Autoformat all tests and examples

Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Kai Ninomiya 2020-07-10 20:33:08 +00:00 committed by Commit Bot service account
parent 3d80b5c378
commit 2afea0c671
83 changed files with 3604 additions and 3481 deletions

View File

@ -18,8 +18,8 @@
#include "utils/SystemUtils.h" #include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h" #include "utils/WGPUHelpers.h"
#include <cstdlib>
#include <cstdio> #include <cstdio>
#include <cstdlib>
#include <vector> #include <vector>
wgpu::Device device; wgpu::Device device;
@ -138,8 +138,7 @@ void init() {
bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform; bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
ubo = device.CreateBuffer(&bufferDesc); ubo = device.CreateBuffer(&bufferDesc);
bindGroup = bindGroup = utils::MakeBindGroup(device, bgl, {{0, ubo, 0, sizeof(ShaderData)}});
utils::MakeBindGroup(device, bgl, {{0, ubo, 0, sizeof(ShaderData)}});
} }
void frame() { void frame() {

View File

@ -49,9 +49,7 @@ static_library("dawn_sample_utils") {
# Template for samples to avoid listing dawn_sample_utils as a dep every time # Template for samples to avoid listing dawn_sample_utils as a dep every time
template("dawn_sample") { template("dawn_sample") {
executable(target_name) { executable(target_name) {
deps = [ deps = [ ":dawn_sample_utils" ]
":dawn_sample_utils",
]
forward_variables_from(invoker, "*", [ "deps" ]) forward_variables_from(invoker, "*", [ "deps" ])
if (defined(invoker.deps)) { if (defined(invoker.deps)) {
@ -61,43 +59,27 @@ template("dawn_sample") {
} }
dawn_sample("CppHelloTriangle") { dawn_sample("CppHelloTriangle") {
sources = [ sources = [ "CppHelloTriangle.cpp" ]
"CppHelloTriangle.cpp",
]
} }
dawn_sample("CHelloTriangle") { dawn_sample("CHelloTriangle") {
sources = [ sources = [ "CHelloTriangle.cpp" ]
"CHelloTriangle.cpp",
]
} }
dawn_sample("ComputeBoids") { dawn_sample("ComputeBoids") {
sources = [ sources = [ "ComputeBoids.cpp" ]
"ComputeBoids.cpp", deps = [ "${dawn_root}/third_party/gn/glm" ]
]
deps = [
"${dawn_root}/third_party/gn/glm",
]
} }
dawn_sample("Animometer") { dawn_sample("Animometer") {
sources = [ sources = [ "Animometer.cpp" ]
"Animometer.cpp",
]
} }
dawn_sample("CubeReflection") { dawn_sample("CubeReflection") {
sources = [ sources = [ "CubeReflection.cpp" ]
"CubeReflection.cpp", deps = [ "${dawn_root}/third_party/gn/glm" ]
]
deps = [
"${dawn_root}/third_party/gn/glm",
]
} }
dawn_sample("ManualSwapChainTest") { dawn_sample("ManualSwapChainTest") {
sources = [ sources = [ "ManualSwapChainTest.cpp" ]
"ManualSwapChainTest.cpp",
]
} }

View File

@ -120,7 +120,7 @@ void frame() {
{ {
colorAttachment.attachment = backbufferView; colorAttachment.attachment = backbufferView;
colorAttachment.resolveTarget = nullptr; colorAttachment.resolveTarget = nullptr;
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f }; colorAttachment.clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
colorAttachment.loadOp = WGPULoadOp_Clear; colorAttachment.loadOp = WGPULoadOp_Clear;
colorAttachment.storeOp = WGPUStoreOp_Store; colorAttachment.storeOp = WGPUStoreOp_Store;
renderpassInfo.colorAttachmentCount = 1; renderpassInfo.colorAttachmentCount = 1;

View File

@ -67,7 +67,7 @@ void initBuffers() {
modelBuffer = modelBuffer =
utils::CreateBufferFromData(device, model, sizeof(model), wgpu::BufferUsage::Vertex); utils::CreateBufferFromData(device, model, sizeof(model), wgpu::BufferUsage::Vertex);
SimParams params = { 0.04f, 0.1f, 0.025f, 0.025f, 0.02f, 0.05f, 0.005f, kNumParticles }; SimParams params = {0.04f, 0.1f, 0.025f, 0.025f, 0.02f, 0.05f, 0.005f, kNumParticles};
updateParams = updateParams =
utils::CreateBufferFromData(device, &params, sizeof(params), wgpu::BufferUsage::Uniform); utils::CreateBufferFromData(device, &params, sizeof(params), wgpu::BufferUsage::Uniform);
@ -75,8 +75,7 @@ void initBuffers() {
{ {
std::mt19937 generator; std::mt19937 generator;
std::uniform_real_distribution<float> dist(-1.0f, 1.0f); std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
for (auto& p : initialParticles) for (auto& p : initialParticles) {
{
p.pos = glm::vec2(dist(generator), dist(generator)); p.pos = glm::vec2(dist(generator), dist(generator));
p.vel = glm::vec2(dist(generator), dist(generator)) * 0.1f; p.vel = glm::vec2(dist(generator), dist(generator)) * 0.1f;
} }
@ -253,7 +252,9 @@ void initSim() {
updatePipeline = device.CreateComputePipeline(&csDesc); updatePipeline = device.CreateComputePipeline(&csDesc);
for (uint32_t i = 0; i < 2; ++i) { for (uint32_t i = 0; i < 2; ++i) {
updateBGs[i] = utils::MakeBindGroup(device, bgl, { updateBGs[i] = utils::MakeBindGroup(
device, bgl,
{
{0, updateParams, 0, sizeof(SimParams)}, {0, updateParams, 0, sizeof(SimParams)},
{1, particleBuffers[i], 0, kNumParticles * sizeof(Particle)}, {1, particleBuffers[i], 0, kNumParticles * sizeof(Particle)},
{2, particleBuffers[(i + 1) % 2], 0, kNumParticles * sizeof(Particle)}, {2, particleBuffers[(i + 1) % 2], 0, kNumParticles * sizeof(Particle)},

View File

@ -36,15 +36,15 @@ wgpu::BindGroup bindGroup;
void initBuffers() { void initBuffers() {
static const uint32_t indexData[3] = { static const uint32_t indexData[3] = {
0, 1, 2, 0,
1,
2,
}; };
indexBuffer = indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index); utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index);
static const float vertexData[12] = { static const float vertexData[12] = {
0.0f, 0.5f, 0.0f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.0f, 1.0f,
}; };
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
wgpu::BufferUsage::Vertex); wgpu::BufferUsage::Vertex);
@ -141,17 +141,19 @@ void init() {
wgpu::TextureView view = texture.CreateView(); wgpu::TextureView view = texture.CreateView();
bindGroup = utils::MakeBindGroup(device, bgl, { bindGroup = utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, view}});
{0, sampler},
{1, view}
});
} }
struct {uint32_t a; float b;} s; struct {
uint32_t a;
float b;
} s;
void frame() { void frame() {
s.a = (s.a + 1) % 256; s.a = (s.a + 1) % 256;
s.b += 0.02f; s.b += 0.02f;
if (s.b >= 1.0f) {s.b = 0.0f;} if (s.b >= 1.0f) {
s.b = 0.0f;
}
wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView(); wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView();
utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView);

View File

@ -18,10 +18,10 @@
#include "utils/SystemUtils.h" #include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h" #include "utils/WGPUHelpers.h"
#include <vector>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <vector>
wgpu::Device device; wgpu::Device device;
@ -43,67 +43,44 @@ wgpu::RenderPipeline planePipeline;
wgpu::RenderPipeline reflectionPipeline; wgpu::RenderPipeline reflectionPipeline;
void initBuffers() { void initBuffers() {
static const uint32_t indexData[6*6] = { static const uint32_t indexData[6 * 6] = {0, 1, 2, 0, 2, 3,
0, 1, 2,
0, 2, 3,
4, 5, 6, 4, 5, 6, 4, 6, 7,
4, 6, 7,
8, 9, 10, 8, 9, 10, 8, 10, 11,
8, 10, 11,
12, 13, 14, 12, 13, 14, 12, 14, 15,
12, 14, 15,
16, 17, 18, 16, 17, 18, 16, 18, 19,
16, 18, 19,
20, 21, 22, 20, 21, 22, 20, 22, 23};
20, 22, 23
};
indexBuffer = indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index); utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index);
static const float vertexData[6 * 4 * 6] = { static const float vertexData[6 * 4 * 6] = {
-1.0, -1.0, 1.0, 1.0, 0.0, 0.0, -1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
-1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, -1.0, 1.0, 1.0, 0.0, -1.0, -1.0, -1.0, 1.0, 1.0, 0.0, -1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
-1.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
-1.0, 1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
-1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
-1.0, -1.0, -1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, -1.0, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
-1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
1.0, -1.0, -1.0, 0.0, 1.0, 1.0, 1.0, -1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, -1.0, 0.0, 1.0, 1.0,
1.0, 1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
1.0, 1.0, 1.0, 0.0, 1.0, 1.0,
1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
-1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
-1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0};
-1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
-1.0, 1.0, -1.0, 1.0, 1.0, 1.0
};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
wgpu::BufferUsage::Vertex); wgpu::BufferUsage::Vertex);
static const float planeData[6 * 4] = { static const float planeData[6 * 4] = {
-2.0, -1.0, -2.0, 0.5, 0.5, 0.5, -2.0, -1.0, -2.0, 0.5, 0.5, 0.5, 2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
2.0, -1.0, -2.0, 0.5, 0.5, 0.5, 2.0, -1.0, 2.0, 0.5, 0.5, 0.5, -2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
-2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
}; };
planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData), planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData),
wgpu::BufferUsage::Vertex); wgpu::BufferUsage::Vertex);
@ -191,15 +168,13 @@ void init() {
transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
wgpu::BufferUsage::Uniform); wgpu::BufferUsage::Uniform);
bindGroup[0] = utils::MakeBindGroup(device, bgl, { bindGroup[0] = utils::MakeBindGroup(
{0, cameraBuffer, 0, sizeof(CameraData)}, device, bgl,
{1, transformBuffer[0], 0, sizeof(glm::mat4)} {{0, cameraBuffer, 0, sizeof(CameraData)}, {1, transformBuffer[0], 0, sizeof(glm::mat4)}});
});
bindGroup[1] = utils::MakeBindGroup(device, bgl, { bindGroup[1] = utils::MakeBindGroup(
{0, cameraBuffer, 0, sizeof(CameraData)}, device, bgl,
{1, transformBuffer[1], 0, sizeof(glm::mat4)} {{0, cameraBuffer, 0, sizeof(CameraData)}, {1, transformBuffer[1], 0, sizeof(glm::mat4)}});
});
depthStencilView = CreateDefaultDepthStencilView(device); depthStencilView = CreateDefaultDepthStencilView(device);
@ -250,17 +225,20 @@ void init() {
cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f); cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f);
} }
struct {uint32_t a; float b;} s; struct {
uint32_t a;
float b;
} s;
void frame() { void frame() {
s.a = (s.a + 1) % 256; s.a = (s.a + 1) % 256;
s.b += 0.01f; s.b += 0.01f;
if (s.b >= 1.0f) {s.b = 0.0f;} if (s.b >= 1.0f) {
s.b = 0.0f;
}
cameraData.view = glm::lookAt( cameraData.view = glm::lookAt(glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f,
glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))), 8.f * std::cos(glm::radians(s.b * 360.f))),
glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
glm::vec3(0.0f, 1.0f, 0.0f)
);
queue.WriteBuffer(cameraBuffer, 0, &cameraData, sizeof(CameraData)); queue.WriteBuffer(cameraBuffer, 0, &cameraData, sizeof(CameraData));

View File

@ -150,7 +150,8 @@ void DoRender(WindowData* data) {
utils::ComboRenderPassDescriptor desc({view}); utils::ComboRenderPassDescriptor desc({view});
desc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; desc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
desc.cColorAttachments[0].clearColor = {data->clearCycle, 1.0f - data->clearCycle, 0.0f, 1.0f}; desc.cColorAttachments[0].clearColor = {data->clearCycle, 1.0f - data->clearCycle, 0.0f,
1.0f};
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&desc); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&desc);
pass.EndPass(); pass.EndPass();

View File

@ -60,7 +60,7 @@ void PrintGLFWError(int code, const char* message) {
enum class CmdBufType { enum class CmdBufType {
None, None,
Terrible, Terrible,
//TODO(cwallez@chromium.org) double terrible cmdbuf // TODO(cwallez@chromium.org): double terrible cmdbuf
}; };
// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on // Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
@ -74,7 +74,7 @@ static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
#elif defined(DAWN_ENABLE_BACKEND_OPENGL) #elif defined(DAWN_ENABLE_BACKEND_OPENGL)
static wgpu::BackendType backendType = wgpu::BackendType::OpenGL; static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
#else #else
#error # error
#endif #endif
static CmdBufType cmdBufType = CmdBufType::Terrible; static CmdBufType cmdBufType = CmdBufType::Terrible;
@ -136,8 +136,7 @@ wgpu::Device CreateCppDawnDevice() {
cDevice = backendDevice; cDevice = backendDevice;
break; break;
case CmdBufType::Terrible: case CmdBufType::Terrible: {
{
c2sBuf = new utils::TerribleCommandBuffer(); c2sBuf = new utils::TerribleCommandBuffer();
s2cBuf = new utils::TerribleCommandBuffer(); s2cBuf = new utils::TerribleCommandBuffer();
@ -159,8 +158,7 @@ wgpu::Device CreateCppDawnDevice() {
procs = clientProcs; procs = clientProcs;
cDevice = clientDevice; cDevice = clientDevice;
} } break;
break;
} }
dawnProcSetProcs(&procs); dawnProcSetProcs(&procs);
@ -221,7 +219,8 @@ bool InitSample(int argc, const char** argv) {
backendType = wgpu::BackendType::Vulkan; backendType = wgpu::BackendType::Vulkan;
continue; continue;
} }
fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n"); fprintf(stderr,
"--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n");
return false; return false;
} }
if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) { if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {

View File

@ -16,8 +16,7 @@
#include "utils/WGPUHelpers.h" #include "utils/WGPUHelpers.h"
class BasicTests : public DawnTest { class BasicTests : public DawnTest {};
};
// Test adapter filter by vendor id. // Test adapter filter by vendor id.
TEST_P(BasicTests, VendorIdFilter) { TEST_P(BasicTests, VendorIdFilter) {

View File

@ -22,7 +22,7 @@
constexpr static uint32_t kRTSize = 8; constexpr static uint32_t kRTSize = 8;
class BindGroupTests : public DawnTest { class BindGroupTests : public DawnTest {
protected: protected:
wgpu::CommandBuffer CreateSimpleComputeCommandBuffer(const wgpu::ComputePipeline& pipeline, wgpu::CommandBuffer CreateSimpleComputeCommandBuffer(const wgpu::ComputePipeline& pipeline,
const wgpu::BindGroup& bindGroup) { const wgpu::BindGroup& bindGroup) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -65,15 +65,15 @@ protected:
for (size_t i = 0; i < bindingTypes.size(); ++i) { for (size_t i = 0; i < bindingTypes.size(); ++i) {
switch (bindingTypes[i]) { switch (bindingTypes[i]) {
case wgpu::BindingType::UniformBuffer: case wgpu::BindingType::UniformBuffer:
fs << "layout (std140, set = " << i << ", binding = 0) uniform UniformBuffer" << i fs << "layout (std140, set = " << i << ", binding = 0) uniform UniformBuffer"
<< R"( { << i << R"( {
vec4 color; vec4 color;
} buffer)" } buffer)"
<< i << ";\n"; << i << ";\n";
break; break;
case wgpu::BindingType::StorageBuffer: case wgpu::BindingType::StorageBuffer:
fs << "layout (std430, set = " << i << ", binding = 0) buffer StorageBuffer" << i fs << "layout (std430, set = " << i << ", binding = 0) buffer StorageBuffer"
<< R"( { << i << R"( {
vec4 color; vec4 color;
} buffer)" } buffer)"
<< i << ";\n"; << i << ";\n";
@ -195,10 +195,10 @@ TEST_P(BindGroupTests, ReusedUBO) {
}; };
ASSERT(offsetof(Data, color) == 256); ASSERT(offsetof(Data, color) == 256);
constexpr float dummy = 0.0f; constexpr float dummy = 0.0f;
Data data { Data data{
{ 1.f, 0.f, dummy, dummy, 0.f, 1.0f, dummy, dummy }, {1.f, 0.f, dummy, dummy, 0.f, 1.0f, dummy, dummy},
{ 0 }, {0},
{ 0.f, 1.f, 0.f, 1.f }, {0.f, 1.f, 0.f, 1.f},
}; };
wgpu::Buffer buffer = wgpu::Buffer buffer =
utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Uniform); utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Uniform);
@ -225,9 +225,9 @@ TEST_P(BindGroupTests, ReusedUBO) {
EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, max, max); EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, max, max);
} }
// Test a bindgroup containing a UBO in the vertex shader and a sampler and texture in the fragment shader. // Test a bindgroup containing a UBO in the vertex shader and a sampler and texture in the fragment
// In D3D12 for example, these different types of bindings end up in different namespaces, but the register // shader. In D3D12 for example, these different types of bindings end up in different namespaces,
// offsets used must match between the shader module and descriptor range. // but the register offsets used must match between the shader module and descriptor range.
TEST_P(BindGroupTests, UBOSamplerAndTexture) { TEST_P(BindGroupTests, UBOSamplerAndTexture) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
@ -260,7 +260,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
constexpr float dummy = 0.0f; constexpr float dummy = 0.0f;
constexpr float transform[] = { 1.f, 0.f, dummy, dummy, 0.f, 1.f, dummy, dummy }; constexpr float transform[] = {1.f, 0.f, dummy, dummy, 0.f, 1.f, dummy, dummy};
wgpu::Buffer buffer = utils::CreateBufferFromData(device, &transform, sizeof(transform), wgpu::Buffer buffer = utils::CreateBufferFromData(device, &transform, sizeof(transform),
wgpu::BufferUsage::Uniform); wgpu::BufferUsage::Uniform);
@ -1091,4 +1091,8 @@ TEST_P(BindGroupTests, ReadonlyStorage) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 0); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 0);
} }
DAWN_INSTANTIATE_TEST(BindGroupTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(BindGroupTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -145,7 +145,11 @@ TEST_P(BufferMapReadTests, GetMappedRangeZeroSized) {
UnmapBuffer(buffer); UnmapBuffer(buffer);
} }
DAWN_INSTANTIATE_TEST(BufferMapReadTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(BufferMapReadTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
class BufferMapWriteTests : public DawnTest { class BufferMapWriteTests : public DawnTest {
protected: protected:
@ -307,7 +311,11 @@ TEST_P(BufferMapWriteTests, GetMappedRangeZeroSized) {
UnmapBuffer(buffer); UnmapBuffer(buffer);
} }
DAWN_INSTANTIATE_TEST(BufferMapWriteTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(BufferMapWriteTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
class CreateBufferMappedTests : public DawnTest { class CreateBufferMappedTests : public DawnTest {
protected: protected:

