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Autoformat all tests and examples
Bug: none Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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2afea0c671
@@ -121,16 +121,10 @@ TEST_F(BindGroupValidationTest, BindingSetTwice) {
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{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
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// Control case: check that different bindings work
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utils::MakeBindGroup(device, layout, {
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{0, mSampler},
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{1, mSampler}
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});
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utils::MakeBindGroup(device, layout, {{0, mSampler}, {1, mSampler}});
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// Check that setting the same binding twice is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {
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{0, mSampler},
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{0, mSampler}
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}));
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mSampler}, {0, mSampler}}));
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}
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// Check that a sampler binding must contain exactly one sampler
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@@ -406,7 +400,7 @@ TEST_F(BindGroupValidationTest, BufferBindingOOB) {
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utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}});
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// Success case, touching the end of the buffer works
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utils::MakeBindGroup(device, layout, {{0, buffer, 3*256, 256}});
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utils::MakeBindGroup(device, layout, {{0, buffer, 3 * 256, 256}});
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// Error case, zero size is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 0}}));
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@@ -419,16 +413,17 @@ TEST_F(BindGroupValidationTest, BufferBindingOOB) {
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utils::MakeBindGroup(device, layout, {{0, buffer, 256, wgpu::kWholeSize}});
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// Error case, offset is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256*5, 0}}));
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256 * 5, 0}}));
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// Error case, size is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256*5}}));
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256 * 5}}));
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// Error case, offset+size is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 256}}));
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// Error case, offset+size overflows to be 0
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}}));
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ASSERT_DEVICE_ERROR(
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utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}}));
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}
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// Tests constraints to be sure the uniform buffer binding isn't too large
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@@ -1191,8 +1186,8 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
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// Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes
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// to spare (to avoid zero-sized bindings). We will offset the bindings so they reach the very
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// end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit the
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// out-of-bounds condition during validation.
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// end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit
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// the out-of-bounds condition during validation.
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wgpu::Buffer buffer3x =
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CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
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wgpu::Buffer buffer2x =
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@@ -1487,7 +1482,6 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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wgpu::RenderPipeline CreateFSRenderPipeline(
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const char* fsShader,
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std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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@@ -1520,7 +1514,7 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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layout(location = 0) out vec4 fragColor;
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void main() {
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})",
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std::move(bindGroupLayout));
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std::move(bindGroupLayout));
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}
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wgpu::ComputePipeline CreateComputePipeline(
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@@ -1558,7 +1552,7 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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} rdst;
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void main() {
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})",
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std::move(bindGroupLayout));
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std::move(bindGroupLayout));
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}
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};
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@@ -21,13 +21,13 @@
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using namespace testing;
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class MockBufferMapReadCallback {
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public:
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MOCK_METHOD(void,
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Call,
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(WGPUBufferMapAsyncStatus status,
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const uint32_t* ptr,
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uint64_t dataLength,
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void* userdata));
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public:
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MOCK_METHOD(void,
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Call,
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(WGPUBufferMapAsyncStatus status,
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const uint32_t* ptr,
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uint64_t dataLength,
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void* userdata));
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};
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static std::unique_ptr<MockBufferMapReadCallback> mockBufferMapReadCallback;
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@@ -41,11 +41,11 @@ static void ToMockBufferMapReadCallback(WGPUBufferMapAsyncStatus status,
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}
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class MockBufferMapWriteCallback {
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public:
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MOCK_METHOD(
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void,
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Call,
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(WGPUBufferMapAsyncStatus status, uint32_t* ptr, uint64_t dataLength, void* userdata));
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public:
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MOCK_METHOD(
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void,
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Call,
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(WGPUBufferMapAsyncStatus status, uint32_t* ptr, uint64_t dataLength, void* userdata));
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};
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static std::unique_ptr<MockBufferMapWriteCallback> mockBufferMapWriteCallback;
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@@ -59,57 +59,57 @@ static void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
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}
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class BufferValidationTest : public ValidationTest {
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protected:
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wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = wgpu::BufferUsage::MapRead;
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protected:
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wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = wgpu::BufferUsage::MapRead;
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return device.CreateBuffer(&descriptor);
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}
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wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = wgpu::BufferUsage::MapWrite;
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return device.CreateBuffer(&descriptor);
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}
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wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = wgpu::BufferUsage::MapWrite;
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return device.CreateBuffer(&descriptor);
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}
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return device.CreateBuffer(&descriptor);
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}
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wgpu::CreateBufferMappedResult CreateBufferMapped(uint64_t size, wgpu::BufferUsage usage) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = usage;
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wgpu::CreateBufferMappedResult CreateBufferMapped(uint64_t size, wgpu::BufferUsage usage) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = usage;
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return device.CreateBufferMapped(&descriptor);
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}
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return device.CreateBufferMapped(&descriptor);
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}
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wgpu::Buffer BufferMappedAtCreation(uint64_t size, wgpu::BufferUsage usage) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = usage;
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descriptor.mappedAtCreation = true;
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wgpu::Buffer BufferMappedAtCreation(uint64_t size, wgpu::BufferUsage usage) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = usage;
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descriptor.mappedAtCreation = true;
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return device.CreateBuffer(&descriptor);
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}
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return device.CreateBuffer(&descriptor);
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}
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wgpu::Queue queue;
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wgpu::Queue queue;
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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mockBufferMapReadCallback = std::make_unique<MockBufferMapReadCallback>();
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mockBufferMapWriteCallback = std::make_unique<MockBufferMapWriteCallback>();
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queue = device.GetDefaultQueue();
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}
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mockBufferMapReadCallback = std::make_unique<MockBufferMapReadCallback>();
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mockBufferMapWriteCallback = std::make_unique<MockBufferMapWriteCallback>();
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queue = device.GetDefaultQueue();
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}
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void TearDown() override {
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// Delete mocks so that expectations are checked
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mockBufferMapReadCallback = nullptr;
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mockBufferMapWriteCallback = nullptr;
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void TearDown() override {
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// Delete mocks so that expectations are checked
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mockBufferMapReadCallback = nullptr;
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mockBufferMapWriteCallback = nullptr;
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ValidationTest::TearDown();
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}
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ValidationTest::TearDown();
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}
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};
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// Test case where creation should succeed
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@@ -416,7 +416,8 @@ TEST_F(BufferValidationTest, UnmapInsideMapWriteCallback) {
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WaitForAllOperations(device);
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}
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// Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the callback
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// Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the
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// callback
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TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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@@ -429,7 +430,8 @@ TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
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WaitForAllOperations(device);
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}
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// Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the callback
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// Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the
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// callback
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TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) {
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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@@ -16,8 +16,7 @@
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#include "utils/WGPUHelpers.h"
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class CommandBufferValidationTest : public ValidationTest {
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};
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class CommandBufferValidationTest : public ValidationTest {};
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// Test for an empty command buffer
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TEST_F(CommandBufferValidationTest, Empty) {
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@@ -14,7 +14,7 @@
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#include "tests/unittests/validation/ValidationTest.h"
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class ComputeValidationTest : public ValidationTest {
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};
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class ComputeValidationTest : public ValidationTest {};
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//TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to acces the input state.
