStageInBindGroup) {
|
||||
// Create texture and texture view
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Test render pass
|
||||
|
@ -1595,7 +1595,7 @@ namespace {
|
|||
// used in the pipeline.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithUnusedPipelineBindings) {
|
||||
// Create texture and texture view
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create bind groups.
|
||||
|
|
|
@ -305,7 +305,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
|
|||
}
|
||||
|
||||
// Validate it is an error to declare a read-only or write-only storage texture in shaders with any
|
||||
// format that doesn't support TextureUsage::Storage texture usages.
|
||||
// format that doesn't support TextureUsage::StorageBinding texture usages.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
|
||||
// Not include RGBA8UnormSrgb, BGRA8Unorm, BGRA8UnormSrgb because they are not related to any
|
||||
// SPIR-V Image Formats.
|
||||
|
@ -625,19 +625,20 @@ TEST_F(StorageTextureValidationTests, StorageTextureBindingTypeInBindGroup) {
|
|||
// Texture views are allowed to be used as storage textures in a bind group.
|
||||
{
|
||||
wgpu::TextureView textureView =
|
||||
CreateTexture(wgpu::TextureUsage::Storage, kStorageTextureFormat).CreateView();
|
||||
CreateTexture(wgpu::TextureUsage::StorageBinding, kStorageTextureFormat)
|
||||
.CreateView();
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Verify that a texture used as read-only or write-only storage texture in a bind group must be
|
||||
// created with the texture usage wgpu::TextureUsage::STORAGE.
|
||||
// created with the texture usage wgpu::TextureUsage::StorageBinding.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
|
||||
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
||||
constexpr std::array<wgpu::TextureUsage, 6> kTextureUsages = {
|
||||
wgpu::TextureUsage::CopySrc, wgpu::TextureUsage::CopyDst,
|
||||
wgpu::TextureUsage::Sampled, wgpu::TextureUsage::Storage,
|
||||
wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::StorageBinding,
|
||||
wgpu::TextureUsage::RenderAttachment, wgpu::TextureUsage::Present};
|
||||
|
||||
for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) {
|
||||
|
@ -658,8 +659,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
|
|||
CreateTexture(usage, kStorageTextureFormat).CreateView();
|
||||
|
||||
// Verify that the texture used as storage texture must be created with the texture
|
||||
// usage wgpu::TextureUsage::STORAGE.
|
||||
if (usage & wgpu::TextureUsage::Storage) {
|
||||
// usage wgpu::TextureUsage::StorageBinding.
|
||||
if (usage & wgpu::TextureUsage::StorageBinding) {
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}});
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(
|
||||
|
@ -698,7 +699,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
|
|||
|
||||
// Create texture views with different texture formats.
|
||||
wgpu::TextureView storageTextureView =
|
||||
CreateTexture(wgpu::TextureUsage::Storage, textureViewFormat).CreateView();
|
||||
CreateTexture(wgpu::TextureUsage::StorageBinding, textureViewFormat)
|
||||
.CreateView();
|
||||
|
||||
// Verify that the format of the texture view used as storage texture in a bind
|
||||
// group must match the storage texture format declaration in the bind group layout.
|
||||
|
@ -750,8 +752,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
|
|||
|
||||
for (wgpu::TextureViewDimension dimensionOfTextureView : kSupportedDimensions) {
|
||||
// Create a texture view with given texture view dimension.
|
||||
wgpu::Texture texture = CreateTexture(
|
||||
wgpu::TextureUsage::Storage, kStorageTextureFormat, 1, kDepthOrArrayLayers,
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::StorageBinding, kStorageTextureFormat, 1,
|
||||
kDepthOrArrayLayers,
|
||||
utils::ViewDimensionToTextureDimension(dimensionOfTextureView));
|
||||
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor = kDefaultTextureViewDescriptor;
|
||||
|
@ -784,7 +787,7 @@ TEST_F(StorageTextureValidationTests, MultisampledStorageTexture) {
|
|||
// texture in a render pass.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
|
||||
|
||||
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
||||
|
@ -815,8 +818,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
|||
// sampled texture in one render pass.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRenderPass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture =
|
||||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat);
|
||||
wgpu::Texture storageTexture = CreateTexture(
|
||||
wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding, kFormat);
|
||||
|
||||
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
||||
|
@ -860,8 +863,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
|||
// and render attachment in one render pass.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRenderPass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture =
|
||||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
wgpu::Texture storageTexture = CreateTexture(
|
||||
wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({storageTexture.CreateView()});
|
||||
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
|
@ -888,7 +891,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRend
|
|||
// texture in one render pass.