View File

@ -97,4 +97,8 @@ TEST_P(ClipSpaceTest, ClipSpace) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, colorTexture, 0, 0); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, colorTexture, 0, 0);
} }
DAWN_INSTANTIATE_TEST(ClipSpaceTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(ClipSpaceTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -758,8 +758,8 @@ TEST_P(ColorStateTest, IndependentColorState) {
renderTargetViews[i] = renderTargets[i].CreateView(); renderTargetViews[i] = renderTargets[i].CreateView();
} }
utils::ComboRenderPassDescriptor renderPass({renderTargetViews[0], renderTargetViews[1], utils::ComboRenderPassDescriptor renderPass(
renderTargetViews[2], renderTargetViews[3]}); {renderTargetViews[0], renderTargetViews[1], renderTargetViews[2], renderTargetViews[3]});
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
@ -1047,4 +1047,8 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2); EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2);
} }
DAWN_INSTANTIATE_TEST(ColorStateTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(ColorStateTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -37,8 +37,7 @@ class CopyTests : public DawnTest {
uint32_t rowsPerImage; uint32_t rowsPerImage;
}; };
static std::vector<RGBA8> GetExpectedTextureData( static std::vector<RGBA8> GetExpectedTextureData(const utils::BufferTextureCopyLayout& layout) {
const utils::BufferTextureCopyLayout& layout) {
std::vector<RGBA8> textureData(layout.texelBlockCount); std::vector<RGBA8> textureData(layout.texelBlockCount);
for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) { for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) {
const uint32_t texelIndexOffsetPerSlice = layout.texelBlocksPerImage * layer; const uint32_t texelIndexOffsetPerSlice = layout.texelBlocksPerImage * layer;
@ -67,7 +66,12 @@ class CopyTests : public DawnTest {
return {totalBufferSize, 0, bytesPerRow, appliedRowsPerImage}; return {totalBufferSize, 0, bytesPerRow, appliedRowsPerImage};
} }
static void PackTextureData(const RGBA8* srcData, uint32_t width, uint32_t height, uint32_t srcTexelsPerRow, RGBA8* dstData, uint32_t dstTexelsPerRow) { static void PackTextureData(const RGBA8* srcData,
uint32_t width,
uint32_t height,
uint32_t srcTexelsPerRow,
RGBA8* dstData,
uint32_t dstTexelsPerRow) {
for (unsigned int y = 0; y < height; ++y) { for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x) { for (unsigned int x = 0; x < width; ++x) {
unsigned int src = x + y * srcTexelsPerRow; unsigned int src = x + y * srcTexelsPerRow;
@ -103,9 +107,8 @@ class CopyTests_T2B : public CopyTests {
// Initialize the source texture // Initialize the source texture
std::vector<RGBA8> textureArrayData = GetExpectedTextureData(copyLayout); std::vector<RGBA8> textureArrayData = GetExpectedTextureData(copyLayout);
{ {
wgpu::Buffer uploadBuffer = wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
utils::CreateBufferFromData(device, textureArrayData.data(), device, textureArrayData.data(), copyLayout.byteLength, wgpu::BufferUsage::CopySrc);
copyLayout.byteLength, wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView( wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(
uploadBuffer, 0, copyLayout.bytesPerRow, bufferSpec.rowsPerImage); uploadBuffer, 0, copyLayout.bytesPerRow, bufferSpec.rowsPerImage);
wgpu::TextureCopyView textureCopyView = wgpu::TextureCopyView textureCopyView =
@ -171,14 +174,11 @@ class CopyTests_T2B : public CopyTests {
}; };
class CopyTests_B2T : public CopyTests { class CopyTests_B2T : public CopyTests {
protected: protected:
static void FillBufferData(RGBA8* data, size_t count) { static void FillBufferData(RGBA8* data, size_t count) {
for (size_t i = 0; i < count; ++i) { for (size_t i = 0; i < count; ++i) {
data[i] = RGBA8( data[i] = RGBA8(static_cast<uint8_t>(i % 256), static_cast<uint8_t>((i / 256) % 256),
static_cast<uint8_t>(i % 256), static_cast<uint8_t>((i / 256 / 256) % 256), 255);
static_cast<uint8_t>((i / 256) % 256),
static_cast<uint8_t>((i / 256 / 256) % 256),
255);
} }
} }
@ -510,7 +510,7 @@ TEST_P(CopyTests_T2B, TextureRegionAligned) {
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128; constexpr uint32_t kHeight = 128;
for (unsigned int w : {64, 128, 256}) { for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : { 16, 32, 48 }) { for (unsigned int h : {16, 32, 48}) {
TextureSpec textureSpec; TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0}; textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0; textureSpec.level = 0;
@ -531,7 +531,7 @@ TEST_P(CopyTests_T2B, TextureRegionUnaligned) {
defaultTextureSpec.textureSize = {kWidth, kHeight, 1}; defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int w : {13, 63, 65}) { for (unsigned int w : {13, 63, 65}) {
for (unsigned int h : { 17, 19, 63 }) { for (unsigned int h : {17, 19, 63}) {
TextureSpec textureSpec = defaultTextureSpec; TextureSpec textureSpec = defaultTextureSpec;
DoTest(textureSpec, MinimumBufferSpec(w, h), {w, h, 1}); DoTest(textureSpec, MinimumBufferSpec(w, h), {w, h, 1});
} }
@ -746,7 +746,11 @@ TEST_P(CopyTests_T2B, Texture2DArrayRegionNonzeroRowsPerImage) {
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers}); DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers});
} }
DAWN_INSTANTIATE_TEST(CopyTests_T2B, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(CopyTests_T2B,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
// Test that copying an entire texture with 256-byte aligned dimensions works // Test that copying an entire texture with 256-byte aligned dimensions works
TEST_P(CopyTests_B2T, FullTextureAligned) { TEST_P(CopyTests_B2T, FullTextureAligned) {
@ -877,7 +881,7 @@ TEST_P(CopyTests_B2T, TextureRegionAligned) {
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128; constexpr uint32_t kHeight = 128;
for (unsigned int w : {64, 128, 256}) { for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : { 16, 32, 48 }) { for (unsigned int h : {16, 32, 48}) {
TextureSpec textureSpec; TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0}; textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0; textureSpec.level = 0;
@ -1090,7 +1094,11 @@ TEST_P(CopyTests_B2T, Texture2DArrayRegionNonzeroRowsPerImage) {
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers}); DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers});
} }
DAWN_INSTANTIATE_TEST(CopyTests_B2T, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(CopyTests_B2T,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
TEST_P(CopyTests_T2T, Texture) { TEST_P(CopyTests_T2T, Texture) {
constexpr uint32_t kWidth = 256; constexpr uint32_t kWidth = 256;
@ -1310,7 +1318,11 @@ TEST_P(CopyTests_T2T, MultipleMipSrcSingleMipDst) {
} }
} }
DAWN_INSTANTIATE_TEST(CopyTests_T2T, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(CopyTests_T2T,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
static constexpr uint64_t kSmallBufferSize = 4; static constexpr uint64_t kSmallBufferSize = 4;
static constexpr uint64_t kLargeBufferSize = 1 << 16; static constexpr uint64_t kLargeBufferSize = 1 << 16;

View File

@ -127,4 +127,8 @@ TEST_P(CullingTest, CullBackFaceWhenCWIsFrontFace) {
DoTest(wgpu::FrontFace::CW, wgpu::CullMode::Back, true, false); DoTest(wgpu::FrontFace::CW, wgpu::CullMode::Back, true, false);
} }
DAWN_INSTANTIATE_TEST(CullingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(CullingTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -130,8 +130,7 @@ namespace {
// A small fixture used to initialize default data for the D3D12Resource validation tests. // A small fixture used to initialize default data for the D3D12Resource validation tests.
// These tests are skipped if the harness is using the wire. // These tests are skipped if the harness is using the wire.
class D3D12SharedHandleValidation : public D3D12ResourceTestBase { class D3D12SharedHandleValidation : public D3D12ResourceTestBase {};
};
// Test a successful wrapping of an D3D12Resource in a texture // Test a successful wrapping of an D3D12Resource in a texture
TEST_P(D3D12SharedHandleValidation, Success) { TEST_P(D3D12SharedHandleValidation, Success) {

View File

@ -42,4 +42,8 @@ TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) {
queue.Submit(1, &commands); queue.Submit(1, &commands);
} }
DAWN_INSTANTIATE_TEST(DebugMarkerTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(DebugMarkerTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -20,14 +20,10 @@
namespace { namespace {
constexpr wgpu::CompareFunction kCompareFunctions[] = { constexpr wgpu::CompareFunction kCompareFunctions[] = {
wgpu::CompareFunction::Never, wgpu::CompareFunction::Never, wgpu::CompareFunction::Less,
wgpu::CompareFunction::Less, wgpu::CompareFunction::LessEqual, wgpu::CompareFunction::Greater,
wgpu::CompareFunction::LessEqual, wgpu::CompareFunction::GreaterEqual, wgpu::CompareFunction::Equal,
wgpu::CompareFunction::Greater, wgpu::CompareFunction::NotEqual, wgpu::CompareFunction::Always,
wgpu::CompareFunction::GreaterEqual,
wgpu::CompareFunction::Equal,
wgpu::CompareFunction::NotEqual,
wgpu::CompareFunction::Always,
}; };
// Test a "normal" ref value between 0 and 1; as well as negative and > 1 refs. // Test a "normal" ref value between 0 and 1; as well as negative and > 1 refs.
@ -225,8 +221,7 @@ class DepthSamplingTest : public DawnTest {
wgpu::SamplerDescriptor samplerDesc; wgpu::SamplerDescriptor samplerDesc;
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroup bindGroup = wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{ {
{0, sampler}, {0, sampler},
{1, mInputTexture.CreateView()}, {1, mInputTexture.CreateView()},
@ -258,12 +253,9 @@ class DepthSamplingTest : public DawnTest {
wgpu::SamplerDescriptor samplerDesc; wgpu::SamplerDescriptor samplerDesc;
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), wgpu::BindGroup bindGroup = utils::MakeBindGroup(
{ device, pipeline.GetBindGroupLayout(0),
{0, sampler}, {{0, sampler}, {1, mInputTexture.CreateView()}, {2, mOutputBuffer}});
{1, mInputTexture.CreateView()},
{2, mOutputBuffer}
});
for (float textureValue : textureValues) { for (float textureValue : textureValues) {
// Set the input depth texture to the provided texture value // Set the input depth texture to the provided texture value
@ -321,8 +313,7 @@ class DepthSamplingTest : public DawnTest {
samplerDesc.compare = compare; samplerDesc.compare = compare;
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroup bindGroup = wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{ {
{0, sampler}, {0, sampler},
{1, mInputTexture.CreateView()}, {1, mInputTexture.CreateView()},
@ -364,12 +355,10 @@ class DepthSamplingTest : public DawnTest {
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{ {{0, sampler},
{0, sampler},
{1, mInputTexture.CreateView()}, {1, mInputTexture.CreateView()},
{2, mUniformBuffer}, {2, mUniformBuffer},
{3, mOutputBuffer} {3, mOutputBuffer}});
});
for (float textureValue : textureValues) { for (float textureValue : textureValues) {
// Set the input depth texture to the provided texture value // Set the input depth texture to the provided texture value

View File

@ -88,7 +88,8 @@ class DepthStencilStateTest : public DawnTest {
}; };
// Check whether a depth comparison function works as expected // Check whether a depth comparison function works as expected
// The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function // The less, equal, greater booleans denote wether the respective triangle should be visible
// based on the comparison function
void CheckDepthCompareFunction(wgpu::CompareFunction compareFunction, void CheckDepthCompareFunction(wgpu::CompareFunction compareFunction,
bool less, bool less,
bool equal, bool equal,
@ -121,21 +122,24 @@ class DepthStencilStateTest : public DawnTest {
RGBA8 greaterColor = RGBA8(0, 0, 255, 255); RGBA8 greaterColor = RGBA8(0, 0, 255, 255);
// Base triangle at depth 0.5, depth always, depth write enabled // Base triangle at depth 0.5, depth always, depth write enabled
TestSpec base = { baseState, baseColor, 0.5f, 0u }; TestSpec base = {baseState, baseColor, 0.5f, 0u};
// Draw the base triangle, then a triangle in stencilFront of the base triangle with the // Draw the base triangle, then a triangle in stencilFront of the base triangle with the
// given depth comparison function // given depth comparison function
DoTest({ base, { state, lessColor, 0.f, 0u } }, less ? lessColor : baseColor); DoTest({base, {state, lessColor, 0.f, 0u}}, less ? lessColor : baseColor);
// Draw the base triangle, then a triangle in at the same depth as the base triangle with the given depth comparison function // Draw the base triangle, then a triangle in at the same depth as the base triangle with
DoTest({ base, { state, equalColor, 0.5f, 0u } }, equal ? equalColor : baseColor); // the given depth comparison function
DoTest({base, {state, equalColor, 0.5f, 0u}}, equal ? equalColor : baseColor);
// Draw the base triangle, then a triangle behind the base triangle with the given depth comparison function // Draw the base triangle, then a triangle behind the base triangle with the given depth
DoTest({ base, { state, greaterColor, 1.0f, 0u } }, greater ? greaterColor : baseColor); // comparison function
DoTest({base, {state, greaterColor, 1.0f, 0u}}, greater ? greaterColor : baseColor);
} }
// Check whether a stencil comparison function works as expected // Check whether a stencil comparison function works as expected
// The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function // The less, equal, greater booleans denote wether the respective triangle should be visible
// based on the comparison function
void CheckStencilCompareFunction(wgpu::CompareFunction compareFunction, void CheckStencilCompareFunction(wgpu::CompareFunction compareFunction,
bool less, bool less,
bool equal, bool equal,
@ -172,19 +176,23 @@ class DepthStencilStateTest : public DawnTest {
RGBA8 greaterColor = RGBA8(0, 0, 255, 255); RGBA8 greaterColor = RGBA8(0, 0, 255, 255);
// Base triangle with stencil reference 1 // Base triangle with stencil reference 1
TestSpec base = { baseState, baseColor, 0.0f, 1u }; TestSpec base = {baseState, baseColor, 0.0f, 1u};
// Draw the base triangle, then a triangle with stencil reference 0 with the given stencil comparison function // Draw the base triangle, then a triangle with stencil reference 0 with the given stencil
DoTest({ base, { state, lessColor, 0.f, 0u } }, less ? lessColor : baseColor); // comparison function
DoTest({base, {state, lessColor, 0.f, 0u}}, less ? lessColor : baseColor);
// Draw the base triangle, then a triangle with stencil reference 1 with the given stencil comparison function // Draw the base triangle, then a triangle with stencil reference 1 with the given stencil
DoTest({ base, { state, equalColor, 0.f, 1u } }, equal ? equalColor : baseColor); // comparison function
DoTest({base, {state, equalColor, 0.f, 1u}}, equal ? equalColor : baseColor);
// Draw the base triangle, then a triangle with stencil reference 2 with the given stencil comparison function // Draw the base triangle, then a triangle with stencil reference 2 with the given stencil
DoTest({ base, { state, greaterColor, 0.f, 2u } }, greater ? greaterColor : baseColor); // comparison function
DoTest({base, {state, greaterColor, 0.f, 2u}}, greater ? greaterColor : baseColor);
} }
// Given the provided `initialStencil` and `reference`, check that applying the `stencilOperation` produces the `expectedStencil` // Given the provided `initialStencil` and `reference`, check that applying the
// `stencilOperation` produces the `expectedStencil`
void CheckStencilOperation(wgpu::StencilOperation stencilOperation, void CheckStencilOperation(wgpu::StencilOperation stencilOperation,
uint32_t initialStencil, uint32_t initialStencil,
uint32_t reference, uint32_t reference,
@ -215,13 +223,15 @@ class DepthStencilStateTest : public DawnTest {
state.stencilReadMask = 0xff; state.stencilReadMask = 0xff;
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
CheckStencil({ CheckStencil(
{
// Wipe the stencil buffer with the initialStencil value // Wipe the stencil buffer with the initialStencil value
{ baseState, RGBA8(255, 255, 255, 255), 0.f, initialStencil }, {baseState, RGBA8(255, 255, 255, 255), 0.f, initialStencil},
// Draw a triangle with the provided stencil operation and reference // Draw a triangle with the provided stencil operation and reference
{ state, RGBA8(255, 0, 0, 255), 0.f, reference }, {state, RGBA8(255, 0, 0, 255), 0.f, reference},
}, expectedStencil); },
expectedStencil);
} }
// Draw a list of test specs, and check if the stencil value is equal to the expected value // Draw a list of test specs, and check if the stencil value is equal to the expected value
@ -239,13 +249,16 @@ class DepthStencilStateTest : public DawnTest {
state.stencilReadMask = 0xff; state.stencilReadMask = 0xff;
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
testParams.push_back({ state, RGBA8(0, 255, 0, 255), 0, expectedStencil }); testParams.push_back({state, RGBA8(0, 255, 0, 255), 0, expectedStencil});
DoTest(testParams, RGBA8(0, 255, 0, 255)); DoTest(testParams, RGBA8(0, 255, 0, 255));
} }
// Each test param represents a pair of triangles with a color, depth, stencil value, and depthStencil state, one frontfacing, one backfacing // Each test param represents a pair of triangles with a color, depth, stencil value, and
// Draw the triangles in order and check the expected colors for the frontfaces and backfaces // depthStencil state, one frontfacing, one backfacing Draw the triangles in order and check the
void DoTest(const std::vector<TestSpec> &testParams, const RGBA8& expectedFront, const RGBA8& expectedBack) { // expected colors for the frontfaces and backfaces
void DoTest(const std::vector<TestSpec>& testParams,
const RGBA8& expectedFront,
const RGBA8& expectedBack) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
struct TriangleData { struct TriangleData {
@ -260,12 +273,13 @@ class DepthStencilStateTest : public DawnTest {
const TestSpec& test = testParams[i]; const TestSpec& test = testParams[i];
TriangleData data = { TriangleData data = {
{ static_cast<float>(test.color.r) / 255.f, static_cast<float>(test.color.g) / 255.f, static_cast<float>(test.color.b) / 255.f }, {static_cast<float>(test.color.r) / 255.f, static_cast<float>(test.color.g) / 255.f,
static_cast<float>(test.color.b) / 255.f},
test.depth, test.depth,
}; };
// Upload a buffer for each triangle's depth and color data // Upload a buffer for each triangle's depth and color data
wgpu::Buffer buffer = utils::CreateBufferFromData( wgpu::Buffer buffer = utils::CreateBufferFromData(device, &data, sizeof(TriangleData),
device, &data, sizeof(TriangleData), wgpu::BufferUsage::Uniform); wgpu::BufferUsage::Uniform);
// Create a pipeline for the triangles with the test spec's depth stencil state // Create a pipeline for the triangles with the test spec's depth stencil state
@ -284,8 +298,8 @@ class DepthStencilStateTest : public DawnTest {
pass.SetPipeline(pipeline); pass.SetPipeline(pipeline);
pass.SetStencilReference(test.stencil); // Set the stencil reference pass.SetStencilReference(test.stencil); // Set the stencil reference
pass.SetBindGroup( pass.SetBindGroup(0,
0, bindGroup); // Set the bind group which contains color and depth data bindGroup); // Set the bind group which contains color and depth data
pass.Draw(6); pass.Draw(6);
} }
pass.EndPass(); pass.EndPass();
@ -293,11 +307,13 @@ class DepthStencilStateTest : public DawnTest {
wgpu::CommandBuffer commands = encoder.Finish(); wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands); queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(expectedFront, renderTarget, kRTSize / 4, kRTSize / 2) << "Front face check failed"; EXPECT_PIXEL_RGBA8_EQ(expectedFront, renderTarget, kRTSize / 4, kRTSize / 2)
EXPECT_PIXEL_RGBA8_EQ(expectedBack, renderTarget, 3 * kRTSize / 4, kRTSize / 2) << "Back face check failed"; << "Front face check failed";
EXPECT_PIXEL_RGBA8_EQ(expectedBack, renderTarget, 3 * kRTSize / 4, kRTSize / 2)
<< "Back face check failed";
} }
void DoTest(const std::vector<TestSpec> &testParams, const RGBA8& expected) { void DoTest(const std::vector<TestSpec>& testParams, const RGBA8& expected) {
DoTest(testParams, expected, expected); DoTest(testParams, expected, expected);
} }
@ -325,9 +341,11 @@ TEST_P(DepthStencilStateTest, Basic) {
state.stencilReadMask = 0xff; state.stencilReadMask = 0xff;
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
DoTest({ DoTest(
{ state, RGBA8(0, 255, 0, 255), 0.5f, 0u }, {
}, RGBA8(0, 255, 0, 255)); {state, RGBA8(0, 255, 0, 255), 0.5f, 0u},
},
RGBA8(0, 255, 0, 255));
} }
// Test defaults: depth and stencil tests disabled // Test defaults: depth and stencil tests disabled
@ -347,9 +365,9 @@ TEST_P(DepthStencilStateTest, DepthStencilDisabled) {
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
TestSpec specs[3] = { TestSpec specs[3] = {
{ state, RGBA8(255, 0, 0, 255), 0.0f, 0u }, {state, RGBA8(255, 0, 0, 255), 0.0f, 0u},
{ state, RGBA8(0, 255, 0, 255), 0.5f, 0u }, {state, RGBA8(0, 255, 0, 255), 0.5f, 0u},
{ state, RGBA8(0, 0, 255, 255), 1.0f, 0u }, {state, RGBA8(0, 0, 255, 255), 1.0f, 0u},
}; };
// Test that for all combinations, the last triangle drawn is the one visible // Test that for all combinations, the last triangle drawn is the one visible
@ -357,8 +375,8 @@ TEST_P(DepthStencilStateTest, DepthStencilDisabled) {
for (uint32_t last = 0; last < 3; ++last) { for (uint32_t last = 0; last < 3; ++last) {
uint32_t i = (last + 1) % 3; uint32_t i = (last + 1) % 3;
uint32_t j = (last + 2) % 3; uint32_t j = (last + 2) % 3;
DoTest({ specs[i], specs[j], specs[last] }, specs[last].color); DoTest({specs[i], specs[j], specs[last]}, specs[last].color);
DoTest({ specs[j], specs[i], specs[last] }, specs[last].color); DoTest({specs[j], specs[i], specs[last]}, specs[last].color);
} }
} }
@ -427,11 +445,17 @@ TEST_P(DepthStencilStateTest, DepthWriteDisabled) {
checkState.stencilReadMask = 0xff; checkState.stencilReadMask = 0xff;
checkState.stencilWriteMask = 0xff; checkState.stencilWriteMask = 0xff;
DoTest({ DoTest(
{ baseState, RGBA8(255, 255, 255, 255), 1.f, 0u }, // Draw a base triangle with depth enabled {
{ noDepthWrite, RGBA8(0, 0, 0, 255), 0.f, 0u }, // Draw a second triangle without depth enabled {baseState, RGBA8(255, 255, 255, 255), 1.f,
{ checkState, RGBA8(0, 255, 0, 255), 1.f, 0u }, // Draw a third triangle which should occlude the second even though it is behind it 0u}, // Draw a base triangle with depth enabled
}, RGBA8(0, 255, 0, 255)); {noDepthWrite, RGBA8(0, 0, 0, 255), 0.f,
0u}, // Draw a second triangle without depth enabled
{checkState, RGBA8(0, 255, 0, 255), 1.f,
0u}, // Draw a third triangle which should occlude the second even though it is behind
// it
},
RGBA8(0, 255, 0, 255));
} }
// The following tests check that each stencil comparison function works // The following tests check that each stencil comparison function works
@ -536,9 +560,11 @@ TEST_P(DepthStencilStateTest, StencilReadMask) {
RGBA8 red = RGBA8(255, 0, 0, 255); RGBA8 red = RGBA8(255, 0, 0, 255);
RGBA8 green = RGBA8(0, 255, 0, 255); RGBA8 green = RGBA8(0, 255, 0, 255);
TestSpec base = { baseState, baseColor, 0.5f, 3u }; // Base triangle to set the stencil to 3 TestSpec base = {baseState, baseColor, 0.5f, 3u}; // Base triangle to set the stencil to 3
DoTest({ base, { state, red, 0.f, 1u } }, baseColor); // Triangle with stencil reference 1 and read mask 2 does not draw because (3 & 2 != 1) DoTest({base, {state, red, 0.f, 1u}}, baseColor); // Triangle with stencil reference 1 and read
DoTest({ base, { state, green, 0.f, 2u } }, green); // Triangle with stencil reference 2 and read mask 2 draws because (3 & 2 == 2) // mask 2 does not draw because (3 & 2 != 1)
DoTest({base, {state, green, 0.f, 2u}},
green); // Triangle with stencil reference 2 and read mask 2 draws because (3 & 2 == 2)
} }
// Check that setting a stencil write mask works // Check that setting a stencil write mask works
@ -572,9 +598,12 @@ TEST_P(DepthStencilStateTest, StencilWriteMask) {
RGBA8 baseColor = RGBA8(255, 255, 255, 255); RGBA8 baseColor = RGBA8(255, 255, 255, 255);
RGBA8 green = RGBA8(0, 255, 0, 255); RGBA8 green = RGBA8(0, 255, 0, 255);
TestSpec base = { baseState, baseColor, 0.5f, 3u }; // Base triangle with stencil reference 3 and mask 1 to set the stencil 1 TestSpec base = {baseState, baseColor, 0.5f,
DoTest({ base, { state, green, 0.f, 2u } }, baseColor); // Triangle with stencil reference 2 does not draw because 2 != (3 & 1) 3u}; // Base triangle with stencil reference 3 and mask 1 to set the stencil 1
DoTest({ base, { state, green, 0.f, 1u } }, green); // Triangle with stencil reference 1 draws because 1 == (3 & 1) DoTest({base, {state, green, 0.f, 2u}},
baseColor); // Triangle with stencil reference 2 does not draw because 2 != (3 & 1)
DoTest({base, {state, green, 0.f, 1u}},
green); // Triangle with stencil reference 1 draws because 1 == (3 & 1)
} }
// Test that the stencil operation is executed on stencil fail // Test that the stencil operation is executed on stencil fail
@ -605,10 +634,13 @@ TEST_P(DepthStencilStateTest, StencilFail) {
state.stencilReadMask = 0xff; state.stencilReadMask = 0xff;
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
CheckStencil({ CheckStencil(
{ baseState, RGBA8(255, 255, 255, 255), 1.f, 1 }, // Triangle to set stencil value to 1 {
{ state, RGBA8(0, 0, 0, 255), 0.f, 2 } // Triangle with stencil reference 2 fails the Less comparison function {baseState, RGBA8(255, 255, 255, 255), 1.f, 1}, // Triangle to set stencil value to 1
}, 2); // Replace the stencil on failure, so it should be 2 {state, RGBA8(0, 0, 0, 255), 0.f,
2} // Triangle with stencil reference 2 fails the Less comparison function
},
2); // Replace the stencil on failure, so it should be 2
} }
// Test that the stencil operation is executed on stencil pass, depth fail // Test that the stencil operation is executed on stencil pass, depth fail
@ -639,9 +671,11 @@ TEST_P(DepthStencilStateTest, StencilDepthFail) {
state.stencilReadMask = 0xff; state.stencilReadMask = 0xff;
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
CheckStencil({ CheckStencil({{baseState, RGBA8(255, 255, 255, 255), 0.f,
{ baseState, RGBA8(255, 255, 255, 255), 0.f, 1 }, // Triangle to set stencil value to 1. Depth is 0 1}, // Triangle to set stencil value to 1. Depth is 0
{ state, RGBA8(0, 0, 0, 255), 1.f, 2 } }, // Triangle with stencil reference 2 passes the Greater comparison function. At depth 1, it fails the Less depth test {state, RGBA8(0, 0, 0, 255), 1.f,
2}}, // Triangle with stencil reference 2 passes the Greater comparison
// function. At depth 1, it fails the Less depth test
2); // Replace the stencil on stencil pass, depth failure, so it should be 2 2); // Replace the stencil on stencil pass, depth failure, so it should be 2
} }
@ -673,10 +707,12 @@ TEST_P(DepthStencilStateTest, StencilDepthPass) {
state.stencilReadMask = 0xff; state.stencilReadMask = 0xff;
state.stencilWriteMask = 0xff; state.stencilWriteMask = 0xff;
CheckStencil({ CheckStencil({{baseState, RGBA8(255, 255, 255, 255), 1.f,
{ baseState, RGBA8(255, 255, 255, 255), 1.f, 1 }, // Triangle to set stencil value to 1. Depth is 0 1}, // Triangle to set stencil value to 1. Depth is 0
{ state, RGBA8(0, 0, 0, 255), 0.f, 2 } }, // Triangle with stencil reference 2 passes the Greater comparison function. At depth 0, it pass the Less depth test {state, RGBA8(0, 0, 0, 255), 0.f,
2); // Replace the stencil on stencil pass, depth pass, so it should be 2 2}}, // Triangle with stencil reference 2 passes the Greater comparison
// function. At depth 0, it pass the Less depth test
2); // Replace the stencil on stencil pass, depth pass, so it should be 2
} }
// Test that creating a render pipeline works with for all depth and combined formats // Test that creating a render pipeline works with for all depth and combined formats