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// TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to acces the
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// input state.
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@@ -1168,8 +1168,8 @@ TEST_F(CopyCommandTest_T2T, 2DTextureDepthStencil) {
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TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {
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{
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wgpu::Texture source = Create2DTexture(16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureUsage::CopySrc);
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wgpu::Texture source = Create2DTexture(
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16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
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wgpu::Texture destination = Create2DTexture(
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16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
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@@ -1179,8 +1179,8 @@ TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {
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}
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{
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wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureUsage::CopySrc);
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wgpu::Texture source = Create2DTexture(
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16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
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wgpu::Texture destination = Create2DTexture(
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16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
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@@ -1190,8 +1190,8 @@ TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {
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}
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{
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wgpu::Texture source = Create2DTexture(16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureUsage::CopySrc);
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wgpu::Texture source = Create2DTexture(
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16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
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wgpu::Texture destination = Create2DTexture(
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16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
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@@ -1659,4 +1659,4 @@ TEST_F(CopyCommandTest_CompressedTextureFormats, CopyToMultipleArrayLayers) {
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{0, 0, 0});
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}
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}
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}
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}
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@@ -223,8 +223,7 @@ TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) {
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}
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}
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class SetScissorRectTest : public ValidationTest {
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};
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class SetScissorRectTest : public ValidationTest {};
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// Test to check basic use of SetScissor
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TEST_F(SetScissorRectTest, Success) {
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@@ -284,8 +283,7 @@ TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
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encoder.Finish();
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}
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class SetBlendColorTest : public ValidationTest {
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};
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class SetBlendColorTest : public ValidationTest {};
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// Test to check basic use of SetBlendColor
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TEST_F(SetBlendColorTest, Success) {
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@@ -315,8 +313,7 @@ TEST_F(SetBlendColorTest, AnyValueAllowed) {
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encoder.Finish();
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}
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class SetStencilReferenceTest : public ValidationTest {
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};
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class SetStencilReferenceTest : public ValidationTest {};
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// Test to check basic use of SetStencilReferenceTest
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TEST_F(SetStencilReferenceTest, Success) {
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@@ -18,181 +18,180 @@
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namespace {
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class QueueSubmitValidationTest : public ValidationTest {
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};
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class QueueSubmitValidationTest : public ValidationTest {};
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// Test submitting with a mapped buffer is disallowed
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TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
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// Create a map-write buffer.
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wgpu::BufferDescriptor descriptor;
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descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
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descriptor.size = 4;
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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// Create a fake copy destination buffer
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descriptor.usage = wgpu::BufferUsage::CopyDst;
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wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
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// Create a command buffer that reads from the mappable buffer.
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wgpu::CommandBuffer commands;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4);
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commands = encoder.Finish();
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}
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wgpu::Queue queue = device.GetDefaultQueue();
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// Submitting when the buffer has never been mapped should succeed
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queue.Submit(1, &commands);
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// Map the buffer, submitting when the buffer is mapped should fail
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buffer.MapWriteAsync(nullptr, nullptr);
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// Try submitting before the callback is fired.
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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WaitForAllOperations(device);
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// Try submitting after the callback is fired.
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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// Unmap the buffer, queue submit should succeed
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buffer.Unmap();
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queue.Submit(1, &commands);
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}
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class QueueWriteBufferValidationTest : public ValidationTest {
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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queue = device.GetDefaultQueue();
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}
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protected:
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wgpu::Buffer CreateBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = wgpu::BufferUsage::CopyDst;
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return device.CreateBuffer(&descriptor);
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}
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wgpu::Queue queue;
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};
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// Test the success case for WriteBuffer
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TEST_F(QueueWriteBufferValidationTest, Success) {
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wgpu::Buffer buf = CreateBuffer(4);
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uint32_t foo = 0x01020304;
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queue.WriteBuffer(buf, 0, &foo, sizeof(foo));
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}
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// Test error case for WriteBuffer out of bounds
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TEST_F(QueueWriteBufferValidationTest, OutOfBounds) {
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wgpu::Buffer buf = CreateBuffer(4);
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uint32_t foo[2] = {0, 0};
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ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, foo, 8));
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}
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// Test error case for WriteBuffer out of bounds with an overflow
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TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) {
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wgpu::Buffer buf = CreateBuffer(1024);
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uint32_t foo[2] = {0, 0};
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// An offset that when added to "4" would overflow to be zero and pass validation without
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// overflow checks.
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uint64_t offset = uint64_t(int64_t(0) - int64_t(4));
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ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, offset, foo, 4));
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}
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// Test error case for WriteBuffer with the wrong usage
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TEST_F(QueueWriteBufferValidationTest, WrongUsage) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = 4;
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descriptor.usage = wgpu::BufferUsage::Vertex;
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wgpu::Buffer buf = device.CreateBuffer(&descriptor);
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uint32_t foo = 0;
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ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &foo, sizeof(foo)));
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}
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// Test WriteBuffer with unaligned size
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TEST_F(QueueWriteBufferValidationTest, UnalignedSize) {
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wgpu::Buffer buf = CreateBuffer(4);
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uint16_t value = 123;
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ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
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}
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// Test WriteBuffer with unaligned offset
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TEST_F(QueueWriteBufferValidationTest, UnalignedOffset) {
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wgpu::Buffer buf = CreateBuffer(8);
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uint32_t value = 0x01020304;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 2, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// Test WriteBuffer with destroyed buffer
|
||||
TEST_F(QueueWriteBufferValidationTest, DestroyedBuffer) {
|
||||
wgpu::Buffer buf = CreateBuffer(4);
|
||||
buf.Destroy();
|
||||
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// Test WriteBuffer with mapped buffer
|
||||
TEST_F(QueueWriteBufferValidationTest, MappedBuffer) {
|
||||
// CreateBufferMapped
|
||||
{
|
||||
// Test submitting with a mapped buffer is disallowed
|
||||
TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
|
||||
// Create a map-write buffer.
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
||||
wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&descriptor);
|
||||
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(result.buffer, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// mappedAtCreation
|
||||
{
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
||||
descriptor.mappedAtCreation = true;
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
||||
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &value, sizeof(value)));
|
||||
// Create a fake copy destination buffer
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
||||
wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
|
||||
|
||||
// Create a command buffer that reads from the mappable buffer.
|
||||
wgpu::CommandBuffer commands;
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4);
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
||||
wgpu::Queue queue = device.GetDefaultQueue();
|
||||
|
||||
// Submitting when the buffer has never been mapped should succeed
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
// Map the buffer, submitting when the buffer is mapped should fail
|
||||
buffer.MapWriteAsync(nullptr, nullptr);
|
||||
|
||||
// Try submitting before the callback is fired.
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
|
||||
WaitForAllOperations(device);
|
||||
|
||||
// Try submitting after the callback is fired.
