tint: Implement runtime quantizeToF16()

Fixed: tint:991
Fixed: tint:1741
Change-Id: I55dbabce6d28adf5abb710dc1e3e879c5aaa6be5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-11-02 00:09:50 +00:00 committed by Dawn LUCI CQ
parent c5fc8ef273
commit 2bea9055f4
75 changed files with 6172 additions and 3163 deletions

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@ -514,6 +514,8 @@ fn pack4x8snorm(vec4<f32>) -> u32
fn pack4x8unorm(vec4<f32>) -> u32
fn pow<T: f32_f16>(T, T) -> T
fn pow<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
fn quantizeToF16(f32) -> f32
fn quantizeToF16<N: num>(vec<N, f32>) -> vec<N, f32>
fn radians<T: f32_f16>(T) -> T
fn radians<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn reflect<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>

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@ -615,7 +615,6 @@ OpFunctionEnd
// TODO(dneto): OpSConvert // only if multiple widths
// TODO(dneto): OpUConvert // only if multiple widths
// TODO(dneto): OpFConvert // only if multiple widths
// TODO(dneto): OpQuantizeToF16 // only if f16 supported
// TODO(dneto): OpSatConvertSToU // Kernel (OpenCL), not in WebGPU
// TODO(dneto): OpSatConvertUToS // Kernel (OpenCL), not in WebGPU

File diff suppressed because it is too large Load Diff

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@ -210,6 +210,9 @@ BuiltinType ParseBuiltinType(const std::string& name) {
if (name == "pow") {
return BuiltinType::kPow;
}
if (name == "quantizeToF16") {
return BuiltinType::kQuantizeToF16;
}
if (name == "radians") {
return BuiltinType::kRadians;
}
@ -492,6 +495,8 @@ const char* str(BuiltinType i) {
return "pack4x8unorm";
case BuiltinType::kPow:
return "pow";
case BuiltinType::kQuantizeToF16:
return "quantizeToF16";
case BuiltinType::kRadians:
return "radians";
case BuiltinType::kReflect:

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@ -92,6 +92,7 @@ enum class BuiltinType {
kPack4X8Snorm,
kPack4X8Unorm,
kPow,
kQuantizeToF16,
kRadians,
kReflect,
kRefract,

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@ -556,6 +556,27 @@ struct BuiltinPolyfill::State {
return name;
}
/// Builds the polyfill function for the `quantizeToF16` builtin, by replacing the vector form
/// with scalar calls.
/// @param vec the vector type
/// @return the polyfill function name
Symbol quantizeToF16(const sem::Vector* vec) {
auto name = b.Symbols().New("tint_quantizeToF16");
utils::Vector<const ast::Expression*, 4> args;
for (uint32_t i = 0; i < vec->Width(); i++) {
args.Push(b.Call("quantizeToF16", b.IndexAccessor("v", u32(i))));
}
b.Func(name,
utils::Vector{
b.Param("v", T(vec)),
},
T(vec),
utils::Vector{
b.Return(b.Construct(T(vec), std::move(args))),
});
return name;
}
private:
/// @returns the AST type for the given sem type
const ast::Type* T(const sem::Type* ty) const { return CreateASTTypeFor(ctx, ty); }
@ -659,6 +680,13 @@ bool BuiltinPolyfill::ShouldRun(const Program* program, const DataMap& data) con
}
}
break;
case sem::BuiltinType::kQuantizeToF16:
if (builtins.quantize_to_vec_f16) {
if (builtin->ReturnType()->Is<sem::Vector>()) {
return true;
}
}
break;
default:
break;
}
@ -778,6 +806,15 @@ void BuiltinPolyfill::Run(CloneContext& ctx, const DataMap& data, DataMap&) cons
}
}
break;
case sem::BuiltinType::kQuantizeToF16:
if (builtins.quantize_to_vec_f16) {
if (auto* vec = builtin->ReturnType()->As<sem::Vector>()) {
polyfill = utils::GetOrCreate(polyfills, builtin,
[&] { return s.quantizeToF16(vec); });
}
}
break;
default:
break;
}

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@ -65,6 +65,9 @@ class BuiltinPolyfill final : public Castable<BuiltinPolyfill, Transform> {
bool saturate = false;
/// Should `textureSampleBaseClampToEdge()` be polyfilled for texture_2d<f32> textures?
bool texture_sample_base_clamp_to_edge_2d_f32 = false;
/// Should the vector form of `quantizeToF16()` be polyfilled with a scalar implementation?
/// See crbug.com/tint/1741
bool quantize_to_vec_f16 = false;
};
/// Config is consumed by the BuiltinPolyfill transform.