View File

@ -157,4 +157,8 @@ TEST_P(DestroyTest, TextureSubmitDestroySubmit) {
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
} }
DAWN_INSTANTIATE_TEST(DestroyTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(DestroyTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -57,12 +57,12 @@ class DrawIndexedTest : public DawnTest {
vertexBuffer = utils::CreateBufferFromData<float>( vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex, device, wgpu::BufferUsage::Vertex,
{// First quad: the first 3 vertices represent the bottom left triangle {// First quad: the first 3 vertices represent the bottom left triangle
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
// Second quad: the first 3 vertices represent the top right triangle // Second quad: the first 3 vertices represent the top right triangle
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f,
-1.0f, 0.0f, 1.0f}); 0.0f, 1.0f});
indexBuffer = utils::CreateBufferFromData<uint32_t>( indexBuffer = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Index, device, wgpu::BufferUsage::Index,
{0, 1, 2, 0, 3, 1, {0, 1, 2, 0, 3, 1,
@ -103,7 +103,6 @@ class DrawIndexedTest : public DawnTest {
// The most basic DrawIndexed triangle draw. // The most basic DrawIndexed triangle draw.
TEST_P(DrawIndexedTest, Uint32) { TEST_P(DrawIndexedTest, Uint32) {
RGBA8 filled(0, 255, 0, 255); RGBA8 filled(0, 255, 0, 255);
RGBA8 notFilled(0, 0, 0, 0); RGBA8 notFilled(0, 0, 0, 0);
@ -134,4 +133,8 @@ TEST_P(DrawIndexedTest, BaseVertex) {
Test(3, 1, 3, -4, 0, 6 * sizeof(uint32_t), notFilled, filled); Test(3, 1, 3, -4, 0, 6 * sizeof(uint32_t), notFilled, filled);
} }
DAWN_INSTANTIATE_TEST(DrawIndexedTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(DrawIndexedTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -124,4 +124,8 @@ TEST_P(DrawIndirectTest, IndirectOffset) {
Test({3, 1, 0, 0, 3, 1, 3, 0}, 4 * sizeof(uint32_t), notFilled, filled); Test({3, 1, 0, 0, 3, 1, 3, 0}, 4 * sizeof(uint32_t), notFilled, filled);
} }
DAWN_INSTANTIATE_TEST(DrawIndirectTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(DrawIndirectTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -231,7 +231,11 @@ TEST_P(GpuMemorySyncTests, ComputePassToRenderPass) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(2, 0, 0, 255), renderPass.color, 0, 0); EXPECT_PIXEL_RGBA8_EQ(RGBA8(2, 0, 0, 255), renderPass.color, 0, 0);
} }
DAWN_INSTANTIATE_TEST(GpuMemorySyncTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(GpuMemorySyncTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
class StorageToUniformSyncTests : public DawnTest { class StorageToUniformSyncTests : public DawnTest {
protected: protected:

View File

@ -369,7 +369,8 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
// Test sampling from a R8 IOSurface // Test sampling from a R8 IOSurface
TEST_P(IOSurfaceUsageTests, SampleFromR8IOSurface) { TEST_P(IOSurfaceUsageTests, SampleFromR8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire()); DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1); ScopedIOSurfaceRef ioSurface =
CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1);
uint8_t data = 0x01; uint8_t data = 0x01;
DoSampleTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data), DoSampleTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data),
@ -379,7 +380,8 @@ TEST_P(IOSurfaceUsageTests, SampleFromR8IOSurface) {
// Test clearing a R8 IOSurface // Test clearing a R8 IOSurface
TEST_P(IOSurfaceUsageTests, ClearR8IOSurface) { TEST_P(IOSurfaceUsageTests, ClearR8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire()); DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1); ScopedIOSurfaceRef ioSurface =
CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1);
uint8_t data = 0x01; uint8_t data = 0x01;
DoClearTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data)); DoClearTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data));
@ -388,7 +390,8 @@ TEST_P(IOSurfaceUsageTests, ClearR8IOSurface) {
// Test sampling from a RG8 IOSurface // Test sampling from a RG8 IOSurface
TEST_P(IOSurfaceUsageTests, SampleFromRG8IOSurface) { TEST_P(IOSurfaceUsageTests, SampleFromRG8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire()); DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2); ScopedIOSurfaceRef ioSurface =
CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2);
uint16_t data = 0x0102; // Stored as (G, R) uint16_t data = 0x0102; // Stored as (G, R)
DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data), DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data),
@ -398,7 +401,8 @@ TEST_P(IOSurfaceUsageTests, SampleFromRG8IOSurface) {
// Test clearing a RG8 IOSurface // Test clearing a RG8 IOSurface
TEST_P(IOSurfaceUsageTests, ClearRG8IOSurface) { TEST_P(IOSurfaceUsageTests, ClearRG8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire()); DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2); ScopedIOSurfaceRef ioSurface =
CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2);
uint16_t data = 0x0201; uint16_t data = 0x0201;
DoClearTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data)); DoClearTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data));

View File

@ -275,4 +275,8 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
} }
DAWN_INSTANTIATE_TEST(IndexFormatTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(IndexFormatTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -61,7 +61,6 @@ class MultisampledRenderingTest : public DawnTest {
const char* fs = testDepth ? kFsOneOutputWithDepth : kFsOneOutputWithoutDepth; const char* fs = testDepth ? kFsOneOutputWithDepth : kFsOneOutputWithoutDepth;
return CreateRenderPipelineForTest(fs, 1, testDepth); return CreateRenderPipelineForTest(fs, 1, testDepth);
} }

View File

@ -400,4 +400,8 @@ TEST_P(ObjectCachingTest, SamplerDeduplication) {
EXPECT_EQ(sampler.Get() == sameSampler.Get(), !UsesWire()); EXPECT_EQ(sampler.Get() == sameSampler.Get(), !UsesWire());
} }
DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(ObjectCachingTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -262,4 +262,8 @@ TEST_P(OpArrayLengthTest, Vertex) {
EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
} }
DAWN_INSTANTIATE_TEST(OpArrayLengthTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(OpArrayLengthTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -18,7 +18,8 @@
#include "utils/ComboRenderPipelineDescriptor.h" #include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h" #include "utils/WGPUHelpers.h"
// Primitive topology tests work by drawing the following vertices with all the different primitive topology states: // Primitive topology tests work by drawing the following vertices with all the different primitive
// topology states:
// ------------------------------------- // -------------------------------------
// | | // | |
// | 1 2 5 | // | 1 2 5 |
@ -81,8 +82,8 @@
// ------------------------------------- // -------------------------------------
// //
// Each of these different states is a superset of some of the previous states, // Each of these different states is a superset of some of the previous states,
// so for every state, we check any new added test locations that are not contained in previous states // so for every state, we check any new added test locations that are not contained in previous
// We also check that the test locations of subsequent states are untouched // states We also check that the test locations of subsequent states are untouched
constexpr static unsigned int kRTSize = 32; constexpr static unsigned int kRTSize = 32;
@ -91,11 +92,13 @@ struct TestLocation {
}; };
constexpr TestLocation GetMidpoint(const TestLocation& a, const TestLocation& b) noexcept { constexpr TestLocation GetMidpoint(const TestLocation& a, const TestLocation& b) noexcept {
return { (a.x + b.x) / 2, (a.y + b.y) / 2 }; return {(a.x + b.x) / 2, (a.y + b.y) / 2};
} }
constexpr TestLocation GetCentroid(const TestLocation& a, const TestLocation& b, const TestLocation& c) noexcept { constexpr TestLocation GetCentroid(const TestLocation& a,
return { (a.x + b.x + c.x) / 3, (a.y + b.y + c.y) / 3 }; const TestLocation& b,
const TestLocation& c) noexcept {
return {(a.x + b.x + c.x) / 3, (a.y + b.y + c.y) / 3};
} }
// clang-format off // clang-format off
@ -177,10 +180,11 @@ class PrimitiveTopologyTest : public DawnTest {
template <std::size_t N> template <std::size_t N>
constexpr LocationSpec TestPoints(TestLocation const (&points)[N], bool include) noexcept { constexpr LocationSpec TestPoints(TestLocation const (&points)[N], bool include) noexcept {
return { points, N, include }; return {points, N, include};
} }
// Draw the vertices with the given primitive topology and check the pixel values of the test locations // Draw the vertices with the given primitive topology and check the pixel values of the test
// locations
void DoTest(wgpu::PrimitiveTopology primitiveTopology, void DoTest(wgpu::PrimitiveTopology primitiveTopology,
const std::vector<LocationSpec>& locationSpecs) { const std::vector<LocationSpec>& locationSpecs) {
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
@ -209,10 +213,13 @@ class PrimitiveTopologyTest : public DawnTest {
for (auto& locationSpec : locationSpecs) { for (auto& locationSpec : locationSpecs) {
for (size_t i = 0; i < locationSpec.count; ++i) { for (size_t i = 0; i < locationSpec.count; ++i) {
// If this pixel is included, check that it is green. Otherwise, check that it is black // If this pixel is included, check that it is green. Otherwise, check that it is
// black
RGBA8 color = locationSpec.include ? RGBA8::kGreen : RGBA8::kZero; RGBA8 color = locationSpec.include ? RGBA8::kGreen : RGBA8::kZero;
EXPECT_PIXEL_RGBA8_EQ(color, renderPass.color, locationSpec.locations[i].x, locationSpec.locations[i].y) EXPECT_PIXEL_RGBA8_EQ(color, renderPass.color, locationSpec.locations[i].x,
<< "Expected (" << locationSpec.locations[i].x << ", " << locationSpec.locations[i].y << ") to be " << color; locationSpec.locations[i].y)
<< "Expected (" << locationSpec.locations[i].x << ", "
<< locationSpec.locations[i].y << ") to be " << color;
} }
} }
} }
@ -286,4 +293,8 @@ TEST_P(PrimitiveTopologyTest, TriangleStrip) {
}); });
} }
DAWN_INSTANTIATE_TEST(PrimitiveTopologyTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(PrimitiveTopologyTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -196,4 +196,8 @@ TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
EXPECT_PIXEL_RGBA8_EQ(kColors[1], renderPass.color, 3, 1); EXPECT_PIXEL_RGBA8_EQ(kColors[1], renderPass.color, 3, 1);
} }
DAWN_INSTANTIATE_TEST(RenderBundleTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(RenderBundleTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -23,12 +23,11 @@ constexpr static unsigned int kRTSize = 16;
class DrawQuad { class DrawQuad {
public: public:
DrawQuad() {} DrawQuad() {
}
DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) { DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) {
vsModule = vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource);
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource); fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource);
fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource);
pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr); pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
} }
@ -144,7 +143,12 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
// Left half should still be green // Left half should still be green
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0); EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0);
// Right half should now be blue // Right half should now be blue
EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize, 0, 0); EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize,
0, 0);
} }
DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -21,7 +21,7 @@ constexpr uint32_t kRTSize = 16;
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
class RenderPassTest : public DawnTest { class RenderPassTest : public DawnTest {
protected: protected:
void SetUp() override { void SetUp() override {
DawnTest::SetUp(); DawnTest::SetUp();

View File

@ -46,10 +46,10 @@ namespace {
255, 255,
}, },
}; };
} } // namespace
class SamplerTest : public DawnTest { class SamplerTest : public DawnTest {
protected: protected:
void SetUp() override { void SetUp() override {
DawnTest::SetUp(); DawnTest::SetUp();
mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
@ -177,4 +177,8 @@ TEST_P(SamplerTest, AddressMode) {
} }
} }
DAWN_INSTANTIATE_TEST(SamplerTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(SamplerTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -17,7 +17,7 @@
#include "utils/ComboRenderPipelineDescriptor.h" #include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h" #include "utils/WGPUHelpers.h"
class ScissorTest: public DawnTest { class ScissorTest : public DawnTest {
protected: protected:
wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) { wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule =
@ -152,4 +152,8 @@ TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 99); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 99);
} }
DAWN_INSTANTIATE_TEST(ScissorTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(ScissorTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -733,4 +733,8 @@ TEST_P(TextureFormatTest, RG11B10Float) {
// TODO(cwallez@chromium.org): Add tests for depth-stencil formats when we know if they are copyable // TODO(cwallez@chromium.org): Add tests for depth-stencil formats when we know if they are copyable
// in WebGPU. // in WebGPU.
DAWN_INSTANTIATE_TEST(TextureFormatTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(TextureFormatTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -70,7 +70,7 @@ namespace {
} // anonymous namespace } // anonymous namespace
class TextureViewSamplingTest : public DawnTest { class TextureViewSamplingTest : public DawnTest {
protected: protected:
// Generates an arbitrary pixel value per-layer-per-level, used for the "actual" uploaded // Generates an arbitrary pixel value per-layer-per-level, used for the "actual" uploaded
// textures and the "expected" results. // textures and the "expected" results.
static int GenerateTestPixelValue(uint32_t layer, uint32_t level) { static int GenerateTestPixelValue(uint32_t layer, uint32_t level) {
@ -104,8 +104,8 @@ protected:
const uint32_t textureHeightLevel0 = 1 << mipLevelCount; const uint32_t textureHeightLevel0 = 1 << mipLevelCount;
constexpr wgpu::TextureUsage kUsage = constexpr wgpu::TextureUsage kUsage =
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled; wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
mTexture = Create2DTexture( mTexture = Create2DTexture(device, textureWidthLevel0, textureHeightLevel0, arrayLayerCount,
device, textureWidthLevel0, textureHeightLevel0, arrayLayerCount, mipLevelCount, kUsage); mipLevelCount, kUsage);
mDefaultTextureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray; mDefaultTextureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray;
mDefaultTextureViewDescriptor.format = kDefaultFormat; mDefaultTextureViewDescriptor.format = kDefaultFormat;
@ -145,10 +145,7 @@ protected:
queue.Submit(1, &copy); queue.Submit(1, &copy);
} }
void Verify(const wgpu::TextureView& textureView, void Verify(const wgpu::TextureView& textureView, const char* fragmentShader, int expected) {
const char* fragmentShader,
int expected) {
wgpu::ShaderModule fsModule = wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentShader); utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentShader);
@ -176,8 +173,8 @@ protected:
RGBA8 expectedPixel(0, 0, 0, expected); RGBA8 expectedPixel(0, 0, 0, expected);
EXPECT_PIXEL_RGBA8_EQ(expectedPixel, mRenderPass.color, 0, 0); EXPECT_PIXEL_RGBA8_EQ(expectedPixel, mRenderPass.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ( EXPECT_PIXEL_RGBA8_EQ(expectedPixel, mRenderPass.color, mRenderPass.width - 1,
expectedPixel, mRenderPass.color, mRenderPass.width - 1, mRenderPass.height - 1); mRenderPass.height - 1);
// TODO(jiawei.shao@intel.com): add tests for 3D textures once Dawn supports 3D textures // TODO(jiawei.shao@intel.com): add tests for 3D textures once Dawn supports 3D textures
} }
@ -279,13 +276,15 @@ protected:
stream << R"( stream << R"(
#version 450 #version 450
layout(set = 0, binding = 0) uniform sampler sampler0; layout(set = 0, binding = 0) uniform sampler sampler0;
layout(set = 0, binding = 1) uniform )" << textureType << R"( texture0; layout(set = 0, binding = 1) uniform )"
<< textureType << R"( texture0;
layout(location = 0) in vec2 texCoord; layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 fragColor; layout(location = 0) out vec4 fragColor;
void main() { void main() {
float sc = 2.f * texCoord.x - 1.f; float sc = 2.f * texCoord.x - 1.f;
float tc = 2.f * texCoord.y - 1.f; float tc = 2.f * texCoord.y - 1.f;
fragColor = texture()" << samplerType << "(texture0, sampler0), "; fragColor = texture()"
<< samplerType << "(texture0, sampler0), ";
if (isCubeMapArray) { if (isCubeMapArray) {
stream << "vec4(" << coordToCubeMapFace << ", " << cubeMapArrayIndex; stream << "vec4(" << coordToCubeMapFace << ", " << cubeMapArrayIndex;
@ -321,7 +320,7 @@ protected:
// Check the data in the every face of the cube map (array) texture view. // Check the data in the every face of the cube map (array) texture view.
for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) { for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) {
const std::string &fragmentShader = const std::string& fragmentShader =
CreateFragmentShaderForCubeMapFace(layer, isCubeMapArray); CreateFragmentShaderForCubeMapFace(layer, isCubeMapArray);
int expected = GenerateTestPixelValue(textureViewBaseLayer + layer, 0); int expected = GenerateTestPixelValue(textureViewBaseLayer + layer, 0);
@ -362,8 +361,8 @@ TEST_P(TextureViewSamplingTest, Default2DArrayTexture) {
} }
)"; )";
const int expected = GenerateTestPixelValue(0, 0) + GenerateTestPixelValue(1, 0) + const int expected =
GenerateTestPixelValue(2, 0); GenerateTestPixelValue(0, 0) + GenerateTestPixelValue(1, 0) + GenerateTestPixelValue(2, 0);
Verify(textureView, fragmentShader, expected); Verify(textureView, fragmentShader, expected);
} }
@ -427,7 +426,8 @@ TEST_P(TextureViewSamplingTest, TextureCubeMapArrayViewOnPartOfTexture) {
TextureCubeMapTest(20, 3, 12, true); TextureCubeMapTest(20, 3, 12, true);
} }
// Test sampling from a cube map texture array view that covers the last layer of a 2D array texture. // Test sampling from a cube map texture array view that covers the last layer of a 2D array
// texture.
TEST_P(TextureViewSamplingTest, TextureCubeMapArrayViewCoveringLastLayer) { TEST_P(TextureViewSamplingTest, TextureCubeMapArrayViewCoveringLastLayer) {
// Test failing on the GPU FYI Mac Pro (AMD), see // Test failing on the GPU FYI Mac Pro (AMD), see
// https://bugs.chromium.org/p/dawn/issues/detail?id=58 // https://bugs.chromium.org/p/dawn/issues/detail?id=58
@ -519,8 +519,7 @@ class TextureViewRenderingTest : public DawnTest {
bytesPerRow / kBytesPerTexel * (textureWidthLevel0 - 1) + textureHeightLevel0; bytesPerRow / kBytesPerTexel * (textureWidthLevel0 - 1) + textureHeightLevel0;
constexpr RGBA8 kExpectedPixel(0, 255, 0, 255); constexpr RGBA8 kExpectedPixel(0, 255, 0, 255);
std::vector<RGBA8> expected(expectedDataSize, kExpectedPixel); std::vector<RGBA8> expected(expectedDataSize, kExpectedPixel);
EXPECT_TEXTURE_RGBA8_EQ( EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, textureViewWidth, textureViewHeight,
expected.data(), texture, 0, 0, textureViewWidth, textureViewHeight,
textureViewBaseLevel, textureViewBaseLayer); textureViewBaseLevel, textureViewBaseLayer);
} }
}; };
@ -565,7 +564,6 @@ TEST_P(TextureViewRenderingTest, Texture2DViewOnALayerOf2DArrayTextureAsColorAtt
TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels, TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels,
kBaseLayer, kBaseLevel); kBaseLayer, kBaseLevel);
} }
} }
// Test rendering into a 1-layer 2D array texture view created on a mipmap level of a 2D texture. // Test rendering into a 1-layer 2D array texture view created on a mipmap level of a 2D texture.
@ -610,9 +608,17 @@ TEST_P(TextureViewRenderingTest, Texture2DArrayViewOnALayerOf2DArrayTextureAsCol
} }
} }
DAWN_INSTANTIATE_TEST(TextureViewSamplingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(TextureViewSamplingTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
DAWN_INSTANTIATE_TEST(TextureViewRenderingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(TextureViewRenderingTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
class TextureViewTest : public DawnTest {}; class TextureViewTest : public DawnTest {};

