Handle Device Lost for Command Encoder Finish
Bug: dawn:68 Change-Id: I3449cdd9e69f3ae44a30f113fd88bd2fce2c94d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15602 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@ -763,6 +763,7 @@ namespace dawn_native {
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// state of the encoding context. The internal state is set to finished, and subsequent
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// calls to encode commands will generate errors.
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if (device->ConsumedError(mEncodingContext.Finish()) ||
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device->ConsumedError(device->ValidateIsAlive()) ||
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(device->IsValidationEnabled() &&
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device->ConsumedError(ValidateFinish(mEncodingContext.GetIterator(),
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mEncodingContext.GetPassUsages())))) {
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@ -357,4 +357,13 @@ TEST_P(DeviceLostTest, SetSubDataFails) {
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ASSERT_DEVICE_ERROR(buffer.SetSubData(0, sizeof(float), data.data()));
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}
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// Test that Command Encoder Finish fails when device lost
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TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
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wgpu::CommandBuffer commands;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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DAWN_INSTANTIATE_TEST(DeviceLostTest, D3D12Backend, VulkanBackend);
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