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
|
||||
// Unmap the buffer, queue submit should succeed
|
||||
buffer.Unmap();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
// MapReadAsync
|
||||
{
|
||||
class QueueWriteBufferValidationTest : public ValidationTest {
|
||||
private:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
queue = device.GetDefaultQueue();
|
||||
}
|
||||
|
||||
protected:
|
||||
wgpu::Buffer CreateBuffer(uint64_t size) {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = size;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::Queue queue;
|
||||
};
|
||||
|
||||
// Test the success case for WriteBuffer
|
||||
TEST_F(QueueWriteBufferValidationTest, Success) {
|
||||
wgpu::Buffer buf = CreateBuffer(4);
|
||||
|
||||
uint32_t foo = 0x01020304;
|
||||
queue.WriteBuffer(buf, 0, &foo, sizeof(foo));
|
||||
}
|
||||
|
||||
// Test error case for WriteBuffer out of bounds
|
||||
TEST_F(QueueWriteBufferValidationTest, OutOfBounds) {
|
||||
wgpu::Buffer buf = CreateBuffer(4);
|
||||
|
||||
uint32_t foo[2] = {0, 0};
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, foo, 8));
|
||||
}
|
||||
|
||||
// Test error case for WriteBuffer out of bounds with an overflow
|
||||
TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) {
|
||||
wgpu::Buffer buf = CreateBuffer(1024);
|
||||
|
||||
uint32_t foo[2] = {0, 0};
|
||||
|
||||
// An offset that when added to "4" would overflow to be zero and pass validation without
|
||||
// overflow checks.
|
||||
uint64_t offset = uint64_t(int64_t(0) - int64_t(4));
|
||||
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, offset, foo, 4));
|
||||
}
|
||||
|
||||
// Test error case for WriteBuffer with the wrong usage
|
||||
TEST_F(QueueWriteBufferValidationTest, WrongUsage) {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
descriptor.usage = wgpu::BufferUsage::Vertex;
|
||||
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
|
||||
|
||||
buf.MapReadAsync(nullptr, nullptr);
|
||||
uint32_t foo = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &foo, sizeof(foo)));
|
||||
}
|
||||
|
||||
// Test WriteBuffer with unaligned size
|
||||
TEST_F(QueueWriteBufferValidationTest, UnalignedSize) {
|
||||
wgpu::Buffer buf = CreateBuffer(4);
|
||||
|
||||
uint16_t value = 123;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// Test WriteBuffer with unaligned offset
|
||||
TEST_F(QueueWriteBufferValidationTest, UnalignedOffset) {
|
||||
wgpu::Buffer buf = CreateBuffer(8);
|
||||
|
||||
uint32_t value = 0x01020304;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 2, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// Test WriteBuffer with destroyed buffer
|
||||
TEST_F(QueueWriteBufferValidationTest, DestroyedBuffer) {
|
||||
wgpu::Buffer buf = CreateBuffer(4);
|
||||
buf.Destroy();
|
||||
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// MapWriteAsync
|
||||
{
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
|
||||
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
|
||||
// Test WriteBuffer with mapped buffer
|
||||
TEST_F(QueueWriteBufferValidationTest, MappedBuffer) {
|
||||
// CreateBufferMapped
|
||||
{
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
||||
wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&descriptor);
|
||||
|
||||
buf.MapWriteAsync(nullptr, nullptr);
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(result.buffer, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// mappedAtCreation
|
||||
{
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
||||
descriptor.mappedAtCreation = true;
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
||||
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// MapReadAsync
|
||||
{
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
|
||||
|
||||
buf.MapReadAsync(nullptr, nullptr);
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
|
||||
}
|
||||
|
||||
// MapWriteAsync
|
||||
{
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
|
||||
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
|
||||
|
||||
buf.MapWriteAsync(nullptr, nullptr);
|
||||
uint32_t value = 0;
|
||||
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
@@ -636,4 +636,4 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
} // anonymous namespace
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -22,26 +22,26 @@
|
||||
#include <sstream>
|
||||
|
||||
class RenderPipelineValidationTest : public ValidationTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
})");
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
})");
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::ShaderModule vsModule;
|
||||
wgpu::ShaderModule fsModule;
|
||||
wgpu::ShaderModule vsModule;
|
||||
wgpu::ShaderModule fsModule;
|
||||
};
|
||||
|
||||
// Test cases where creation should succeed
|
||||
|
||||
@@ -20,8 +20,7 @@
|
||||
|
||||
#include <sstream>
|
||||
|
||||
class ShaderModuleValidationTest : public ValidationTest {
|
||||
};
|
||||
class ShaderModuleValidationTest : public ValidationTest {};
|
||||
|
||||
// Test case with a simpler shader that should successfully be created
|
||||
TEST_F(ShaderModuleValidationTest, CreationSuccess) {
|
||||
@@ -112,8 +111,8 @@ TEST_F(ShaderModuleValidationTest, FragmentOutputLocationExceedsMaxColorAttachme
|
||||
// Test that it is invalid to create a shader module with no chained descriptor. (It must be
|
||||
// WGSL or SPIRV, not empty)
|
||||
TEST_F(ShaderModuleValidationTest, NoChainedDescriptor) {
|
||||
wgpu::ShaderModuleDescriptor desc = {};
|
||||
ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc));
|
||||
wgpu::ShaderModuleDescriptor desc = {};
|
||||
ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc));
|
||||
}
|
||||
|
||||
// Test that it is not allowed to use combined texture and sampler.
