dawn.json: Make textureDescriptor use Extent3D

This matches WebGPU and is a good test of having structures include
other structures by value.

BUG=dawn:13

Change-Id: Ibd5ea1340338e5aa16069499c498ac5a455fc2cd
Reviewed-on: https://dawn-review.googlesource.com/1500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2018-09-18 12:49:22 +00:00
committed by Commit Bot service account
parent 1e68479cd6
commit 29353d6ee3
16 changed files with 101 additions and 56 deletions

View File

@@ -76,9 +76,9 @@ std::string ValidationTest::GetLastDeviceErrorMessage() const {
dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.width = 640;
descriptor.height = 480;
descriptor.depth = 1;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arrayLayer = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.mipLevel = 1;
@@ -129,9 +129,9 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.width = dummy.width;
descriptor.height = dummy.height;
descriptor.depth = 1;
descriptor.size.width = dummy.width;
descriptor.size.height = dummy.height;
descriptor.size.depth = 1;
descriptor.arrayLayer = 1;
descriptor.format = dummy.attachmentFormat;
descriptor.mipLevel = 1;