D3D12 Immediately release pending commands
We want to release pending commands in Device::WaitForIdleForDestruction() so that when we call TickImpl(), we can reset the command allocators. Bug: dawn:269 Change-Id: Ibd8fdd685a4e9ed7cce8176ba097bc67687bcd97 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18101 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -416,6 +416,9 @@ namespace dawn_native { namespace d3d12 {
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}
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MaybeError Device::WaitForIdleForDestruction() {
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MaybeError Device::WaitForIdleForDestruction() {
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// Immediately forget about all pending commands
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mPendingCommands.Release();
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DAWN_TRY(NextSerial());
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DAWN_TRY(NextSerial());
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// Wait for all in-flight commands to finish executing
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// Wait for all in-flight commands to finish executing
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DAWN_TRY(WaitForSerial(mLastSubmittedSerial));
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DAWN_TRY(WaitForSerial(mLastSubmittedSerial));
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