|
||||
|
||||
@@ -21,474 +21,476 @@
|
||||
|
||||
namespace {
|
||||
|
||||
class TextureValidationTest : public ValidationTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
queue = device.GetDefaultQueue();
|
||||
}
|
||||
class TextureValidationTest : public ValidationTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
queue = device.GetDefaultQueue();
|
||||
}
|
||||
|
||||
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size.width = kWidth;
|
||||
descriptor.size.height = kHeight;
|
||||
descriptor.size.depth = kDefaultDepth;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
descriptor.sampleCount = kDefaultSampleCount;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::Sampled;
|
||||
return descriptor;
|
||||
}
|
||||
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size.width = kWidth;
|
||||
descriptor.size.height = kHeight;
|
||||
descriptor.size.depth = kDefaultDepth;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
descriptor.sampleCount = kDefaultSampleCount;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::Sampled;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
wgpu::Queue queue;
|
||||
wgpu::Queue queue;
|
||||
|
||||
private:
|
||||
static constexpr uint32_t kWidth = 32;
|
||||
static constexpr uint32_t kHeight = 32;
|
||||
static constexpr uint32_t kDefaultDepth = 1;
|
||||
static constexpr uint32_t kDefaultMipLevels = 1;
|
||||
static constexpr uint32_t kDefaultSampleCount = 1;
|
||||
private:
|
||||
static constexpr uint32_t kWidth = 32;
|
||||
static constexpr uint32_t kHeight = 32;
|
||||
static constexpr uint32_t kDefaultDepth = 1;
|
||||
static constexpr uint32_t kDefaultMipLevels = 1;
|
||||
static constexpr uint32_t kDefaultSampleCount = 1;
|
||||
|
||||
static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
};
|
||||
|
||||
// Test the validation of sample count
|
||||
TEST_F(TextureValidationTest, SampleCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// sampleCount == 1 is allowed.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// sampleCount == 4 is allowed.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a texture with an invalid sampleCount.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 3;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a multisampled texture with mipLevelCount > 1.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.mipLevelCount = 2;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Currently we do not support multisampled 2D array textures.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.size.depth = 2;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to set TextureUsage::Storage when sampleCount > 1.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.usage |= wgpu::TextureUsage::Storage;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of the mip level count
|
||||
TEST_F(TextureValidationTest, MipLevelCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// mipLevelCount == 1 is allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
descriptor.mipLevelCount = 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// mipLevelCount == 0 is an error
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
descriptor.mipLevelCount = 0;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Full mip chains are allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
// Mip level sizes: 32, 16, 8, 4, 2, 1
|
||||
descriptor.mipLevelCount = 6;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Too big mip chains on width are disallowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 31;
|
||||
descriptor.size.height = 32;
|
||||
// Mip level width: 31, 15, 7, 3, 1, 1
|
||||
descriptor.mipLevelCount = 7;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Too big mip chains on height are disallowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 31;
|
||||
// Mip level height: 31, 15, 7, 3, 1, 1
|
||||
descriptor.mipLevelCount = 7;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Undefined shift check if miplevel is bigger than the integer bit width.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
descriptor.mipLevelCount = 100;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Non square mip map halves the resolution until a 1x1 dimension.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 8;
|
||||
// Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1
|
||||
descriptor.mipLevelCount = 6;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Mip level exceeding kMaxTexture2DMipLevels not allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 1 >> kMaxTexture2DMipLevels;
|
||||
descriptor.size.height = 1 >> kMaxTexture2DMipLevels;
|
||||
descriptor.mipLevelCount = kMaxTexture2DMipLevels + 1u;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
// Test the validation of array layer count
|
||||
TEST_F(TextureValidationTest, ArrayLayerCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.depth = kMaxTexture2DArrayLayers + 1u;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Array layer count less than kMaxTexture2DArrayLayers is allowed;
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.depth = kMaxTexture2DArrayLayers >> 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Array layer count equal to kMaxTexture2DArrayLayers is allowed;
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.depth = kMaxTexture2DArrayLayers;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of texture size
|
||||
TEST_F(TextureValidationTest, TextureSize) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// Texture size exceeding kMaxTextureSize is not allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = kMaxTextureSize + 1u;
|
||||
descriptor.size.height = kMaxTextureSize + 1u;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Texture size less than kMaxTextureSize is allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = kMaxTextureSize >> 1;
|
||||
descriptor.size.height = kMaxTextureSize >> 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Texture equal to kMaxTextureSize is allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = kMaxTextureSize;
|
||||
descriptor.size.height = kMaxTextureSize;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that it is valid to destroy a texture
|
||||
TEST_F(TextureValidationTest, DestroyTexture) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
texture.Destroy();
|
||||
}
|
||||
|
||||
// Test that it's valid to destroy a destroyed texture
|
||||
TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
texture.Destroy();
|
||||
texture.Destroy();
|
||||
}
|
||||
|
||||
// Test that it's invalid to submit a destroyed texture in a queue
|
||||
// in the case of destroy, encode, submit
|
||||
TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
||||
utils::ComboRenderPassDescriptor renderPass({textureView});
|
||||
|
||||
// Destroy the texture
|
||||
texture.Destroy();
|
||||
|
||||
wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder_post_destroy.Finish();
|
||||
|
||||
// Submit should fail due to destroyed texture
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
}
|
||||
|
||||
// Test that it's invalid to submit a destroyed texture in a queue
|
||||
// in the case of encode, destroy, submit
|
||||
TEST_F(TextureValidationTest, EncodeDestroySubmit) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
||||
utils::ComboRenderPassDescriptor renderPass({textureView});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
// Destroy the texture
|
||||
texture.Destroy();
|
||||
|
||||
// Submit should fail due to destroyed texture
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
}
|
||||
|
||||
// Test it is an error to create an OutputAttachment texture with a non-renderable format.
|
||||
TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
|
||||
|
||||
// Succeeds because RGBA8Unorm is renderable
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::TextureFormat nonRenderableFormats[] = {
|
||||
wgpu::TextureFormat::RG11B10Float,
|
||||
wgpu::TextureFormat::R8Snorm,
|
||||
wgpu::TextureFormat::RG8Snorm,
|
||||
wgpu::TextureFormat::RGBA8Snorm,
|
||||
static constexpr wgpu::TextureFormat kDefaultTextureFormat =
|
||||
wgpu::TextureFormat::RGBA8Unorm;
|
||||
};
|
||||
|
||||
for (wgpu::TextureFormat format : nonRenderableFormats) {
|
||||
// Fails because `format` is non-renderable
|
||||
descriptor.format = format;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
// Test the validation of sample count
|
||||
TEST_F(TextureValidationTest, SampleCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// Test it is an error to create a Storage texture with any format that doesn't support
|
||||
// TextureUsage::Storage texture usages.
|
||||
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
descriptor.format = format;
|
||||
if (utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
device.CreateTexture(&descriptor);
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test it is an error to create a texture with format "Undefined".
|
||||
TEST_F(TextureValidationTest, TextureFormatUndefined) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = wgpu::TextureFormat::Undefined;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
|
||||
// compressed texture formats.
|
||||
class CompressedTextureFormatsValidationTests : public TextureValidationTest {
|
||||
public:
|
||||
CompressedTextureFormatsValidationTests() : TextureValidationTest() {
|
||||
device = CreateDeviceFromAdapter(adapter, {"texture_compression_bc"});
|
||||
}
|
||||
|
||||
protected:
|
||||
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
TextureValidationTest::CreateDefaultTextureDescriptor();
|
||||
descriptor.usage =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
const std::array<wgpu::TextureFormat, 14> kBCFormats = {
|
||||
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
|
||||
wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
|
||||
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
|
||||
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
|
||||
};
|
||||
|
||||
// Test the validation of texture size when creating textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
|
||||
// Test that it is invalid to use a number that is not a multiple of 4 (the compressed block
|
||||
// width and height of all BC formats) as the width or height of textures in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
// sampleCount == 1 is allowed.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
ASSERT_TRUE(descriptor.size.width % 4 == 0 && descriptor.size.height % 4 == 0);
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// sampleCount == 4 is allowed.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.width = 31;
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a texture with an invalid sampleCount.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 3;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a multisampled texture with mipLevelCount > 1.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.height = 31;
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.mipLevelCount = 2;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Currently we do not support multisampled 2D array textures.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.width = 12;
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.size.depth = 2;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to set TextureUsage::Storage when sampleCount > 1.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.usage |= wgpu::TextureUsage::Storage;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of the mip level count
|
||||
TEST_F(TextureValidationTest, MipLevelCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// mipLevelCount == 1 is allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
descriptor.mipLevelCount = 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// mipLevelCount == 0 is an error
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
descriptor.mipLevelCount = 0;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Full mip chains are allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
// Mip level sizes: 32, 16, 8, 4, 2, 1
|
||||
descriptor.mipLevelCount = 6;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Too big mip chains on width are disallowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 31;
|
||||
descriptor.size.height = 32;
|
||||
// Mip level width: 31, 15, 7, 3, 1, 1
|
||||
descriptor.mipLevelCount = 7;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Too big mip chains on height are disallowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 31;
|
||||
// Mip level height: 31, 15, 7, 3, 1, 1
|
||||
descriptor.mipLevelCount = 7;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Undefined shift check if miplevel is bigger than the integer bit width.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 32;
|
||||
descriptor.mipLevelCount = 100;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Non square mip map halves the resolution until a 1x1 dimension.