View File

@ -1144,8 +1144,7 @@ TEST_P(TextureZeroInitTest, CopyTextureToBufferNonRenderableUnaligned) {
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
} }
DAWN_INSTANTIATE_TEST( DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
TextureZeroInitTest,
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}), D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
{"use_d3d12_render_pass"}), {"use_d3d12_render_pass"}),

View File

@ -915,4 +915,8 @@ TEST_P(VertexFormatTest, Int4) {
DoVertexFormatTest(wgpu::VertexFormat::Int4, vertexData, vertexData); DoVertexFormatTest(wgpu::VertexFormat::Int4, vertexData, vertexData);
} }
DAWN_INSTANTIATE_TEST(VertexFormatTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(VertexFormatTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -543,7 +543,7 @@ TEST_P(VertexStateTest, OverlappingVertexAttributes) {
uint16_t halfs[2]; uint16_t halfs[2];
}; };
static_assert(sizeof(Data) == 16, ""); static_assert(sizeof(Data) == 16, "");
Data data {1.f, {2u, 3u}, {Float32ToFloat16(4.f), Float32ToFloat16(5.f)}}; Data data{1.f, {2u, 3u}, {Float32ToFloat16(4.f), Float32ToFloat16(5.f)}};
wgpu::Buffer vertexBuffer = wgpu::Buffer vertexBuffer =
utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Vertex); utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Vertex);
@ -599,7 +599,11 @@ TEST_P(VertexStateTest, OverlappingVertexAttributes) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 1, 1); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 1, 1);
} }
DAWN_INSTANTIATE_TEST(VertexStateTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(VertexStateTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
// TODO for the input state: // TODO for the input state:
// - Add more vertex formats // - Add more vertex formats

View File

@ -64,4 +64,8 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 1); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 1);
} }
DAWN_INSTANTIATE_TEST(ViewportOrientationTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(ViewportOrientationTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -404,4 +404,8 @@ TEST_P(ViewportTest, DoNotTruncateWidthAndHeight2) {
DoTest(info); DoTest(info);
} }
DAWN_INSTANTIATE_TEST(ViewportTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); DAWN_INSTANTIATE_TEST(ViewportTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -121,7 +121,8 @@ TEST(CommandAllocator, BasicWithData) {
uint32_t myValues[5] = {6, 42, 0xFFFFFFFF, 0, 54}; uint32_t myValues[5] = {6, 42, 0xFFFFFFFF, 0, 54};
{ {
CommandPushConstants* pushConstants = allocator.Allocate<CommandPushConstants>(CommandType::PushConstants); CommandPushConstants* pushConstants =
allocator.Allocate<CommandPushConstants>(CommandType::PushConstants);
pushConstants->size = mySize; pushConstants->size = mySize;
pushConstants->offset = myOffset; pushConstants->offset = myOffset;
@ -209,7 +210,7 @@ TEST(CommandAllocator, LargeCommands) {
for (int i = 0; i < kCommandCount; i++) { for (int i = 0; i < kCommandCount; i++) {
CommandBig* big = allocator.Allocate<CommandBig>(CommandType::Big); CommandBig* big = allocator.Allocate<CommandBig>(CommandType::Big);
for (int j = 0; j < kBigBufferSize; j++) { for (int j = 0; j < kBigBufferSize; j++) {
big->buffer[j] = count ++; big->buffer[j] = count++;
} }
} }
@ -223,9 +224,9 @@ TEST(CommandAllocator, LargeCommands) {
CommandBig* big = iterator.NextCommand<CommandBig>(); CommandBig* big = iterator.NextCommand<CommandBig>();
for (int i = 0; i < kBigBufferSize; i++) { for (int i = 0; i < kBigBufferSize; i++) {
ASSERT_EQ(big->buffer[i], count); ASSERT_EQ(big->buffer[i], count);
count ++; count++;
} }
numCommands ++; numCommands++;
} }
ASSERT_EQ(numCommands, kCommandCount); ASSERT_EQ(numCommands, kCommandCount);
@ -242,7 +243,7 @@ TEST(CommandAllocator, ManySmallCommands) {
uint16_t count = 0; uint16_t count = 0;
for (int i = 0; i < kCommandCount; i++) { for (int i = 0; i < kCommandCount; i++) {
CommandSmall* small = allocator.Allocate<CommandSmall>(CommandType::Small); CommandSmall* small = allocator.Allocate<CommandSmall>(CommandType::Small);
small->data = count ++; small->data = count++;
} }
CommandIterator iterator(std::move(allocator)); CommandIterator iterator(std::move(allocator));
@ -254,8 +255,8 @@ TEST(CommandAllocator, ManySmallCommands) {
CommandSmall* small = iterator.NextCommand<CommandSmall>(); CommandSmall* small = iterator.NextCommand<CommandSmall>();
ASSERT_EQ(small->data, count); ASSERT_EQ(small->data, count);
count ++; count++;
numCommands ++; numCommands++;
} }
ASSERT_EQ(numCommands, kCommandCount); ASSERT_EQ(numCommands, kCommandCount);

View File

@ -25,7 +25,7 @@ namespace wgpu {
A = 8, A = 8,
}; };
template<> template <>
struct IsDawnBitmask<Color> { struct IsDawnBitmask<Color> {
static constexpr bool enable = true; static constexpr bool enable = true;
}; };

View File

@ -21,45 +21,39 @@ using namespace dawn_native;
namespace { namespace {
int dummySuccess = 0xbeef; int dummySuccess = 0xbeef;
const char* dummyErrorMessage = "I am an error message :3"; const char* dummyErrorMessage = "I am an error message :3";
// Check returning a success MaybeError with {}; // Check returning a success MaybeError with {};
TEST(ErrorTests, Error_Success) { TEST(ErrorTests, Error_Success) {
auto ReturnSuccess = []() -> MaybeError { auto ReturnSuccess = []() -> MaybeError { return {}; };
return {};
};
MaybeError result = ReturnSuccess(); MaybeError result = ReturnSuccess();
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
} }
// Check returning an error MaybeError with "return DAWN_VALIDATION_ERROR" // Check returning an error MaybeError with "return DAWN_VALIDATION_ERROR"
TEST(ErrorTests, Error_Error) { TEST(ErrorTests, Error_Error) {
auto ReturnError = []() -> MaybeError { auto ReturnError = []() -> MaybeError { return DAWN_VALIDATION_ERROR(dummyErrorMessage); };
return DAWN_VALIDATION_ERROR(dummyErrorMessage);
};
MaybeError result = ReturnError(); MaybeError result = ReturnError();
ASSERT_TRUE(result.IsError()); ASSERT_TRUE(result.IsError());
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check returning a success ResultOrError with an implicit conversion // Check returning a success ResultOrError with an implicit conversion
TEST(ErrorTests, ResultOrError_Success) { TEST(ErrorTests, ResultOrError_Success) {
auto ReturnSuccess = []() -> ResultOrError<int*> { auto ReturnSuccess = []() -> ResultOrError<int*> { return &dummySuccess; };
return &dummySuccess;
};
ResultOrError<int*> result = ReturnSuccess(); ResultOrError<int*> result = ReturnSuccess();
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
ASSERT_EQ(result.AcquireSuccess(), &dummySuccess); ASSERT_EQ(result.AcquireSuccess(), &dummySuccess);
} }
// Check returning an error ResultOrError with "return DAWN_VALIDATION_ERROR" // Check returning an error ResultOrError with "return DAWN_VALIDATION_ERROR"
TEST(ErrorTests, ResultOrError_Error) { TEST(ErrorTests, ResultOrError_Error) {
auto ReturnError = []() -> ResultOrError<int*> { auto ReturnError = []() -> ResultOrError<int*> {
return DAWN_VALIDATION_ERROR(dummyErrorMessage); return DAWN_VALIDATION_ERROR(dummyErrorMessage);
}; };
@ -69,13 +63,11 @@ TEST(ErrorTests, ResultOrError_Error) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check DAWN_TRY handles successes correctly. // Check DAWN_TRY handles successes correctly.
TEST(ErrorTests, TRY_Success) { TEST(ErrorTests, TRY_Success) {
auto ReturnSuccess = []() -> MaybeError { auto ReturnSuccess = []() -> MaybeError { return {}; };
return {};
};
// We need to check that DAWN_TRY doesn't return on successes // We need to check that DAWN_TRY doesn't return on successes
bool tryReturned = true; bool tryReturned = true;
@ -89,13 +81,11 @@ TEST(ErrorTests, TRY_Success) {
MaybeError result = Try(); MaybeError result = Try();
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
ASSERT_FALSE(tryReturned); ASSERT_FALSE(tryReturned);
} }
// Check DAWN_TRY handles errors correctly. // Check DAWN_TRY handles errors correctly.
TEST(ErrorTests, TRY_Error) { TEST(ErrorTests, TRY_Error) {
auto ReturnError = []() -> MaybeError { auto ReturnError = []() -> MaybeError { return DAWN_VALIDATION_ERROR(dummyErrorMessage); };
return DAWN_VALIDATION_ERROR(dummyErrorMessage);
};
auto Try = [ReturnError]() -> MaybeError { auto Try = [ReturnError]() -> MaybeError {
DAWN_TRY(ReturnError()); DAWN_TRY(ReturnError());
@ -109,13 +99,11 @@ TEST(ErrorTests, TRY_Error) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check DAWN_TRY adds to the backtrace. // Check DAWN_TRY adds to the backtrace.
TEST(ErrorTests, TRY_AddsToBacktrace) { TEST(ErrorTests, TRY_AddsToBacktrace) {
auto ReturnError = []() -> MaybeError { auto ReturnError = []() -> MaybeError { return DAWN_VALIDATION_ERROR(dummyErrorMessage); };
return DAWN_VALIDATION_ERROR(dummyErrorMessage);
};
auto SingleTry = [ReturnError]() -> MaybeError { auto SingleTry = [ReturnError]() -> MaybeError {
DAWN_TRY(ReturnError()); DAWN_TRY(ReturnError());
@ -137,13 +125,11 @@ TEST(ErrorTests, TRY_AddsToBacktrace) {
std::unique_ptr<ErrorData> doubleData = doubleResult.AcquireError(); std::unique_ptr<ErrorData> doubleData = doubleResult.AcquireError();
ASSERT_EQ(singleData->GetBacktrace().size() + 1, doubleData->GetBacktrace().size()); ASSERT_EQ(singleData->GetBacktrace().size() + 1, doubleData->GetBacktrace().size());
} }
// Check DAWN_TRY_ASSIGN handles successes correctly. // Check DAWN_TRY_ASSIGN handles successes correctly.
TEST(ErrorTests, TRY_RESULT_Success) { TEST(ErrorTests, TRY_RESULT_Success) {
auto ReturnSuccess = []() -> ResultOrError<int*> { auto ReturnSuccess = []() -> ResultOrError<int*> { return &dummySuccess; };
return &dummySuccess;
};
// We need to check that DAWN_TRY doesn't return on successes // We need to check that DAWN_TRY doesn't return on successes
bool tryReturned = true; bool tryReturned = true;
@ -161,10 +147,10 @@ TEST(ErrorTests, TRY_RESULT_Success) {
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
ASSERT_FALSE(tryReturned); ASSERT_FALSE(tryReturned);
ASSERT_EQ(result.AcquireSuccess(), &dummySuccess); ASSERT_EQ(result.AcquireSuccess(), &dummySuccess);
} }
// Check DAWN_TRY_ASSIGN handles errors correctly. // Check DAWN_TRY_ASSIGN handles errors correctly.
TEST(ErrorTests, TRY_RESULT_Error) { TEST(ErrorTests, TRY_RESULT_Error) {
auto ReturnError = []() -> ResultOrError<int*> { auto ReturnError = []() -> ResultOrError<int*> {
return DAWN_VALIDATION_ERROR(dummyErrorMessage); return DAWN_VALIDATION_ERROR(dummyErrorMessage);
}; };
@ -184,10 +170,10 @@ TEST(ErrorTests, TRY_RESULT_Error) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check DAWN_TRY_ASSIGN adds to the backtrace. // Check DAWN_TRY_ASSIGN adds to the backtrace.
TEST(ErrorTests, TRY_RESULT_AddsToBacktrace) { TEST(ErrorTests, TRY_RESULT_AddsToBacktrace) {
auto ReturnError = []() -> ResultOrError<int*> { auto ReturnError = []() -> ResultOrError<int*> {
return DAWN_VALIDATION_ERROR(dummyErrorMessage); return DAWN_VALIDATION_ERROR(dummyErrorMessage);
}; };
@ -212,10 +198,10 @@ TEST(ErrorTests, TRY_RESULT_AddsToBacktrace) {
std::unique_ptr<ErrorData> doubleData = doubleResult.AcquireError(); std::unique_ptr<ErrorData> doubleData = doubleResult.AcquireError();
ASSERT_EQ(singleData->GetBacktrace().size() + 1, doubleData->GetBacktrace().size()); ASSERT_EQ(singleData->GetBacktrace().size() + 1, doubleData->GetBacktrace().size());
} }
// Check a ResultOrError can be DAWN_TRY_ASSIGNED in a function that returns an Error // Check a ResultOrError can be DAWN_TRY_ASSIGNED in a function that returns an Error
TEST(ErrorTests, TRY_RESULT_ConversionToError) { TEST(ErrorTests, TRY_RESULT_ConversionToError) {
auto ReturnError = []() -> ResultOrError<int*> { auto ReturnError = []() -> ResultOrError<int*> {
return DAWN_VALIDATION_ERROR(dummyErrorMessage); return DAWN_VALIDATION_ERROR(dummyErrorMessage);
}; };
@ -233,11 +219,11 @@ TEST(ErrorTests, TRY_RESULT_ConversionToError) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check a ResultOrError can be DAWN_TRY_ASSIGNED in a function that returns an Error // Check a ResultOrError can be DAWN_TRY_ASSIGNED in a function that returns an Error
// Version without Result<E*, T*> // Version without Result<E*, T*>
TEST(ErrorTests, TRY_RESULT_ConversionToErrorNonPointer) { TEST(ErrorTests, TRY_RESULT_ConversionToErrorNonPointer) {
auto ReturnError = []() -> ResultOrError<int> { auto ReturnError = []() -> ResultOrError<int> {
return DAWN_VALIDATION_ERROR(dummyErrorMessage); return DAWN_VALIDATION_ERROR(dummyErrorMessage);
}; };
@ -255,16 +241,14 @@ TEST(ErrorTests, TRY_RESULT_ConversionToErrorNonPointer) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check a MaybeError can be DAWN_TRIED in a function that returns an ResultOrError // Check a MaybeError can be DAWN_TRIED in a function that returns an ResultOrError
// Check DAWN_TRY handles errors correctly. // Check DAWN_TRY handles errors correctly.
TEST(ErrorTests, TRY_ConversionToErrorOrResult) { TEST(ErrorTests, TRY_ConversionToErrorOrResult) {
auto ReturnError = []() -> MaybeError { auto ReturnError = []() -> MaybeError { return DAWN_VALIDATION_ERROR(dummyErrorMessage); };
return DAWN_VALIDATION_ERROR(dummyErrorMessage);
};
auto Try = [ReturnError]() -> ResultOrError<int*>{ auto Try = [ReturnError]() -> ResultOrError<int*> {
DAWN_TRY(ReturnError()); DAWN_TRY(ReturnError());
return &dummySuccess; return &dummySuccess;
}; };
@ -274,16 +258,14 @@ TEST(ErrorTests, TRY_ConversionToErrorOrResult) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
// Check a MaybeError can be DAWN_TRIED in a function that returns an ResultOrError // Check a MaybeError can be DAWN_TRIED in a function that returns an ResultOrError
// Check DAWN_TRY handles errors correctly. Version without Result<E*, T*> // Check DAWN_TRY handles errors correctly. Version without Result<E*, T*>
TEST(ErrorTests, TRY_ConversionToErrorOrResultNonPointer) { TEST(ErrorTests, TRY_ConversionToErrorOrResultNonPointer) {
auto ReturnError = []() -> MaybeError { auto ReturnError = []() -> MaybeError { return DAWN_VALIDATION_ERROR(dummyErrorMessage); };
return DAWN_VALIDATION_ERROR(dummyErrorMessage);
};
auto Try = [ReturnError]() -> ResultOrError<int>{ auto Try = [ReturnError]() -> ResultOrError<int> {
DAWN_TRY(ReturnError()); DAWN_TRY(ReturnError());
return 42; return 42;
}; };
@ -293,6 +275,6 @@ TEST(ErrorTests, TRY_ConversionToErrorOrResultNonPointer) {
std::unique_ptr<ErrorData> errorData = result.AcquireError(); std::unique_ptr<ErrorData> errorData = result.AcquireError();
ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage); ASSERT_EQ(errorData->GetMessage(), dummyErrorMessage);
} }
} // anonymous namespace } // anonymous namespace

View File

@ -194,4 +194,3 @@ TEST(ObjectBase, AssignNullptr) {
obj = nullptr; obj = nullptr;
ASSERT_EQ(refcount, 1); ASSERT_EQ(refcount, 1);
} }

View File

@ -48,7 +48,7 @@ TEST(PerStage, IterateAllStages) {
counts[SingleShaderStage::Compute] = 0; counts[SingleShaderStage::Compute] = 0;
for (auto stage : IterateStages(kAllStages)) { for (auto stage : IterateStages(kAllStages)) {
counts[stage] ++; counts[stage]++;
} }
ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 1); ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 1);
@ -64,7 +64,7 @@ TEST(PerStage, IterateOneStage) {
counts[SingleShaderStage::Compute] = 0; counts[SingleShaderStage::Compute] = 0;
for (auto stage : IterateStages(wgpu::ShaderStage::Fragment)) { for (auto stage : IterateStages(wgpu::ShaderStage::Fragment)) {
counts[stage] ++; counts[stage]++;
} }
ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0);
@ -80,7 +80,7 @@ TEST(PerStage, IterateNoStages) {
counts[SingleShaderStage::Compute] = 0; counts[SingleShaderStage::Compute] = 0;
for (auto stage : IterateStages(wgpu::ShaderStage::Fragment & wgpu::ShaderStage::Vertex)) { for (auto stage : IterateStages(wgpu::ShaderStage::Fragment & wgpu::ShaderStage::Vertex)) {
counts[stage] ++; counts[stage]++;
} }
ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0);

