Noop d3d12_platform.h cleanup
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@ -218,6 +218,7 @@ if (NXT_ENABLE_D3D12)
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target_include_directories(d3d12_autogen PUBLIC ${GENERATED_DIR})
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target_include_directories(d3d12_autogen PUBLIC ${GENERATED_DIR})
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list(APPEND BACKEND_SOURCES
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list(APPEND BACKEND_SOURCES
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${D3D12_DIR}/d3d12_platform.h
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${D3D12_DIR}/BindGroupD3D12.cpp
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${D3D12_DIR}/BindGroupD3D12.cpp
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${D3D12_DIR}/BindGroupD3D12.h
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${D3D12_DIR}/BindGroupD3D12.h
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${D3D12_DIR}/BindGroupLayoutD3D12.cpp
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${D3D12_DIR}/BindGroupLayoutD3D12.cpp
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@ -12,8 +12,8 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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#ifndef BACKEND_D3D12_D3D12_H_
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#ifndef BACKEND_D3D12_D3D12PLATFORM_H_
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#define BACKEND_D3D12_D3D12_H_
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#define BACKEND_D3D12_D3D12PLATFORM_H_
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#include <wrl.h>
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#include <wrl.h>
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#include <d3d12.h>
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#include <d3d12.h>
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@ -21,4 +21,4 @@
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using Microsoft::WRL::ComPtr;
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using Microsoft::WRL::ComPtr;
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#endif // BACKEND_D3D12_D3D12_H_
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#endif // BACKEND_D3D12_D3D12PLATFORM_H_
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