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 32;
|
||||
descriptor.size.height = 8;
|
||||
// Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1
|
||||
descriptor.mipLevelCount = 6;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Mip level exceeding kMaxTexture2DMipLevels not allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = 1 >> kMaxTexture2DMipLevels;
|
||||
descriptor.size.height = 1 >> kMaxTexture2DMipLevels;
|
||||
descriptor.mipLevelCount = kMaxTexture2DMipLevels + 1u;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
// Test the validation of array layer count
|
||||
TEST_F(TextureValidationTest, ArrayLayerCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.depth = kMaxTexture2DArrayLayers + 1u;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Array layer count less than kMaxTexture2DArrayLayers is allowed;
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.depth = kMaxTexture2DArrayLayers >> 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Array layer count equal to kMaxTexture2DArrayLayers is allowed;
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.depth = kMaxTexture2DArrayLayers;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test the creation of a texture with BC format will fail when the extension textureCompressionBC
|
||||
// is not enabled.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) {
|
||||
const std::vector<const char*> kEmptyVector;
|
||||
wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector);
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor));
|
||||
// Test the validation of texture size
|
||||
TEST_F(TextureValidationTest, TextureSize) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// Texture size exceeding kMaxTextureSize is not allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = kMaxTextureSize + 1u;
|
||||
descriptor.size.height = kMaxTextureSize + 1u;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
// Texture size less than kMaxTextureSize is allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = kMaxTextureSize >> 1;
|
||||
descriptor.size.height = kMaxTextureSize >> 1;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Texture equal to kMaxTextureSize is allowed
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = defaultDescriptor;
|
||||
descriptor.size.width = kMaxTextureSize;
|
||||
descriptor.size.height = kMaxTextureSize;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of texture usages when creating textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
|
||||
// Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the
|
||||
// textures in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
// Test that it is valid to destroy a texture
|
||||
TEST_F(TextureValidationTest, DestroyTexture) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
texture.Destroy();
|
||||
}
|
||||
|
||||
// Test that it's valid to destroy a destroyed texture
|
||||
TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
texture.Destroy();
|
||||
texture.Destroy();
|
||||
}
|
||||
|
||||
// Test that it's invalid to submit a destroyed texture in a queue
|
||||
// in the case of destroy, encode, submit
|
||||
TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
||||
utils::ComboRenderPassDescriptor renderPass({textureView});
|
||||
|
||||
// Destroy the texture
|
||||
texture.Destroy();
|
||||
|
||||
wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder_post_destroy.Finish();
|
||||
|
||||
// Submit should fail due to destroyed texture
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
}
|
||||
|
||||
// Test that it's invalid to submit a destroyed texture in a queue
|
||||
// in the case of encode, destroy, submit
|
||||
TEST_F(TextureValidationTest, EncodeDestroySubmit) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
wgpu::TextureView textureView = texture.CreateView();
|
||||
|
||||
utils::ComboRenderPassDescriptor renderPass({textureView});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
// Destroy the texture
|
||||
texture.Destroy();
|
||||
|
||||
// Submit should fail due to destroyed texture
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
}
|
||||
|
||||
// Test it is an error to create an OutputAttachment texture with a non-renderable format.
|
||||
TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
|
||||
|
||||
// Succeeds because RGBA8Unorm is renderable
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::TextureFormat nonRenderableFormats[] = {
|
||||
wgpu::TextureFormat::RG11B10Float,
|
||||
wgpu::TextureFormat::R8Snorm,
|
||||
wgpu::TextureFormat::RG8Snorm,
|
||||
wgpu::TextureFormat::RGBA8Snorm,
|
||||
};
|
||||
|
||||
for (wgpu::TextureFormat format : nonRenderableFormats) {
|
||||
// Fails because `format` is non-renderable
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::Present;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of sample count when creating textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
|
||||
// Test that it is invalid to specify SampleCount > 1 when we create a texture in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
// Test it is an error to create a Storage texture with any format that doesn't support
|
||||
// TextureUsage::Storage texture usages.
|
||||
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
descriptor.format = format;
|
||||
if (utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
device.CreateTexture(&descriptor);
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test it is an error to create a texture with format "Undefined".
|
||||
TEST_F(TextureValidationTest, TextureFormatUndefined) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.sampleCount = 4;
|
||||
descriptor.format = wgpu::TextureFormat::Undefined;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of creating 2D array textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
|
||||
// Test that it is allowed to create a 2D array texture in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.depth = 6;
|
||||
device.CreateTexture(&descriptor);
|
||||
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
|
||||
// compressed texture formats.
|
||||
class CompressedTextureFormatsValidationTests : public TextureValidationTest {
|
||||
public:
|
||||
CompressedTextureFormatsValidationTests() : TextureValidationTest() {
|
||||
device = CreateDeviceFromAdapter(adapter, {"texture_compression_bc"});
|
||||
}
|
||||
|
||||
protected:
|
||||
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
|
||||
wgpu::TextureDescriptor descriptor =
|
||||
TextureValidationTest::CreateDefaultTextureDescriptor();
|
||||
descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
wgpu::TextureUsage::Sampled;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
const std::array<wgpu::TextureFormat, 14> kBCFormats = {
|
||||
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
|
||||
wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
|
||||
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
|
||||
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
|
||||
};
|
||||
|
||||
// Test the validation of texture size when creating textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
|
||||
// Test that it is invalid to use a number that is not a multiple of 4 (the compressed block
|
||||
// width and height of all BC formats) as the width or height of textures in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
ASSERT_TRUE(descriptor.size.width % 4 == 0 && descriptor.size.height % 4 == 0);
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.width = 31;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.height = 31;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.width = 12;
|
||||
descriptor.size.height = 32;
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test the creation of a texture with BC format will fail when the extension
|
||||
// textureCompressionBC is not enabled.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) {
|
||||
const std::vector<const char*> kEmptyVector;
|
||||
wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector);
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of texture usages when creating textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
|
||||
// Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the
|
||||
// textures in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
{
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.usage = wgpu::TextureUsage::Present;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of sample count when creating textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
|
||||
// Test that it is invalid to specify SampleCount > 1 when we create a texture in BC
|
||||
// formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.sampleCount = 4;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of creating 2D array textures in compressed texture formats.
|
||||
TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
|
||||
// Test that it is allowed to create a 2D array texture in BC formats.