View File

@ -19,17 +19,17 @@
namespace { namespace {
template<typename T, typename E> template <typename T, typename E>
void TestError(Result<T, E>* result, E expectedError) { void TestError(Result<T, E>* result, E expectedError) {
EXPECT_TRUE(result->IsError()); EXPECT_TRUE(result->IsError());
EXPECT_FALSE(result->IsSuccess()); EXPECT_FALSE(result->IsSuccess());
std::unique_ptr<E> storedError = result->AcquireError(); std::unique_ptr<E> storedError = result->AcquireError();
EXPECT_EQ(*storedError, expectedError); EXPECT_EQ(*storedError, expectedError);
} }
template<typename T, typename E> template <typename T, typename E>
void TestSuccess(Result<T, E>* result, T expectedSuccess) { void TestSuccess(Result<T, E>* result, T expectedSuccess) {
EXPECT_FALSE(result->IsError()); EXPECT_FALSE(result->IsError());
EXPECT_TRUE(result->IsSuccess()); EXPECT_TRUE(result->IsSuccess());
@ -40,23 +40,23 @@ void TestSuccess(Result<T, E>* result, T expectedSuccess) {
// payload and is neither in the success nor error state. // payload and is neither in the success nor error state.
EXPECT_FALSE(result->IsError()); EXPECT_FALSE(result->IsError());
EXPECT_FALSE(result->IsSuccess()); EXPECT_FALSE(result->IsSuccess());
} }
static int dummyError = 0xbeef; static int dummyError = 0xbeef;
static float dummySuccess = 42.0f; static float dummySuccess = 42.0f;
static const float dummyConstSuccess = 42.0f; static const float dummyConstSuccess = 42.0f;
class AClass : public RefCounted { class AClass : public RefCounted {
public: public:
int a = 0; int a = 0;
}; };
// Tests using the following overload of TestSuccess make // Tests using the following overload of TestSuccess make
// local Ref instances to dummySuccessObj. Tests should // local Ref instances to dummySuccessObj. Tests should
// ensure any local Ref objects made along the way continue // ensure any local Ref objects made along the way continue
// to point to dummySuccessObj. // to point to dummySuccessObj.
template <typename T, typename E> template <typename T, typename E>
void TestSuccess(Result<Ref<T>, E>* result, T* expectedSuccess) { void TestSuccess(Result<Ref<T>, E>* result, T* expectedSuccess) {
EXPECT_FALSE(result->IsError()); EXPECT_FALSE(result->IsError());
EXPECT_TRUE(result->IsSuccess()); EXPECT_TRUE(result->IsSuccess());
@ -77,103 +77,105 @@ void TestSuccess(Result<Ref<T>, E>* result, T* expectedSuccess) {
// the object. storedSuccess should contain the only other // the object. storedSuccess should contain the only other
// reference to the object. // reference to the object.
EXPECT_EQ(storedSuccess->GetRefCountForTesting(), 2u); EXPECT_EQ(storedSuccess->GetRefCountForTesting(), 2u);
} }
// Result<void, E*> // Result<void, E*>
// Test constructing an error Result<void, E> // Test constructing an error Result<void, E>
TEST(ResultOnlyPointerError, ConstructingError) { TEST(ResultOnlyPointerError, ConstructingError) {
Result<void, int> result(std::make_unique<int>(dummyError)); Result<void, int> result(std::make_unique<int>(dummyError));
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test moving an error Result<void, E> // Test moving an error Result<void, E>
TEST(ResultOnlyPointerError, MovingError) { TEST(ResultOnlyPointerError, MovingError) {
Result<void, int> result(std::make_unique<int>(dummyError)); Result<void, int> result(std::make_unique<int>(dummyError));
Result<void, int> movedResult(std::move(result)); Result<void, int> movedResult(std::move(result));
TestError(&movedResult, dummyError); TestError(&movedResult, dummyError);
} }
// Test returning an error Result<void, E> // Test returning an error Result<void, E>
TEST(ResultOnlyPointerError, ReturningError) { TEST(ResultOnlyPointerError, ReturningError) {
auto CreateError = []() -> Result<void, int> { return {std::make_unique<int>(dummyError)}; }; auto CreateError = []() -> Result<void, int> {
return {std::make_unique<int>(dummyError)};
};
Result<void, int> result = CreateError(); Result<void, int> result = CreateError();
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test constructing a success Result<void, E> // Test constructing a success Result<void, E>
TEST(ResultOnlyPointerError, ConstructingSuccess) { TEST(ResultOnlyPointerError, ConstructingSuccess) {
Result<void, int> result; Result<void, int> result;
EXPECT_TRUE(result.IsSuccess()); EXPECT_TRUE(result.IsSuccess());
EXPECT_FALSE(result.IsError()); EXPECT_FALSE(result.IsError());
} }
// Test moving a success Result<void, E> // Test moving a success Result<void, E>
TEST(ResultOnlyPointerError, MovingSuccess) { TEST(ResultOnlyPointerError, MovingSuccess) {
Result<void, int> result; Result<void, int> result;
Result<void, int> movedResult(std::move(result)); Result<void, int> movedResult(std::move(result));
EXPECT_TRUE(movedResult.IsSuccess()); EXPECT_TRUE(movedResult.IsSuccess());
EXPECT_FALSE(movedResult.IsError()); EXPECT_FALSE(movedResult.IsError());
} }
// Test returning a success Result<void, E> // Test returning a success Result<void, E>
TEST(ResultOnlyPointerError, ReturningSuccess) { TEST(ResultOnlyPointerError, ReturningSuccess) {
auto CreateError = []() -> Result<void, int> { return {}; }; auto CreateError = []() -> Result<void, int> { return {}; };
Result<void, int> result = CreateError(); Result<void, int> result = CreateError();
EXPECT_TRUE(result.IsSuccess()); EXPECT_TRUE(result.IsSuccess());
EXPECT_FALSE(result.IsError()); EXPECT_FALSE(result.IsError());
} }
// Result<T*, E*> // Result<T*, E*>
// Test constructing an error Result<T*, E> // Test constructing an error Result<T*, E>
TEST(ResultBothPointer, ConstructingError) { TEST(ResultBothPointer, ConstructingError) {
Result<float*, int> result(std::make_unique<int>(dummyError)); Result<float*, int> result(std::make_unique<int>(dummyError));
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test moving an error Result<T*, E> // Test moving an error Result<T*, E>
TEST(ResultBothPointer, MovingError) { TEST(ResultBothPointer, MovingError) {
Result<float*, int> result(std::make_unique<int>(dummyError)); Result<float*, int> result(std::make_unique<int>(dummyError));
Result<float*, int> movedResult(std::move(result)); Result<float*, int> movedResult(std::move(result));
TestError(&movedResult, dummyError); TestError(&movedResult, dummyError);
} }
// Test returning an error Result<T*, E> // Test returning an error Result<T*, E>
TEST(ResultBothPointer, ReturningError) { TEST(ResultBothPointer, ReturningError) {
auto CreateError = []() -> Result<float*, int> { return {std::make_unique<int>(dummyError)}; }; auto CreateError = []() -> Result<float*, int> {
return {std::make_unique<int>(dummyError)};
};
Result<float*, int> result = CreateError(); Result<float*, int> result = CreateError();
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test constructing a success Result<T*, E> // Test constructing a success Result<T*, E>
TEST(ResultBothPointer, ConstructingSuccess) { TEST(ResultBothPointer, ConstructingSuccess) {
Result<float*, int> result(&dummySuccess); Result<float*, int> result(&dummySuccess);
TestSuccess(&result, &dummySuccess); TestSuccess(&result, &dummySuccess);
} }
// Test moving a success Result<T*, E> // Test moving a success Result<T*, E>
TEST(ResultBothPointer, MovingSuccess) { TEST(ResultBothPointer, MovingSuccess) {
Result<float*, int> result(&dummySuccess); Result<float*, int> result(&dummySuccess);
Result<float*, int> movedResult(std::move(result)); Result<float*, int> movedResult(std::move(result));
TestSuccess(&movedResult, &dummySuccess); TestSuccess(&movedResult, &dummySuccess);
} }
// Test returning a success Result<T*, E> // Test returning a success Result<T*, E>
TEST(ResultBothPointer, ReturningSuccess) { TEST(ResultBothPointer, ReturningSuccess) {
auto CreateSuccess = []() -> Result<float*, int*> { auto CreateSuccess = []() -> Result<float*, int*> { return {&dummySuccess}; };
return {&dummySuccess};
};
Result<float*, int*> result = CreateSuccess(); Result<float*, int*> result = CreateSuccess();
TestSuccess(&result, &dummySuccess); TestSuccess(&result, &dummySuccess);
} }
// Tests converting from a Result<TChild*, E> // Tests converting from a Result<TChild*, E>
TEST(ResultBothPointer, ConversionFromChildClass) { TEST(ResultBothPointer, ConversionFromChildClass) {
struct T { struct T {
int a; int a;
}; };
@ -195,187 +197,189 @@ TEST(ResultBothPointer, ConversionFromChildClass) {
Result<T*, int> result = std::move(resultChild); Result<T*, int> result = std::move(resultChild);
TestSuccess(&result, childAsT); TestSuccess(&result, childAsT);
} }
} }
// Result<const T*, E> // Result<const T*, E>
// Test constructing an error Result<const T*, E> // Test constructing an error Result<const T*, E>
TEST(ResultBothPointerWithConstResult, ConstructingError) { TEST(ResultBothPointerWithConstResult, ConstructingError) {
Result<const float*, int> result(std::make_unique<int>(dummyError)); Result<const float*, int> result(std::make_unique<int>(dummyError));
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test moving an error Result<const T*, E> // Test moving an error Result<const T*, E>
TEST(ResultBothPointerWithConstResult, MovingError) { TEST(ResultBothPointerWithConstResult, MovingError) {
Result<const float*, int> result(std::make_unique<int>(dummyError)); Result<const float*, int> result(std::make_unique<int>(dummyError));
Result<const float*, int> movedResult(std::move(result)); Result<const float*, int> movedResult(std::move(result));
TestError(&movedResult, dummyError); TestError(&movedResult, dummyError);
} }
// Test returning an error Result<const T*, E*> // Test returning an error Result<const T*, E*>
TEST(ResultBothPointerWithConstResult, ReturningError) { TEST(ResultBothPointerWithConstResult, ReturningError) {
auto CreateError = []() -> Result<const float*, int> { auto CreateError = []() -> Result<const float*, int> {
return {std::make_unique<int>(dummyError)}; return {std::make_unique<int>(dummyError)};
}; };
Result<const float*, int> result = CreateError(); Result<const float*, int> result = CreateError();
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test constructing a success Result<const T*, E*> // Test constructing a success Result<const T*, E*>
TEST(ResultBothPointerWithConstResult, ConstructingSuccess) { TEST(ResultBothPointerWithConstResult, ConstructingSuccess) {
Result<const float*, int> result(&dummyConstSuccess); Result<const float*, int> result(&dummyConstSuccess);
TestSuccess(&result, &dummyConstSuccess); TestSuccess(&result, &dummyConstSuccess);
} }
// Test moving a success Result<const T*, E*> // Test moving a success Result<const T*, E*>
TEST(ResultBothPointerWithConstResult, MovingSuccess) { TEST(ResultBothPointerWithConstResult, MovingSuccess) {
Result<const float*, int> result(&dummyConstSuccess); Result<const float*, int> result(&dummyConstSuccess);
Result<const float*, int> movedResult(std::move(result)); Result<const float*, int> movedResult(std::move(result));
TestSuccess(&movedResult, &dummyConstSuccess); TestSuccess(&movedResult, &dummyConstSuccess);
} }
// Test returning a success Result<const T*, E*> // Test returning a success Result<const T*, E*>
TEST(ResultBothPointerWithConstResult, ReturningSuccess) { TEST(ResultBothPointerWithConstResult, ReturningSuccess) {
auto CreateSuccess = []() -> Result<const float*, int> { return {&dummyConstSuccess}; }; auto CreateSuccess = []() -> Result<const float*, int> { return {&dummyConstSuccess}; };
Result<const float*, int> result = CreateSuccess(); Result<const float*, int> result = CreateSuccess();
TestSuccess(&result, &dummyConstSuccess); TestSuccess(&result, &dummyConstSuccess);
} }
// Result<Ref<T>, E> // Result<Ref<T>, E>
// Test constructing an error Result<Ref<T>, E> // Test constructing an error Result<Ref<T>, E>
TEST(ResultRefT, ConstructingError) { TEST(ResultRefT, ConstructingError) {
Result<Ref<AClass>, int> result(std::make_unique<int>(dummyError)); Result<Ref<AClass>, int> result(std::make_unique<int>(dummyError));
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test moving an error Result<Ref<T>, E> // Test moving an error Result<Ref<T>, E>
TEST(ResultRefT, MovingError) { TEST(ResultRefT, MovingError) {
Result<Ref<AClass>, int> result(std::make_unique<int>(dummyError)); Result<Ref<AClass>, int> result(std::make_unique<int>(dummyError));
Result<Ref<AClass>, int> movedResult(std::move(result)); Result<Ref<AClass>, int> movedResult(std::move(result));
TestError(&movedResult, dummyError); TestError(&movedResult, dummyError);
} }
// Test returning an error Result<Ref<T>, E> // Test returning an error Result<Ref<T>, E>
TEST(ResultRefT, ReturningError) { TEST(ResultRefT, ReturningError) {
auto CreateError = []() -> Result<Ref<AClass>, int> { auto CreateError = []() -> Result<Ref<AClass>, int> {
return {std::make_unique<int>(dummyError)}; return {std::make_unique<int>(dummyError)};
}; };
Result<Ref<AClass>, int> result = CreateError(); Result<Ref<AClass>, int> result = CreateError();
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test constructing a success Result<Ref<T>, E> // Test constructing a success Result<Ref<T>, E>
TEST(ResultRefT, ConstructingSuccess) { TEST(ResultRefT, ConstructingSuccess) {
AClass success; AClass success;
Ref<AClass> refObj(&success); Ref<AClass> refObj(&success);
Result<Ref<AClass>, int> result(std::move(refObj)); Result<Ref<AClass>, int> result(std::move(refObj));
TestSuccess(&result, &success); TestSuccess(&result, &success);
} }
// Test moving a success Result<Ref<T>, E> // Test moving a success Result<Ref<T>, E>
TEST(ResultRefT, MovingSuccess) { TEST(ResultRefT, MovingSuccess) {
AClass success; AClass success;
Ref<AClass> refObj(&success); Ref<AClass> refObj(&success);
Result<Ref<AClass>, int> result(std::move(refObj)); Result<Ref<AClass>, int> result(std::move(refObj));
Result<Ref<AClass>, int> movedResult(std::move(result)); Result<Ref<AClass>, int> movedResult(std::move(result));
TestSuccess(&movedResult, &success); TestSuccess(&movedResult, &success);
} }
// Test returning a success Result<Ref<T>, E> // Test returning a success Result<Ref<T>, E>
TEST(ResultRefT, ReturningSuccess) { TEST(ResultRefT, ReturningSuccess) {
AClass success; AClass success;
auto CreateSuccess = [&success]() -> Result<Ref<AClass>, int> { return Ref<AClass>(&success); }; auto CreateSuccess = [&success]() -> Result<Ref<AClass>, int> {
return Ref<AClass>(&success);
};
Result<Ref<AClass>, int> result = CreateSuccess(); Result<Ref<AClass>, int> result = CreateSuccess();
TestSuccess(&result, &success); TestSuccess(&result, &success);
} }
class OtherClass { class OtherClass {
public: public:
int a = 0; int a = 0;
}; };
class Base : public RefCounted {}; class Base : public RefCounted {};
class Child : public OtherClass, public Base {}; class Child : public OtherClass, public Base {};
// Test constructing a Result<Ref<TChild>, E> // Test constructing a Result<Ref<TChild>, E>
TEST(ResultRefT, ConversionFromChildConstructor) { TEST(ResultRefT, ConversionFromChildConstructor) {
Child child; Child child;
Ref<Child> refChild(&child); Ref<Child> refChild(&child);
Result<Ref<Base>, int> result(std::move(refChild)); Result<Ref<Base>, int> result(std::move(refChild));
TestSuccess<Base>(&result, &child); TestSuccess<Base>(&result, &child);
} }
// Test copy constructing Result<Ref<TChild>, E> // Test copy constructing Result<Ref<TChild>, E>
TEST(ResultRefT, ConversionFromChildCopyConstructor) { TEST(ResultRefT, ConversionFromChildCopyConstructor) {
Child child; Child child;
Ref<Child> refChild(&child); Ref<Child> refChild(&child);
Result<Ref<Child>, int> resultChild(std::move(refChild)); Result<Ref<Child>, int> resultChild(std::move(refChild));
Result<Ref<Base>, int> result(std::move(resultChild)); Result<Ref<Base>, int> result(std::move(resultChild));
TestSuccess<Base>(&result, &child); TestSuccess<Base>(&result, &child);
} }
// Test assignment operator for Result<Ref<TChild>, E> // Test assignment operator for Result<Ref<TChild>, E>
TEST(ResultRefT, ConversionFromChildAssignmentOperator) { TEST(ResultRefT, ConversionFromChildAssignmentOperator) {
Child child; Child child;
Ref<Child> refChild(&child); Ref<Child> refChild(&child);
Result<Ref<Child>, int> resultChild(std::move(refChild)); Result<Ref<Child>, int> resultChild(std::move(refChild));
Result<Ref<Base>, int> result = std::move(resultChild); Result<Ref<Base>, int> result = std::move(resultChild);
TestSuccess<Base>(&result, &child); TestSuccess<Base>(&result, &child);
} }
// Result<T, E> // Result<T, E>
// Test constructing an error Result<T, E> // Test constructing an error Result<T, E>
TEST(ResultGeneric, ConstructingError) { TEST(ResultGeneric, ConstructingError) {
Result<std::vector<float>, int> result(std::make_unique<int>(dummyError)); Result<std::vector<float>, int> result(std::make_unique<int>(dummyError));
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test moving an error Result<T, E> // Test moving an error Result<T, E>
TEST(ResultGeneric, MovingError) { TEST(ResultGeneric, MovingError) {
Result<std::vector<float>, int> result(std::make_unique<int>(dummyError)); Result<std::vector<float>, int> result(std::make_unique<int>(dummyError));
Result<std::vector<float>, int> movedResult(std::move(result)); Result<std::vector<float>, int> movedResult(std::move(result));
TestError(&movedResult, dummyError); TestError(&movedResult, dummyError);
} }
// Test returning an error Result<T, E> // Test returning an error Result<T, E>
TEST(ResultGeneric, ReturningError) { TEST(ResultGeneric, ReturningError) {
auto CreateError = []() -> Result<std::vector<float>, int> { auto CreateError = []() -> Result<std::vector<float>, int> {
return {std::make_unique<int>(dummyError)}; return {std::make_unique<int>(dummyError)};
}; };
Result<std::vector<float>, int> result = CreateError(); Result<std::vector<float>, int> result = CreateError();
TestError(&result, dummyError); TestError(&result, dummyError);
} }
// Test constructing a success Result<T, E> // Test constructing a success Result<T, E>
TEST(ResultGeneric, ConstructingSuccess) { TEST(ResultGeneric, ConstructingSuccess) {
Result<std::vector<float>, int> result({1.0f}); Result<std::vector<float>, int> result({1.0f});
TestSuccess(&result, {1.0f}); TestSuccess(&result, {1.0f});
} }
// Test moving a success Result<T, E> // Test moving a success Result<T, E>
TEST(ResultGeneric, MovingSuccess) { TEST(ResultGeneric, MovingSuccess) {
Result<std::vector<float>, int> result({1.0f}); Result<std::vector<float>, int> result({1.0f});
Result<std::vector<float>, int> movedResult(std::move(result)); Result<std::vector<float>, int> movedResult(std::move(result));
TestSuccess(&movedResult, {1.0f}); TestSuccess(&movedResult, {1.0f});
} }
// Test returning a success Result<T, E> // Test returning a success Result<T, E>
TEST(ResultGeneric, ReturningSuccess) { TEST(ResultGeneric, ReturningSuccess) {
auto CreateSuccess = []() -> Result<std::vector<float>, int> { return {{1.0f}}; }; auto CreateSuccess = []() -> Result<std::vector<float>, int> { return {{1.0f}}; };
Result<std::vector<float>, int> result = CreateSuccess(); Result<std::vector<float>, int> result = CreateSuccess();
TestSuccess(&result, {1.0f}); TestSuccess(&result, {1.0f});
} }
} // anonymous namespace } // anonymous namespace

View File

@ -21,21 +21,19 @@
// Make our own Base - Backend object pair, reusing the CommandBuffer name // Make our own Base - Backend object pair, reusing the CommandBuffer name
namespace dawn_native { namespace dawn_native {
class CommandBufferBase : public RefCounted { class CommandBufferBase : public RefCounted {};
}; } // namespace dawn_native
}
using namespace dawn_native; using namespace dawn_native;
class MyCommandBuffer : public CommandBufferBase { class MyCommandBuffer : public CommandBufferBase {};
};
struct MyBackendTraits { struct MyBackendTraits {
using CommandBufferType = MyCommandBuffer; using CommandBufferType = MyCommandBuffer;
}; };
// Instanciate ToBackend for our "backend" // Instanciate ToBackend for our "backend"
template<typename T> template <typename T>
auto ToBackend(T&& common) -> decltype(ToBackendBase<MyBackendTraits>(common)) { auto ToBackend(T&& common) -> decltype(ToBackendBase<MyBackendTraits>(common)) {
return ToBackendBase<MyBackendTraits>(common); return ToBackendBase<MyBackendTraits>(common);
} }
@ -71,7 +69,8 @@ TEST(ToBackend, Ref) {
const Ref<CommandBufferBase> base(cmdBuf); const Ref<CommandBufferBase> base(cmdBuf);
const auto& backendCmdBuf = ToBackend(base); const auto& backendCmdBuf = ToBackend(base);
static_assert(std::is_same<decltype(ToBackend(base)), const Ref<MyCommandBuffer>&>::value, ""); static_assert(std::is_same<decltype(ToBackend(base)), const Ref<MyCommandBuffer>&>::value,
"");
ASSERT_EQ(cmdBuf, backendCmdBuf.Get()); ASSERT_EQ(cmdBuf, backendCmdBuf.Get());
cmdBuf->Release(); cmdBuf->Release();

