Re-enable -Wunguarded-availability in Dawn standalone builds

By bumping the min macOS SDK version for standalone Dawn builds we are
able to re-introduce -Wunguarded-availability, which will help prevent
usage of Metal APIs without correctly checking for their availability.

BUG=

Change-Id: Iebf2f64e9f68e2a7a90fc6f3f208967f952f3487
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11400
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2019-12-11 16:54:51 +00:00 committed by Commit Bot service account
parent e8e9d5daf5
commit 280b96ea8d
4 changed files with 33 additions and 6 deletions

7
.gn
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@ -16,6 +16,13 @@ buildconfig = "//build/config/BUILDCONFIG.gn"
default_args = {
clang_use_chrome_plugins = false
# Override the mac version so standalone Dawn compiles with at least 10.11
# which allows us to not skip the -Wunguarded-availability warning and get
# proper warnings for use of APIs that are 10.12 and above (even if
# Chromium is still on 10.10).
mac_deployment_target = "10.11.0"
mac_min_system_version = "10.11.0"
}
check_targets = [

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@ -31,6 +31,11 @@ if (use_swiftshader) {
import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
}
# Import mac_min_system_version
if (is_mac) {
import("//build/config/mac/mac_sdk.gni")
}
###############################################################################
# dawn_platform
###############################################################################
@ -60,9 +65,14 @@ config("libdawn_native_internal") {
# Suppress warnings that Metal isn't in the deployment target of Chrome:
# initialization of the Metal backend is behind a IsMetalSupported check so
# Dawn won't call Metal functions on macOS 10.10.
# At the time this is written Chromium supports 10.10.0 and above, so if we
# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
# Skipping this check on 10.11 and above is important as it allows getting
# proper compilation warning when using 10.12 and above feature for example.
# TODO(cwallez@chromium.org): Consider using API_AVAILABLE annotations on all
# metal code in dawn once crbug.com/1004024 is sorted out.
if (is_mac) {
# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
# supports 10.10 then.
if (is_mac && mac_min_system_version == "10.10.0") {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}

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@ -103,7 +103,8 @@ namespace dawn_native { namespace metal {
//
// [device registryID] is the ID for one of the IOGraphicsAccelerator2 and we can see that
// their parent always is an IOPCIDevice that has properties for the device and vendor IDs.
MaybeError GetDeviceIORegistryPCIInfo(id<MTLDevice> device, PCIIDs* ids) {
MaybeError API_AVAILABLE(macos(10.13))
GetDeviceIORegistryPCIInfo(id<MTLDevice> device, PCIIDs* ids) {
// Get a matching dictionary for the IOGraphicsAccelerator2
CFMutableDictionaryRef matchingDict = IORegistryEntryIDMatching([device registryID]);
if (matchingDict == nullptr) {
@ -143,7 +144,7 @@ namespace dawn_native { namespace metal {
MaybeError GetDevicePCIInfo(id<MTLDevice> device, PCIIDs* ids) {
// [device registryID] is introduced on macOS 10.13+, otherwise workaround to get vendor
// id by vendor name on old macOS
if ([NSProcessInfo.processInfo isOperatingSystemAtLeastVersion:{10, 13, 0}]) {
if (@available(macos 10.13, *)) {
return GetDeviceIORegistryPCIInfo(device, ids);
} else {
return GetVendorIdFromVendors(device, ids);

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@ -48,6 +48,15 @@ namespace dawn_native { namespace metal {
namespace {
// Allows this file to use MTLStoreActionStoreAndMultismapleResolve because the logic is
// first to compute what the "best" Metal render pass descriptor is, then fix it up if we
// are not on macOS 10.12 (i.e. the EmulateStoreAndMSAAResolve toggle is on).
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability"
constexpr MTLStoreAction kMTLStoreActionStoreAndMultisampleResolve =
MTLStoreActionStoreAndMultisampleResolve;
#pragma clang diagnostic pop
// Creates an autoreleased MTLRenderPassDescriptor matching desc
MTLRenderPassDescriptor* CreateMTLRenderPassDescriptor(BeginRenderPassCmd* renderPass) {
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
@ -79,7 +88,7 @@ namespace dawn_native { namespace metal {
descriptor.colorAttachments[i].resolveSlice =
attachmentInfo.resolveTarget->GetBaseArrayLayer();
descriptor.colorAttachments[i].storeAction =
MTLStoreActionStoreAndMultisampleResolve;
kMTLStoreActionStoreAndMultisampleResolve;
} else {
descriptor.colorAttachments[i].storeAction = MTLStoreActionStore;
}
@ -876,7 +885,7 @@ namespace dawn_native { namespace metal {
std::array<id<MTLTexture>, kMaxColorAttachments> resolveTextures = {};
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
if (mtlRenderPass.colorAttachments[i].storeAction ==
MTLStoreActionStoreAndMultisampleResolve) {
kMTLStoreActionStoreAndMultisampleResolve) {
hasStoreAndMSAAResolve = true;
resolveTextures[i] = mtlRenderPass.colorAttachments[i].resolveTexture;