Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled while destroying/creating textures. If a texture is not cleared at load, it will be cleared to 0 before it is used. Bug: dawn:145 Change-Id: Ia3f02427478fb48649089829186ccb377caa1912 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
031fbbbaa1
commit
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1
BUILD.gn
1
BUILD.gn
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@ -656,6 +656,7 @@ test("dawn_end2end_tests") {
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"src/tests/end2end/SamplerTests.cpp",
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"src/tests/end2end/ScissorTests.cpp",
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"src/tests/end2end/TextureViewTests.cpp",
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"src/tests/end2end/TextureZeroInitTests.cpp",
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"src/tests/end2end/VertexFormatTests.cpp",
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"src/tests/end2end/VertexInputTests.cpp",
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"src/tests/end2end/ViewportOrientationTests.cpp",
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@ -51,4 +51,11 @@ static constexpr uint32_t kVendorID_Intel = 0x8086;
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static constexpr uint32_t kVendorID_Nvidia = 0x10DE;
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static constexpr uint32_t kVendorID_Qualcomm = 0x5143;
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// Max texture size constants
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static constexpr uint32_t kMaxTextureSize = 8192u;
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static constexpr uint32_t kMaxTexture2DArrayLayers = 256u;
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static constexpr uint32_t kMaxTexture2DMipLevels = 14u;
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static_assert(1 << (kMaxTexture2DMipLevels - 1) == kMaxTextureSize,
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"kMaxTexture2DMipLevels and kMaxTextureSize size mismatch");
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#endif // COMMON_CONSTANTS_H_
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@ -15,6 +15,7 @@
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Texture.h"
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namespace dawn_native {
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@ -35,4 +36,14 @@ namespace dawn_native {
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return mResourceUsages;
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}
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bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
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const Extent3D copySize,
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const uint32_t mipLevel) {
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if (texture->GetSize().depth == copySize.depth &&
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(texture->GetSize().width >> mipLevel) == copySize.width &&
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(texture->GetSize().height >> mipLevel) == copySize.height) {
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return true;
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}
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return false;
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}
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} // namespace dawn_native
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@ -35,6 +35,9 @@ namespace dawn_native {
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CommandBufferResourceUsage mResourceUsages;
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};
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bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
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const Extent3D copySize,
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const uint32_t mipLevel);
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} // namespace dawn_native
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@ -62,6 +62,7 @@ namespace dawn_native {
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mCaches = std::make_unique<DeviceBase::Caches>();
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mFenceSignalTracker = std::make_unique<FenceSignalTracker>(this);
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mDynamicUploader = std::make_unique<DynamicUploader>(this);
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SetDefaultToggles();
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}
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DeviceBase::~DeviceBase() {
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@ -411,7 +412,6 @@ namespace dawn_native {
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mTogglesSet.SetToggle(toggle, true);
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}
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}
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for (const char* toggleName : deviceDescriptor->forceDisabledToggles) {
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Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum(toggleName);
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if (toggle != Toggle::InvalidEnum) {
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@ -438,6 +438,11 @@ namespace dawn_native {
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return mTogglesSet.IsEnabled(toggle);
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}
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void DeviceBase::SetDefaultToggles() {
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// Sets the default-enabled toggles
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mTogglesSet.SetToggle(Toggle::LazyClearResourceOnFirstUse, true);
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}
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// Implementation details of object creation
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MaybeError DeviceBase::CreateBindGroupInternal(BindGroupBase** result,
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@ -193,6 +193,7 @@ namespace dawn_native {
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const TextureViewDescriptor* descriptor);
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void ConsumeError(ErrorData* error);
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void SetDefaultToggles();
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AdapterBase* mAdapter = nullptr;
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@ -81,7 +81,12 @@ namespace dawn_native {
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"mipmap level and one array layer, and copy the result of MSAA resolve into the "
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"true resolve target. This workaround is enabled by default on the Metal drivers "
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"that have bugs when setting non-zero resolveLevel or resolveSlice.",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=56"}}}};
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"https://bugs.chromium.org/p/dawn/issues/detail?id=56"}},
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{Toggle::LazyClearResourceOnFirstUse,
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{"lazy_clear_resource_on_first_use",
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"Clears resource to zero on first usage. This initializes the resource "
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"so that no dirty bits from recycled memory is present in the new resource.",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=145"}}}};
