Update VertexInput (InputState) to match the spec - Part 4
This patch added support for null vertex buffer(s). BUG=dawn:80, dawn:107 Change-Id: I3fb9427fcd4323c6df441be7011223088b40ec53 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7900 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@ -347,8 +347,11 @@ namespace dawn_native {
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mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
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mIsBlueprint(blueprint) {
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for (uint32_t slot = 0; slot < mVertexInput.bufferCount; ++slot) {
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if (mVertexInput.buffers[slot].attributeCount == 0) {
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continue;
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}
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mInputsSetMask.set(slot);
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mInputInfos[slot].inputSlot = slot;
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mInputInfos[slot].stride = mVertexInput.buffers[slot].stride;
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mInputInfos[slot].stepMode = mVertexInput.buffers[slot].stepMode;
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@ -566,7 +569,7 @@ namespace dawn_native {
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HashCombine(&hash, pipeline->mInputsSetMask);
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for (uint32_t i : IterateBitSet(pipeline->mInputsSetMask)) {
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const VertexBufferInfo& desc = pipeline->GetInput(i);
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HashCombine(&hash, desc.inputSlot, desc.stride, desc.stepMode);
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HashCombine(&hash, desc.stride, desc.stepMode);
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}
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HashCombine(&hash, pipeline->mVertexInput.indexFormat);
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@ -666,8 +669,7 @@ namespace dawn_native {
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for (uint32_t i : IterateBitSet(a->mInputsSetMask)) {
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const VertexBufferInfo& descA = a->GetInput(i);
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const VertexBufferInfo& descB = b->GetInput(i);
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if (descA.inputSlot != descB.inputSlot || descA.stride != descB.stride ||
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descA.stepMode != descB.stepMode) {
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if (descA.stride != descB.stride || descA.stepMode != descB.stepMode) {
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return false;
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}
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}
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@ -46,7 +46,6 @@ namespace dawn_native {
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};
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struct VertexBufferInfo {
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uint32_t inputSlot;
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uint64_t stride;
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dawn::InputStepMode stepMode;
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};
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@ -415,8 +415,8 @@ namespace dawn_native { namespace metal {
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[attribDesc release];
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}
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for (uint32_t i : IterateBitSet(GetInputsSetMask())) {
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const VertexBufferInfo& info = GetInput(i);
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for (uint32_t vbInputSlot : IterateBitSet(GetInputsSetMask())) {
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const VertexBufferInfo& info = GetInput(vbInputSlot);
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auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
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if (info.stride == 0) {
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@ -427,7 +427,7 @@ namespace dawn_native { namespace metal {
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for (uint32_t attribIndex : IterateBitSet(GetAttributesSetMask())) {
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const VertexAttributeInfo& attrib = GetAttribute(attribIndex);
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// Only use the attributes that use the current input
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if (attrib.inputSlot != info.inputSlot) {
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if (attrib.inputSlot != vbInputSlot) {
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continue;
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}
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max_stride = std::max(max_stride,
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@ -444,7 +444,7 @@ namespace dawn_native { namespace metal {
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layoutDesc.stride = info.stride;
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}
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// TODO(cwallez@chromium.org): make the offset depend on the pipeline layout
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mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
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mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + vbInputSlot] = layoutDesc;
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[layoutDesc release];
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}
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return mtlVertexDescriptor;
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@ -408,10 +408,9 @@ TEST_P(VertexInputTest, MixedEverything) {
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// Test input state is unaffected by unused vertex slot
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TEST_P(VertexInputTest, UnusedVertexSlot) {
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// Instance input state, using slot 1
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// TODO(yunchao.he@intel.com): This is not actually testing slot 1 right now,
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// need to allow null for buffer[0].
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utils::ComboVertexInputDescriptor instanceVertexInput = MakeVertexInput(
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{{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
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{{0, InputStepMode::Vertex, {}},
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{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
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dawn::RenderPipeline instancePipeline = MakeTestPipeline(
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instanceVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
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@ -453,10 +452,9 @@ TEST_P(VertexInputTest, MultiplePipelinesMixedVertexInput) {
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MakeTestPipeline(vertexVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
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// Instance input state, using slot 1
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// TODO(yunchao.he@intel.com): This is not actually testing slot 1 right now,
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// need to allow null for buffer[0].
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utils::ComboVertexInputDescriptor instanceVertexInput = MakeVertexInput(
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{{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
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{{0, InputStepMode::Instance, {}},
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{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
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dawn::RenderPipeline instancePipeline = MakeTestPipeline(
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instanceVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
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@ -58,6 +58,50 @@ TEST_F(VertexInputTest, EmptyIsOk) {
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)");
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}
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// Check null buffer is valid
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TEST_F(VertexInputTest, NullBufferIsOk) {
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utils::ComboVertexInputDescriptor state;
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// One null buffer (buffer[0]) is OK
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state.bufferCount = 1;
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state.cBuffers[0].stride = 0;
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state.cBuffers[0].attributeCount = 0;
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state.cBuffers[0].attributes = nullptr;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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}
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)");
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// One null buffer (buffer[0]) followed by a buffer (buffer[1]) is OK
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state.bufferCount = 2;
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state.cBuffers[1].stride = 0;
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state.cBuffers[1].attributeCount = 1;
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state.cBuffers[1].attributes = &state.cAttributes[0];
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state.cAttributes[0].shaderLocation = 0;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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}
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)");
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// Null buffer (buffer[2]) sitting between buffers (buffer[1] and buffer[3]) is OK
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state.bufferCount = 4;
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state.cBuffers[2].attributeCount = 0;
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state.cBuffers[2].attributes = nullptr;
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state.cBuffers[3].attributeCount = 1;
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state.cBuffers[3].attributes = &state.cAttributes[1];
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state.cAttributes[1].shaderLocation = 1;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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}
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)");
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}
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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TEST_F(VertexInputTest, PipelineCompatibility) {
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utils::ComboVertexInputDescriptor state;
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