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Remove comment per code review feedback
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@ -80,7 +80,6 @@ namespace d3d12 {
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DepthStencilState::DepthStencilState(Device* device, DepthStencilStateBuilder* builder)
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: DepthStencilStateBase(builder), device(device) {
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// If you have anything other than Never, then enable depth testing
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depthStencilDescriptor.DepthEnable = TRUE;
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depthStencilDescriptor.DepthWriteMask = GetDepth().depthWriteEnabled ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
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depthStencilDescriptor.DepthFunc = ComparisonFunc(GetDepth().compareFunction);
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