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} // anonymous namespace
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@ -17,6 +17,7 @@
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#include <algorithm>
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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@ -399,6 +400,9 @@ namespace dawn_native {
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mSampleCount(descriptor->sampleCount),
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mUsage(descriptor->usage),
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mState(state) {
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uint32_t subresourceCount =
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GetSubresourceIndex(descriptor->mipLevelCount, descriptor->arrayLayerCount);
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mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false);
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}
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TextureBase::TextureBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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@ -444,6 +448,48 @@ namespace dawn_native {
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return mState;
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}
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uint32_t TextureBase::GetSubresourceIndex(uint32_t mipLevel, uint32_t arraySlice) const {
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ASSERT(arraySlice <= kMaxTexture2DArrayLayers);
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ASSERT(mipLevel <= kMaxTexture2DMipLevels);
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static_assert(kMaxTexture2DMipLevels <=
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std::numeric_limits<uint32_t>::max() / kMaxTexture2DArrayLayers,
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"texture size overflows uint32_t");
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return GetNumMipLevels() * arraySlice + mipLevel;
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}
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bool TextureBase::IsSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount) const {
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ASSERT(!IsError());
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for (uint32_t mipLevel = baseMipLevel; mipLevel < baseMipLevel + levelCount; ++mipLevel) {
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for (uint32_t arrayLayer = baseArrayLayer; arrayLayer < baseArrayLayer + layerCount;
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++arrayLayer) {
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uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer);
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ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size());
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if (!mIsSubresourceContentInitializedAtIndex[subresourceIndex]) {
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return false;
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}
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}
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}
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return true;
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}
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void TextureBase::SetIsSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount) {
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ASSERT(!IsError());
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for (uint32_t mipLevel = baseMipLevel; mipLevel < baseMipLevel + levelCount; ++mipLevel) {
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for (uint32_t arrayLayer = baseArrayLayer; arrayLayer < baseArrayLayer + layerCount;
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++arrayLayer) {
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uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer);
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ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size());
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mIsSubresourceContentInitializedAtIndex[subresourceIndex] = true;
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}
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}
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}
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MaybeError TextureBase::ValidateCanUseInSubmitNow() const {
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ASSERT(!IsError());
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if (mState == TextureState::Destroyed) {
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@ -21,6 +21,8 @@
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#include "dawn_native/dawn_platform.h"
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#include <vector>
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namespace dawn_native {
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MaybeError ValidateTextureDescriptor(DeviceBase* device, const TextureDescriptor* descriptor);
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MaybeError ValidateTextureViewDescriptor(const DeviceBase* device,
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@ -59,6 +61,15 @@ namespace dawn_native {
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uint32_t GetSampleCount() const;
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dawn::TextureUsageBit GetUsage() const;
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TextureState GetTextureState() const;
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uint32_t GetSubresourceIndex(uint32_t mipLevel, uint32_t arraySlice) const;
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bool IsSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount) const;
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void SetIsSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount);
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MaybeError ValidateCanUseInSubmitNow() const;
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@ -85,6 +96,9 @@ namespace dawn_native {
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uint32_t mSampleCount;
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dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
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TextureState mState;
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// TODO(natlee@microsoft.com): Use a more optimized data structure to save space
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std::vector<bool> mIsSubresourceContentInitializedAtIndex;
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};
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class TextureViewBase : public ObjectBase {
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@ -25,6 +25,7 @@ namespace dawn_native {
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EmulateStoreAndMSAAResolve,
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NonzeroClearResourcesOnCreationForTesting,
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AlwaysResolveIntoZeroLevelAndLayer,
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LazyClearResourceOnFirstUse,
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EnumCount,
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InvalidEnum = EnumCount,
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@ -266,10 +266,6 @@ namespace dawn_native { namespace d3d12 {
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return rtvDesc;
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}
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uint32_t Texture::GetSubresourceIndex(uint32_t mipmapLevel, uint32_t arraySlice) const {
