Update VertexInput (InputState) to match the spec - Part 3
Rename num{Attribute|Buffer}s to {Attribute|Buffer}Count for VertexInput BUG=dawn:80, dawn:107 Change-Id: I7ad62f28449e6283d5c5788dfbd5df1d1e9c813e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7861 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -586,8 +586,8 @@
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"members": [
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{"name": "stride", "type": "uint64_t"},
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{"name": "step mode", "type": "input step mode"},
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{"name": "num attributes", "type": "uint32_t"},
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{"name": "attributes", "type": "vertex attribute descriptor", "annotation": "const*", "length": "num attributes"}
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{"name": "attribute count", "type": "uint32_t"},
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{"name": "attributes", "type": "vertex attribute descriptor", "annotation": "const*", "length": "attribute count"}
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]
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},
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"vertex input descriptor": {
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@ -595,8 +595,8 @@
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"extensible": true,
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"members": [
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{"name": "index format", "type": "index format"},
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{"name": "num buffers", "type": "uint32_t"},
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{"name": "buffers", "type": "vertex buffer descriptor", "annotation": "const*", "length": "num buffers"}
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{"name": "buffer count", "type": "uint32_t"},
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{"name": "buffers", "type": "vertex buffer descriptor", "annotation": "const*", "length": "buffer count"}
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]
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},
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"input step mode": {
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@ -96,7 +96,7 @@ void init() {
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DawnVertexInputDescriptor vertexInput;
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vertexInput.nextInChain = nullptr;
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vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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vertexInput.numBuffers = 0;
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vertexInput.bufferCount = 0;
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vertexInput.buffers = nullptr;
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descriptor.vertexInput = &vertexInput;
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@ -120,17 +120,17 @@ void initRender() {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cVertexInput.numBuffers = 2;
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descriptor.cVertexInput.bufferCount = 2;
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descriptor.cVertexInput.cBuffers[0].stride = sizeof(Particle);
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descriptor.cVertexInput.cBuffers[0].stepMode = dawn::InputStepMode::Instance;
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descriptor.cVertexInput.cBuffers[0].numAttributes = 2;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 2;
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descriptor.cVertexInput.cAttributes[0].offset = offsetof(Particle, pos);
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
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descriptor.cVertexInput.cAttributes[1].shaderLocation = 1;
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descriptor.cVertexInput.cAttributes[1].offset = offsetof(Particle, vel);
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descriptor.cVertexInput.cAttributes[1].format = dawn::VertexFormat::Float2;
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descriptor.cVertexInput.cBuffers[1].stride = sizeof(glm::vec2);
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descriptor.cVertexInput.cBuffers[1].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[1].attributeCount = 1;
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descriptor.cVertexInput.cBuffers[1].attributes = &descriptor.cVertexInput.cAttributes[2];
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descriptor.cVertexInput.cAttributes[2].shaderLocation = 2;
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descriptor.cVertexInput.cAttributes[2].format = dawn::VertexFormat::Float2;
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@ -125,9 +125,9 @@ void init() {
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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@ -157,13 +157,13 @@ void init() {
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})");
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utils::ComboVertexInputDescriptor vertexInput;
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vertexInput.cBuffers[0].numAttributes = 2;
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vertexInput.cBuffers[0].attributeCount = 2;
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vertexInput.cAttributes[0].format = dawn::VertexFormat::Float3;
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vertexInput.cAttributes[1].shaderLocation = 1;
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vertexInput.cAttributes[1].offset = 3 * sizeof(float);
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vertexInput.cAttributes[1].format = dawn::VertexFormat::Float3;
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vertexInput.numBuffers = 1;
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vertexInput.bufferCount = 1;
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vertexInput.cBuffers[0].stride = 6 * sizeof(float);
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auto bgl = utils::MakeBindGroupLayout(