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@ -1996,5 +1996,112 @@ fn f() {
EXPECT_EQ(expect, str(got));
}
////////////////////////////////////////////////////////////////////////////////
// quantizeToF16
////////////////////////////////////////////////////////////////////////////////
DataMap polyfillQuantizeToF16_2d_f32() {
BuiltinPolyfill::Builtins builtins;
builtins.quantize_to_vec_f16 = true;
DataMap data;
data.Add<BuiltinPolyfill::Config>(builtins);
return data;
}
TEST_F(BuiltinPolyfillTest, ShouldRunQuantizeToF16_Scalar) {
auto* src = R"(
fn f() {
let v = 0.5;
quantizeToF16(0.5);
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src, polyfillQuantizeToF16_2d_f32()));
}
TEST_F(BuiltinPolyfillTest, ShouldRunQuantizeToF16_Vector) {
auto* src = R"(
fn f() {
let v = 0.5;
quantizeToF16(vec2(v));
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(src, polyfillQuantizeToF16_2d_f32()));
}
TEST_F(BuiltinPolyfillTest, QuantizeToF16_Vec2) {
auto* src = R"(
fn f() {
let v = 0.5;
quantizeToF16(vec2(v));
}
)";
auto* expect = R"(
fn tint_quantizeToF16(v : vec2<f32>) -> vec2<f32> {
return vec2<f32>(quantizeToF16(v[0u]), quantizeToF16(v[1u]));
}
fn f() {
let v = 0.5;
tint_quantizeToF16(vec2(v));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillQuantizeToF16_2d_f32());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, QuantizeToF16_Vec3) {
auto* src = R"(
fn f() {
let v = 0.5;
quantizeToF16(vec3(v));
}
)";
auto* expect = R"(
fn tint_quantizeToF16(v : vec3<f32>) -> vec3<f32> {
return vec3<f32>(quantizeToF16(v[0u]), quantizeToF16(v[1u]), quantizeToF16(v[2u]));
}
fn f() {
let v = 0.5;
tint_quantizeToF16(vec3(v));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillQuantizeToF16_2d_f32());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, QuantizeToF16_Vec4) {
auto* src = R"(
fn f() {
let v = 0.5;
quantizeToF16(vec4(v));
}
)";
auto* expect = R"(
fn tint_quantizeToF16(v : vec4<f32>) -> vec4<f32> {
return vec4<f32>(quantizeToF16(v[0u]), quantizeToF16(v[1u]), quantizeToF16(v[2u]), quantizeToF16(v[3u]));
}
fn f() {
let v = 0.5;
tint_quantizeToF16(vec4(v));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillQuantizeToF16_2d_f32());
EXPECT_EQ(expect, str(got));
}
} // namespace
} // namespace tint::transform

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@ -796,6 +796,9 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
if (builtin->Type() == sem::BuiltinType::kRadians) {
return EmitRadiansCall(out, expr, builtin);
}
if (builtin->Type() == sem::BuiltinType::kQuantizeToF16) {
return EmitQuantizeToF16Call(out, expr, builtin);
}
if (builtin->Type() == sem::BuiltinType::kArrayLength) {
return EmitArrayLength(out, expr);
}
@ -1287,6 +1290,38 @@ bool GeneratorImpl::EmitRadiansCall(std::ostream& out,
});
}
bool GeneratorImpl::EmitQuantizeToF16Call(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin) {
// Emulate by casting to f16 and back again.
return CallBuiltinHelper(
out, expr, builtin, [&](TextBuffer* b, const std::vector<std::string>& params) {
const auto v = params[0];
if (auto* vec = builtin->ReturnType()->As<sem::Vector>()) {
switch (vec->Width()) {
case 2: {
line(b) << "return unpackHalf2x16(packHalf2x16(" << v << "));";
return true;
}
case 3: {
line(b) << "return vec3(";
line(b) << " unpackHalf2x16(packHalf2x16(" << v << ".xy)),";
line(b) << " unpackHalf2x16(packHalf2x16(" << v << ".zz)).x);";
return true;
}
default: {
line(b) << "return vec4(";
line(b) << " unpackHalf2x16(packHalf2x16(" << v << ".xy)),";
line(b) << " unpackHalf2x16(packHalf2x16(" << v << ".zw)));";
return true;
}
}
}
line(b) << "return unpackHalf2x16(packHalf2x16(vec2(" << v << "))).x;";
return true;
});
}
bool GeneratorImpl::EmitBarrierCall(std::ostream& out, const sem::Builtin* builtin) {
// TODO(crbug.com/tint/661): Combine sequential barriers to a single
// instruction.

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@ -270,6 +270,14 @@ class GeneratorImpl : public TextGenerator {
bool EmitRadiansCall(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin);
/// Handles generating a call to the `quantizeToF16()` intrinsic
/// @param out the output of the expression stream
/// @param expr the call expression
/// @param builtin the semantic information for the builtin
/// @returns true if the call expression is emitted
bool EmitQuantizeToF16Call(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin);
/// Handles a case statement
/// @param stmt the statement
/// @returns true if the statement was emitted successfully

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@ -1266,5 +1266,118 @@ void main() {
)");
}
TEST_F(GlslGeneratorImplTest_Builtin, QuantizeToF16_Scalar) {
GlobalVar("v", Expr(2_f), ast::AddressSpace::kPrivate);
WrapInFunction(Call("quantizeToF16", "v"));
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
EXPECT_EQ(gen.result(), R"(#version 310 es
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
float v = 2.0f;
void test_function() {
float tint_symbol = tint_quantizeToF16(v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
test_function();
return;
}
)");
}
TEST_F(GlslGeneratorImplTest_Builtin, QuantizeToF16_Vec2) {
GlobalVar("v", vec2<f32>(2_f), ast::AddressSpace::kPrivate);
WrapInFunction(Call("quantizeToF16", "v"));
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
EXPECT_EQ(gen.result(), R"(#version 310 es
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
vec2 v = vec2(2.0f);
void test_function() {
vec2 tint_symbol = tint_quantizeToF16(v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
test_function();
return;
}
)");
}
TEST_F(GlslGeneratorImplTest_Builtin, QuantizeToF16_Vec3) {
GlobalVar("v", vec3<f32>(2_f), ast::AddressSpace::kPrivate);
WrapInFunction(Call("quantizeToF16", "v"));
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
EXPECT_EQ(gen.result(), R"(#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
vec3 v = vec3(2.0f);
void test_function() {
vec3 tint_symbol = tint_quantizeToF16(v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
test_function();
return;
}
)");
}
TEST_F(GlslGeneratorImplTest_Builtin, QuantizeToF16_Vec4) {
GlobalVar("v", vec4<f32>(2_f), ast::AddressSpace::kPrivate);
WrapInFunction(Call("quantizeToF16", "v"));
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
EXPECT_EQ(gen.result(), R"(#version 310 es
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
vec4 v = vec4(2.0f);
void test_function() {
vec4 tint_symbol = tint_quantizeToF16(v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
test_function();
return;
}
)");
}
} // namespace
} // namespace tint::writer::glsl

