Update VertexInput (InputState) to match the spec - Part 4

This patch added support for null vertex buffer(s).

BUG=dawn:80, dawn:107

Change-Id: I3fb9427fcd4323c6df441be7011223088b40ec53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
Yunchao He 2019-06-11 16:45:04 +00:00 committed by Commit Bot service account
parent 903fc2b049
commit 29f3de54a5
5 changed files with 58 additions and 15 deletions

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@ -347,8 +347,11 @@ namespace dawn_native {
mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
mIsBlueprint(blueprint) {
for (uint32_t slot = 0; slot < mVertexInput.bufferCount; ++slot) {
if (mVertexInput.buffers[slot].attributeCount == 0) {
continue;
}
mInputsSetMask.set(slot);
mInputInfos[slot].inputSlot = slot;
mInputInfos[slot].stride = mVertexInput.buffers[slot].stride;
mInputInfos[slot].stepMode = mVertexInput.buffers[slot].stepMode;
@ -566,7 +569,7 @@ namespace dawn_native {
HashCombine(&hash, pipeline->mInputsSetMask);
for (uint32_t i : IterateBitSet(pipeline->mInputsSetMask)) {
const VertexBufferInfo& desc = pipeline->GetInput(i);
HashCombine(&hash, desc.inputSlot, desc.stride, desc.stepMode);
HashCombine(&hash, desc.stride, desc.stepMode);
}
HashCombine(&hash, pipeline->mVertexInput.indexFormat);
@ -666,8 +669,7 @@ namespace dawn_native {
for (uint32_t i : IterateBitSet(a->mInputsSetMask)) {
const VertexBufferInfo& descA = a->GetInput(i);
const VertexBufferInfo& descB = b->GetInput(i);
if (descA.inputSlot != descB.inputSlot || descA.stride != descB.stride ||
descA.stepMode != descB.stepMode) {
if (descA.stride != descB.stride || descA.stepMode != descB.stepMode) {
return false;
}
}

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@ -46,7 +46,6 @@ namespace dawn_native {
};
struct VertexBufferInfo {
uint32_t inputSlot;
uint64_t stride;
dawn::InputStepMode stepMode;
};

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@ -415,8 +415,8 @@ namespace dawn_native { namespace metal {
[attribDesc release];
}
for (uint32_t i : IterateBitSet(GetInputsSetMask())) {
const VertexBufferInfo& info = GetInput(i);
for (uint32_t vbInputSlot : IterateBitSet(GetInputsSetMask())) {
const VertexBufferInfo& info = GetInput(vbInputSlot);
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
if (info.stride == 0) {
@ -427,7 +427,7 @@ namespace dawn_native { namespace metal {
for (uint32_t attribIndex : IterateBitSet(GetAttributesSetMask())) {
const VertexAttributeInfo& attrib = GetAttribute(attribIndex);
// Only use the attributes that use the current input
if (attrib.inputSlot != info.inputSlot) {
if (attrib.inputSlot != vbInputSlot) {
continue;
}
max_stride = std::max(max_stride,
@ -444,7 +444,7 @@ namespace dawn_native { namespace metal {
layoutDesc.stride = info.stride;
}
// TODO(cwallez@chromium.org): make the offset depend on the pipeline layout
mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + vbInputSlot] = layoutDesc;
[layoutDesc release];
}
return mtlVertexDescriptor;

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@ -408,10 +408,9 @@ TEST_P(VertexInputTest, MixedEverything) {
// Test input state is unaffected by unused vertex slot
TEST_P(VertexInputTest, UnusedVertexSlot) {
// Instance input state, using slot 1
// TODO(yunchao.he@intel.com): This is not actually testing slot 1 right now,
// need to allow null for buffer[0].
utils::ComboVertexInputDescriptor instanceVertexInput = MakeVertexInput(
{{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
{{0, InputStepMode::Vertex, {}},
{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
dawn::RenderPipeline instancePipeline = MakeTestPipeline(
instanceVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
@ -453,10 +452,9 @@ TEST_P(VertexInputTest, MultiplePipelinesMixedVertexInput) {
MakeTestPipeline(vertexVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
// Instance input state, using slot 1
// TODO(yunchao.he@intel.com): This is not actually testing slot 1 right now,
// need to allow null for buffer[0].
utils::ComboVertexInputDescriptor instanceVertexInput = MakeVertexInput(
{{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
{{0, InputStepMode::Instance, {}},
{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
dawn::RenderPipeline instancePipeline = MakeTestPipeline(
instanceVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});

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@ -58,6 +58,50 @@ TEST_F(VertexInputTest, EmptyIsOk) {
)");
}
// Check null buffer is valid
TEST_F(VertexInputTest, NullBufferIsOk) {
utils::ComboVertexInputDescriptor state;
// One null buffer (buffer[0]) is OK
state.bufferCount = 1;
state.cBuffers[0].stride = 0;
state.cBuffers[0].attributeCount = 0;
state.cBuffers[0].attributes = nullptr;
CreatePipeline(true, state, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
}
)");
// One null buffer (buffer[0]) followed by a buffer (buffer[1]) is OK
state.bufferCount = 2;
state.cBuffers[1].stride = 0;
state.cBuffers[1].attributeCount = 1;
state.cBuffers[1].attributes = &state.cAttributes[0];
state.cAttributes[0].shaderLocation = 0;
CreatePipeline(true, state, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
}
)");
// Null buffer (buffer[2]) sitting between buffers (buffer[1] and buffer[3]) is OK
state.bufferCount = 4;
state.cBuffers[2].attributeCount = 0;
state.cBuffers[2].attributes = nullptr;
state.cBuffers[3].attributeCount = 1;
state.cBuffers[3].attributes = &state.cAttributes[1];
state.cAttributes[1].shaderLocation = 1;
CreatePipeline(true, state, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
}
)");
}
// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
TEST_F(VertexInputTest, PipelineCompatibility) {
utils::ComboVertexInputDescriptor state;