|
||||
for (wgpu::TextureFormat format : kBCFormats) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
descriptor.format = format;
|
||||
descriptor.size.depth = 6;
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -16,349 +16,348 @@
|
||||
|
||||
namespace {
|
||||
|
||||
class TextureViewValidationTest : public ValidationTest {
|
||||
};
|
||||
class TextureViewValidationTest : public ValidationTest {};
|
||||
|
||||
constexpr uint32_t kWidth = 32u;
|
||||
constexpr uint32_t kHeight = 32u;
|
||||
constexpr uint32_t kDefaultMipLevels = 6u;
|
||||
constexpr uint32_t kWidth = 32u;
|
||||
constexpr uint32_t kHeight = 32u;
|
||||
constexpr uint32_t kDefaultMipLevels = 6u;
|
||||
|
||||
constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
|
||||
wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
|
||||
uint32_t arrayLayerCount,
|
||||
uint32_t width = kWidth,
|
||||
uint32_t height = kHeight,
|
||||
uint32_t mipLevelCount = kDefaultMipLevels,
|
||||
uint32_t sampleCount = 1) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.size.width = width;
|
||||
descriptor.size.height = height;
|
||||
descriptor.size.depth = arrayLayerCount;
|
||||
descriptor.sampleCount = sampleCount;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.mipLevelCount = mipLevelCount;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
return device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.dimension = dimension;
|
||||
descriptor.baseMipLevel = 0;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
descriptor.baseArrayLayer = 0;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
// Test creating texture view on a 2D non-array texture
|
||||
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||
|
||||
// It is OK to create a 2D texture view on a 2D texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
|
||||
uint32_t arrayLayerCount,
|
||||
uint32_t width = kWidth,
|
||||
uint32_t height = kHeight,
|
||||
uint32_t mipLevelCount = kDefaultMipLevels,
|
||||
uint32_t sampleCount = 1) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.size.width = width;
|
||||
descriptor.size.height = height;
|
||||
descriptor.size.depth = arrayLayerCount;
|
||||
descriptor.sampleCount = sampleCount;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.mipLevelCount = mipLevelCount;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled;
|
||||
return device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to view a layer past the end of the texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is OK to create a 1-layer 2D array texture view on a 2D texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// baseMipLevel == k && mipLevelCount == 0 means to use levels k..end.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.mipLevelCount = 0;
|
||||
|
||||
wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.format = kDefaultTextureFormat;
|
||||
descriptor.dimension = dimension;
|
||||
descriptor.baseMipLevel = 0;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseMipLevel = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseMipLevel = kDefaultMipLevels - 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseMipLevel = kDefaultMipLevels;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to make the mip level out of range.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.baseMipLevel = 0;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels + 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseMipLevel = 1;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseMipLevel = kDefaultMipLevels - 1;
|
||||
descriptor.mipLevelCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseMipLevel = kDefaultMipLevels;
|
||||
descriptor.mipLevelCount = 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test creating texture view on a 2D array texture
|
||||
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 6;
|
||||
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
|
||||
|
||||
// It is OK to create a 2D texture view on a 2D array texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// It is OK to create a 2D array texture view on a 2D array texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// baseArrayLayer == k && arrayLayerCount == 0 means to use layers k..end.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = 0;
|
||||
|
||||
descriptor.baseArrayLayer = 0;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseArrayLayer = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers - 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error for the array layer range of the view to exceed that of the texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.baseArrayLayer = 0;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseArrayLayer = 1;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers - 1;
|
||||
descriptor.arrayLayerCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Using the "none" ("default") values validates the same as explicitly
|
||||
// specifying the values they're supposed to default to.
|
||||
// Variant for a texture with more than 1 array layer.
|
||||
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsArray) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 6;
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
{ texture.CreateView(); }
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.format = wgpu::TextureFormat::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::R8Unorm;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
|
||||
// Setting array layers to non-0 means the dimensionality will
|
||||
// default to 2D so by itself it causes an error.
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
texture.CreateView(&descriptor);
|
||||
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Using the "none" ("default") values validates the same as explicitly
|
||||
// specifying the values they're supposed to default to.
|
||||
// Variant for a texture with only 1 array layer.
|
||||
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsNonArray) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 1;
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
{ texture.CreateView(); }
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.format = wgpu::TextureFormat::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::R8Unorm;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.arrayLayerCount = 0;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.arrayLayerCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Test creating cube map texture view
|
||||
TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 16;
|
||||
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
|
||||
|
||||
// It is OK to create a cube map texture view with arrayLayerCount == 6.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
descriptor.arrayLayerCount = 6;
|
||||
texture.CreateView(&descriptor);
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
// It is an error to create a cube map texture view with arrayLayerCount != 6.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
descriptor.arrayLayerCount = 3;
|
||||
// Test creating texture view on a 2D non-array texture
|
||||
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||
|
||||
// It is OK to create a 2D texture view on a 2D texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to view a layer past the end of the texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is OK to create a 1-layer 2D array texture view on a 2D texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// baseMipLevel == k && mipLevelCount == 0 means to use levels k..end.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.mipLevelCount = 0;
|
||||
|
||||
descriptor.baseMipLevel = 0;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseMipLevel = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseMipLevel = kDefaultMipLevels - 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseMipLevel = kDefaultMipLevels;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to make the mip level out of range.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.baseMipLevel = 0;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels + 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseMipLevel = 1;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseMipLevel = kDefaultMipLevels - 1;
|
||||
descriptor.mipLevelCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseMipLevel = kDefaultMipLevels;
|
||||
descriptor.mipLevelCount = 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test creating texture view on a 2D array texture
|
||||
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 6;
|
||||
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
|
||||
|
||||
// It is OK to create a 2D texture view on a 2D array texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// It is OK to create a 2D array texture view on a 2D array texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// baseArrayLayer == k && arrayLayerCount == 0 means to use layers k..end.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.arrayLayerCount = 0;
|
||||
|
||||
descriptor.baseArrayLayer = 0;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseArrayLayer = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers - 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error for the array layer range of the view to exceed that of the texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.baseArrayLayer = 0;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseArrayLayer = 1;
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers - 1;
|
||||
descriptor.arrayLayerCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.baseArrayLayer = kDefaultArrayLayers;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Using the "none" ("default") values validates the same as explicitly
|
||||
// specifying the values they're supposed to default to.
|
||||
// Variant for a texture with more than 1 array layer.
|
||||
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsArray) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 6;
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
{ texture.CreateView(); }
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.format = wgpu::TextureFormat::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::R8Unorm;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
|
||||
// Setting array layers to non-0 means the dimensionality will
|
||||
// default to 2D so by itself it causes an error.
