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Use remapped entry point name in D3D12
Tint may remap entry point names when translating a shader, so need to use the Inspector to get the remapped name for calling into DXC/FXC. Roll third_party/tint/ 1995ddf87..1980095da (1 commit) https://dawn.googlesource.com/tint/+log/1995ddf876ef..1980095da7f4 $ git log 1995ddf87..1980095da --date=short --no-merges --format='%ad %ae%s' 2020-11-12 rharrison [inspector] Convert GetRemapped to be a pass through Created with: roll-dep third_party/tint BUG=tint:273 Change-Id: I62cdd78334d4b3dacfdd7cf5668917622bc22ea2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32540 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
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