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@ -58,7 +58,7 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Setting input stride out of bounds");
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}
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for (uint32_t i = 0; i < buffer->numAttributes; ++i) {
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for (uint32_t i = 0; i < buffer->attributeCount; ++i) {
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DAWN_TRY(ValidateVertexAttributeDescriptor(&buffer->attributes[i], buffer->stride,
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attributesSetMask));
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}
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@ -74,15 +74,15 @@ namespace dawn_native {
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}
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DAWN_TRY(ValidateIndexFormat(descriptor->indexFormat));
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if (descriptor->numBuffers > kMaxVertexBuffers) {
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if (descriptor->bufferCount > kMaxVertexBuffers) {
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return DAWN_VALIDATION_ERROR("Vertex Inputs number exceeds maximum");
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}
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uint32_t totalAttributesNum = 0;
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for (uint32_t i = 0; i < descriptor->numBuffers; ++i) {
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for (uint32_t i = 0; i < descriptor->bufferCount; ++i) {
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DAWN_TRY(
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ValidateVertexBufferDescriptor(&descriptor->buffers[i], attributesSetMask));
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totalAttributesNum += descriptor->buffers[i].numAttributes;
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totalAttributesNum += descriptor->buffers[i].attributeCount;
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}
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// Every vertex attribute has a member called shaderLocation, and there are some
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@ -338,14 +338,14 @@ namespace dawn_native {
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mFragmentModule(descriptor->fragmentStage->module),
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mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
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mIsBlueprint(blueprint) {
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for (uint32_t slot = 0; slot < mVertexInput.numBuffers; ++slot) {
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for (uint32_t slot = 0; slot < mVertexInput.bufferCount; ++slot) {
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mInputsSetMask.set(slot);
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mInputInfos[slot].inputSlot = slot;
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mInputInfos[slot].stride = mVertexInput.buffers[slot].stride;
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mInputInfos[slot].stepMode = mVertexInput.buffers[slot].stepMode;
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uint32_t location = 0;
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for (uint32_t i = 0; i < mVertexInput.buffers[slot].numAttributes; ++i) {
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for (uint32_t i = 0; i < mVertexInput.buffers[slot].attributeCount; ++i) {
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location = mVertexInput.buffers[slot].attributes[i].shaderLocation;
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mAttributesSetMask.set(location);
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mAttributeInfos[location].shaderLocation = location;
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@ -46,9 +46,9 @@ class DestroyTest : public DawnTest {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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@ -46,9 +46,9 @@ class DrawIndexedTest : public DawnTest {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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@ -46,9 +46,9 @@ class DrawTest : public DawnTest {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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@ -53,9 +53,9 @@ class IndexFormatTest : public DawnTest {
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
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descriptor.cVertexInput.indexFormat = format;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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@ -185,9 +185,9 @@ class PrimitiveTopologyTest : public DawnTest {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = primitiveTopology;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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@ -362,9 +362,9 @@ class VertexFormatTest : public DawnTest {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = strideBytes;
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descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = format;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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@ -150,13 +150,13 @@ class VertexInputTest : public DawnTest {
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utils::ComboVertexInputDescriptor MakeVertexInput(
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const std::vector<VertexBufferSpec>& buffers) {
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utils::ComboVertexInputDescriptor vertexInput;
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uint32_t numBuffers = 0;
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uint32_t bufferCount = 0;
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uint32_t totalNumAttributes = 0;
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for (const VertexBufferSpec& buffer : buffers) {
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vertexInput.cBuffers[numBuffers].stride = buffer.stride;
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vertexInput.cBuffers[numBuffers].stepMode = buffer.step;
