mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 00:47:13 +00:00
Remove unnecessary Device forwarding.
This commit is contained in:
committed by
Corentin Wallez
parent
59d55dc3ac
commit
2dd73fbc1d
@@ -26,7 +26,7 @@ namespace metal {
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class CommandBuffer : public CommandBufferBase {
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public:
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CommandBuffer(Device* device, CommandBufferBuilder* builder);
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CommandBuffer(CommandBufferBuilder* builder);
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~CommandBuffer();
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void FillCommands(id<MTLCommandBuffer> commandBuffer);
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@@ -119,8 +119,9 @@ namespace metal {
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};
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}
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CommandBuffer::CommandBuffer(Device* device, CommandBufferBuilder* builder)
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: CommandBufferBase(builder), device(device), commands(builder->AcquireCommands()) {
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CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
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: CommandBufferBase(builder), device(ToBackend(builder->GetDevice())),
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commands(builder->AcquireCommands()) {
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}
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CommandBuffer::~CommandBuffer() {
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@@ -139,32 +139,23 @@ namespace metal {
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class BindGroup : public BindGroupBase {
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public:
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BindGroup(Device* device, BindGroupBuilder* builder);
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private:
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Device* device;
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BindGroup(BindGroupBuilder* builder);
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};
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class BindGroupLayout : public BindGroupLayoutBase {
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public:
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BindGroupLayout(Device* device, BindGroupLayoutBuilder* builder);
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private:
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Device* device;
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BindGroupLayout(BindGroupLayoutBuilder* builder);
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};
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class Framebuffer : public FramebufferBase {
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public:
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Framebuffer(Device* device, FramebufferBuilder* builder);
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Framebuffer(FramebufferBuilder* builder);
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~Framebuffer();
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private:
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Device* device;
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};
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class Queue : public QueueBase {
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public:
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Queue(Device* device, QueueBuilder* builder);
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Queue(QueueBuilder* builder);
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~Queue();
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id<MTLCommandQueue> GetMTLCommandQueue();
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@@ -173,17 +164,13 @@ namespace metal {
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void Submit(uint32_t numCommands, CommandBuffer* const * commands);
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private:
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Device* device;
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id<MTLCommandQueue> commandQueue = nil;
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};
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class RenderPass : public RenderPassBase {
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public:
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RenderPass(Device* device, RenderPassBuilder* builder);
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RenderPass(RenderPassBuilder* builder);
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~RenderPass();
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private:
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Device* device;
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};
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}
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@@ -82,10 +82,10 @@ namespace metal {
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}
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BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
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return new BindGroup(this, builder);
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return new BindGroup(builder);
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}
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BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
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return new BindGroupLayout(this, builder);
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return new BindGroupLayout(builder);
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}
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BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
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return new Buffer(builder);
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@@ -94,7 +94,7 @@ namespace metal {
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return new BufferView(builder);
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}
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CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
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return new CommandBuffer(this, builder);
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return new CommandBuffer(builder);
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}
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DepthStencilStateBase* Device::CreateDepthStencilState(DepthStencilStateBuilder* builder) {
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return new DepthStencilState(builder);
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@@ -103,7 +103,7 @@ namespace metal {
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return new InputState(builder);
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}
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FramebufferBase* Device::CreateFramebuffer(FramebufferBuilder* builder) {
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return new Framebuffer(this, builder);
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return new Framebuffer(builder);
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}
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PipelineBase* Device::CreatePipeline(PipelineBuilder* builder) {
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return new Pipeline(builder);
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@@ -112,10 +112,10 @@ namespace metal {
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return new PipelineLayout(builder);
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}
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QueueBase* Device::CreateQueue(QueueBuilder* builder) {
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return new Queue(this, builder);
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return new Queue(builder);
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}
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RenderPassBase* Device::CreateRenderPass(RenderPassBuilder* builder) {
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return new RenderPass(this, builder);
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return new RenderPass(builder);
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}
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SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
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return new Sampler(builder);
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@@ -251,20 +251,20 @@ namespace metal {
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// Bind Group
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BindGroup::BindGroup(Device* device, BindGroupBuilder* builder)
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: BindGroupBase(builder), device(device) {
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BindGroup::BindGroup(BindGroupBuilder* builder)
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: BindGroupBase(builder) {
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}
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// Bind Group Layout
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BindGroupLayout::BindGroupLayout(Device* device, BindGroupLayoutBuilder* builder)
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: BindGroupLayoutBase(builder), device(device) {
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BindGroupLayout::BindGroupLayout(BindGroupLayoutBuilder* builder)
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: BindGroupLayoutBase(builder) {
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}
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// Framebuffer
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Framebuffer::Framebuffer(Device* device, FramebufferBuilder* builder)
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: FramebufferBase(builder), device(device) {
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Framebuffer::Framebuffer(FramebufferBuilder* builder)
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: FramebufferBase(builder) {
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}
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Framebuffer::~Framebuffer() {
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@@ -272,8 +272,9 @@ namespace metal {
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// Queue
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Queue::Queue(Device* device, QueueBuilder* builder)
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: QueueBase(builder), device(device) {
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Queue::Queue(QueueBuilder* builder)
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: QueueBase(builder) {
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Device* device = ToBackend(builder->GetDevice());
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commandQueue = [device->GetMTLDevice() newCommandQueue];
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}
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@@ -299,8 +300,8 @@ namespace metal {
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// RenderPass
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RenderPass::RenderPass(Device* device, RenderPassBuilder* builder)
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: RenderPassBase(builder), device(device) {
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RenderPass::RenderPass(RenderPassBuilder* builder)
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: RenderPassBase(builder) {
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}
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RenderPass::~RenderPass() {
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