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@ -1047,6 +1047,9 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
if (type == sem::BuiltinType::kRadians) {
return EmitRadiansCall(out, expr, builtin);
}
if (type == sem::BuiltinType::kQuantizeToF16) {
return EmitQuantizeToF16Call(out, expr, builtin);
}
if (builtin->IsDataPacking()) {
return EmitDataPackingCall(out, expr, builtin);
}
@ -1940,6 +1943,22 @@ bool GeneratorImpl::EmitRadiansCall(std::ostream& out,
});
}
bool GeneratorImpl::EmitQuantizeToF16Call(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin) {
// Emulate by casting to min16float and back again.
std::string width;
if (auto* vec = builtin->ReturnType()->As<sem::Vector>()) {
width = std::to_string(vec->Width());
}
out << "float" << width << "(min16float" << width << "(";
if (!EmitExpression(out, expr->args[0])) {
return false;
}
out << "))";
return true;
}
bool GeneratorImpl::EmitDataPackingCall(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin) {

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@ -267,6 +267,14 @@ class GeneratorImpl : public TextGenerator {
bool EmitDataUnpackingCall(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin);
/// Handles generating a call to the `quantizeToF16()` intrinsic
/// @param out the output of the expression stream
/// @param expr the call expression
/// @param builtin the semantic information for the builtin
/// @returns true if the call expression is emitted
bool EmitQuantizeToF16Call(std::ostream& out,
const ast::CallExpression* expr,
const sem::Builtin* builtin);
/// Handles generating a call to DP4a builtins (dot4I8Packed and dot4U8Packed)
/// @param out the output of the expression stream
/// @param expr the call expression

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@ -268,5 +268,31 @@ TEST_F(HlslGeneratorImplTest_Import, HlslImportData_Determinant) {
EXPECT_EQ(out.str(), std::string("determinant(var)"));
}
TEST_F(HlslGeneratorImplTest_Import, HlslImportData_QuantizeToF16_Scalar) {
GlobalVar("v", Expr(2_f), ast::AddressSpace::kPrivate);
auto* expr = Call("quantizeToF16", "v");
WrapInFunction(expr);
GeneratorImpl& gen = Build();
std::stringstream out;
ASSERT_TRUE(gen.EmitCall(out, expr)) << gen.error();
EXPECT_EQ(out.str(), std::string("float(min16float(v))"));
}
TEST_F(HlslGeneratorImplTest_Import, HlslImportData_QuantizeToF16_Vector) {
GlobalVar("v", vec3<f32>(2_f), ast::AddressSpace::kPrivate);
auto* expr = Call("quantizeToF16", "v");
WrapInFunction(expr);
GeneratorImpl& gen = Build();
std::stringstream out;
ASSERT_TRUE(gen.EmitCall(out, expr)) << gen.error();
EXPECT_EQ(out.str(), std::string("float3(min16float3(v))"));
}
} // namespace
} // namespace tint::writer::hlsl

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@ -691,6 +691,18 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
out << "))";
return true;
}
case sem::BuiltinType::kQuantizeToF16: {
std::string width = "";
if (auto* vec = builtin->ReturnType()->As<sem::Vector>()) {
width = std::to_string(vec->Width());
}
out << "float" << width << "(half" << width << "(";
if (!EmitExpression(out, expr->args[0])) {
return false;
}
out << "))";
return true;
}
// TODO(crbug.com/tint/661): Combine sequential barriers to a single
// instruction.
case sem::BuiltinType::kStorageBarrier: {

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@ -247,5 +247,31 @@ TEST_F(MslGeneratorImplTest, MslImportData_Determinant) {
EXPECT_EQ(out.str(), std::string("determinant(var)"));
}
TEST_F(MslGeneratorImplTest, MslImportData_QuantizeToF16_Scalar) {
GlobalVar("v", Expr(2_f), ast::AddressSpace::kPrivate);
auto* expr = Call("quantizeToF16", "v");
WrapInFunction(expr);
GeneratorImpl& gen = Build();
std::stringstream out;
ASSERT_TRUE(gen.EmitCall(out, expr)) << gen.error();
EXPECT_EQ(out.str(), "float(half(v))");
}
TEST_F(MslGeneratorImplTest, MslImportData_QuantizeToF16_Vector) {
GlobalVar("v", vec3<f32>(2_f), ast::AddressSpace::kPrivate);
auto* expr = Call("quantizeToF16", "v");
WrapInFunction(expr);
GeneratorImpl& gen = Build();
std::stringstream out;
ASSERT_TRUE(gen.EmitCall(out, expr)) << gen.error();
EXPECT_EQ(out.str(), "float3(half3(v))");
}
} // namespace
} // namespace tint::writer::msl