View File

@ -55,7 +55,8 @@ namespace {
// Check that the offset is aligned // Check that the offset is aligned
void ValidateOffset(const TextureCopySplit& copySplit) { void ValidateOffset(const TextureCopySplit& copySplit) {
ASSERT_TRUE(Align(copySplit.offset, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT) == copySplit.offset); ASSERT_TRUE(Align(copySplit.offset, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT) ==
copySplit.offset);
} }
bool RangesOverlap(uint32_t minA, uint32_t maxA, uint32_t minB, uint32_t maxB) { bool RangesOverlap(uint32_t minA, uint32_t maxA, uint32_t minB, uint32_t maxB) {
@ -68,9 +69,15 @@ namespace {
const auto& a = copySplit.copies[i]; const auto& a = copySplit.copies[i];
for (uint32_t j = i + 1; j < copySplit.count; ++j) { for (uint32_t j = i + 1; j < copySplit.count; ++j) {
const auto& b = copySplit.copies[j]; const auto& b = copySplit.copies[j];
bool overlapX = RangesOverlap(a.textureOffset.x, a.textureOffset.x + a.copySize.width, b.textureOffset.x, b.textureOffset.x + b.copySize.width); bool overlapX =
bool overlapY = RangesOverlap(a.textureOffset.y, a.textureOffset.y + a.copySize.height, b.textureOffset.y, b.textureOffset.y + b.copySize.height); RangesOverlap(a.textureOffset.x, a.textureOffset.x + a.copySize.width,
bool overlapZ = RangesOverlap(a.textureOffset.z, a.textureOffset.z + a.copySize.depth, b.textureOffset.z, b.textureOffset.z + b.copySize.depth); b.textureOffset.x, b.textureOffset.x + b.copySize.width);
bool overlapY =
RangesOverlap(a.textureOffset.y, a.textureOffset.y + a.copySize.height,
b.textureOffset.y, b.textureOffset.y + b.copySize.height);
bool overlapZ =
RangesOverlap(a.textureOffset.z, a.textureOffset.z + a.copySize.depth,
b.textureOffset.z, b.textureOffset.z + b.copySize.depth);
ASSERT_TRUE(!overlapX || !overlapY || !overlapZ); ASSERT_TRUE(!overlapX || !overlapY || !overlapZ);
} }
} }
@ -105,7 +112,8 @@ namespace {
ASSERT_EQ(maxZ, textureSpec.z + textureSpec.depth); ASSERT_EQ(maxZ, textureSpec.z + textureSpec.depth);
} }
// Validate that the number of pixels copied is exactly equal to the number of pixels in the texture region // Validate that the number of pixels copied is exactly equal to the number of pixels in the
// texture region
void ValidatePixelCount(const TextureSpec& textureSpec, const TextureCopySplit& copySplit) { void ValidatePixelCount(const TextureSpec& textureSpec, const TextureCopySplit& copySplit) {
uint32_t count = 0; uint32_t count = 0;
for (uint32_t i = 0; i < copySplit.count; ++i) { for (uint32_t i = 0; i < copySplit.count; ++i) {
@ -116,7 +124,9 @@ namespace {
} }
// Check that every buffer offset is at the correct pixel location // Check that every buffer offset is at the correct pixel location
void ValidateBufferOffset(const TextureSpec& textureSpec, const BufferSpec& bufferSpec, const TextureCopySplit& copySplit) { void ValidateBufferOffset(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec,
const TextureCopySplit& copySplit) {
ASSERT_TRUE(copySplit.count > 0); ASSERT_TRUE(copySplit.count > 0);
uint32_t texelsPerBlock = textureSpec.blockWidth * textureSpec.blockHeight; uint32_t texelsPerBlock = textureSpec.blockWidth * textureSpec.blockHeight;
@ -149,7 +159,9 @@ namespace {
} }
} }
void ValidateCopySplit(const TextureSpec& textureSpec, const BufferSpec& bufferSpec, const TextureCopySplit& copySplit) { void ValidateCopySplit(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec,
const TextureCopySplit& copySplit) {
ValidateFootprints(copySplit); ValidateFootprints(copySplit);
ValidateOffset(copySplit); ValidateOffset(copySplit);
ValidateDisjoint(copySplit); ValidateDisjoint(copySplit);
@ -176,8 +188,13 @@ namespace {
os << "CopySplit" << std::endl; os << "CopySplit" << std::endl;
for (uint32_t i = 0; i < copySplit.count; ++i) { for (uint32_t i = 0; i < copySplit.count; ++i) {
const auto& copy = copySplit.copies[i]; const auto& copy = copySplit.copies[i];
os << " " << i << ": Texture at (" << copy.textureOffset.x << ", " << copy.textureOffset.y << ", " << copy.textureOffset.z << "), size (" << copy.copySize.width << ", " << copy.copySize.height << ", " << copy.copySize.depth << ")" << std::endl; os << " " << i << ": Texture at (" << copy.textureOffset.x << ", "
os << " " << i << ": Buffer at (" << copy.bufferOffset.x << ", " << copy.bufferOffset.y << ", " << copy.bufferOffset.z << "), footprint (" << copy.bufferSize.width << ", " << copy.bufferSize.height << ", " << copy.bufferSize.depth << ")" << std::endl; << copy.textureOffset.y << ", " << copy.textureOffset.z << "), size ("
<< copy.copySize.width << ", " << copy.copySize.height << ", " << copy.copySize.depth
<< ")" << std::endl;
os << " " << i << ": Buffer at (" << copy.bufferOffset.x << ", " << copy.bufferOffset.y
<< ", " << copy.bufferOffset.z << "), footprint (" << copy.bufferSize.width << ", "
<< copy.bufferSize.height << ", " << copy.bufferSize.depth << ")" << std::endl;
} }
return os; return os;
} }
@ -260,14 +277,12 @@ namespace {
} }
// Define a list of values to set properties in the spec structs // Define a list of values to set properties in the spec structs
constexpr uint32_t kCheckValues[] = { constexpr uint32_t kCheckValues[] = {1, 2, 3, 4, 5, 6, 7, 8, // small values
1, 2, 3, 4, 5, 6, 7, 8, // small values
16, 32, 64, 128, 256, 512, 1024, 2048, // powers of 2 16, 32, 64, 128, 256, 512, 1024, 2048, // powers of 2
15, 31, 63, 127, 257, 511, 1023, 2047, // misalignments 15, 31, 63, 127, 257, 511, 1023, 2047, // misalignments
17, 33, 65, 129, 257, 513, 1025, 2049 17, 33, 65, 129, 257, 513, 1025, 2049};
};
} } // namespace
class CopySplitTest : public testing::Test { class CopySplitTest : public testing::Test {
protected: protected:
@ -290,11 +305,11 @@ class CopySplitTest : public testing::Test {
TEST_F(CopySplitTest, General) { TEST_F(CopySplitTest, General) {
for (TextureSpec textureSpec : kBaseTextureSpecs) { for (TextureSpec textureSpec : kBaseTextureSpecs) {
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) { for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -310,11 +325,11 @@ TEST_F(CopySplitTest, TextureWidth) {
} }
textureSpec.width = val; textureSpec.width = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) { for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -331,11 +346,11 @@ TEST_F(CopySplitTest, TextureHeight) {
} }
textureSpec.height = val; textureSpec.height = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) { for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -349,11 +364,11 @@ TEST_F(CopySplitTest, TextureX) {
for (uint32_t val : kCheckValues) { for (uint32_t val : kCheckValues) {
textureSpec.x = val; textureSpec.x = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) { for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -367,11 +382,11 @@ TEST_F(CopySplitTest, TextureY) {
for (uint32_t val : kCheckValues) { for (uint32_t val : kCheckValues) {
textureSpec.y = val; textureSpec.y = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) { for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -385,11 +400,11 @@ TEST_F(CopySplitTest, TexelSize) {
for (uint32_t texelSize : {4, 8, 16, 32, 64}) { for (uint32_t texelSize : {4, 8, 16, 32, 64}) {
textureSpec.texelBlockSizeInBytes = texelSize; textureSpec.texelBlockSizeInBytes = texelSize;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) { for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -407,7 +422,8 @@ TEST_F(CopySplitTest, BufferOffset) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }
@ -426,7 +442,8 @@ TEST_F(CopySplitTest, RowPitch) {
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec); TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) { if (HasFatalFailure()) {
std::ostringstream message; std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec << std::endl message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl; << copySplit << std::endl;
FAIL() << message.str(); FAIL() << message.str();
} }

View File

@ -121,16 +121,10 @@ TEST_F(BindGroupValidationTest, BindingSetTwice) {
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
// Control case: check that different bindings work // Control case: check that different bindings work
utils::MakeBindGroup(device, layout, { utils::MakeBindGroup(device, layout, {{0, mSampler}, {1, mSampler}});
{0, mSampler},
{1, mSampler}
});
// Check that setting the same binding twice is invalid // Check that setting the same binding twice is invalid
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, { ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mSampler}, {0, mSampler}}));
{0, mSampler},
{0, mSampler}
}));
} }
// Check that a sampler binding must contain exactly one sampler // Check that a sampler binding must contain exactly one sampler
@ -406,7 +400,7 @@ TEST_F(BindGroupValidationTest, BufferBindingOOB) {
utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}}); utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}});
// Success case, touching the end of the buffer works // Success case, touching the end of the buffer works
utils::MakeBindGroup(device, layout, {{0, buffer, 3*256, 256}}); utils::MakeBindGroup(device, layout, {{0, buffer, 3 * 256, 256}});
// Error case, zero size is invalid. // Error case, zero size is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 0}})); ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 0}}));
@ -419,16 +413,17 @@ TEST_F(BindGroupValidationTest, BufferBindingOOB) {
utils::MakeBindGroup(device, layout, {{0, buffer, 256, wgpu::kWholeSize}}); utils::MakeBindGroup(device, layout, {{0, buffer, 256, wgpu::kWholeSize}});
// Error case, offset is OOB // Error case, offset is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256*5, 0}})); ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256 * 5, 0}}));
// Error case, size is OOB // Error case, size is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256*5}})); ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256 * 5}}));
// Error case, offset+size is OOB // Error case, offset+size is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 256}})); ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 256}}));
// Error case, offset+size overflows to be 0 // Error case, offset+size overflows to be 0
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}})); ASSERT_DEVICE_ERROR(
utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}}));
} }
// Tests constraints to be sure the uniform buffer binding isn't too large // Tests constraints to be sure the uniform buffer binding isn't too large
@ -1191,8 +1186,8 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes // Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes
// to spare (to avoid zero-sized bindings). We will offset the bindings so they reach the very // to spare (to avoid zero-sized bindings). We will offset the bindings so they reach the very
// end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit the // end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit
// out-of-bounds condition during validation. // the out-of-bounds condition during validation.
wgpu::Buffer buffer3x = wgpu::Buffer buffer3x =
CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage); CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
wgpu::Buffer buffer2x = wgpu::Buffer buffer2x =
@ -1487,7 +1482,6 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
wgpu::RenderPipeline CreateFSRenderPipeline( wgpu::RenderPipeline CreateFSRenderPipeline(
const char* fsShader, const char* fsShader,
std::vector<wgpu::BindGroupLayout> bindGroupLayout) { std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
wgpu::ShaderModule vsModule = wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450 #version 450

View File

@ -416,7 +416,8 @@ TEST_F(BufferValidationTest, UnmapInsideMapWriteCallback) {
WaitForAllOperations(device); WaitForAllOperations(device);
} }
// Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the callback // Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the
// callback
TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) { TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
wgpu::Buffer buf = CreateMapReadBuffer(4); wgpu::Buffer buf = CreateMapReadBuffer(4);
@ -429,7 +430,8 @@ TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
WaitForAllOperations(device); WaitForAllOperations(device);
} }
// Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the callback // Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the
// callback
TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) { TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) {
wgpu::Buffer buf = CreateMapWriteBuffer(4); wgpu::Buffer buf = CreateMapWriteBuffer(4);

View File

@ -16,8 +16,7 @@
#include "utils/WGPUHelpers.h" #include "utils/WGPUHelpers.h"
class CommandBufferValidationTest : public ValidationTest { class CommandBufferValidationTest : public ValidationTest {};
};
// Test for an empty command buffer // Test for an empty command buffer
TEST_F(CommandBufferValidationTest, Empty) { TEST_F(CommandBufferValidationTest, Empty) {

View File

@ -14,7 +14,7 @@
#include "tests/unittests/validation/ValidationTest.h" #include "tests/unittests/validation/ValidationTest.h"
class ComputeValidationTest : public ValidationTest { class ComputeValidationTest : public ValidationTest {};
};
//TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to acces the input state. // TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to acces the
// input state.

View File

@ -1168,8 +1168,8 @@ TEST_F(CopyCommandTest_T2T, 2DTextureDepthStencil) {
TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) { TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {
{ {
wgpu::Texture source = Create2DTexture(16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::Texture source = Create2DTexture(
wgpu::TextureUsage::CopySrc); 16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
wgpu::Texture destination = Create2DTexture( wgpu::Texture destination = Create2DTexture(
16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst); 16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
@ -1179,8 +1179,8 @@ TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {
} }
{ {
wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::Texture source = Create2DTexture(
wgpu::TextureUsage::CopySrc); 16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
wgpu::Texture destination = Create2DTexture( wgpu::Texture destination = Create2DTexture(
16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst); 16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
@ -1190,8 +1190,8 @@ TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {
} }
{ {
wgpu::Texture source = Create2DTexture(16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::Texture source = Create2DTexture(
wgpu::TextureUsage::CopySrc); 16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
wgpu::Texture destination = Create2DTexture( wgpu::Texture destination = Create2DTexture(
16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst); 16, 16, 1, 3, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);

View File

@ -223,8 +223,7 @@ TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) {
} }
} }
class SetScissorRectTest : public ValidationTest { class SetScissorRectTest : public ValidationTest {};
};
// Test to check basic use of SetScissor // Test to check basic use of SetScissor
TEST_F(SetScissorRectTest, Success) { TEST_F(SetScissorRectTest, Success) {
@ -284,8 +283,7 @@ TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
encoder.Finish(); encoder.Finish();
} }
class SetBlendColorTest : public ValidationTest { class SetBlendColorTest : public ValidationTest {};
};
// Test to check basic use of SetBlendColor // Test to check basic use of SetBlendColor
TEST_F(SetBlendColorTest, Success) { TEST_F(SetBlendColorTest, Success) {
@ -315,8 +313,7 @@ TEST_F(SetBlendColorTest, AnyValueAllowed) {
encoder.Finish(); encoder.Finish();
} }
class SetStencilReferenceTest : public ValidationTest { class SetStencilReferenceTest : public ValidationTest {};
};
// Test to check basic use of SetStencilReferenceTest // Test to check basic use of SetStencilReferenceTest
TEST_F(SetStencilReferenceTest, Success) { TEST_F(SetStencilReferenceTest, Success) {

View File

@ -18,11 +18,10 @@
namespace { namespace {
class QueueSubmitValidationTest : public ValidationTest { class QueueSubmitValidationTest : public ValidationTest {};
};
// Test submitting with a mapped buffer is disallowed // Test submitting with a mapped buffer is disallowed
TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) { TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
// Create a map-write buffer. // Create a map-write buffer.
wgpu::BufferDescriptor descriptor; wgpu::BufferDescriptor descriptor;
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
@ -60,9 +59,9 @@ TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
// Unmap the buffer, queue submit should succeed // Unmap the buffer, queue submit should succeed
buffer.Unmap(); buffer.Unmap();
queue.Submit(1, &commands); queue.Submit(1, &commands);
} }
class QueueWriteBufferValidationTest : public ValidationTest { class QueueWriteBufferValidationTest : public ValidationTest {
private: private:
void SetUp() override { void SetUp() override {
ValidationTest::SetUp(); ValidationTest::SetUp();
@ -78,26 +77,26 @@ class QueueWriteBufferValidationTest : public ValidationTest {
} }
wgpu::Queue queue; wgpu::Queue queue;
}; };
// Test the success case for WriteBuffer // Test the success case for WriteBuffer
TEST_F(QueueWriteBufferValidationTest, Success) { TEST_F(QueueWriteBufferValidationTest, Success) {
wgpu::Buffer buf = CreateBuffer(4); wgpu::Buffer buf = CreateBuffer(4);
uint32_t foo = 0x01020304; uint32_t foo = 0x01020304;
queue.WriteBuffer(buf, 0, &foo, sizeof(foo)); queue.WriteBuffer(buf, 0, &foo, sizeof(foo));
} }
// Test error case for WriteBuffer out of bounds // Test error case for WriteBuffer out of bounds
TEST_F(QueueWriteBufferValidationTest, OutOfBounds) { TEST_F(QueueWriteBufferValidationTest, OutOfBounds) {
wgpu::Buffer buf = CreateBuffer(4); wgpu::Buffer buf = CreateBuffer(4);
uint32_t foo[2] = {0, 0}; uint32_t foo[2] = {0, 0};
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, foo, 8)); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, foo, 8));
} }
// Test error case for WriteBuffer out of bounds with an overflow // Test error case for WriteBuffer out of bounds with an overflow
TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) { TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) {
wgpu::Buffer buf = CreateBuffer(1024); wgpu::Buffer buf = CreateBuffer(1024);
uint32_t foo[2] = {0, 0}; uint32_t foo[2] = {0, 0};
@ -107,10 +106,10 @@ TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) {
uint64_t offset = uint64_t(int64_t(0) - int64_t(4)); uint64_t offset = uint64_t(int64_t(0) - int64_t(4));
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, offset, foo, 4)); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, offset, foo, 4));
} }
// Test error case for WriteBuffer with the wrong usage // Test error case for WriteBuffer with the wrong usage
TEST_F(QueueWriteBufferValidationTest, WrongUsage) { TEST_F(QueueWriteBufferValidationTest, WrongUsage) {
wgpu::BufferDescriptor descriptor; wgpu::BufferDescriptor descriptor;
descriptor.size = 4; descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::Vertex; descriptor.usage = wgpu::BufferUsage::Vertex;
@ -118,35 +117,35 @@ TEST_F(QueueWriteBufferValidationTest, WrongUsage) {
uint32_t foo = 0; uint32_t foo = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &foo, sizeof(foo))); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &foo, sizeof(foo)));
} }
// Test WriteBuffer with unaligned size // Test WriteBuffer with unaligned size
TEST_F(QueueWriteBufferValidationTest, UnalignedSize) { TEST_F(QueueWriteBufferValidationTest, UnalignedSize) {
wgpu::Buffer buf = CreateBuffer(4); wgpu::Buffer buf = CreateBuffer(4);
uint16_t value = 123; uint16_t value = 123;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value))); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
} }
// Test WriteBuffer with unaligned offset // Test WriteBuffer with unaligned offset
TEST_F(QueueWriteBufferValidationTest, UnalignedOffset) { TEST_F(QueueWriteBufferValidationTest, UnalignedOffset) {
wgpu::Buffer buf = CreateBuffer(8); wgpu::Buffer buf = CreateBuffer(8);
uint32_t value = 0x01020304; uint32_t value = 0x01020304;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 2, &value, sizeof(value))); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 2, &value, sizeof(value)));
} }
// Test WriteBuffer with destroyed buffer // Test WriteBuffer with destroyed buffer
TEST_F(QueueWriteBufferValidationTest, DestroyedBuffer) { TEST_F(QueueWriteBufferValidationTest, DestroyedBuffer) {
wgpu::Buffer buf = CreateBuffer(4); wgpu::Buffer buf = CreateBuffer(4);
buf.Destroy(); buf.Destroy();
uint32_t value = 0; uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value))); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
} }
// Test WriteBuffer with mapped buffer // Test WriteBuffer with mapped buffer
TEST_F(QueueWriteBufferValidationTest, MappedBuffer) { TEST_F(QueueWriteBufferValidationTest, MappedBuffer) {
// CreateBufferMapped // CreateBufferMapped
{ {
wgpu::BufferDescriptor descriptor; wgpu::BufferDescriptor descriptor;
@ -193,6 +192,6 @@ TEST_F(QueueWriteBufferValidationTest, MappedBuffer) {
uint32_t value = 0; uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value))); ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
} }
} }
} // anonymous namespace } // anonymous namespace