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
texture.CreateView(&descriptor);
|
||||
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Using the "none" ("default") values validates the same as explicitly
|
||||
// specifying the values they're supposed to default to.
|
||||
// Variant for a texture with only 1 array layer.
|
||||
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsNonArray) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 1;
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
{ texture.CreateView(); }
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.format = wgpu::TextureFormat::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.format = wgpu::TextureFormat::R8Unorm;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Undefined;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.arrayLayerCount = 0;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.arrayLayerCount = 1;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.arrayLayerCount = 2;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||
texture.CreateView(&descriptor);
|
||||
descriptor.arrayLayerCount = kDefaultArrayLayers;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Test creating cube map texture view
|
||||
TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
|
||||
constexpr uint32_t kDefaultArrayLayers = 16;
|
||||
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
|
||||
|
||||
// It is OK to create a cube map texture view with arrayLayerCount == 6.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
descriptor.arrayLayerCount = 6;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a cube map texture view with arrayLayerCount != 6.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
descriptor.arrayLayerCount = 3;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
descriptor.arrayLayerCount = 12;
|
||||
texture.CreateView(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
descriptor.arrayLayerCount = 11;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a cube map texture view with width != height.
|
||||
{
|
||||
wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
|
||||
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
descriptor.arrayLayerCount = 6;
|
||||
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a cube map array texture view with width != height.
|
||||
{
|
||||
wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
|
||||
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
descriptor.arrayLayerCount = 12;
|
||||
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the format compatibility rules when creating a texture view.
|
||||
// TODO(jiawei.shao@intel.com): add more tests when the rules are fully implemented.
|
||||
TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||
|
||||
// It is an error to create a texture view in depth-stencil format on a RGBA texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test that it's invalid to create a texture view from a destroyed texture
|
||||
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
||||
wgpu::TextureViewDescriptor descriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||
texture.Destroy();
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
descriptor.arrayLayerCount = 12;
|
||||
texture.CreateView(&descriptor);
|
||||
// Test that only TextureAspect::All is supported
|
||||
TEST_F(TextureViewValidationTest, AspectMustBeAll) {
|
||||
wgpu::TextureDescriptor descriptor = {};
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.format = wgpu::TextureFormat::Depth32Float;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::OutputAttachment;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::TextureViewDescriptor viewDescriptor = {};
|
||||
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
||||
texture.CreateView(&viewDescriptor);
|
||||
|
||||
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
descriptor.arrayLayerCount = 11;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a cube map texture view with width != height.
|
||||
{
|
||||
wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
|
||||
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
descriptor.arrayLayerCount = 6;
|
||||
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// It is an error to create a cube map array texture view with width != height.
|
||||
{
|
||||
wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
|
||||
|
||||
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
descriptor.arrayLayerCount = 12;
|
||||
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the format compatibility rules when creating a texture view.
|
||||
// TODO(jiawei.shao@intel.com): add more tests when the rules are fully implemented.
|
||||
TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
||||
|
||||
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||
|
||||
// It is an error to create a texture view in depth-stencil format on a RGBA texture.
|
||||
{
|
||||
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test that it's invalid to create a texture view from a destroyed texture
|
||||
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
|
||||
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
||||
wgpu::TextureViewDescriptor descriptor =
|
||||
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||
texture.Destroy();
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||
}
|
||||
|
||||
// Test that only TextureAspect::All is supported
|
||||
TEST_F(TextureViewValidationTest, AspectMustBeAll) {
|
||||
wgpu::TextureDescriptor descriptor = {};
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.format = wgpu::TextureFormat::Depth32Float;
|
||||
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::OutputAttachment;
|
||||
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
||||
|
||||
wgpu::TextureViewDescriptor viewDescriptor = {};
|
||||
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
||||
texture.CreateView(&viewDescriptor);
|
||||
|
||||
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
||||
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
@@ -16,34 +16,67 @@
|
||||
|
||||
namespace {
|
||||
|
||||
class ToggleValidationTest : public ValidationTest {
|
||||
};
|
||||
class ToggleValidationTest : public ValidationTest {};
|
||||
|
||||
// Tests querying the detail of a toggle from dawn_native::InstanceBase works correctly.
|
||||
TEST_F(ToggleValidationTest, QueryToggleInfo) {
|
||||
// Query with a valid toggle name
|
||||
{
|
||||
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
|
||||
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kValidToggleName);
|
||||
ASSERT_NE(nullptr, toggleInfo);
|
||||
ASSERT_NE(nullptr, toggleInfo->name);
|
||||
ASSERT_NE(nullptr, toggleInfo->description);
|
||||
ASSERT_NE(nullptr, toggleInfo->url);
|
||||
// Tests querying the detail of a toggle from dawn_native::InstanceBase works correctly.
|
||||
TEST_F(ToggleValidationTest, QueryToggleInfo) {
|
||||
// Query with a valid toggle name
|
||||
{
|
||||
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
|
||||
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kValidToggleName);
|
||||
ASSERT_NE(nullptr, toggleInfo);
|
||||
ASSERT_NE(nullptr, toggleInfo->name);
|
||||
ASSERT_NE(nullptr, toggleInfo->description);
|
||||
ASSERT_NE(nullptr, toggleInfo->url);
|
||||
}
|
||||
|
||||
// Query with an invalid toggle name
|
||||
{
|
||||
const char* kInvalidToggleName = "!@#$%^&*";
|
||||
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kInvalidToggleName);
|
||||
ASSERT_EQ(nullptr, toggleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// Query with an invalid toggle name
|
||||
{
|
||||
const char* kInvalidToggleName = "!@#$%^&*";
|
||||
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kInvalidToggleName);
|
||||
ASSERT_EQ(nullptr, toggleInfo);
|
||||
}
|
||||
}
|
||||
// Tests overriding toggles when creating a device works correctly.
|
||||
TEST_F(ToggleValidationTest, OverrideToggleUsage) {
|
||||
// Create device with a valid name of a toggle
|
||||
{
|
||||
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
|
||||
dawn_native::DeviceDescriptor descriptor;
|
||||
descriptor.forceEnabledToggles.push_back(kValidToggleName);
|
||||
|
||||
// Tests overriding toggles when creating a device works correctly.