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@ -2505,6 +2505,9 @@ uint32_t Builder::GenerateBuiltinCall(const sem::Call* call, const sem::Builtin*
}
return result_id;
}
case BuiltinType::kQuantizeToF16:
op = spv::Op::OpQuantizeToF16;
break;
case BuiltinType::kReverseBits:
op = spv::Op::OpBitReverse;
break;

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@ -1854,6 +1854,105 @@ OpFunctionEnd
Validate(b);
}
TEST_F(BuiltinBuilderTest, Call_QuantizeToF16_Scalar) {
GlobalVar("v", Expr(2_f), ast::AddressSpace::kPrivate);
Func("a_func", utils::Empty, ty.void_(),
utils::Vector{
Decl(Let("l", Call("quantizeToF16", "v"))),
},
utils::Vector{
Stage(ast::PipelineStage::kFragment),
});
spirv::Builder& b = SanitizeAndBuild();
ASSERT_TRUE(b.Build()) << b.error();
auto got = DumpBuilder(b);
auto* expect = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %7 "a_func"
OpExecutionMode %7 OriginUpperLeft
OpName %3 "v"
OpName %7 "a_func"
%1 = OpTypeFloat 32
%2 = OpConstant %1 2
%4 = OpTypePointer Private %1
%3 = OpVariable %4 Private %2
%6 = OpTypeVoid
%5 = OpTypeFunction %6
%7 = OpFunction %6 None %5
%8 = OpLabel
%10 = OpLoad %1 %3
%9 = OpQuantizeToF16 %1 %10
OpReturn
OpFunctionEnd
)";
EXPECT_EQ(expect, got);
Validate(b);
}
TEST_F(BuiltinBuilderTest, Call_QuantizeToF16_Vector) {
GlobalVar("v", vec3<f32>(2_f), ast::AddressSpace::kPrivate);
Func("a_func", utils::Empty, ty.void_(),
utils::Vector{
Decl(Let("l", Call("quantizeToF16", "v"))),
},
utils::Vector{
Stage(ast::PipelineStage::kFragment),
});
spirv::Builder& b = SanitizeAndBuild();
ASSERT_TRUE(b.Build()) << b.error();
auto got = DumpBuilder(b);
auto* expect = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %24 "a_func"
OpExecutionMode %24 OriginUpperLeft
OpName %5 "v"
OpName %8 "tint_quantizeToF16"
OpName %9 "v_1"
OpName %24 "a_func"
%2 = OpTypeFloat 32
%1 = OpTypeVector %2 3
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3 %3
%6 = OpTypePointer Private %1
%5 = OpVariable %6 Private %4
%7 = OpTypeFunction %1 %1
%12 = OpTypeInt 32 0
%13 = OpConstantNull %12
%16 = OpConstant %12 1
%19 = OpConstant %12 2
%23 = OpTypeVoid
%22 = OpTypeFunction %23
%8 = OpFunction %1 None %7
%9 = OpFunctionParameter %1
%10 = OpLabel
%14 = OpCompositeExtract %2 %9 0
%11 = OpQuantizeToF16 %2 %14
%17 = OpCompositeExtract %2 %9 1
%15 = OpQuantizeToF16 %2 %17
%20 = OpCompositeExtract %2 %9 2
%18 = OpQuantizeToF16 %2 %20
%21 = OpCompositeConstruct %1 %11 %15 %18
OpReturnValue %21
OpFunctionEnd
%24 = OpFunction %23 None %22
%25 = OpLabel
%27 = OpLoad %1 %5
%26 = OpFunctionCall %1 %8 %27
OpReturn
OpFunctionEnd
)";
EXPECT_EQ(expect, got);
Validate(b);
}
} // namespace float_builtin_tests
// Tests for Numeric builtins with all integer parameter

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@ -61,6 +61,7 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
polyfills.saturate = true;
polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
polyfills.quantize_to_vec_f16 = true; // crbug.com/tint/1741
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(f32) -> f32
fn quantizeToF16_12e50e() {
var res: f32 = quantizeToF16(1.f);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_12e50e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_12e50e();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_12e50e();
}

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@ -0,0 +1,30 @@
void quantizeToF16_12e50e() {
float res = float(min16float(1.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_12e50e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_12e50e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_12e50e();
return;
}

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@ -0,0 +1,30 @@
void quantizeToF16_12e50e() {
float res = float(min16float(1.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_12e50e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_12e50e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_12e50e();
return;
}

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#version 310 es
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
void quantizeToF16_12e50e() {
float res = tint_quantizeToF16(1.0f);
}
vec4 vertex_main() {
quantizeToF16_12e50e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
void quantizeToF16_12e50e() {
float res = tint_quantizeToF16(1.0f);
}
void fragment_main() {
quantizeToF16_12e50e();
}
void main() {
fragment_main();
return;
}
#version 310 es
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
void quantizeToF16_12e50e() {
float res = tint_quantizeToF16(1.0f);
}
void compute_main() {
quantizeToF16_12e50e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_12e50e() {
float res = float(half(1.0f));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_12e50e();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_12e50e();
return;
}
kernel void compute_main() {
quantizeToF16_12e50e();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %quantizeToF16_12e50e "quantizeToF16_12e50e"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%17 = OpTypeFunction %v4float
%quantizeToF16_12e50e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpQuantizeToF16 %float %float_1
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %quantizeToF16_12e50e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %quantizeToF16_12e50e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %quantizeToF16_12e50e
OpReturn
OpFunctionEnd

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fn quantizeToF16_12e50e() {
var res : f32 = quantizeToF16(1.0f);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_12e50e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_12e50e();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_12e50e();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(vec<2, f32>) -> vec<2, f32>
fn quantizeToF16_2cddf3() {
var res: vec2<f32> = quantizeToF16(vec2<f32>(1.f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_2cddf3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_2cddf3();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_2cddf3();
}