|
||||
TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRenderPass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
|
||||
|
||||
// Create a bind group that uses the same texture as both read-only and write-only storage
|
||||
// texture.
|
||||
|
@ -918,8 +921,8 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
|
|||
// sampled texture in one compute pass.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComputePass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture =
|
||||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat);
|
||||
wgpu::Texture storageTexture = CreateTexture(
|
||||
wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding, kFormat);
|
||||
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that binds the same texture as both storage texture and sampled
|
||||
|
@ -948,7 +951,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
|||
// texture in one compute pass.
|
||||
TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneComputePass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
|
||||
|
||||
// Create a bind group that uses the same texture as both read-only and write-only storage
|
||||
// texture.
|
||||
|
|
|
@ -125,10 +125,10 @@ namespace {
|
|||
// Test different mipmap levels
|
||||
TEST_F(TextureSubresourceTest, MipmapLevelsTest) {
|
||||
// Create texture with 2 mipmap levels and 1 layer
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(2, 1,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(2, 1,
|
||||
wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::StorageBinding);
|
||||
|
||||
// Create two views on different mipmap levels.
|
||||
wgpu::TextureView samplerView = CreateTextureView(texture, 0, 0);
|
||||
|
@ -139,10 +139,10 @@ namespace {
|
|||
// Test different array layers
|
||||
TEST_F(TextureSubresourceTest, ArrayLayersTest) {
|
||||
// Create texture with 1 mipmap level and 2 layers
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(1, 2,
|
||||
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::Storage);
|
||||
wgpu::Texture texture = CreateTexture(1, 2,
|
||||
wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::StorageBinding);
|
||||
|
||||
// Create two views on different layers.
|
||||
wgpu::TextureView samplerView = CreateTextureView(texture, 0, 0);
|
||||
|
|
|
@ -44,7 +44,8 @@ namespace {
|
|||
descriptor.sampleCount = kDefaultSampleCount;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage =
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
|
@ -133,11 +134,11 @@ namespace {
|
|||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to set TextureUsage::Storage when sampleCount > 1.
|
||||
// It is an error to set TextureUsage::StorageBinding when sampleCount > 1.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.usage |= wgpu::TextureUsage::Storage;
|
||||
descriptor.usage |= wgpu::TextureUsage::StorageBinding;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
@ -507,11 +508,11 @@ namespace {
|
|||
}
|
||||
|
||||
// Test it is an error to create a Storage texture with any format that doesn't support
|
||||
// TextureUsage::Storage texture usages.
|
||||
// TextureUsage::StorageBinding texture usages.
|
||||
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
descriptor.usage = wgpu::TextureUsage::StorageBinding;
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
descriptor.format = format;
|
||||
|
@ -554,7 +555,7 @@ namespace {
|
|||
wgpu::TextureDescriptor descriptor =
|
||||
TextureValidationTest::CreateDefaultTextureDescriptor();
|
||||
descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::Sampled;
|
||||
wgpu::TextureUsage::TextureBinding;
|
||||
return descriptor;
|
||||
}
|
||||
};
|
||||
|
@ -601,7 +602,7 @@ namespace {
|
|||
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
|
||||
wgpu::TextureUsage invalidUsages[] = {
|
||||
wgpu::TextureUsage::RenderAttachment,
|
||||
wgpu::TextureUsage::Storage,
|
||||
wgpu::TextureUsage::StorageBinding,
|
||||
wgpu::TextureUsage::Present,
|
||||
};
|
||||
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace {
|
|||
descriptor.sampleCount = sampleCount;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.mipLevelCount = mipLevelCount;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
return device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace {
|
|||
descriptor.sampleCount = 1;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
return device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
|
@ -523,7 +523,8 @@ namespace {
|
|||
TEST_F(TextureViewValidationTest, AspectMustExist) {
|
||||
wgpu::TextureDescriptor descriptor = {};
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
|
||||
descriptor.usage =
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
||||
|
||||
// Can select: All and DepthOnly from Depth32Float, but not StencilOnly
|
||||
{
|
||||
|
|
|
@ -118,10 +118,10 @@ namespace {
|
|||
// Test copying from one multi-planar format into another fails.