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vertexInput.cBuffers[bufferCount].stride = buffer.stride;
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vertexInput.cBuffers[bufferCount].stepMode = buffer.step;
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vertexInput.cBuffers[numBuffers].attributes =
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vertexInput.cBuffers[bufferCount].attributes =
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&vertexInput.cAttributes[totalNumAttributes];
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for (const VertexAttributeSpec& attribute : buffer.attributes) {
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vertexInput.cAttributes[totalNumAttributes].format = attribute.format;
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totalNumAttributes++;
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}
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vertexInput.cBuffers[numBuffers].numAttributes =
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vertexInput.cBuffers[bufferCount].attributeCount =
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static_cast<uint32_t>(buffer.attributes.size());
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numBuffers++;
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bufferCount++;
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}
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vertexInput.numBuffers = numBuffers;
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vertexInput.bufferCount = bufferCount;
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return vertexInput;
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}
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@ -45,18 +45,18 @@ class VertexBufferValidationTest : public ValidationTest {
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return buffers;
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}
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dawn::ShaderModule MakeVertexShader(unsigned int numBuffers) {
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dawn::ShaderModule MakeVertexShader(unsigned int bufferCount) {
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std::ostringstream vs;
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vs << "#version 450\n";
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for (unsigned int i = 0; i < numBuffers; ++i) {
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for (unsigned int i = 0; i < bufferCount; ++i) {
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vs << "layout(location = " << i << ") in vec3 a_position" << i << ";\n";
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}
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vs << "void main() {\n";
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vs << "gl_Position = vec4(";
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for (unsigned int i = 0; i < numBuffers; ++i) {
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for (unsigned int i = 0; i < bufferCount; ++i) {
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vs << "a_position" << i;
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if (i != numBuffers - 1) {
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if (i != bufferCount - 1) {
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vs << " + ";
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}
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}
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}
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dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule,
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unsigned int numBuffers) {
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unsigned int bufferCount) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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for (unsigned int i = 0; i < numBuffers; ++i) {
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descriptor.cVertexInput.cBuffers[i].numAttributes = 1;
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for (unsigned int i = 0; i < bufferCount; ++i) {
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descriptor.cVertexInput.cBuffers[i].attributeCount = 1;
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descriptor.cVertexInput.cBuffers[i].attributes =
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&descriptor.cVertexInput.cAttributes[i];
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descriptor.cVertexInput.cAttributes[i].shaderLocation = i;
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descriptor.cVertexInput.cAttributes[i].format = dawn::VertexFormat::Float3;
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}
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descriptor.cVertexInput.numBuffers = numBuffers;
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descriptor.cVertexInput.bufferCount = bufferCount;
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return device.CreateRenderPipeline(&descriptor);
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}
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@ -47,7 +47,7 @@ class VertexInputTest : public ValidationTest {
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}
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};
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// Check an empty input state is valid
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// Check an empty vertex input is valid
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TEST_F(VertexInputTest, EmptyIsOk) {
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utils::ComboVertexInputDescriptor state;
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CreatePipeline(true, state, R"(
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@ -61,9 +61,9 @@ TEST_F(VertexInputTest, EmptyIsOk) {
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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TEST_F(VertexInputTest, PipelineCompatibility) {
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utils::ComboVertexInputDescriptor state;
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state.numBuffers = 1;