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void quantizeToF16_2cddf3() {
float2 res = float2(min16float2((1.0f).xx));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_2cddf3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_2cddf3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_2cddf3();
return;
}

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void quantizeToF16_2cddf3() {
float2 res = float2(min16float2((1.0f).xx));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_2cddf3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_2cddf3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_2cddf3();
return;
}

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#version 310 es
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
void quantizeToF16_2cddf3() {
vec2 res = tint_quantizeToF16(vec2(1.0f));
}
vec4 vertex_main() {
quantizeToF16_2cddf3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
void quantizeToF16_2cddf3() {
vec2 res = tint_quantizeToF16(vec2(1.0f));
}
void fragment_main() {
quantizeToF16_2cddf3();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
void quantizeToF16_2cddf3() {
vec2 res = tint_quantizeToF16(vec2(1.0f));
}
void compute_main() {
quantizeToF16_2cddf3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_2cddf3() {
float2 res = float2(half2(float2(1.0f)));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_2cddf3();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_2cddf3();
return;
}
kernel void compute_main() {
quantizeToF16_2cddf3();
return;
}

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@ -0,0 +1,83 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 45
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_quantizeToF16 "tint_quantizeToF16"
OpName %v "v"
OpName %quantizeToF16_2cddf3 "quantizeToF16_2cddf3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%v2float = OpTypeVector %float 2
%9 = OpTypeFunction %v2float %v2float
%uint = OpTypeInt 32 0
%16 = OpConstantNull %uint
%uint_1 = OpConstant %uint 1
%void = OpTypeVoid
%22 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%28 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%31 = OpConstantNull %v2float
%32 = OpTypeFunction %v4float
%tint_quantizeToF16 = OpFunction %v2float None %9
%v = OpFunctionParameter %v2float
%13 = OpLabel
%17 = OpCompositeExtract %float %v 0
%14 = OpQuantizeToF16 %float %17
%20 = OpCompositeExtract %float %v 1
%18 = OpQuantizeToF16 %float %20
%21 = OpCompositeConstruct %v2float %14 %18
OpReturnValue %21
OpFunctionEnd
%quantizeToF16_2cddf3 = OpFunction %void None %22
%25 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %31
%26 = OpFunctionCall %v2float %tint_quantizeToF16 %28
OpStore %res %26
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %32
%34 = OpLabel
%35 = OpFunctionCall %void %quantizeToF16_2cddf3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %22
%37 = OpLabel
%38 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %38
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %22
%40 = OpLabel
%41 = OpFunctionCall %void %quantizeToF16_2cddf3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %22
%43 = OpLabel
%44 = OpFunctionCall %void %quantizeToF16_2cddf3
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn quantizeToF16_2cddf3() {
var res : vec2<f32> = quantizeToF16(vec2<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_2cddf3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_2cddf3();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_2cddf3();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(vec<4, f32>) -> vec<4, f32>
fn quantizeToF16_cba294() {
var res: vec4<f32> = quantizeToF16(vec4<f32>(1.f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_cba294();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_cba294();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_cba294();
}

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@ -0,0 +1,30 @@
void quantizeToF16_cba294() {
float4 res = float4(min16float4((1.0f).xxxx));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_cba294();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_cba294();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_cba294();
return;
}

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@ -0,0 +1,30 @@
void quantizeToF16_cba294() {
float4 res = float4(min16float4((1.0f).xxxx));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_cba294();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_cba294();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_cba294();
return;
}

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#version 310 es
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
void quantizeToF16_cba294() {
vec4 res = tint_quantizeToF16(vec4(1.0f));
}
vec4 vertex_main() {
quantizeToF16_cba294();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
void quantizeToF16_cba294() {
vec4 res = tint_quantizeToF16(vec4(1.0f));
}
void fragment_main() {
quantizeToF16_cba294();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
void quantizeToF16_cba294() {
vec4 res = tint_quantizeToF16(vec4(1.0f));
}
void compute_main() {
quantizeToF16_cba294();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_cba294() {
float4 res = float4(half4(float4(1.0f)));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_cba294();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_cba294();
return;
}
kernel void compute_main() {
quantizeToF16_cba294();
return;
}

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@ -0,0 +1,87 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 49
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_quantizeToF16 "tint_quantizeToF16"
OpName %v "v"
OpName %quantizeToF16_cba294 "quantizeToF16_cba294"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%9 = OpTypeFunction %v4float %v4float
%uint = OpTypeInt 32 0
%15 = OpConstantNull %uint
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%void = OpTypeVoid
%27 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%33 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%36 = OpTypeFunction %v4float
%tint_quantizeToF16 = OpFunction %v4float None %9
%v = OpFunctionParameter %v4float
%12 = OpLabel
%16 = OpCompositeExtract %float %v 0
%13 = OpQuantizeToF16 %float %16
%19 = OpCompositeExtract %float %v 1
%17 = OpQuantizeToF16 %float %19
%22 = OpCompositeExtract %float %v 2
%20 = OpQuantizeToF16 %float %22
%25 = OpCompositeExtract %float %v 3
%23 = OpQuantizeToF16 %float %25
%26 = OpCompositeConstruct %v4float %13 %17 %20 %23
OpReturnValue %26
OpFunctionEnd
%quantizeToF16_cba294 = OpFunction %void None %27
%30 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%31 = OpFunctionCall %v4float %tint_quantizeToF16 %33
OpStore %res %31
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %36
%38 = OpLabel
%39 = OpFunctionCall %void %quantizeToF16_cba294
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %27
%41 = OpLabel
%42 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %42
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %27
%44 = OpLabel
%45 = OpFunctionCall %void %quantizeToF16_cba294
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %27
%47 = OpLabel
%48 = OpFunctionCall %void %quantizeToF16_cba294
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn quantizeToF16_cba294() {
var res : vec4<f32> = quantizeToF16(vec4<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_cba294();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_cba294();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_cba294();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(vec<3, f32>) -> vec<3, f32>
fn quantizeToF16_e8fd14() {
var res: vec3<f32> = quantizeToF16(vec3<f32>(1.f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_e8fd14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_e8fd14();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_e8fd14();
}