View File

@ -22,7 +22,7 @@
namespace { namespace {
class RenderPassDescriptorValidationTest : public ValidationTest { class RenderPassDescriptorValidationTest : public ValidationTest {
public: public:
void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) { void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor); wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
@ -40,9 +40,9 @@ class RenderPassDescriptorValidationTest : public ValidationTest {
renderPassEncoder.EndPass(); renderPassEncoder.EndPass();
return commandEncoder; return commandEncoder;
} }
}; };
wgpu::Texture CreateTexture(wgpu::Device& device, wgpu::Texture CreateTexture(wgpu::Device& device,
wgpu::TextureDimension dimension, wgpu::TextureDimension dimension,
wgpu::TextureFormat format, wgpu::TextureFormat format,
uint32_t width, uint32_t width,
@ -62,28 +62,29 @@ wgpu::Texture CreateTexture(wgpu::Device& device,
descriptor.usage = usage; descriptor.usage = usage;
return device.CreateTexture(&descriptor); return device.CreateTexture(&descriptor);
} }
wgpu::TextureView Create2DAttachment(wgpu::Device& device, wgpu::TextureView Create2DAttachment(wgpu::Device& device,
uint32_t width, uint32_t width,
uint32_t height, uint32_t height,
wgpu::TextureFormat format) { wgpu::TextureFormat format) {
wgpu::Texture texture = wgpu::Texture texture =
CreateTexture(device, wgpu::TextureDimension::e2D, format, width, height, 1, 1); CreateTexture(device, wgpu::TextureDimension::e2D, format, width, height, 1, 1);
return texture.CreateView(); return texture.CreateView();
} }
// Using BeginRenderPass with no attachments isn't valid // Using BeginRenderPass with no attachments isn't valid
TEST_F(RenderPassDescriptorValidationTest, Empty) { TEST_F(RenderPassDescriptorValidationTest, Empty) {
utils::ComboRenderPassDescriptor renderPass({}, nullptr); utils::ComboRenderPassDescriptor renderPass({}, nullptr);
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// A render pass with only one color or one depth attachment is ok // A render pass with only one color or one depth attachment is ok
TEST_F(RenderPassDescriptorValidationTest, OneAttachment) { TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
// One color attachment // One color attachment
{ {
wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
utils::ComboRenderPassDescriptor renderPass({color}); utils::ComboRenderPassDescriptor renderPass({color});
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
@ -96,14 +97,18 @@ TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// Test OOB color attachment indices are handled // Test OOB color attachment indices are handled
TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) { TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
wgpu::TextureView color0 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color0 =
wgpu::TextureView color1 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color2 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color1 =
wgpu::TextureView color3 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color2 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color3 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
// For setting the color attachment, control case // For setting the color attachment, control case
{ {
utils::ComboRenderPassDescriptor renderPass({color0, color1, color2, color3}); utils::ComboRenderPassDescriptor renderPass({color0, color1, color2, color3});
@ -139,13 +144,16 @@ TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
renderPass.depthStencilAttachment = nullptr; renderPass.depthStencilAttachment = nullptr;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
} }
// Attachments must have the same size // Attachments must have the same size
TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) { TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
wgpu::TextureView color1x1A = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color1x1A =
wgpu::TextureView color1x1B = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color2x2 = Create2DAttachment(device, 2, 2, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color1x1B =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color2x2 =
Create2DAttachment(device, 2, 2, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView depthStencil1x1 = wgpu::TextureView depthStencil1x1 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8); Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8);
@ -169,10 +177,10 @@ TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
utils::ComboRenderPassDescriptor renderPass({color1x1A, color1x1B}, depthStencil2x2); utils::ComboRenderPassDescriptor renderPass({color1x1A, color1x1B}, depthStencil2x2);
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
} }
// Attachments formats must match whether they are used for color or depth-stencil // Attachments formats must match whether they are used for color or depth-stencil
TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) { TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView depthStencil = wgpu::TextureView depthStencil =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8); Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8);
@ -188,18 +196,20 @@ TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
utils::ComboRenderPassDescriptor renderPass({}, color); utils::ComboRenderPassDescriptor renderPass({}, color);
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
} }
// Depth and stencil storeOps must match // Depth and stencil storeOps must match
TEST_F(RenderPassDescriptorValidationTest, DepthStencilStoreOpMismatch) { TEST_F(RenderPassDescriptorValidationTest, DepthStencilStoreOpMismatch) {
constexpr uint32_t kArrayLayers = 1; constexpr uint32_t kArrayLayers = 1;
constexpr uint32_t kLevelCount = 1; constexpr uint32_t kLevelCount = 1;
constexpr uint32_t kSize = 32; constexpr uint32_t kSize = 32;
constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; constexpr wgpu::TextureFormat kDepthStencilFormat =
wgpu::TextureFormat::Depth24PlusStencil8;
wgpu::Texture colorTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture colorTexture =
kSize, kSize, kArrayLayers, kLevelCount); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kArrayLayers, kLevelCount);
wgpu::Texture depthStencilTexture = wgpu::Texture depthStencilTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
kArrayLayers, kLevelCount); kArrayLayers, kLevelCount);
@ -236,20 +246,22 @@ TEST_F(RenderPassDescriptorValidationTest, DepthStencilStoreOpMismatch) {
renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear; renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear;
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// Currently only texture views with arrayLayerCount == 1 are allowed to be color and depth stencil // Currently only texture views with arrayLayerCount == 1 are allowed to be color and depth
// attachments // stencil attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) { TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) {
constexpr uint32_t kLevelCount = 1; constexpr uint32_t kLevelCount = 1;
constexpr uint32_t kSize = 32; constexpr uint32_t kSize = 32;
constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; constexpr wgpu::TextureFormat kDepthStencilFormat =
wgpu::TextureFormat::Depth24PlusStencil8;
constexpr uint32_t kArrayLayers = 10; constexpr uint32_t kArrayLayers = 10;
wgpu::Texture colorTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture colorTexture =
kSize, kSize, kArrayLayers, kLevelCount); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kArrayLayers, kLevelCount);
wgpu::Texture depthStencilTexture = wgpu::Texture depthStencilTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
kArrayLayers, kLevelCount); kArrayLayers, kLevelCount);
@ -330,19 +342,21 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepth
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// Only 2D texture views with mipLevelCount == 1 are allowed to be color attachments // Only 2D texture views with mipLevelCount == 1 are allowed to be color attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) { TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) {
constexpr uint32_t kArrayLayers = 1; constexpr uint32_t kArrayLayers = 1;
constexpr uint32_t kSize = 32; constexpr uint32_t kSize = 32;
constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; constexpr wgpu::TextureFormat kDepthStencilFormat =
wgpu::TextureFormat::Depth24PlusStencil8;
constexpr uint32_t kLevelCount = 4; constexpr uint32_t kLevelCount = 4;
wgpu::Texture colorTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture colorTexture =
kSize, kSize, kArrayLayers, kLevelCount); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kArrayLayers, kLevelCount);
wgpu::Texture depthStencilTexture = wgpu::Texture depthStencilTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
kArrayLayers, kLevelCount); kArrayLayers, kLevelCount);
@ -423,10 +437,10 @@ TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepth
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// It is not allowed to set resolve target when the color attachment is non-multisampled. // It is not allowed to set resolve target when the color attachment is non-multisampled.
TEST_F(RenderPassDescriptorValidationTest, NonMultisampledColorWithResolveTarget) { TEST_F(RenderPassDescriptorValidationTest, NonMultisampledColorWithResolveTarget) {
static constexpr uint32_t kArrayLayers = 1; static constexpr uint32_t kArrayLayers = 1;
static constexpr uint32_t kLevelCount = 1; static constexpr uint32_t kLevelCount = 1;
static constexpr uint32_t kSize = 32; static constexpr uint32_t kSize = 32;
@ -434,20 +448,21 @@ TEST_F(RenderPassDescriptorValidationTest, NonMultisampledColorWithResolveTarget
static constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; static constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
wgpu::Texture colorTexture = wgpu::Texture colorTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kLevelCount, kSampleCount); kArrayLayers, kLevelCount, kSampleCount);
wgpu::Texture resolveTargetTexture = wgpu::Texture resolveTargetTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kLevelCount, kSampleCount); kArrayLayers, kLevelCount, kSampleCount);
wgpu::TextureView colorTextureView = colorTexture.CreateView(); wgpu::TextureView colorTextureView = colorTexture.CreateView();
wgpu::TextureView resolveTargetTextureView = resolveTargetTexture.CreateView(); wgpu::TextureView resolveTargetTextureView = resolveTargetTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({colorTextureView}); utils::ComboRenderPassDescriptor renderPass({colorTextureView});
renderPass.cColorAttachments[0].resolveTarget = resolveTargetTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTargetTextureView;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
class MultisampledRenderPassDescriptorValidationTest : public RenderPassDescriptorValidationTest { class MultisampledRenderPassDescriptorValidationTest
: public RenderPassDescriptorValidationTest {
public: public:
utils::ComboRenderPassDescriptor CreateMultisampledRenderPass() { utils::ComboRenderPassDescriptor CreateMultisampledRenderPass() {
return utils::ComboRenderPassDescriptor({CreateMultisampledColorTextureView()}); return utils::ComboRenderPassDescriptor({CreateMultisampledColorTextureView()});
@ -475,10 +490,10 @@ class MultisampledRenderPassDescriptorValidationTest : public RenderPassDescript
return colorTexture.CreateView(); return colorTexture.CreateView();
} }
}; };
// Tests on the use of multisampled textures as color attachments // Tests on the use of multisampled textures as color attachments
TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorAttachments) { TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorAttachments) {
wgpu::TextureView colorTextureView = CreateNonMultisampledColorTextureView(); wgpu::TextureView colorTextureView = CreateNonMultisampledColorTextureView();
wgpu::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView(); wgpu::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
wgpu::TextureView multisampledColorTextureView = CreateMultisampledColorTextureView(); wgpu::TextureView multisampledColorTextureView = CreateMultisampledColorTextureView();
@ -495,59 +510,64 @@ TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorAttachme
{multisampledColorTextureView, colorTextureView}); {multisampledColorTextureView, colorTextureView});
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
} }
// It is not allowed to use a multisampled resolve target. // It is not allowed to use a multisampled resolve target.
TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledResolveTarget) { TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledResolveTarget) {
wgpu::TextureView multisampledResolveTargetView = CreateMultisampledColorTextureView(); wgpu::TextureView multisampledResolveTargetView = CreateMultisampledColorTextureView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = multisampledResolveTargetView; renderPass.cColorAttachments[0].resolveTarget = multisampledResolveTargetView;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// It is not allowed to use a resolve target with array layer count > 1. // It is not allowed to use a resolve target with array layer count > 1.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetArrayLayerMoreThanOne) { TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetArrayLayerMoreThanOne) {
constexpr uint32_t kArrayLayers2 = 2; constexpr uint32_t kArrayLayers2 = 2;
wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture resolveTexture =
kSize, kSize, kArrayLayers2, kLevelCount); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kArrayLayers2, kLevelCount);
wgpu::TextureView resolveTextureView = resolveTexture.CreateView(); wgpu::TextureView resolveTextureView = resolveTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = resolveTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// It is not allowed to use a resolve target with mipmap level count > 1. // It is not allowed to use a resolve target with mipmap level count > 1.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetMipmapLevelMoreThanOne) { TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetMipmapLevelMoreThanOne) {
constexpr uint32_t kLevelCount2 = 2; constexpr uint32_t kLevelCount2 = 2;
wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture resolveTexture =
kSize, kSize, kArrayLayers, kLevelCount2); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kArrayLayers, kLevelCount2);
wgpu::TextureView resolveTextureView = resolveTexture.CreateView(); wgpu::TextureView resolveTextureView = resolveTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = resolveTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// It is not allowed to use a resolve target which is created from a texture whose usage does not // It is not allowed to use a resolve target which is created from a texture whose usage does
// include wgpu::TextureUsage::OutputAttachment. // not include wgpu::TextureUsage::OutputAttachment.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetUsageNoOutputAttachment) { TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetUsageNoOutputAttachment) {
constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; constexpr wgpu::TextureUsage kUsage =
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
wgpu::Texture nonColorUsageResolveTexture = wgpu::Texture nonColorUsageResolveTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kLevelCount, 1, kUsage); kArrayLayers, kLevelCount, 1, kUsage);
wgpu::TextureView nonColorUsageResolveTextureView = nonColorUsageResolveTexture.CreateView(); wgpu::TextureView nonColorUsageResolveTextureView =
nonColorUsageResolveTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = nonColorUsageResolveTextureView; renderPass.cColorAttachments[0].resolveTarget = nonColorUsageResolveTextureView;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// It is not allowed to use a resolve target which is in error state. // It is not allowed to use a resolve target which is in error state.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetInErrorState) { TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetInErrorState) {
wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture resolveTexture =
kSize, kSize, kArrayLayers, kLevelCount); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
kArrayLayers, kLevelCount);
wgpu::TextureViewDescriptor errorTextureView; wgpu::TextureViewDescriptor errorTextureView;
errorTextureView.dimension = wgpu::TextureViewDimension::e2D; errorTextureView.dimension = wgpu::TextureViewDimension::e2D;
errorTextureView.format = kColorFormat; errorTextureView.format = kColorFormat;
@ -558,34 +578,37 @@ TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetInErrorState
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = errorResolveTarget; renderPass.cColorAttachments[0].resolveTarget = errorResolveTarget;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// It is allowed to use a multisampled color attachment and a non-multisampled resolve target. // It is allowed to use a multisampled color attachment and a non-multisampled resolve target.
TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorWithResolveTarget) { TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorWithResolveTarget) {
wgpu::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView(); wgpu::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = resolveTargetTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTargetTextureView;
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
// It is not allowed to use a resolve target in a format different from the color attachment. // It is not allowed to use a resolve target in a format different from the color attachment.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetDifferentFormat) { TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetDifferentFormat) {
constexpr wgpu::TextureFormat kColorFormat2 = wgpu::TextureFormat::BGRA8Unorm; constexpr wgpu::TextureFormat kColorFormat2 = wgpu::TextureFormat::BGRA8Unorm;
wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat2, wgpu::Texture resolveTexture =
kSize, kSize, kArrayLayers, kLevelCount); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat2, kSize, kSize,
kArrayLayers, kLevelCount);
wgpu::TextureView resolveTextureView = resolveTexture.CreateView(); wgpu::TextureView resolveTextureView = resolveTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = resolveTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass); AssertBeginRenderPassError(&renderPass);
} }
// Tests on the size of the resolve target. // Tests on the size of the resolve target.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ColorAttachmentResolveTargetCompatibility) { TEST_F(MultisampledRenderPassDescriptorValidationTest,
ColorAttachmentResolveTargetCompatibility) {
constexpr uint32_t kSize2 = kSize * 2; constexpr uint32_t kSize2 = kSize * 2;
wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, wgpu::Texture resolveTexture =
kSize2, kSize2, kArrayLayers, kLevelCount + 1); CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize2, kSize2,
kArrayLayers, kLevelCount + 1);
wgpu::TextureViewDescriptor textureViewDescriptor; wgpu::TextureViewDescriptor textureViewDescriptor;
textureViewDescriptor.nextInChain = nullptr; textureViewDescriptor.nextInChain = nullptr;
@ -599,7 +622,8 @@ TEST_F(MultisampledRenderPassDescriptorValidationTest, ColorAttachmentResolveTar
wgpu::TextureViewDescriptor firstMipLevelDescriptor = textureViewDescriptor; wgpu::TextureViewDescriptor firstMipLevelDescriptor = textureViewDescriptor;
firstMipLevelDescriptor.baseMipLevel = 0; firstMipLevelDescriptor.baseMipLevel = 0;
wgpu::TextureView resolveTextureView = resolveTexture.CreateView(&firstMipLevelDescriptor); wgpu::TextureView resolveTextureView =
resolveTexture.CreateView(&firstMipLevelDescriptor);
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = resolveTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
@ -610,47 +634,49 @@ TEST_F(MultisampledRenderPassDescriptorValidationTest, ColorAttachmentResolveTar
wgpu::TextureViewDescriptor secondMipLevelDescriptor = textureViewDescriptor; wgpu::TextureViewDescriptor secondMipLevelDescriptor = textureViewDescriptor;
secondMipLevelDescriptor.baseMipLevel = 1; secondMipLevelDescriptor.baseMipLevel = 1;
wgpu::TextureView resolveTextureView = resolveTexture.CreateView(&secondMipLevelDescriptor); wgpu::TextureView resolveTextureView =
resolveTexture.CreateView(&secondMipLevelDescriptor);
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass(); utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachments[0].resolveTarget = resolveTextureView; renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// Tests on the sample count of depth stencil attachment. // Tests on the sample count of depth stencil attachment.
TEST_F(MultisampledRenderPassDescriptorValidationTest, DepthStencilAttachmentSampleCount) { TEST_F(MultisampledRenderPassDescriptorValidationTest, DepthStencilAttachmentSampleCount) {
constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; constexpr wgpu::TextureFormat kDepthStencilFormat =
wgpu::TextureFormat::Depth24PlusStencil8;
wgpu::Texture multisampledDepthStencilTexture = wgpu::Texture multisampledDepthStencilTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
kArrayLayers, kLevelCount, kSampleCount); kArrayLayers, kLevelCount, kSampleCount);
wgpu::TextureView multisampledDepthStencilTextureView = wgpu::TextureView multisampledDepthStencilTextureView =
multisampledDepthStencilTexture.CreateView(); multisampledDepthStencilTexture.CreateView();
// It is not allowed to use a depth stencil attachment whose sample count is different from the // It is not allowed to use a depth stencil attachment whose sample count is different from
// one of the color attachment.
{
wgpu::Texture depthStencilTexture =
CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
kArrayLayers, kLevelCount);
wgpu::TextureView depthStencilTextureView = depthStencilTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass(
{CreateMultisampledColorTextureView()}, depthStencilTextureView);
AssertBeginRenderPassError(&renderPass);
}
{
utils::ComboRenderPassDescriptor renderPass(
{CreateNonMultisampledColorTextureView()}, multisampledDepthStencilTextureView);
AssertBeginRenderPassError(&renderPass);
}
// It is allowed to use a multisampled depth stencil attachment whose sample count is equal to
// the one of the color attachment. // the one of the color attachment.
{ {
utils::ComboRenderPassDescriptor renderPass( wgpu::Texture depthStencilTexture =
{CreateMultisampledColorTextureView()}, multisampledDepthStencilTextureView); CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize,
kSize, kArrayLayers, kLevelCount);
wgpu::TextureView depthStencilTextureView = depthStencilTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({CreateMultisampledColorTextureView()},
depthStencilTextureView);
AssertBeginRenderPassError(&renderPass);
}
{
utils::ComboRenderPassDescriptor renderPass({CreateNonMultisampledColorTextureView()},
multisampledDepthStencilTextureView);
AssertBeginRenderPassError(&renderPass);
}
// It is allowed to use a multisampled depth stencil attachment whose sample count is equal
// to the one of the color attachment.
{
utils::ComboRenderPassDescriptor renderPass({CreateMultisampledColorTextureView()},
multisampledDepthStencilTextureView);
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
@ -660,11 +686,11 @@ TEST_F(MultisampledRenderPassDescriptorValidationTest, DepthStencilAttachmentSam
utils::ComboRenderPassDescriptor renderPass({}, multisampledDepthStencilTextureView); utils::ComboRenderPassDescriptor renderPass({}, multisampledDepthStencilTextureView);
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// Tests that NaN cannot be accepted as a valid color or depth clear value and INFINITY is valid in // Tests that NaN cannot be accepted as a valid color or depth clear value and INFINITY is valid
// both color and depth clear values. // in both color and depth clear values.
TEST_F(RenderPassDescriptorValidationTest, UseNaNOrINFINITYAsColorOrDepthClearValue) { TEST_F(RenderPassDescriptorValidationTest, UseNaNOrINFINITYAsColorOrDepthClearValue) {
wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm); wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
// Tests that NaN cannot be used in clearColor. // Tests that NaN cannot be used in clearColor.
@ -734,8 +760,8 @@ TEST_F(RenderPassDescriptorValidationTest, UseNaNOrINFINITYAsColorOrDepthClearVa
renderPass.cDepthStencilAttachmentInfo.clearDepth = INFINITY; renderPass.cDepthStencilAttachmentInfo.clearDepth = INFINITY;
AssertBeginRenderPassSuccess(&renderPass); AssertBeginRenderPassSuccess(&renderPass);
} }
} }
// TODO(cwallez@chromium.org): Constraints on attachment aliasing? // TODO(cwallez@chromium.org): Constraints on attachment aliasing?
} // anonymous namespace } // anonymous namespace

View File

@ -20,8 +20,7 @@
#include <sstream> #include <sstream>
class ShaderModuleValidationTest : public ValidationTest { class ShaderModuleValidationTest : public ValidationTest {};
};
// Test case with a simpler shader that should successfully be created // Test case with a simpler shader that should successfully be created
TEST_F(ShaderModuleValidationTest, CreationSuccess) { TEST_F(ShaderModuleValidationTest, CreationSuccess) {

View File

@ -21,7 +21,7 @@
namespace { namespace {
class TextureValidationTest : public ValidationTest { class TextureValidationTest : public ValidationTest {
protected: protected:
void SetUp() override { void SetUp() override {
queue = device.GetDefaultQueue(); queue = device.GetDefaultQueue();
@ -49,11 +49,12 @@ class TextureValidationTest : public ValidationTest {
static constexpr uint32_t kDefaultMipLevels = 1; static constexpr uint32_t kDefaultMipLevels = 1;
static constexpr uint32_t kDefaultSampleCount = 1; static constexpr uint32_t kDefaultSampleCount = 1;
static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm; static constexpr wgpu::TextureFormat kDefaultTextureFormat =
}; wgpu::TextureFormat::RGBA8Unorm;
};
// Test the validation of sample count // Test the validation of sample count
TEST_F(TextureValidationTest, SampleCount) { TEST_F(TextureValidationTest, SampleCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// sampleCount == 1 is allowed. // sampleCount == 1 is allowed.
@ -106,10 +107,10 @@ TEST_F(TextureValidationTest, SampleCount) {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
} }
// Test the validation of the mip level count // Test the validation of the mip level count
TEST_F(TextureValidationTest, MipLevelCount) { TEST_F(TextureValidationTest, MipLevelCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// mipLevelCount == 1 is allowed // mipLevelCount == 1 is allowed
@ -195,9 +196,9 @@ TEST_F(TextureValidationTest, MipLevelCount) {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
} }
// Test the validation of array layer count // Test the validation of array layer count
TEST_F(TextureValidationTest, ArrayLayerCount) { TEST_F(TextureValidationTest, ArrayLayerCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed // Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
@ -223,10 +224,10 @@ TEST_F(TextureValidationTest, ArrayLayerCount) {
device.CreateTexture(&descriptor); device.CreateTexture(&descriptor);
} }
} }
// Test the validation of texture size // Test the validation of texture size
TEST_F(TextureValidationTest, TextureSize) { TEST_F(TextureValidationTest, TextureSize) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// Texture size exceeding kMaxTextureSize is not allowed // Texture size exceeding kMaxTextureSize is not allowed
@ -255,26 +256,26 @@ TEST_F(TextureValidationTest, TextureSize) {
device.CreateTexture(&descriptor); device.CreateTexture(&descriptor);
} }
} }
// Test that it is valid to destroy a texture // Test that it is valid to destroy a texture
TEST_F(TextureValidationTest, DestroyTexture) { TEST_F(TextureValidationTest, DestroyTexture) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy(); texture.Destroy();
} }
// Test that it's valid to destroy a destroyed texture // Test that it's valid to destroy a destroyed texture
TEST_F(TextureValidationTest, DestroyDestroyedTexture) { TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy(); texture.Destroy();
texture.Destroy(); texture.Destroy();
} }
// Test that it's invalid to submit a destroyed texture in a queue // Test that it's invalid to submit a destroyed texture in a queue
// in the case of destroy, encode, submit // in the case of destroy, encode, submit
TEST_F(TextureValidationTest, DestroyEncodeSubmit) { TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureView textureView = texture.CreateView(); wgpu::TextureView textureView = texture.CreateView();
@ -293,11 +294,11 @@ TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
// Submit should fail due to destroyed texture // Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
} }
// Test that it's invalid to submit a destroyed texture in a queue // Test that it's invalid to submit a destroyed texture in a queue
// in the case of encode, destroy, submit // in the case of encode, destroy, submit
TEST_F(TextureValidationTest, EncodeDestroySubmit) { TEST_F(TextureValidationTest, EncodeDestroySubmit) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureView textureView = texture.CreateView(); wgpu::TextureView textureView = texture.CreateView();
@ -316,10 +317,10 @@ TEST_F(TextureValidationTest, EncodeDestroySubmit) {
// Submit should fail due to destroyed texture // Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
} }
// Test it is an error to create an OutputAttachment texture with a non-renderable format. // Test it is an error to create an OutputAttachment texture with a non-renderable format.
TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) { TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
wgpu::TextureDescriptor descriptor; wgpu::TextureDescriptor descriptor;
descriptor.size = {1, 1, 1}; descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::OutputAttachment; descriptor.usage = wgpu::TextureUsage::OutputAttachment;
@ -340,11 +341,11 @@ TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
descriptor.format = format; descriptor.format = format;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
} }
// Test it is an error to create a Storage texture with any format that doesn't support // Test it is an error to create a Storage texture with any format that doesn't support
// TextureUsage::Storage texture usages. // TextureUsage::Storage texture usages.
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) { TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
wgpu::TextureDescriptor descriptor; wgpu::TextureDescriptor descriptor;
descriptor.size = {1, 1, 1}; descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::Storage; descriptor.usage = wgpu::TextureUsage::Storage;
@ -357,18 +358,18 @@ TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
} }
} }
// Test it is an error to create a texture with format "Undefined". // Test it is an error to create a texture with format "Undefined".
TEST_F(TextureValidationTest, TextureFormatUndefined) { TEST_F(TextureValidationTest, TextureFormatUndefined) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = wgpu::TextureFormat::Undefined; descriptor.format = wgpu::TextureFormat::Undefined;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with // TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
// compressed texture formats. // compressed texture formats.
class CompressedTextureFormatsValidationTests : public TextureValidationTest { class CompressedTextureFormatsValidationTests : public TextureValidationTest {
public: public:
CompressedTextureFormatsValidationTests() : TextureValidationTest() { CompressedTextureFormatsValidationTests() : TextureValidationTest() {
device = CreateDeviceFromAdapter(adapter, {"texture_compression_bc"}); device = CreateDeviceFromAdapter(adapter, {"texture_compression_bc"});
@ -378,8 +379,8 @@ class CompressedTextureFormatsValidationTests : public TextureValidationTest {
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
wgpu::TextureDescriptor descriptor = wgpu::TextureDescriptor descriptor =
TextureValidationTest::CreateDefaultTextureDescriptor(); TextureValidationTest::CreateDefaultTextureDescriptor();
descriptor.usage = descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled; wgpu::TextureUsage::Sampled;
return descriptor; return descriptor;
} }
@ -391,10 +392,10 @@ class CompressedTextureFormatsValidationTests : public TextureValidationTest {
wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm, wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat, wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb}; wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
}; };
// Test the validation of texture size when creating textures in compressed texture formats. // Test the validation of texture size when creating textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, TextureSize) { TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
// Test that it is invalid to use a number that is not a multiple of 4 (the compressed block // Test that it is invalid to use a number that is not a multiple of 4 (the compressed block
// width and height of all BC formats) as the width or height of textures in BC formats. // width and height of all BC formats) as the width or height of textures in BC formats.
for (wgpu::TextureFormat format : kBCFormats) { for (wgpu::TextureFormat format : kBCFormats) {
@ -427,11 +428,11 @@ TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
device.CreateTexture(&descriptor); device.CreateTexture(&descriptor);
} }
} }
} }
// Test the creation of a texture with BC format will fail when the extension textureCompressionBC // Test the creation of a texture with BC format will fail when the extension
// is not enabled. // textureCompressionBC is not enabled.
TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) { TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) {
const std::vector<const char*> kEmptyVector; const std::vector<const char*> kEmptyVector;
wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector); wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector);
for (wgpu::TextureFormat format : kBCFormats) { for (wgpu::TextureFormat format : kBCFormats) {
@ -439,10 +440,10 @@ TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtens
descriptor.format = format; descriptor.format = format;
ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor));
} }
} }
// Test the validation of texture usages when creating textures in compressed texture formats. // Test the validation of texture usages when creating textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) { TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
// Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the // Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the
// textures in BC formats. // textures in BC formats.
for (wgpu::TextureFormat format : kBCFormats) { for (wgpu::TextureFormat format : kBCFormats) {
@ -467,21 +468,22 @@ TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
} }
} }
// Test the validation of sample count when creating textures in compressed texture formats. // Test the validation of sample count when creating textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, SampleCount) { TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
// Test that it is invalid to specify SampleCount > 1 when we create a texture in BC formats. // Test that it is invalid to specify SampleCount > 1 when we create a texture in BC
// formats.
for (wgpu::TextureFormat format : kBCFormats) { for (wgpu::TextureFormat format : kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format; descriptor.format = format;
descriptor.sampleCount = 4; descriptor.sampleCount = 4;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
} }
} }
// Test the validation of creating 2D array textures in compressed texture formats. // Test the validation of creating 2D array textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) { TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
// Test that it is allowed to create a 2D array texture in BC formats. // Test that it is allowed to create a 2D array texture in BC formats.
for (wgpu::TextureFormat format : kBCFormats) { for (wgpu::TextureFormat format : kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
@ -489,6 +491,6 @@ TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
descriptor.size.depth = 6; descriptor.size.depth = 6;
device.CreateTexture(&descriptor); device.CreateTexture(&descriptor);
} }
} }
} // namespace } // namespace

