Introduce Begin/EndComputePass (#70)

This commit is contained in:
Kai Ninomiya
2017-07-10 14:07:24 -07:00
committed by GitHub
parent afdcf7d828
commit 296951df60
11 changed files with 177 additions and 33 deletions

View File

@@ -126,10 +126,12 @@ void init() {
void frame() {
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.SetPipeline(computePipeline)
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Storage)
.SetBindGroup(0, computeBindGroup)
.Dispatch(1, 1, 1)
.BeginComputePass()
.SetPipeline(computePipeline)
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Storage)
.SetBindGroup(0, computeBindGroup)
.Dispatch(1, 1, 1)
.EndComputePass()
.BeginRenderPass(renderpass, framebuffer)
.BeginRenderSubpass()