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void quantizeToF16_e8fd14() {
float3 res = float3(min16float3((1.0f).xxx));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_e8fd14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_e8fd14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_e8fd14();
return;
}

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void quantizeToF16_e8fd14() {
float3 res = float3(min16float3((1.0f).xxx));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_e8fd14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_e8fd14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_e8fd14();
return;
}

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#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 res = tint_quantizeToF16(vec3(1.0f));
}
vec4 vertex_main() {
quantizeToF16_e8fd14();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 res = tint_quantizeToF16(vec3(1.0f));
}
void fragment_main() {
quantizeToF16_e8fd14();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 res = tint_quantizeToF16(vec3(1.0f));
}
void compute_main() {
quantizeToF16_e8fd14();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_e8fd14() {
float3 res = float3(half3(float3(1.0f)));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_e8fd14();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_e8fd14();
return;
}
kernel void compute_main() {
quantizeToF16_e8fd14();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 48
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_quantizeToF16 "tint_quantizeToF16"
OpName %v "v"
OpName %quantizeToF16_e8fd14 "quantizeToF16_e8fd14"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%v3float = OpTypeVector %float 3
%9 = OpTypeFunction %v3float %v3float
%uint = OpTypeInt 32 0
%16 = OpConstantNull %uint
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%void = OpTypeVoid
%25 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%31 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%34 = OpConstantNull %v3float
%35 = OpTypeFunction %v4float
%tint_quantizeToF16 = OpFunction %v3float None %9
%v = OpFunctionParameter %v3float
%13 = OpLabel
%17 = OpCompositeExtract %float %v 0
%14 = OpQuantizeToF16 %float %17
%20 = OpCompositeExtract %float %v 1
%18 = OpQuantizeToF16 %float %20
%23 = OpCompositeExtract %float %v 2
%21 = OpQuantizeToF16 %float %23
%24 = OpCompositeConstruct %v3float %14 %18 %21
OpReturnValue %24
OpFunctionEnd
%quantizeToF16_e8fd14 = OpFunction %void None %25
%28 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %34
%29 = OpFunctionCall %v3float %tint_quantizeToF16 %31
OpStore %res %29
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %35
%37 = OpLabel
%38 = OpFunctionCall %void %quantizeToF16_e8fd14
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %25
%40 = OpLabel
%41 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %41
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %25
%43 = OpLabel
%44 = OpFunctionCall %void %quantizeToF16_e8fd14
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %25
%46 = OpLabel
%47 = OpFunctionCall %void %quantizeToF16_e8fd14
OpReturn
OpFunctionEnd

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fn quantizeToF16_e8fd14() {
var res : vec3<f32> = quantizeToF16(vec3<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_e8fd14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_e8fd14();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_e8fd14();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(f32) -> f32
fn quantizeToF16_12e50e() {
var arg_0 = 1.f;
var res: f32 = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_12e50e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_12e50e();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_12e50e();
}

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void quantizeToF16_12e50e() {
float arg_0 = 1.0f;
float res = float(min16float(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_12e50e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_12e50e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_12e50e();
return;
}

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@ -0,0 +1,31 @@
void quantizeToF16_12e50e() {
float arg_0 = 1.0f;
float res = float(min16float(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_12e50e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_12e50e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_12e50e();
return;
}

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#version 310 es
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
void quantizeToF16_12e50e() {
float arg_0 = 1.0f;
float res = tint_quantizeToF16(arg_0);
}
vec4 vertex_main() {
quantizeToF16_12e50e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
void quantizeToF16_12e50e() {
float arg_0 = 1.0f;
float res = tint_quantizeToF16(arg_0);
}
void fragment_main() {
quantizeToF16_12e50e();
}
void main() {
fragment_main();
return;
}
#version 310 es
float tint_quantizeToF16(float param_0) {
return unpackHalf2x16(packHalf2x16(vec2(param_0))).x;
}
void quantizeToF16_12e50e() {
float arg_0 = 1.0f;
float res = tint_quantizeToF16(arg_0);
}
void compute_main() {
quantizeToF16_12e50e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_12e50e() {
float arg_0 = 1.0f;
float res = float(half(arg_0));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_12e50e();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_12e50e();
return;
}
kernel void compute_main() {
quantizeToF16_12e50e();
return;
}

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@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %quantizeToF16_12e50e "quantizeToF16_12e50e"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%19 = OpTypeFunction %v4float
%quantizeToF16_12e50e = OpFunction %void None %9
%12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_float Function %8
%res = OpVariable %_ptr_Function_float Function %8
OpStore %arg_0 %float_1
%17 = OpLoad %float %arg_0
%16 = OpQuantizeToF16 %float %17
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %quantizeToF16_12e50e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %quantizeToF16_12e50e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %quantizeToF16_12e50e
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn quantizeToF16_12e50e() {
var arg_0 = 1.0f;
var res : f32 = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_12e50e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_12e50e();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_12e50e();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(vec<2, f32>) -> vec<2, f32>
fn quantizeToF16_2cddf3() {
var arg_0 = vec2<f32>(1.f);
var res: vec2<f32> = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_2cddf3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_2cddf3();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_2cddf3();
}