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return GetNumMipLevels() * arraySlice + mipmapLevel;
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}
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TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor)
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: TextureViewBase(texture, descriptor) {
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mSrvDesc.Format = D3D12TextureFormat(descriptor->format);
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void TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList,
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D3D12_RESOURCE_STATES newState);
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uint32_t GetSubresourceIndex(uint32_t mipmapLevel, uint32_t arraySlice) const;
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D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor(uint32_t mipSlice,
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uint32_t arrayLayers,
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uint32_t baseArrayLayer) const;
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@ -171,8 +171,16 @@ namespace dawn_native { namespace vulkan {
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for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
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const auto& attachmentInfo = renderPass->colorAttachments[i];
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bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr;
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query.SetColor(i, attachmentInfo.view->GetFormat(), attachmentInfo.loadOp,
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hasResolveTarget);
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dawn::LoadOp loadOp = attachmentInfo.loadOp;
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if (loadOp == dawn::LoadOp::Load && attachmentInfo.view->GetTexture() &&
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!attachmentInfo.view->GetTexture()->IsSubresourceContentInitialized(
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attachmentInfo.view->GetBaseMipLevel(), 1,
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attachmentInfo.view->GetBaseArrayLayer(), 1)) {
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loadOp = dawn::LoadOp::Clear;
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}
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query.SetColor(i, attachmentInfo.view->GetFormat(), loadOp, hasResolveTarget);
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}
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if (renderPass->hasDepthStencilAttachment) {
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}
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for (size_t i = 0; i < usages.textures.size(); ++i) {
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Texture* texture = ToBackend(usages.textures[i]);
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// TODO(natlee@microsoft.com): Update clearing here when subresource tracking is
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// implemented
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texture->EnsureSubresourceContentInitialized(
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commands, 0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers());
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texture->TransitionUsageNow(commands, usages.textureUsages[i]);
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}
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};
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auto& src = copy->source;
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auto& dst = copy->destination;
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VkBufferImageCopy region =
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ComputeBufferImageCopyRegion(src, dst, copy->copySize);
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VkImageSubresourceLayers subresource = region.imageSubresource;
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if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize,
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subresource.mipLevel)) {
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// Since texture has been overwritten, it has been "initialized"
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dst.texture->SetIsSubresourceContentInitialized(
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subresource.mipLevel, 1, subresource.baseArrayLayer, 1);
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} else {
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ToBackend(dst.texture)
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->EnsureSubresourceContentInitialized(commands, subresource.mipLevel, 1,
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subresource.baseArrayLayer, 1);
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}
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ToBackend(src.buffer)
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->TransitionUsageNow(commands, dawn::BufferUsageBit::TransferSrc);
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ToBackend(dst.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::TransferDst);
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VkBuffer srcBuffer = ToBackend(src.buffer)->GetHandle();
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VkImage dstImage = ToBackend(dst.texture)->GetHandle();
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VkBufferImageCopy region =
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ComputeBufferImageCopyRegion(src, dst, copy->copySize);
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// The image is written to so the Dawn guarantees make sure it is in the
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// TRANSFER_DST_OPTIMAL layout
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device->fn.CmdCopyBufferToImage(commands, srcBuffer, dstImage,
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auto& src = copy->source;
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auto& dst = copy->destination;
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VkBufferImageCopy region =
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ComputeBufferImageCopyRegion(dst, src, copy->copySize);
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VkImageSubresourceLayers subresource = region.imageSubresource;
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ToBackend(src.texture)
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->EnsureSubresourceContentInitialized(commands, subresource.mipLevel, 1,
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subresource.baseArrayLayer, 1);
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ToBackend(src.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::TransferSrc);
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ToBackend(dst.buffer)
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VkImage srcImage = ToBackend(src.texture)->GetHandle();
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VkBuffer dstBuffer = ToBackend(dst.buffer)->GetHandle();
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VkBufferImageCopy region =
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ComputeBufferImageCopyRegion(dst, src, copy->copySize);
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// The Dawn TransferSrc usage is always mapped to GENERAL
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device->fn.CmdCopyImageToBuffer(commands, srcImage, VK_IMAGE_LAYOUT_GENERAL,
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dstBuffer, 1, ®ion);
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@ -367,16 +394,31 @@ namespace dawn_native { namespace vulkan {