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state.bufferCount = 1;
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state.cBuffers[0].stride = 2 * sizeof(float);
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state.cBuffers[0].numAttributes = 2;
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state.cBuffers[0].attributeCount = 2;
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state.cAttributes[0].shaderLocation = 0;
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state.cAttributes[1].shaderLocation = 1;
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state.cAttributes[1].offset = sizeof(float);
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}
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)");
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// Check for an error when the pipeline uses an attribute not in the input state
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// Check for an error when the pipeline uses an attribute not in the vertex input
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CreatePipeline(false, state, R"(
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#version 450
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layout(location = 2) in vec4 a;
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TEST_F(VertexInputTest, StrideZero) {
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// Works ok without attributes
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utils::ComboVertexInputDescriptor state;
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state.numBuffers = 1;
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state.bufferCount = 1;
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state.cBuffers[0].stride = 0;
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state.cBuffers[0].numAttributes = 1;
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state.cBuffers[0].attributeCount = 1;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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@ -126,9 +126,9 @@ TEST_F(VertexInputTest, StrideZero) {
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TEST_F(VertexInputTest, SetOffsetOutOfBounds) {
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// Control case, setting correct stride and offset
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utils::ComboVertexInputDescriptor state;
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state.numBuffers = 1;
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state.bufferCount = 1;
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state.cBuffers[0].stride = 2 * sizeof(float);
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state.cBuffers[0].numAttributes = 2;
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state.cBuffers[0].attributeCount = 2;
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state.cAttributes[0].shaderLocation = 0;
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state.cAttributes[1].shaderLocation = 1;
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state.cAttributes[1].offset = sizeof(float);
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@ -162,9 +162,9 @@ TEST_F(VertexInputTest, SetOffsetOutOfBounds) {
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TEST_F(VertexInputTest, SetVertexBuffersNumLimit) {
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// Control case, setting max vertex buffer number
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utils::ComboVertexInputDescriptor state;
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state.numBuffers = kMaxVertexBuffers;
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state.bufferCount = kMaxVertexBuffers;
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for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
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state.cBuffers[i].numAttributes = 1;
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state.cBuffers[i].attributeCount = 1;
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state.cBuffers[i].attributes = &state.cAttributes[i];
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state.cAttributes[i].shaderLocation = i;
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}
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@ -176,7 +176,7 @@ TEST_F(VertexInputTest, SetVertexBuffersNumLimit) {
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)");
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// Test vertex buffer number exceed the limit
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state.numBuffers = kMaxVertexBuffers + 1;
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state.bufferCount = kMaxVertexBuffers + 1;
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CreatePipeline(false, state, R"(
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#version 450
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void main() {
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@ -189,8 +189,8 @@ TEST_F(VertexInputTest, SetVertexBuffersNumLimit) {
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TEST_F(VertexInputTest, SetVertexAttributesNumLimit) {
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// Control case, setting max vertex attribute number
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utils::ComboVertexInputDescriptor state;
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state.numBuffers = 2;
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state.cBuffers[0].numAttributes = kMaxVertexAttributes;
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state.bufferCount = 2;
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state.cBuffers[0].attributeCount = kMaxVertexAttributes;
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for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
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state.cAttributes[i].shaderLocation = i;
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}
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@ -202,7 +202,7 @@ TEST_F(VertexInputTest, SetVertexAttributesNumLimit) {
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)");
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// Test vertex attribute number exceed the limit
