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CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the synchronization scope usages per dispatch instead of for the whole pass. - Split the tracking of render and compute passes usages. - Rename PassTextureUsage to TextureSubresourceUsage since is it not per-pass - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to start modifying some of the code to work with synchronization scopes (even if syncscope == pass at the moment). There are no functional changes. Bug: dawn:632 Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -55,7 +55,8 @@ namespace dawn_native {
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return {};
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})) {
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mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage());
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mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage(),
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PassType::Compute);
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}
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}
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