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TextureCopy& src = copy->source;
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TextureCopy& dst = copy->destination;
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VkImageCopy region = ComputeImageCopyRegion(src, dst, copy->copySize);
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VkImageSubresourceLayers dstSubresource = region.dstSubresource;
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VkImageSubresourceLayers srcSubresource = region.srcSubresource;
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ToBackend(src.texture)
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->EnsureSubresourceContentInitialized(commands, srcSubresource.mipLevel, 1,
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srcSubresource.baseArrayLayer, 1);
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if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize,
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dstSubresource.mipLevel)) {
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// Since destination texture has been overwritten, it has been "initialized"
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dst.texture->SetIsSubresourceContentInitialized(
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dstSubresource.mipLevel, 1, dstSubresource.baseArrayLayer, 1);
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} else {
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ToBackend(dst.texture)
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->EnsureSubresourceContentInitialized(commands, dstSubresource.mipLevel,
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1, dstSubresource.baseArrayLayer,
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1);
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}
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ToBackend(src.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::TransferSrc);
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ToBackend(dst.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::TransferDst);
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VkImage srcImage = ToBackend(src.texture)->GetHandle();
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VkImage dstImage = ToBackend(dst.texture)->GetHandle();
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VkImageCopy region = ComputeImageCopyRegion(src, dst, copy->copySize);
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// The dstImage is written to so the Dawn guarantees make sure it is in the
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// TRANSFER_DST_OPTIMAL layout
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device->fn.CmdCopyImage(commands, srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
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case Command::EndRenderPass: {
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mCommands.NextCommand<EndRenderPassCmd>();
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device->fn.CmdEndRenderPass(commands);
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for (uint32_t i : IterateBitSet(renderPassCmd->colorAttachmentsSet)) {
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auto& attachmentInfo = renderPassCmd->colorAttachments[i];
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TextureView* view = ToBackend(attachmentInfo.view.Get());
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switch (attachmentInfo.storeOp) {
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case dawn::StoreOp::Store: {
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attachmentInfo.view->GetTexture()
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->SetIsSubresourceContentInitialized(
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view->GetBaseMipLevel(), view->GetLevelCount(),
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view->GetBaseArrayLayer(), view->GetLayerCount());
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} break;
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default: { UNREACHABLE(); } break;
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}
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}
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return;
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} break;
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@ -410,6 +410,57 @@ namespace dawn_native { namespace vulkan {
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mLastUsage = usage;
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}
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void Texture::ClearTexture(VkCommandBuffer commands,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount) {
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if (GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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VkImageSubresourceRange range = {};
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range.aspectMask = GetVkAspectMask();
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range.baseMipLevel = baseMipLevel;
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range.levelCount = levelCount;
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range.baseArrayLayer = baseArrayLayer;
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range.layerCount = layerCount;
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TransitionUsageNow(commands, dawn::TextureUsageBit::TransferDst);
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if (TextureFormatHasDepthOrStencil(GetFormat())) {
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VkClearDepthStencilValue clear_color[1];
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clear_color[0].depth = 0.0f;
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clear_color[0].stencil = 0u;
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ToBackend(GetDevice())
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->fn.CmdClearDepthStencilImage(commands, GetHandle(),
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VulkanImageLayout(GetUsage(), GetFormat()),
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clear_color, 1, &range);
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} else {
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VkClearColorValue clear_color[1];
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clear_color[0].float32[0] = 0.0f;
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clear_color[0].float32[1] = 0.0f;
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clear_color[0].float32[2] = 0.0f;
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clear_color[0].float32[3] = 0.0f;
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||||
ToBackend(GetDevice())
|
||||
->fn.CmdClearColorImage(commands, GetHandle(),
|
||||
VulkanImageLayout(GetUsage(), GetFormat()), clear_color,
|
||||
1, &range);
|
||||
}
|
||||
SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
|
||||
layerCount);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::EnsureSubresourceContentInitialized(VkCommandBuffer commands,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
uint32_t layerCount) {
|
||||
if (!IsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
|
||||
layerCount)) {
|
||||
// If subresource has not been initialized, clear it to black as it could contain dirty
|
||||
// bits from recycled memory
|
||||
ClearTexture(commands, baseMipLevel, levelCount, baseArrayLayer, layerCount);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(jiawei.shao@intel.com): create texture view by TextureViewDescriptor
|
||||
TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor)
|
||||
: TextureViewBase(texture, descriptor) {
|
||||
|
|
|
@ -39,9 +39,19 @@ namespace dawn_native { namespace vulkan {
|
|||
// `commands`.