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state.cBuffers[1].numAttributes = 1;
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state.cBuffers[1].attributeCount = 1;
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state.cBuffers[1].attributes = &state.cAttributes[kMaxVertexAttributes - 1];
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CreatePipeline(false, state, R"(
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#version 450
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|
@ -216,9 +216,9 @@ TEST_F(VertexInputTest, SetVertexAttributesNumLimit) {
|
|||
TEST_F(VertexInputTest, SetInputStrideOutOfBounds) {
|
||||
// Control case, setting max input stride
|
||||
utils::ComboVertexInputDescriptor state;
|
||||
state.numBuffers = 1;
|
||||
state.bufferCount = 1;
|
||||
state.cBuffers[0].stride = kMaxVertexBufferStride;
|
||||
state.cBuffers[0].numAttributes = 1;
|
||||
state.cBuffers[0].attributeCount = 1;
|
||||
CreatePipeline(true, state, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
|
@ -240,8 +240,8 @@ TEST_F(VertexInputTest, SetInputStrideOutOfBounds) {
|
|||
TEST_F(VertexInputTest, AlreadySetAttribute) {
|
||||
// Control case, setting attribute 0
|
||||
utils::ComboVertexInputDescriptor state;
|
||||
state.numBuffers = 1;
|
||||
state.cBuffers[0].numAttributes = 1;
|
||||
state.bufferCount = 1;
|
||||
state.cBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].shaderLocation = 0;
|
||||
CreatePipeline(true, state, R"(
|
||||
#version 450
|
||||
|
@ -251,7 +251,7 @@ TEST_F(VertexInputTest, AlreadySetAttribute) {
|
|||
)");
|
||||
|
||||
// Oh no, attribute 0 is set twice
|
||||
state.cBuffers[0].numAttributes = 2;
|
||||
state.cBuffers[0].attributeCount = 2;
|
||||
state.cAttributes[0].shaderLocation = 0;
|
||||
state.cAttributes[1].shaderLocation = 0;
|
||||
CreatePipeline(false, state, R"(
|
||||
|
@ -266,8 +266,8 @@ TEST_F(VertexInputTest, AlreadySetAttribute) {
|
|||
TEST_F(VertexInputTest, SetSameShaderLocation) {
|
||||
// Control case, setting different shader locations in two attributes
|
||||
utils::ComboVertexInputDescriptor state;
|
||||
state.numBuffers = 1;
|
||||
state.cBuffers[0].numAttributes = 2;
|
||||
state.bufferCount = 1;
|
||||
state.cBuffers[0].attributeCount = 2;
|
||||
state.cAttributes[0].shaderLocation = 0;
|
||||
state.cAttributes[1].shaderLocation = 1;
|
||||
state.cAttributes[1].offset = sizeof(float);
|
||||
|
@ -288,10 +288,10 @@ TEST_F(VertexInputTest, SetSameShaderLocation) {
|
|||
)");
|
||||
|
||||
// Test same shader location in two attributes in different buffers
|
||||
state.numBuffers = 2;
|
||||
state.cBuffers[0].numAttributes = 1;
|
||||
state.bufferCount = 2;
|
||||
state.cBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].shaderLocation = 0;
|
||||
state.cBuffers[1].numAttributes = 1;
|
||||
state.cBuffers[1].attributeCount = 1;
|
||||
state.cBuffers[1].attributes = &state.cAttributes[1];
|
||||
state.cAttributes[1].shaderLocation = 0;
|
||||
CreatePipeline(false, state, R"(
|
||||
|
@ -306,8 +306,8 @@ TEST_F(VertexInputTest, SetSameShaderLocation) {
|
|||
TEST_F(VertexInputTest, SetAttributeLocationOutOfBounds) {
|
||||
// Control case, setting last attribute shader location
|
||||
utils::ComboVertexInputDescriptor state;
|
||||
state.numBuffers = 1;
|
||||
state.cBuffers[0].numAttributes = 1;
|
||||
state.bufferCount = 1;
|
||||
state.cBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].shaderLocation = kMaxVertexAttributes - 1;
|
||||
CreatePipeline(true, state, R"(
|
||||
#version 450
|
||||
|
@ -330,8 +330,8 @@ TEST_F(VertexInputTest, SetAttributeLocationOutOfBounds) {
|
|||
TEST_F(VertexInputTest, SetAttributeOffsetOutOfBounds) {
|
||||
// Control case, setting max attribute offset for FloatR32 vertex format
|
||||
utils::ComboVertexInputDescriptor state;
|
||||
state.numBuffers = 1;
|
||||
state.cBuffers[0].numAttributes = 1;
|
||||
state.bufferCount = 1;
|
||||
state.cBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].offset = kMaxVertexAttributeEnd - sizeof(dawn::VertexFormat::Float);
|
||||
CreatePipeline(true, state, R"(
|
||||
#version 450
|
||||
|
@ -353,8 +353,8 @@ TEST_F(VertexInputTest, SetAttributeOffsetOutOfBounds) {
|
|||
// Check attribute offset overflow
|
||||
TEST_F(VertexInputTest, SetAttributeOffsetOverflow) {
|
||||
utils::ComboVertexInputDescriptor state;
|
||||
state.numBuffers = 1;
|
||||
state.cBuffers[0].numAttributes = 1;
|
||||
state.bufferCount = 1;
|
||||
state.cBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].offset = std::numeric_limits<uint32_t>::max();
|
||||
CreatePipeline(false, state, R"(
|
||||
#version 450
|
||||
|
|
|
@ -120,7 +120,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
|
|||
DawnVertexInputDescriptor vertexInput;
|
||||
vertexInput.nextInChain = nullptr;
|
||||
vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
|
||||
vertexInput.numBuffers = 0;
|
||||
vertexInput.bufferCount = 0;
|
||||
vertexInput.buffers = nullptr;
|
||||
|
||||
// Create the rasterization state
|
||||
|
|
|
@ -90,7 +90,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
|
|||
DawnVertexInputDescriptor vertexInput;
|
||||
vertexInput.nextInChain = nullptr;
|
||||
vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
|
||||
vertexInput.numBuffers = 0;
|
||||
vertexInput.bufferCount = 0;
|
||||
vertexInput.buffers = nullptr;
|
||||
|
||||
// Create the rasterization state
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace utils {
|
|||
dawn::VertexInputDescriptor* descriptor = this;
|
||||
|
||||
descriptor->indexFormat = dawn::IndexFormat::Uint32;
|
||||
descriptor->numBuffers = 0;
|
||||
descriptor->bufferCount = 0;
|
||||
|
||||
// Fill the default values for vertexBuffers and vertexAttributes in buffers.
|
||||
dawn::VertexAttributeDescriptor vertexAttribute;
|
||||
|
@ -35,7 +35,7 @@ namespace utils {
|
|||
for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
|
||||
cBuffers[i].stride = 0;
|
||||
cBuffers[i].stepMode = dawn::InputStepMode::Vertex;
|
||||
cBuffers[i].numAttributes = 0;
|
||||
cBuffers[i].attributeCount = 0;
|
||||
cBuffers[i].attributes = nullptr;
|
||||
}
|
||||
// cBuffers[i].attributes points to somewhere in cAttributes. cBuffers[0].attributes
|
||||
|
|
Loading…
Reference in New Issue