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Unify WGSL syntax to put stage decoration on same line
Bug: dawn:572 Change-Id: Ic7baba88bcff9cdb42e0507be58f84c824b62d25 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33980 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -594,15 +594,13 @@ TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) {
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(position)]] var<out> position : vec4<f32>;
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[[stage(vertex)]]
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fn vertex_main() -> void {
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[[stage(vertex)]] fn vertex_main() -> void {
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position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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return;
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}
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[[location(0)]] var<out> color : vec4<f32>;
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[[stage(fragment)]]
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fn fragment_main() -> void {
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[[stage(fragment)]] fn fragment_main() -> void {
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color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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@@ -651,13 +649,11 @@ TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
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[[location(0)]] var<in> attrib0 : vec4<f32>;
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[[location(1)]] var<in> attrib1 : vec4<f32>;
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[[stage(vertex)]]
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fn vertex0() -> void {
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[[stage(vertex)]] fn vertex0() -> void {
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position = attrib0;
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return;
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}
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[[stage(vertex)]]
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fn vertex1() -> void {
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[[stage(vertex)]] fn vertex1() -> void {
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position = attrib1;
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return;
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}
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@@ -700,13 +696,11 @@ TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) {
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[[location(0)]] var<out> colorFloat : vec4<f32>;
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[[location(0)]] var<out> colorUint : vec4<u32>;
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[[stage(fragment)]]
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fn fragmentFloat() -> void {
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[[stage(fragment)]] fn fragmentFloat() -> void {
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colorFloat = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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return;
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}
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[[stage(fragment)]]
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fn fragmentUint() -> void {
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[[stage(fragment)]] fn fragmentUint() -> void {
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colorUint = vec4<u32>(0, 0, 0, 0);
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return;
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}
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