|
||||
// TODO(cwallez@chromium.org): coalesce barriers and do them early when possible.
|
||||
void TransitionUsageNow(VkCommandBuffer commands, dawn::TextureUsageBit usage);
|
||||
void EnsureSubresourceContentInitialized(VkCommandBuffer commands,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
uint32_t layerCount);
|
||||
|
||||
private:
|
||||
void DestroyImpl() override;
|
||||
void ClearTexture(VkCommandBuffer commands,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
uint32_t layerCount);
|
||||
|
||||
VkImage mHandle = VK_NULL_HANDLE;
|
||||
DeviceMemoryAllocation mMemoryAllocation;
|
||||
|
|
|
@ -82,9 +82,11 @@ const DawnTestParam OpenGLBackend(dawn_native::BackendType::OpenGL);
|
|||
const DawnTestParam VulkanBackend(dawn_native::BackendType::Vulkan);
|
||||
|
||||
DawnTestParam ForceWorkarounds(const DawnTestParam& originParam,
|
||||
std::initializer_list<const char*> forceEnabledWorkarounds) {
|
||||
std::initializer_list<const char*> forceEnabledWorkarounds,
|
||||
std::initializer_list<const char*> forceDisabledWorkarounds) {
|
||||
DawnTestParam newTestParam = originParam;
|
||||
newTestParam.forceEnabledWorkarounds = forceEnabledWorkarounds;
|
||||
newTestParam.forceDisabledWorkarounds = forceDisabledWorkarounds;
|
||||
return newTestParam;
|
||||
}
|
||||
|
||||
|
@ -310,8 +312,12 @@ void DawnTest::SetUp() {
|
|||
for (const char* forceEnabledWorkaround : GetParam().forceEnabledWorkarounds) {
|
||||
ASSERT(gTestEnv->GetInstance()->GetToggleInfo(forceEnabledWorkaround) != nullptr);
|
||||
}
|
||||
for (const char* forceDisabledWorkaround : GetParam().forceDisabledWorkarounds) {
|
||||
ASSERT(gTestEnv->GetInstance()->GetToggleInfo(forceDisabledWorkaround) != nullptr);
|
||||
}
|
||||
dawn_native::DeviceDescriptor deviceDescriptor;
|
||||
deviceDescriptor.forceEnabledToggles = GetParam().forceEnabledWorkarounds;
|
||||
deviceDescriptor.forceDisabledToggles = GetParam().forceDisabledWorkarounds;
|
||||
backendDevice = backendAdapter.CreateDevice(&deviceDescriptor);
|
||||
|
||||
backendProcs = dawn_native::GetProcs();
|
||||
|
|
|
@ -70,6 +70,7 @@ struct DawnTestParam {
|
|||
dawn_native::BackendType backendType;
|
||||
|
||||
std::vector<const char*> forceEnabledWorkarounds;
|
||||
std::vector<const char*> forceDisabledWorkarounds;
|
||||
};
|
||||
|
||||
// Shorthands for backend types used in the DAWN_INSTANTIATE_TEST
|
||||
|
@ -79,7 +80,8 @@ extern const DawnTestParam OpenGLBackend;
|
|||
extern const DawnTestParam VulkanBackend;
|
||||
|
||||
DawnTestParam ForceWorkarounds(const DawnTestParam& originParam,
|
||||
std::initializer_list<const char*> forceEnabledWorkarounds);
|
||||
std::initializer_list<const char*> forceEnabledWorkarounds,
|
||||
std::initializer_list<const char*> forceDisabledWorkarounds = {});
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
|
|
|
@ -96,8 +96,11 @@ TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
|
|||
|
||||
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
|
||||
ForceWorkarounds(D3D12Backend,
|
||||
{"nonzero_clear_resources_on_creation_for_testing"}),
|
||||
{"nonzero_clear_resources_on_creation_for_testing"},
|
||||
{"lazy_clear_resource_on_first_use"}),
|
||||
ForceWorkarounds(OpenGLBackend,
|
||||
{"nonzero_clear_resources_on_creation_for_testing"}),
|
||||
{"nonzero_clear_resources_on_creation_for_testing"},
|
||||
{"lazy_clear_resource_on_first_use"}),
|
||||
ForceWorkarounds(VulkanBackend,
|
||||
{"nonzero_clear_resources_on_creation_for_testing"}));
|
||||
{"nonzero_clear_resources_on_creation_for_testing"},
|
||||
{"lazy_clear_resource_on_first_use"}));
|
||||
|
|
|
@ -0,0 +1,260 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/DawnTest.h"
|
||||
|
||||
#include "utils/ComboRenderPipelineDescriptor.h"
|
||||
#include "utils/DawnHelpers.h"
|
||||
|
||||
class TextureZeroInitTest : public DawnTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
DawnTest::SetUp();
|
||||
}
|
||||
dawn::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