View File

@ -16,16 +16,15 @@
namespace { namespace {
class TextureViewValidationTest : public ValidationTest { class TextureViewValidationTest : public ValidationTest {};
};
constexpr uint32_t kWidth = 32u; constexpr uint32_t kWidth = 32u;
constexpr uint32_t kHeight = 32u; constexpr uint32_t kHeight = 32u;
constexpr uint32_t kDefaultMipLevels = 6u; constexpr uint32_t kDefaultMipLevels = 6u;
constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm; constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
wgpu::Texture Create2DArrayTexture(wgpu::Device& device, wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
uint32_t arrayLayerCount, uint32_t arrayLayerCount,
uint32_t width = kWidth, uint32_t width = kWidth,
uint32_t height = kHeight, uint32_t height = kHeight,
@ -41,9 +40,9 @@ wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
descriptor.mipLevelCount = mipLevelCount; descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = wgpu::TextureUsage::Sampled; descriptor.usage = wgpu::TextureUsage::Sampled;
return device.CreateTexture(&descriptor); return device.CreateTexture(&descriptor);
} }
wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) { wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
wgpu::TextureViewDescriptor descriptor; wgpu::TextureViewDescriptor descriptor;
descriptor.format = kDefaultTextureFormat; descriptor.format = kDefaultTextureFormat;
descriptor.dimension = dimension; descriptor.dimension = dimension;
@ -52,10 +51,10 @@ wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimensi
descriptor.baseArrayLayer = 0; descriptor.baseArrayLayer = 0;
descriptor.arrayLayerCount = 1; descriptor.arrayLayerCount = 1;
return descriptor; return descriptor;
} }
// Test creating texture view on a 2D non-array texture // Test creating texture view on a 2D non-array texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) { TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
wgpu::Texture texture = Create2DArrayTexture(device, 1); wgpu::Texture texture = Create2DArrayTexture(device, 1);
wgpu::TextureViewDescriptor base2DTextureViewDescriptor = wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
@ -114,10 +113,10 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
descriptor.mipLevelCount = 1; descriptor.mipLevelCount = 1;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor)); ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
} }
} }
// Test creating texture view on a 2D array texture // Test creating texture view on a 2D array texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) { TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
constexpr uint32_t kDefaultArrayLayers = 6; constexpr uint32_t kDefaultArrayLayers = 6;
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers); wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
@ -171,12 +170,12 @@ TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
descriptor.arrayLayerCount = 1; descriptor.arrayLayerCount = 1;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor)); ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
} }
} }
// Using the "none" ("default") values validates the same as explicitly // Using the "none" ("default") values validates the same as explicitly
// specifying the values they're supposed to default to. // specifying the values they're supposed to default to.
// Variant for a texture with more than 1 array layer. // Variant for a texture with more than 1 array layer.
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsArray) { TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsArray) {
constexpr uint32_t kDefaultArrayLayers = 6; constexpr uint32_t kDefaultArrayLayers = 6;
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers); wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
@ -212,12 +211,12 @@ TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsArray) {
descriptor.mipLevelCount = kDefaultMipLevels; descriptor.mipLevelCount = kDefaultMipLevels;
texture.CreateView(&descriptor); texture.CreateView(&descriptor);
} }
} }
// Using the "none" ("default") values validates the same as explicitly // Using the "none" ("default") values validates the same as explicitly
// specifying the values they're supposed to default to. // specifying the values they're supposed to default to.
// Variant for a texture with only 1 array layer. // Variant for a texture with only 1 array layer.
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsNonArray) { TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsNonArray) {
constexpr uint32_t kDefaultArrayLayers = 1; constexpr uint32_t kDefaultArrayLayers = 1;
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers); wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
@ -256,10 +255,10 @@ TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsNonArray) {
descriptor.arrayLayerCount = kDefaultArrayLayers; descriptor.arrayLayerCount = kDefaultArrayLayers;
texture.CreateView(&descriptor); texture.CreateView(&descriptor);
} }
} }
// Test creating cube map texture view // Test creating cube map texture view
TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) { TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
constexpr uint32_t kDefaultArrayLayers = 16; constexpr uint32_t kDefaultArrayLayers = 16;
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers); wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
@ -318,11 +317,11 @@ TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
descriptor.arrayLayerCount = 12; descriptor.arrayLayerCount = 12;
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor)); ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
} }
} }
// Test the format compatibility rules when creating a texture view. // Test the format compatibility rules when creating a texture view.
// TODO(jiawei.shao@intel.com): add more tests when the rules are fully implemented. // TODO(jiawei.shao@intel.com): add more tests when the rules are fully implemented.
TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) { TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
wgpu::Texture texture = Create2DArrayTexture(device, 1); wgpu::Texture texture = Create2DArrayTexture(device, 1);
wgpu::TextureViewDescriptor base2DTextureViewDescriptor = wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
@ -334,19 +333,19 @@ TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8; descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor)); ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
} }
} }
// Test that it's invalid to create a texture view from a destroyed texture // Test that it's invalid to create a texture view from a destroyed texture
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) { TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
wgpu::Texture texture = Create2DArrayTexture(device, 1); wgpu::Texture texture = Create2DArrayTexture(device, 1);
wgpu::TextureViewDescriptor descriptor = wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D); CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
texture.Destroy(); texture.Destroy();
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor)); ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
} }
// Test that only TextureAspect::All is supported // Test that only TextureAspect::All is supported
TEST_F(TextureViewValidationTest, AspectMustBeAll) { TEST_F(TextureViewValidationTest, AspectMustBeAll) {
wgpu::TextureDescriptor descriptor = {}; wgpu::TextureDescriptor descriptor = {};
descriptor.size = {1, 1, 1}; descriptor.size = {1, 1, 1};
descriptor.format = wgpu::TextureFormat::Depth32Float; descriptor.format = wgpu::TextureFormat::Depth32Float;
@ -359,6 +358,6 @@ TEST_F(TextureViewValidationTest, AspectMustBeAll) {
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly; viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor)); ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
} }
} // anonymous namespace } // anonymous namespace

View File

@ -16,11 +16,10 @@
namespace { namespace {
class ToggleValidationTest : public ValidationTest { class ToggleValidationTest : public ValidationTest {};
};
// Tests querying the detail of a toggle from dawn_native::InstanceBase works correctly. // Tests querying the detail of a toggle from dawn_native::InstanceBase works correctly.
TEST_F(ToggleValidationTest, QueryToggleInfo) { TEST_F(ToggleValidationTest, QueryToggleInfo) {
// Query with a valid toggle name // Query with a valid toggle name
{ {
const char* kValidToggleName = "emulate_store_and_msaa_resolve"; const char* kValidToggleName = "emulate_store_and_msaa_resolve";
@ -37,10 +36,10 @@ TEST_F(ToggleValidationTest, QueryToggleInfo) {
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kInvalidToggleName); const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kInvalidToggleName);
ASSERT_EQ(nullptr, toggleInfo); ASSERT_EQ(nullptr, toggleInfo);
} }
} }
// Tests overriding toggles when creating a device works correctly. // Tests overriding toggles when creating a device works correctly.
TEST_F(ToggleValidationTest, OverrideToggleUsage) { TEST_F(ToggleValidationTest, OverrideToggleUsage) {
// Create device with a valid name of a toggle // Create device with a valid name of a toggle
{ {
const char* kValidToggleName = "emulate_store_and_msaa_resolve"; const char* kValidToggleName = "emulate_store_and_msaa_resolve";
@ -74,9 +73,9 @@ TEST_F(ToggleValidationTest, OverrideToggleUsage) {
} }
ASSERT_EQ(InvalidToggleExists, false); ASSERT_EQ(InvalidToggleExists, false);
} }
} }
TEST_F(ToggleValidationTest, TurnOffVsyncWithToggle) { TEST_F(ToggleValidationTest, TurnOffVsyncWithToggle) {
const char* kValidToggleName = "turn_off_vsync"; const char* kValidToggleName = "turn_off_vsync";
dawn_native::DeviceDescriptor descriptor; dawn_native::DeviceDescriptor descriptor;
descriptor.forceEnabledToggles.push_back(kValidToggleName); descriptor.forceEnabledToggles.push_back(kValidToggleName);
@ -90,5 +89,5 @@ TEST_F(ToggleValidationTest, TurnOffVsyncWithToggle) {
} }
} }
ASSERT_EQ(validToggleExists, true); ASSERT_EQ(validToggleExists, true);
} }
} // anonymous namespace } // anonymous namespace

View File

@ -27,7 +27,7 @@ ValidationTest::ValidationTest() {
// Validation tests run against the null backend, find the corresponding adapter // Validation tests run against the null backend, find the corresponding adapter
bool foundNullAdapter = false; bool foundNullAdapter = false;
for (auto &currentAdapter : adapters) { for (auto& currentAdapter : adapters) {
wgpu::AdapterProperties adapterProperties; wgpu::AdapterProperties adapterProperties;
currentAdapter.GetProperties(&adapterProperties); currentAdapter.GetProperties(&adapterProperties);
@ -129,7 +129,7 @@ ValidationTest::DummyRenderPass::DummyRenderPass(const wgpu::Device& device)
wgpu::TextureView view = attachment.CreateView(); wgpu::TextureView view = attachment.CreateView();
mColorAttachment.attachment = view; mColorAttachment.attachment = view;
mColorAttachment.resolveTarget = nullptr; mColorAttachment.resolveTarget = nullptr;
mColorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f }; mColorAttachment.clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
mColorAttachment.loadOp = wgpu::LoadOp::Clear; mColorAttachment.loadOp = wgpu::LoadOp::Clear;
mColorAttachment.storeOp = wgpu::StoreOp::Store; mColorAttachment.storeOp = wgpu::StoreOp::Store;

View File

@ -185,7 +185,6 @@ TEST_F(WireArgumentTests, CStringArgument) {
FlushClient(); FlushClient();
} }
// Test that the wire is able to send objects as value arguments // Test that the wire is able to send objects as value arguments
TEST_F(WireArgumentTests, ObjectAsValueArgument) { TEST_F(WireArgumentTests, ObjectAsValueArgument) {
WGPUCommandEncoder cmdBufEncoder = wgpuDeviceCreateCommandEncoder(device, nullptr); WGPUCommandEncoder cmdBufEncoder = wgpuDeviceCreateCommandEncoder(device, nullptr);

View File

@ -613,4 +613,3 @@ TEST_F(WireBufferMappingTests, CreateBufferMappedThenMapFailure) {
FlushClient(); FlushClient();
} }

View File

@ -64,7 +64,8 @@ class WireErrorCallbackTests : public WireTest {
WireTest::SetUp(); WireTest::SetUp();
mockDeviceErrorCallback = std::make_unique<StrictMock<MockDeviceErrorCallback>>(); mockDeviceErrorCallback = std::make_unique<StrictMock<MockDeviceErrorCallback>>();
mockDevicePopErrorScopeCallback = std::make_unique<StrictMock<MockDevicePopErrorScopeCallback>>(); mockDevicePopErrorScopeCallback =
std::make_unique<StrictMock<MockDevicePopErrorScopeCallback>>();
mockDeviceLostCallback = std::make_unique<StrictMock<MockDeviceLostCallback>>(); mockDeviceLostCallback = std::make_unique<StrictMock<MockDeviceLostCallback>>();
} }
@ -206,8 +207,7 @@ TEST_F(WireErrorCallbackTests, PopErrorScopeDeviceDestroyed) {
EXPECT_TRUE(wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this)); EXPECT_TRUE(wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this));
EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _)) EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _)).WillOnce(Return(true));
.WillOnce(Return(true));
FlushClient(); FlushClient();
// Incomplete callback called in Device destructor. // Incomplete callback called in Device destructor.

View File

@ -40,7 +40,8 @@ TEST_F(WireExtensionTests, ChainedStruct) {
.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler { .WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler {
EXPECT_STREQ(serverDesc->label, clientDesc.label); EXPECT_STREQ(serverDesc->label, clientDesc.label);
const auto* ext = reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>( const auto* ext =
reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
serverDesc->nextInChain); serverDesc->nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt.chain.sType); EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
EXPECT_EQ(ext->maxAnisotropy, clientExt.maxAnisotropy); EXPECT_EQ(ext->maxAnisotropy, clientExt.maxAnisotropy);
@ -73,12 +74,14 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler { .WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler {
EXPECT_STREQ(serverDesc->label, clientDesc.label); EXPECT_STREQ(serverDesc->label, clientDesc.label);
const auto* ext1 = reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>( const auto* ext1 =
reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
serverDesc->nextInChain); serverDesc->nextInChain);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->maxAnisotropy, clientExt1.maxAnisotropy); EXPECT_EQ(ext1->maxAnisotropy, clientExt1.maxAnisotropy);
const auto* ext2 = reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>( const auto* ext2 =
reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
ext1->chain.next); ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->maxAnisotropy, clientExt2.maxAnisotropy); EXPECT_EQ(ext2->maxAnisotropy, clientExt2.maxAnisotropy);
@ -99,12 +102,14 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler { .WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler {
EXPECT_STREQ(serverDesc->label, clientDesc.label); EXPECT_STREQ(serverDesc->label, clientDesc.label);
const auto* ext2 = reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>( const auto* ext2 =
reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
serverDesc->nextInChain); serverDesc->nextInChain);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->maxAnisotropy, clientExt2.maxAnisotropy); EXPECT_EQ(ext2->maxAnisotropy, clientExt2.maxAnisotropy);
const auto* ext1 = reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>( const auto* ext1 =
reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
ext2->chain.next); ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->maxAnisotropy, clientExt1.maxAnisotropy); EXPECT_EQ(ext1->maxAnisotropy, clientExt1.maxAnisotropy);

View File

@ -180,9 +180,7 @@ class WireMemoryTransferServiceTests : public WireTest {
ClientReadHandle* handle = clientMemoryTransferService.NewReadHandle(); ClientReadHandle* handle = clientMemoryTransferService.NewReadHandle();
EXPECT_CALL(clientMemoryTransferService, OnCreateReadHandle(sizeof(mBufferContent))) EXPECT_CALL(clientMemoryTransferService, OnCreateReadHandle(sizeof(mBufferContent)))
.WillOnce(InvokeWithoutArgs([=]() { .WillOnce(InvokeWithoutArgs([=]() { return handle; }));
return handle;
}));
return handle; return handle;
} }
@ -259,9 +257,7 @@ class WireMemoryTransferServiceTests : public WireTest {
ClientWriteHandle* handle = clientMemoryTransferService.NewWriteHandle(); ClientWriteHandle* handle = clientMemoryTransferService.NewWriteHandle();
EXPECT_CALL(clientMemoryTransferService, OnCreateWriteHandle(sizeof(mBufferContent))) EXPECT_CALL(clientMemoryTransferService, OnCreateWriteHandle(sizeof(mBufferContent)))
.WillOnce(InvokeWithoutArgs([=]() { .WillOnce(InvokeWithoutArgs([=]() { return handle; }));
return handle;
}));
return handle; return handle;
} }
@ -300,22 +296,18 @@ class WireMemoryTransferServiceTests : public WireTest {
EXPECT_CALL(serverMemoryTransferService, EXPECT_CALL(serverMemoryTransferService,
OnDeserializeWriteHandle(Pointee(Eq(mSerializeCreateInfo)), OnDeserializeWriteHandle(Pointee(Eq(mSerializeCreateInfo)),
sizeof(mSerializeCreateInfo), _)) sizeof(mSerializeCreateInfo), _))
.WillOnce(InvokeWithoutArgs([&]() { .WillOnce(InvokeWithoutArgs([&]() { return false; }));
return false;
}));
} }
void ExpectClientWriteHandleOpen(ClientWriteHandle* handle, uint32_t* mappedData) { void ExpectClientWriteHandleOpen(ClientWriteHandle* handle, uint32_t* mappedData) {
EXPECT_CALL(clientMemoryTransferService, OnWriteHandleOpen(handle)) EXPECT_CALL(clientMemoryTransferService, OnWriteHandleOpen(handle))
.WillOnce(InvokeWithoutArgs([=]() { .WillOnce(InvokeWithoutArgs(
return std::make_pair(mappedData, sizeof(*mappedData)); [=]() { return std::make_pair(mappedData, sizeof(*mappedData)); }));
}));
} }
void MockClientWriteHandleOpenFailure(ClientWriteHandle* handle) { void MockClientWriteHandleOpenFailure(ClientWriteHandle* handle) {
EXPECT_CALL(clientMemoryTransferService, OnWriteHandleOpen(handle)) EXPECT_CALL(clientMemoryTransferService, OnWriteHandleOpen(handle))
.WillOnce(InvokeWithoutArgs( .WillOnce(InvokeWithoutArgs([&]() { return std::make_pair(nullptr, 0); }));
[&]() { return std::make_pair(nullptr, 0); }));
} }
void ExpectClientWriteHandleSerializeFlush(ClientWriteHandle* handle) { void ExpectClientWriteHandleSerializeFlush(ClientWriteHandle* handle) {
@ -348,8 +340,8 @@ class WireMemoryTransferServiceTests : public WireTest {
// Arbitrary values used within tests to check if serialized data is correctly passed // Arbitrary values used within tests to check if serialized data is correctly passed
// between the client and server. The static data changes between runs of the tests and // between the client and server. The static data changes between runs of the tests and
// test expectations will check that serialized values are passed to the respective deserialization // test expectations will check that serialized values are passed to the respective
// function. // deserialization function.
static uint32_t mSerializeCreateInfo; static uint32_t mSerializeCreateInfo;
static uint32_t mSerializeInitialDataInfo; static uint32_t mSerializeInitialDataInfo;
static uint32_t mSerializeFlushInfo; static uint32_t mSerializeFlushInfo;
@ -360,8 +352,9 @@ class WireMemoryTransferServiceTests : public WireTest {
// The client's zero-initialized buffer for writing. // The client's zero-initialized buffer for writing.
uint32_t mMappedBufferContent = 0; uint32_t mMappedBufferContent = 0;
// |mMappedBufferContent| should be set equal to |mUpdatedBufferContent| when the client performs a write. // |mMappedBufferContent| should be set equal to |mUpdatedBufferContent| when the client
// Test expectations should check that |mBufferContent == mUpdatedBufferContent| after all writes are flushed. // performs a write. Test expectations should check that |mBufferContent ==
// mUpdatedBufferContent| after all writes are flushed.
static uint32_t mUpdatedBufferContent; static uint32_t mUpdatedBufferContent;
testing::StrictMock<dawn_wire::server::MockMemoryTransferService> serverMemoryTransferService; testing::StrictMock<dawn_wire::server::MockMemoryTransferService> serverMemoryTransferService;

View File

@ -68,9 +68,11 @@ inline testing::Matcher<MatcherLambdaArgument<Lambda>> MatchesLambda(Lambda lamb
class StringMessageMatcher : public testing::MatcherInterface<const char*> { class StringMessageMatcher : public testing::MatcherInterface<const char*> {
public: public:
explicit StringMessageMatcher() {} explicit StringMessageMatcher() {
}
bool MatchAndExplain(const char* message, testing::MatchResultListener* listener) const override { bool MatchAndExplain(const char* message,
testing::MatchResultListener* listener) const override {
if (message == nullptr) { if (message == nullptr) {
*listener << "missing error message"; *listener << "missing error message";
return false; return false;