Make binding expose the preferred format

This commit is contained in:
Corentin Wallez 2017-09-21 12:54:53 -04:00 committed by Corentin Wallez
parent 405dcd636a
commit 2e31e8f0bf
21 changed files with 51 additions and 14 deletions

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@ -49,7 +49,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450

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@ -39,7 +39,8 @@ void init() {
swapchain = nxtSwapChainBuilderGetResult(builder);
nxtSwapChainBuilderRelease(builder);
}
nxtSwapChainConfigure(swapchain, NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM, NXT_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640, 480);
nxtSwapChainConfigure(swapchain, static_cast<nxtTextureFormat>(GetPreferredSwapChainTextureFormat()),
NXT_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640, 480);
const char* vs =
"#version 450\n"

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@ -291,7 +291,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();
initRender();

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@ -35,7 +35,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
struct {uint32_t a; float b;} s;
memset(&s, 0, sizeof(s));

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@ -116,7 +116,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();

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@ -49,7 +49,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();

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@ -52,7 +52,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();

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@ -83,7 +83,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();
initTextures();

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@ -33,7 +33,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450

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@ -43,7 +43,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();

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@ -167,7 +167,8 @@ void init() {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
initBuffers();
initTextures();

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@ -116,6 +116,10 @@ uint64_t GetSwapChainImplementation() {
return binding->GetSwapChainImplementation();
}
nxt::TextureFormat GetPreferredSwapChainTextureFormat() {
return static_cast<nxt::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
}
nxt::SwapChain GetSwapChain(const nxt::Device &device) {
return device.CreateSwapChainBuilder()
.SetImplementation(GetSwapChainImplementation())
@ -125,7 +129,7 @@ nxt::SwapChain GetSwapChain(const nxt::Device &device) {
nxt::RenderPass CreateDefaultRenderPass(const nxt::Device& device) {
return device.CreateRenderPassBuilder()
.SetAttachmentCount(2)
.AttachmentSetFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
.AttachmentSetFormat(0, GetPreferredSwapChainTextureFormat())
.AttachmentSetColorLoadOp(0, nxt::LoadOp::Clear)
.AttachmentSetFormat(1, nxt::TextureFormat::D32FloatS8Uint)
.AttachmentSetDepthStencilLoadOps(1, nxt::LoadOp::Clear, nxt::LoadOp::Clear)

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@ -24,6 +24,7 @@ struct GLFWwindow* GetGLFWWindow();
nxt::Device CreateCppNXTDevice();
uint64_t GetSwapChainImplementation();
nxt::TextureFormat GetPreferredSwapChainTextureFormat();
nxt::SwapChain GetSwapChain(const nxt::Device& device);
nxt::RenderPass CreateDefaultRenderPass(const nxt::Device& device);
nxt::TextureView CreateDefaultDepthStencilView(const nxt::Device& device);

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@ -465,7 +465,8 @@ namespace {
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
nxt::TextureUsageBit::OutputAttachment, 640, 480);
renderpass = CreateDefaultRenderPass(device);
depthStencilView = CreateDefaultDepthStencilView(device);

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@ -142,7 +142,8 @@ void NXTTest::SetUp() {
swapchain = device.CreateSwapChainBuilder()
.SetImplementation(binding->GetSwapChainImplementation())
.GetResult();
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 400, 400);
swapchain.Configure(static_cast<nxt::TextureFormat>(binding->GetPreferredSwapChainTextureFormat()),
nxt::TextureUsageBit::OutputAttachment, 400, 400);
device.SetErrorCallback(DeviceErrorCauseTestFailure, 0);
}

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@ -38,6 +38,7 @@ namespace utils {
virtual void SetupGLFWWindowHints() = 0;
virtual void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) = 0;
virtual uint64_t GetSwapChainImplementation() = 0;
virtual nxtTextureFormat GetPreferredSwapChainTextureFormat() = 0;
void SetWindow(GLFWwindow* window);

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@ -275,6 +275,10 @@ namespace utils {
return reinterpret_cast<uint64_t>(&swapchainImpl);
}
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
return NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
}
private:
nxtDevice backendDevice = nullptr;
nxtSwapChainImplementation swapchainImpl = {};

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@ -136,6 +136,10 @@ namespace utils {
return reinterpret_cast<uint64_t>(&swapchainImpl);
}
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
return NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
}
private:
id<MTLDevice> metalDevice = nil;
nxtDevice backendDevice = nullptr;

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@ -32,6 +32,9 @@ namespace utils {
uint64_t GetSwapChainImplementation() override {
return 0;
}
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
return NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
}
};

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@ -132,6 +132,10 @@ namespace utils {
return reinterpret_cast<uint64_t>(&swapchainImpl);
}
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
return NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
}
private:
nxtDevice backendDevice = nullptr;
nxtSwapChainImplementation swapchainImpl = {};

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@ -32,6 +32,9 @@ namespace utils {
uint64_t GetSwapChainImplementation() override {
return 0;
}
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
return NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
}
};