|
||||
uint32_t arrayLayerCount,
|
||||
dawn::TextureUsageBit usage) {
|
||||
dawn::TextureDescriptor descriptor;
|
||||
descriptor.dimension = dawn::TextureDimension::e2D;
|
||||
descriptor.size.width = kSize;
|
||||
descriptor.size.height = kSize;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arrayLayerCount = arrayLayerCount;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
descriptor.mipLevelCount = mipLevelCount;
|
||||
descriptor.usage = usage;
|
||||
return descriptor;
|
||||
}
|
||||
dawn::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
|
||||
uint32_t baseArrayLayer) {
|
||||
dawn::TextureViewDescriptor descriptor;
|
||||
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
descriptor.baseArrayLayer = baseArrayLayer;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.baseMipLevel = baseMipLevel;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.dimension = dawn::TextureViewDimension::e2D;
|
||||
return descriptor;
|
||||
}
|
||||
constexpr static uint32_t kSize = 128;
|
||||
};
|
||||
|
||||
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
|
||||
TEST_P(TextureZeroInitTest, RecycleTextureMemoryClear) {
|
||||
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
// Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
|
||||
RGBA8 filledWithZeros(0, 0, 0, 0);
|
||||
EXPECT_PIXEL_RGBA8_EQ(filledWithZeros, texture, 0, 0);
|
||||
}
|
||||
|
||||
// Test that non-zero mip level clears subresource to Zero after first use
|
||||
// This goes through the BeginRenderPass's code path
|
||||
TEST_P(TextureZeroInitTest, MipMapClearsToZero) {
|
||||
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
|
||||
dawn::TextureView view = texture.CreateView(&viewDescriptor);
|
||||
|
||||
utils::BasicRenderPass renderPass =
|
||||
utils::BasicRenderPass(kSize, kSize, texture, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
|
||||
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
// Texture's first usage is in BeginRenderPass's call to RecordRenderPass
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.EndPass();
|
||||
}
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
uint32_t mipSize = kSize >> 2;
|
||||
std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
|
||||
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, 2, 0);
|
||||
}
|
||||
|
||||
// Test that non-zero array layers clears subresource to Zero after first use.
|
||||
// This goes through the BeginRenderPass's code path
|
||||
TEST_P(TextureZeroInitTest, ArrayLayerClearsToZero) {
|
||||
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
1, 4, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
|
||||
dawn::TextureView view = texture.CreateView(&viewDescriptor);
|
||||
|
||||
utils::BasicRenderPass renderPass =
|
||||
utils::BasicRenderPass(kSize, kSize, texture, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
|
||||
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.EndPass();
|
||||
}
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
||||
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 2);
|
||||
}
|
||||
|
||||
// This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
|
||||
// TODO(natlee@microsoft.com): Add backdoor to dawn native to query the number of zero-inited
|
||||
// subresources
|
||||
TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
|
||||
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1,
|
||||
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
std::vector<uint8_t> data(4 * kSize * kSize, 100);
|
||||
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
|
||||
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
|
||||
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
||||
dawn::Extent3D copySize = {kSize, kSize, 1};
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
|
||||
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
|
||||
}
|
||||
|
||||
// Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
|
||||
// half.