|
||||
TEST_F(VideoViewsValidation, T2TCopyAllAspectsFails) {
|
||||
wgpu::Texture srcTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::Texture dstTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::ImageCopyTexture copySrc = utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
|
||||
|
||||
|
@ -137,10 +137,10 @@ namespace {
|
|||
// Test copying from one multi-planar format into another per plane fails.
|
||||
TEST_F(VideoViewsValidation, T2TCopyPlaneAspectFails) {
|
||||
wgpu::Texture srcTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::Texture dstTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::ImageCopyTexture copySrc = utils::CreateImageCopyTexture(
|
||||
srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane0Only);
|
||||
|
@ -169,7 +169,7 @@ namespace {
|
|||
// Test copying from a multi-planar format to a buffer fails.
|
||||
TEST_F(VideoViewsValidation, T2BCopyAllAspectsFails) {
|
||||
wgpu::Texture srcTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::BufferDescriptor bufferDescriptor;
|
||||
bufferDescriptor.size = 1;
|
||||
|
@ -190,7 +190,7 @@ namespace {
|
|||
// Test copying from multi-planar format per plane to a buffer fails.
|
||||
TEST_F(VideoViewsValidation, T2BCopyPlaneAspectsFails) {
|
||||
wgpu::Texture srcTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::BufferDescriptor bufferDescriptor;
|
||||
bufferDescriptor.size = 1;
|
||||
|
@ -228,7 +228,7 @@ namespace {
|
|||
device, dummyData.data(), dummyData.size(), wgpu::BufferUsage::CopySrc);
|
||||
|
||||
wgpu::Texture dstTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::ImageCopyBuffer copySrc = utils::CreateImageCopyBuffer(srcBuffer, 0, 12, 4);
|
||||
|
||||
|
@ -249,7 +249,7 @@ namespace {
|
|||
device, dummyData.data(), dummyData.size(), wgpu::BufferUsage::CopySrc);
|
||||
|
||||
wgpu::Texture dstTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::ImageCopyBuffer copySrc = utils::CreateImageCopyBuffer(srcBuffer, 0, 12, 4);
|
||||
|
||||
|
@ -281,7 +281,7 @@ namespace {
|
|||
|
||||
// R8BG8Biplanar420Unorm is allowed to be sampled, if plane 0 or plane 1 is selected.
|
||||
wgpu::Texture texture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::TextureViewDescriptor desc = {};
|
||||
|
||||
|
@ -302,7 +302,7 @@ namespace {
|
|||
// Tests writing into a multi-planar format fails.
|
||||
TEST_F(VideoViewsValidation, WriteTextureAllAspectsFails) {
|
||||
wgpu::Texture texture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 4, 4);
|
||||
|
||||
|
@ -321,7 +321,7 @@ namespace {
|
|||
// Tests writing into a multi-planar format per plane fails.
|
||||
TEST_F(VideoViewsValidation, WriteTexturePlaneAspectsFails) {
|
||||
wgpu::Texture texture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 12, 4);
|
||||
wgpu::ImageCopyTexture imageCopyTexture =
|
||||
|
|
|
@ -752,7 +752,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
|
|||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment |
|
||||
wgpu::TextureUsage::CopySrc;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
|
|
@ -58,7 +58,7 @@ TEST_P(D3D12ResourceHeapTests, AlignSmallCompressedTexture) {
|
|||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
|
||||
// Create a smaller one that allows use of the smaller alignment.
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
|
|
@ -203,14 +203,14 @@ TEST_P(EGLImageValidationTests, InvalidTextureDimension) {
|
|||
// Test an error occurs if the texture usage is not RenderAttachment
|
||||
TEST_P(EGLImageValidationTests, InvalidTextureUsage) {
|
||||
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
descriptor.usage = wgpu::TextureUsage::TextureBinding;
|
||||
|
||||
ScopedEGLImage image = CreateDefaultEGLImage();
|
||||
wgpu::Texture texture;
|
||||
ASSERT_DEVICE_ERROR(texture = WrapEGLImage(&descriptor, image.getImage()));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
descriptor.usage = wgpu::TextureUsage::StorageBinding;
|
||||
|
||||
ASSERT_DEVICE_ERROR(texture = WrapEGLImage(&descriptor, image.getImage()));
|
||||
|
||||
|
|
Loading…
Reference in New Issue