|
||||
TEST_F(ToggleValidationTest, OverrideToggleUsage) {
|
||||
// Create device with a valid name of a toggle
|
||||
{
|
||||
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
|
||||
WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
|
||||
bool validToggleExists = false;
|
||||
for (const char* toggle : toggleNames) {
|
||||
if (strcmp(toggle, kValidToggleName) == 0) {
|
||||
validToggleExists = true;
|
||||
}
|
||||
}
|
||||
ASSERT_EQ(validToggleExists, true);
|
||||
}
|
||||
|
||||
// Create device with an invalid toggle name
|
||||
{
|
||||
const char* kInvalidToggleName = "!@#$%^&*";
|
||||
dawn_native::DeviceDescriptor descriptor;
|
||||
descriptor.forceEnabledToggles.push_back(kInvalidToggleName);
|
||||
|
||||
WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
|
||||
bool InvalidToggleExists = false;
|
||||
for (const char* toggle : toggleNames) {
|
||||
if (strcmp(toggle, kInvalidToggleName) == 0) {
|
||||
InvalidToggleExists = true;
|
||||
}
|
||||
}
|
||||
ASSERT_EQ(InvalidToggleExists, false);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(ToggleValidationTest, TurnOffVsyncWithToggle) {
|
||||
const char* kValidToggleName = "turn_off_vsync";
|
||||
dawn_native::DeviceDescriptor descriptor;
|
||||
descriptor.forceEnabledToggles.push_back(kValidToggleName);
|
||||
|
||||
@@ -57,38 +90,4 @@ TEST_F(ToggleValidationTest, OverrideToggleUsage) {
|
||||
}
|
||||
ASSERT_EQ(validToggleExists, true);
|
||||
}
|
||||
|
||||
// Create device with an invalid toggle name
|
||||
{
|
||||
const char* kInvalidToggleName = "!@#$%^&*";
|
||||
dawn_native::DeviceDescriptor descriptor;
|
||||
descriptor.forceEnabledToggles.push_back(kInvalidToggleName);
|
||||
|
||||
WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
|
||||
bool InvalidToggleExists = false;
|
||||
for (const char* toggle : toggleNames) {
|
||||
if (strcmp(toggle, kInvalidToggleName) == 0) {
|
||||
InvalidToggleExists = true;
|
||||
}
|
||||
}
|
||||
ASSERT_EQ(InvalidToggleExists, false);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(ToggleValidationTest, TurnOffVsyncWithToggle) {
|
||||
const char* kValidToggleName = "turn_off_vsync";
|
||||
dawn_native::DeviceDescriptor descriptor;
|
||||
descriptor.forceEnabledToggles.push_back(kValidToggleName);
|
||||
|
||||
WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
|
||||
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
|
||||
bool validToggleExists = false;
|
||||
for (const char* toggle : toggleNames) {
|
||||
if (strcmp(toggle, kValidToggleName) == 0) {
|
||||
validToggleExists = true;
|
||||
}
|
||||
}
|
||||
ASSERT_EQ(validToggleExists, true);
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
@@ -27,7 +27,7 @@ ValidationTest::ValidationTest() {
|
||||
|
||||
// Validation tests run against the null backend, find the corresponding adapter
|
||||
bool foundNullAdapter = false;
|
||||
for (auto ¤tAdapter : adapters) {
|
||||
for (auto& currentAdapter : adapters) {
|
||||
wgpu::AdapterProperties adapterProperties;
|
||||
currentAdapter.GetProperties(&adapterProperties);
|
||||
|
||||
@@ -129,7 +129,7 @@ ValidationTest::DummyRenderPass::DummyRenderPass(const wgpu::Device& device)
|
||||
wgpu::TextureView view = attachment.CreateView();
|
||||
mColorAttachment.attachment = view;
|
||||
mColorAttachment.resolveTarget = nullptr;
|
||||
mColorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
mColorAttachment.clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
mColorAttachment.loadOp = wgpu::LoadOp::Clear;
|
||||
mColorAttachment.storeOp = wgpu::StoreOp::Store;
|
||||
|
||||
|
||||
@@ -70,4 +70,4 @@ class ValidationTest : public testing::Test {
|
||||
bool mError = false;
|
||||
};
|
||||
|
||||
#endif // TESTS_UNITTESTS_VALIDATIONTEST_H_
|
||||
#endif // TESTS_UNITTESTS_VALIDATIONTEST_H_
|
||||
|
||||
@@ -21,68 +21,68 @@
|
||||
#include "utils/WGPUHelpers.h"
|
||||
|
||||
class VertexBufferValidationTest : public ValidationTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
})");
|
||||
}
|
||||
|
||||
wgpu::Buffer MakeVertexBuffer() {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 256;
|
||||
descriptor.usage = wgpu::BufferUsage::Vertex;
|
||||
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::ShaderModule MakeVertexShader(unsigned int bufferCount) {
|
||||
std::ostringstream vs;
|
||||
vs << "#version 450\n";
|
||||
for (unsigned int i = 0; i < bufferCount; ++i) {
|
||||
vs << "layout(location = " << i << ") in vec3 a_position" << i << ";\n";
|
||||
}
|
||||
vs << "void main() {\n";
|
||||
|
||||
wgpu::Buffer MakeVertexBuffer() {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 256;
|
||||
descriptor.usage = wgpu::BufferUsage::Vertex;
|
||||
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::ShaderModule MakeVertexShader(unsigned int bufferCount) {
|
||||
std::ostringstream vs;
|
||||
vs << "#version 450\n";
|
||||
for (unsigned int i = 0; i < bufferCount; ++i) {
|
||||
vs << "layout(location = " << i << ") in vec3 a_position" << i << ";\n";
|
||||
vs << "gl_Position = vec4(";
|
||||
for (unsigned int i = 0; i < bufferCount; ++i) {
|
||||
vs << "a_position" << i;
|
||||
if (i != bufferCount - 1) {
|
||||
vs << " + ";
|
||||
}
|
||||
vs << "void main() {\n";
|
||||
|
||||
vs << "gl_Position = vec4(";
|
||||
for (unsigned int i = 0; i < bufferCount; ++i) {
|
||||
vs << "a_position" << i;
|
||||
if (i != bufferCount - 1) {
|
||||
vs << " + ";
|
||||
}
|
||||
}
|
||||
vs << ", 1.0);";
|
||||
|
||||
vs << "}\n";
|
||||
|
||||
return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex,
|
||||
vs.str().c_str());
|
||||
}
|
||||
vs << ", 1.0);";
|
||||
|
||||
wgpu::RenderPipeline MakeRenderPipeline(const wgpu::ShaderModule& vsModule,
|
||||
unsigned int bufferCount) {
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
vs << "}\n";
|
||||
|
||||
for (unsigned int i = 0; i < bufferCount; ++i) {
|
||||
descriptor.cVertexState.cVertexBuffers[i].attributeCount = 1;
|
||||
descriptor.cVertexState.cVertexBuffers[i].attributes =
|
||||
&descriptor.cVertexState.cAttributes[i];
|
||||
descriptor.cVertexState.cAttributes[i].shaderLocation = i;
|
||||
descriptor.cVertexState.cAttributes[i].format = wgpu::VertexFormat::Float3;
|
||||
}
|
||||
descriptor.cVertexState.vertexBufferCount = bufferCount;
|
||||
return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex,
|
||||
vs.str().c_str());
|
||||
}
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
wgpu::RenderPipeline MakeRenderPipeline(const wgpu::ShaderModule& vsModule,
|
||||
unsigned int bufferCount) {
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
|
||||
for (unsigned int i = 0; i < bufferCount; ++i) {
|
||||
descriptor.cVertexState.cVertexBuffers[i].attributeCount = 1;
|
||||
descriptor.cVertexState.cVertexBuffers[i].attributes =
|
||||
&descriptor.cVertexState.cAttributes[i];
|
||||
descriptor.cVertexState.cAttributes[i].shaderLocation = i;
|
||||
descriptor.cVertexState.cAttributes[i].format = wgpu::VertexFormat::Float3;
|
||||
}
|
||||
descriptor.cVertexState.vertexBufferCount = bufferCount;
|
||||
|
||||
wgpu::ShaderModule fsModule;
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::ShaderModule fsModule;
|
||||
};
|
||||
|
||||
TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
|
||||
|
||||
Reference in New Issue
Block a user