|
||||
TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
|
||||
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||
4, 1,
|
||||
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
std::vector<uint8_t> data(4 * kSize * kSize, 100);
|
||||
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
|
||||
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
|
||||
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
||||
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
|
||||
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
||||
// first half filled with 100, by the buffer data
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
|
||||
// second half should be cleared
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
|
||||
}
|
||||
|
||||
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
|
||||
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
|
||||
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
||||
1, 1, dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
dawn::TextureCopyView srcTextureCopyView =
|
||||
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
|
||||
|
||||
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
|
||||
1, 1,
|
||||
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
||||
|
||||
dawn::TextureCopyView dstTextureCopyView =
|
||||
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
|
||||
|
||||
dawn::Extent3D copySize = {kSize, kSize, 1};
|
||||
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size);
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
||||
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
|
||||
}
|
||||
|
||||
// This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
|
||||
// necessary to clear the other half.
|
||||
TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
|
||||
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
||||
1, 1,
|
||||
dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc |
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
||||
|
||||
// fill srcTexture with 100
|
||||
{
|
||||
std::vector<uint8_t> data(4 * kSize * kSize, 100);
|
||||
dawn::Buffer stagingBuffer =
|
||||
utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()),
|
||||
dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
|
||||
dawn::TextureCopyView textureCopyView =
|
||||
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
|
||||
dawn::Extent3D copySize = {kSize, kSize, 1};
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
dawn::TextureCopyView srcTextureCopyView =
|
||||
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
|
||||
|
||||
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
|
||||
1, 1,
|
||||
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
||||
|
||||
dawn::TextureCopyView dstTextureCopyView =
|
||||
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
|
||||
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
|
||||
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size);
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
||||
std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
|
||||
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
|
||||
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
|
||||
0);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
|
||||
ForceWorkarounds(VulkanBackend,
|
||||
{"nonzero_clear_resources_on_creation_for_testing"}));
|
|
@ -41,12 +41,6 @@ TEST_F(ToggleValidationTest, QueryToggleInfo) {
|
|||
|
||||
// Tests overriding toggles when creating a device works correctly.
|
||||
TEST_F(ToggleValidationTest, OverrideToggleUsage) {
|
||||
// Dawn unittests use null Adapters, so there should be no toggles that are enabled by default
|
||||
{
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(device.Get());
|
||||
ASSERT_EQ(0u, toggleNames.size());
|
||||
}
|
||||
|
||||
// Create device with a valid name of a toggle
|
||||
{
|
||||
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
|
||||
|
@ -55,18 +49,30 @@ TEST_F(ToggleValidationTest, OverrideToggleUsage) {
|
|||
|
||||
DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
|
||||
ASSERT_EQ(1u, toggleNames.size());
|
||||
ASSERT_EQ(0, strcmp(kValidToggleName, toggleNames[0]));
|
||||
bool validToggleExists = false;
|
||||
for (const char* toggle : toggleNames) {
|
||||
if (strcmp(toggle, kValidToggleName) == 0) {
|
||||
validToggleExists = true;
|
||||
}
|
||||
}
|
||||
ASSERT_EQ(validToggleExists, true);
|
||||
}
|
||||
|
||||
// Create device with an invalid toggle name
|
||||
{
|
||||
const char* kInvalidToggleName = "!@#$%^&*";
|
||||
dawn_native::DeviceDescriptor descriptor;
|
||||
descriptor.forceEnabledToggles.push_back("!@#$%^&*");
|
||||
descriptor.forceEnabledToggles.push_back(kInvalidToggleName);
|
||||
|
||||
DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
|
||||
ASSERT_EQ(0u, toggleNames.size());
|
||||
bool InvalidToggleExists = false;
|
||||
for (const char* toggle : toggleNames) {
|
||||
if (strcmp(toggle, kInvalidToggleName) == 0) {
|
||||
InvalidToggleExists = true;
|
||||
}
|
||||
}
|
||||
ASSERT_EQ(InvalidToggleExists, false);
|
||||
}
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
|
Loading…
Reference in New Issue