writer/hlsl: Zero initialize with (T) 0

For structures and arrays.
This behaves identically to the per-element zero-initialization, but can be significantly less verbose.

Change-Id: I380ef86f16c2b3f37a9de2820e707f368955b761
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56764
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2021-07-02 19:27:42 +00:00
parent efc46c1873
commit 2bb45389b7
54 changed files with 132 additions and 158 deletions

View File

@@ -29,7 +29,7 @@ struct tint_symbol_2 {
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
const VertexInput input = {tint_symbol.cur_position, tint_symbol.color};
VertexOutput output = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
VertexOutput output = (VertexOutput)0;
output.Position = mul(input.cur_position, tint_symbol_7(uniforms, 0u));
output.vtxFragColor = input.color;
const tint_symbol_2 tint_symbol_8 = {output.vtxFragColor, output.Position};