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dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call to dawn_native::ObjectBase::APIDoStuff. This will clarify the difference between reentrant calls and internal calls in dawn_native. Avoiding issues in the future. This CL only changes the code generator to prefix with "API", performs renames needed to make the code compile, and adds TODOs for things that should be fixed in follow-up CLs. Bug: dawn:723 Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
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@@ -325,7 +325,7 @@ TEST_P(D3D12DescriptorHeapTests, PoolHeapsInPendingAndMultipleSubmits) {
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// Ensure switched-over heaps can be recycled by advancing the GPU by at-least |kFrameDepth|.
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for (uint32_t i = 0; i < kFrameDepth; i++) {
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mD3DDevice->Tick();
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mD3DDevice->APITick();
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}
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// Switch-over |kNumOfSwitches| again reusing the same heaps.
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@@ -359,7 +359,7 @@ TEST_P(D3D12DescriptorHeapTests, GrowHeapsInMultipleSubmits) {
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ComPtr<ID3D12DescriptorHeap> heap = allocator->GetShaderVisibleHeap();
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EXPECT_TRUE(std::find(heaps.begin(), heaps.end(), heap) == heaps.end());
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heaps.insert(heap);
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mD3DDevice->Tick();
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mD3DDevice->APITick();
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}
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// Verify the number of switches equals the size of heaps allocated (minus the initial).
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@@ -416,7 +416,7 @@ TEST_P(D3D12DescriptorHeapTests, GrowAndPoolHeapsInPendingAndMultipleSubmits) {
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// Ensure switched-over heaps can be recycled by advancing the GPU by at-least |kFrameDepth|.
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for (uint32_t i = 0; i < kFrameDepth; i++) {
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mD3DDevice->Tick();
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mD3DDevice->APITick();
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}
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// Switch-over the pool-allocated heaps.
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