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@ -0,0 +1,31 @@
void quantizeToF16_2cddf3() {
float2 arg_0 = (1.0f).xx;
float2 res = float2(min16float2(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_2cddf3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_2cddf3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_2cddf3();
return;
}

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@ -0,0 +1,31 @@
void quantizeToF16_2cddf3() {
float2 arg_0 = (1.0f).xx;
float2 res = float2(min16float2(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_2cddf3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_2cddf3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_2cddf3();
return;
}

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#version 310 es
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
void quantizeToF16_2cddf3() {
vec2 arg_0 = vec2(1.0f);
vec2 res = tint_quantizeToF16(arg_0);
}
vec4 vertex_main() {
quantizeToF16_2cddf3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
void quantizeToF16_2cddf3() {
vec2 arg_0 = vec2(1.0f);
vec2 res = tint_quantizeToF16(arg_0);
}
void fragment_main() {
quantizeToF16_2cddf3();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec2 tint_quantizeToF16(vec2 param_0) {
return unpackHalf2x16(packHalf2x16(param_0));
}
void quantizeToF16_2cddf3() {
vec2 arg_0 = vec2(1.0f);
vec2 res = tint_quantizeToF16(arg_0);
}
void compute_main() {
quantizeToF16_2cddf3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_2cddf3() {
float2 arg_0 = float2(1.0f);
float2 res = float2(half2(arg_0));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_2cddf3();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_2cddf3();
return;
}
kernel void compute_main() {
quantizeToF16_2cddf3();
return;
}

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@ -0,0 +1,87 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 47
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_quantizeToF16 "tint_quantizeToF16"
OpName %v "v"
OpName %quantizeToF16_2cddf3 "quantizeToF16_2cddf3"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%v2float = OpTypeVector %float 2
%9 = OpTypeFunction %v2float %v2float
%uint = OpTypeInt 32 0
%16 = OpConstantNull %uint
%uint_1 = OpConstant %uint 1
%void = OpTypeVoid
%22 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%27 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%30 = OpConstantNull %v2float
%34 = OpTypeFunction %v4float
%tint_quantizeToF16 = OpFunction %v2float None %9
%v = OpFunctionParameter %v2float
%13 = OpLabel
%17 = OpCompositeExtract %float %v 0
%14 = OpQuantizeToF16 %float %17
%20 = OpCompositeExtract %float %v 1
%18 = OpQuantizeToF16 %float %20
%21 = OpCompositeConstruct %v2float %14 %18
OpReturnValue %21
OpFunctionEnd
%quantizeToF16_2cddf3 = OpFunction %void None %22
%25 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v2float Function %30
%res = OpVariable %_ptr_Function_v2float Function %30
OpStore %arg_0 %27
%32 = OpLoad %v2float %arg_0
%31 = OpFunctionCall %v2float %tint_quantizeToF16 %32
OpStore %res %31
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %34
%36 = OpLabel
%37 = OpFunctionCall %void %quantizeToF16_2cddf3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %22
%39 = OpLabel
%40 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %40
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %22
%42 = OpLabel
%43 = OpFunctionCall %void %quantizeToF16_2cddf3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %22
%45 = OpLabel
%46 = OpFunctionCall %void %quantizeToF16_2cddf3
OpReturn
OpFunctionEnd

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fn quantizeToF16_2cddf3() {
var arg_0 = vec2<f32>(1.0f);
var res : vec2<f32> = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_2cddf3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_2cddf3();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_2cddf3();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(vec<4, f32>) -> vec<4, f32>
fn quantizeToF16_cba294() {
var arg_0 = vec4<f32>(1.f);
var res: vec4<f32> = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_cba294();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_cba294();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_cba294();
}

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void quantizeToF16_cba294() {
float4 arg_0 = (1.0f).xxxx;
float4 res = float4(min16float4(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_cba294();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_cba294();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_cba294();
return;
}

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void quantizeToF16_cba294() {
float4 arg_0 = (1.0f).xxxx;
float4 res = float4(min16float4(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_cba294();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_cba294();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_cba294();
return;
}

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#version 310 es
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
void quantizeToF16_cba294() {
vec4 arg_0 = vec4(1.0f);
vec4 res = tint_quantizeToF16(arg_0);
}
vec4 vertex_main() {
quantizeToF16_cba294();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
void quantizeToF16_cba294() {
vec4 arg_0 = vec4(1.0f);
vec4 res = tint_quantizeToF16(arg_0);
}
void fragment_main() {
quantizeToF16_cba294();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec4 tint_quantizeToF16(vec4 param_0) {
return vec4(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zw)));
}
void quantizeToF16_cba294() {
vec4 arg_0 = vec4(1.0f);
vec4 res = tint_quantizeToF16(arg_0);
}
void compute_main() {
quantizeToF16_cba294();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_cba294() {
float4 arg_0 = float4(1.0f);
float4 res = float4(half4(arg_0));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_cba294();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_cba294();
return;
}
kernel void compute_main() {
quantizeToF16_cba294();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 51
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_quantizeToF16 "tint_quantizeToF16"
OpName %v "v"
OpName %quantizeToF16_cba294 "quantizeToF16_cba294"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%9 = OpTypeFunction %v4float %v4float
%uint = OpTypeInt 32 0
%15 = OpConstantNull %uint
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%void = OpTypeVoid
%27 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%32 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%38 = OpTypeFunction %v4float
%tint_quantizeToF16 = OpFunction %v4float None %9
%v = OpFunctionParameter %v4float
%12 = OpLabel
%16 = OpCompositeExtract %float %v 0
%13 = OpQuantizeToF16 %float %16
%19 = OpCompositeExtract %float %v 1
%17 = OpQuantizeToF16 %float %19
%22 = OpCompositeExtract %float %v 2
%20 = OpQuantizeToF16 %float %22
%25 = OpCompositeExtract %float %v 3
%23 = OpQuantizeToF16 %float %25
%26 = OpCompositeConstruct %v4float %13 %17 %20 %23
OpReturnValue %26
OpFunctionEnd
%quantizeToF16_cba294 = OpFunction %void None %27
%30 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v4float Function %5
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %arg_0 %32
%36 = OpLoad %v4float %arg_0
%35 = OpFunctionCall %v4float %tint_quantizeToF16 %36
OpStore %res %35
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %38
%40 = OpLabel
%41 = OpFunctionCall %void %quantizeToF16_cba294
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %27
%43 = OpLabel
%44 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %44
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %27
%46 = OpLabel
%47 = OpFunctionCall %void %quantizeToF16_cba294
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %27
%49 = OpLabel
%50 = OpFunctionCall %void %quantizeToF16_cba294
OpReturn
OpFunctionEnd

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fn quantizeToF16_cba294() {
var arg_0 = vec4<f32>(1.0f);
var res : vec4<f32> = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_cba294();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_cba294();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_cba294();
}

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@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn quantizeToF16(vec<3, f32>) -> vec<3, f32>
fn quantizeToF16_e8fd14() {
var arg_0 = vec3<f32>(1.f);
var res: vec3<f32> = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_e8fd14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_e8fd14();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_e8fd14();
}

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@ -0,0 +1,31 @@
void quantizeToF16_e8fd14() {
float3 arg_0 = (1.0f).xxx;
float3 res = float3(min16float3(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_e8fd14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_e8fd14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_e8fd14();
return;
}

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@ -0,0 +1,31 @@
void quantizeToF16_e8fd14() {
float3 arg_0 = (1.0f).xxx;
float3 res = float3(min16float3(arg_0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
quantizeToF16_e8fd14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
quantizeToF16_e8fd14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
quantizeToF16_e8fd14();
return;
}

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#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 arg_0 = vec3(1.0f);
vec3 res = tint_quantizeToF16(arg_0);
}
vec4 vertex_main() {
quantizeToF16_e8fd14();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 arg_0 = vec3(1.0f);
vec3 res = tint_quantizeToF16(arg_0);
}
void fragment_main() {
quantizeToF16_e8fd14();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 arg_0 = vec3(1.0f);
vec3 res = tint_quantizeToF16(arg_0);
}
void compute_main() {
quantizeToF16_e8fd14();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void quantizeToF16_e8fd14() {
float3 arg_0 = float3(1.0f);
float3 res = float3(half3(arg_0));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
quantizeToF16_e8fd14();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
quantizeToF16_e8fd14();
return;
}
kernel void compute_main() {
quantizeToF16_e8fd14();
return;
}

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@ -0,0 +1,90 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 50
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_quantizeToF16 "tint_quantizeToF16"
OpName %v "v"
OpName %quantizeToF16_e8fd14 "quantizeToF16_e8fd14"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%v3float = OpTypeVector %float 3
%9 = OpTypeFunction %v3float %v3float
%uint = OpTypeInt 32 0
%16 = OpConstantNull %uint
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%void = OpTypeVoid
%25 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%30 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%33 = OpConstantNull %v3float
%37 = OpTypeFunction %v4float
%tint_quantizeToF16 = OpFunction %v3float None %9
%v = OpFunctionParameter %v3float
%13 = OpLabel
%17 = OpCompositeExtract %float %v 0
%14 = OpQuantizeToF16 %float %17
%20 = OpCompositeExtract %float %v 1
%18 = OpQuantizeToF16 %float %20
%23 = OpCompositeExtract %float %v 2
%21 = OpQuantizeToF16 %float %23
%24 = OpCompositeConstruct %v3float %14 %18 %21
OpReturnValue %24
OpFunctionEnd
%quantizeToF16_e8fd14 = OpFunction %void None %25
%28 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v3float Function %33
%res = OpVariable %_ptr_Function_v3float Function %33
OpStore %arg_0 %30
%35 = OpLoad %v3float %arg_0
%34 = OpFunctionCall %v3float %tint_quantizeToF16 %35
OpStore %res %34
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %37
%39 = OpLabel
%40 = OpFunctionCall %void %quantizeToF16_e8fd14
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %25
%42 = OpLabel
%43 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %43
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %25
%45 = OpLabel
%46 = OpFunctionCall %void %quantizeToF16_e8fd14
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %25
%48 = OpLabel
%49 = OpFunctionCall %void %quantizeToF16_e8fd14
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn quantizeToF16_e8fd14() {
var arg_0 = vec3<f32>(1.0f);
var res : vec3<f32> = quantizeToF16(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
quantizeToF16_e8fd14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
quantizeToF16_e8fd14();
}
@compute @workgroup_size(1)
fn compute_main() {
quantizeToF16_e8fd14();
}