Enabled BindGroupLayout deprecation warning and fixed tests it broke.

This should be the last change BindGroupLayout change needed to complete
the conversion to the new structure aside from removing the deprecated
code paths in the future.

Bug: dawn:527
Change-Id: I44f67de80f1b4e1b7b32909d70d74610f7a06d8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37560
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
Brandon Jones 2021-01-13 22:25:58 +00:00 committed by Commit Bot service account
parent 8ba0a01d1e
commit 2f1278e68b
4 changed files with 34 additions and 31 deletions

View File

@ -158,12 +158,11 @@ namespace dawn_native {
"texture, or storageTexture are set"); "texture, or storageTexture are set");
} }
} else if (bindingMemberCount == 0) { } else if (bindingMemberCount == 0) {
// TODO(dawn:527): Raising this warning breaks a ton of validation tests.
// Deprecated validation path // Deprecated validation path
/*device->EmitDeprecationWarning( device->EmitDeprecationWarning(
"The format of BindGroupLayoutEntry has changed, and will soon require the " "The format of BindGroupLayoutEntry has changed, and will soon require the "
"buffer, sampler, texture, or storageTexture members be set rather than " "buffer, sampler, texture, or storageTexture members be set rather than "
"setting type, etc. on the entry directly.");*/ "setting type, etc. on the entry directly.");
DAWN_TRY(ValidateBindingType(entry.type)); DAWN_TRY(ValidateBindingType(entry.type));
DAWN_TRY(ValidateTextureComponentType(entry.textureComponentType)); DAWN_TRY(ValidateTextureComponentType(entry.textureComponentType));

View File

@ -60,9 +60,8 @@ TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
descriptor.entries = &binding; descriptor.entries = &binding;
// Succeeds with only a type. // Succeeds with only a type.
// Will soon emit a deprecation warning.
binding.type = wgpu::BindingType::UniformBuffer; binding.type = wgpu::BindingType::UniformBuffer;
device.CreateBindGroupLayout(&descriptor); EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&descriptor));
binding.type = wgpu::BindingType::Undefined; binding.type = wgpu::BindingType::Undefined;
@ -117,10 +116,12 @@ TEST_P(DeprecationTests, BindGroupLayoutEntryViewDimensionDefaulting) {
bglDesc.entryCount = 1; bglDesc.entryCount = 1;
bglDesc.entries = &binding; bglDesc.entries = &binding;
wgpu::BindGroupLayout bgl;
// Check that the default viewDimension is 2D. // Check that the default viewDimension is 2D.
{ {
binding.viewDimension = wgpu::TextureViewDimension::Undefined; binding.viewDimension = wgpu::TextureViewDimension::Undefined;
wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&bglDesc); EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc));
wgpu::TextureDescriptor desc; wgpu::TextureDescriptor desc;
desc.usage = wgpu::TextureUsage::Sampled; desc.usage = wgpu::TextureUsage::Sampled;
@ -136,7 +137,7 @@ TEST_P(DeprecationTests, BindGroupLayoutEntryViewDimensionDefaulting) {
// Check that setting a non-default viewDimension works. // Check that setting a non-default viewDimension works.
{ {
binding.viewDimension = wgpu::TextureViewDimension::e2DArray; binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&bglDesc); EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc));
wgpu::TextureDescriptor desc; wgpu::TextureDescriptor desc;
desc.usage = wgpu::TextureUsage::Sampled; desc.usage = wgpu::TextureUsage::Sampled;

View File

@ -97,15 +97,15 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0; binding.binding = 0;
binding.type = wgpu::BindingType::UniformBuffer; binding.buffer.type = wgpu::BufferBindingType::Uniform;
binding.minBufferBindingSize = 4 * sizeof(float); binding.buffer.minBindingSize = 4 * sizeof(float);
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1; desc.entryCount = 1;
desc.entries = &binding; desc.entries = &binding;
// Check that visibility and dynamic offsets match // Check that visibility and dynamic offsets match
binding.hasDynamicOffset = false; binding.buffer.hasDynamicOffset = false;
binding.visibility = wgpu::ShaderStage::Fragment; binding.visibility = wgpu::ShaderStage::Fragment;
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
@ -117,7 +117,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
EXPECT_NE(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_NE(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
// Check that any change in hasDynamicOffsets doesn't match. // Check that any change in hasDynamicOffsets doesn't match.
binding.hasDynamicOffset = true; binding.buffer.hasDynamicOffset = true;
binding.visibility = wgpu::ShaderStage::Fragment; binding.visibility = wgpu::ShaderStage::Fragment;
EXPECT_NE(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_NE(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
@ -142,10 +142,10 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0; binding.binding = 0;
binding.type = wgpu::BindingType::UniformBuffer; binding.buffer.type = wgpu::BufferBindingType::Uniform;
binding.visibility = wgpu::ShaderStage::Compute; binding.visibility = wgpu::ShaderStage::Compute;
binding.hasDynamicOffset = false; binding.buffer.hasDynamicOffset = false;
binding.minBufferBindingSize = 4 * sizeof(float); binding.buffer.minBindingSize = 4 * sizeof(float);
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1; desc.entryCount = 1;
@ -158,8 +158,8 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
TEST_F(GetBindGroupLayoutTests, BindingType) { TEST_F(GetBindGroupLayoutTests, BindingType) {
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0; binding.binding = 0;
binding.hasDynamicOffset = false; binding.buffer.hasDynamicOffset = false;
binding.minBufferBindingSize = 4 * sizeof(float); binding.buffer.minBindingSize = 4 * sizeof(float);
binding.visibility = wgpu::ShaderStage::Fragment; binding.visibility = wgpu::ShaderStage::Fragment;
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
@ -169,7 +169,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
{ {
// Storage buffer binding is not supported in vertex shader. // Storage buffer binding is not supported in vertex shader.
binding.visibility = wgpu::ShaderStage::Fragment; binding.visibility = wgpu::ShaderStage::Fragment;
binding.type = wgpu::BindingType::StorageBuffer; binding.buffer.type = wgpu::BufferBindingType::Storage;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[block]] struct S { [[block]] struct S {
[[offset(0)]] pos : vec4<f32>; [[offset(0)]] pos : vec4<f32>;
@ -181,7 +181,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
{ {
binding.type = wgpu::BindingType::UniformBuffer; binding.buffer.type = wgpu::BufferBindingType::Uniform;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[block]] struct S { [[block]] struct S {
[[offset(0)]] pos : vec4<f32>; [[offset(0)]] pos : vec4<f32>;
@ -194,7 +194,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
} }
{ {
binding.type = wgpu::BindingType::ReadonlyStorageBuffer; binding.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[block]] struct S { [[block]] struct S {
[[offset(0)]] pos : vec4<f32>; [[offset(0)]] pos : vec4<f32>;
@ -206,9 +206,10 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
binding.minBufferBindingSize = 0; binding.buffer.type = wgpu::BufferBindingType::Undefined;
binding.buffer.minBindingSize = 0;
{ {
binding.type = wgpu::BindingType::SampledTexture; binding.texture.sampleType = wgpu::TextureSampleType::Float;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_2d<f32>; [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_2d<f32>;
@ -218,7 +219,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
} }
{ {
binding.type = wgpu::BindingType::MultisampledTexture; binding.texture.multisampled = true;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_multisampled_2d<f32>; [[set(0), binding(0)]] var<uniform_constant> myTexture : texture_multisampled_2d<f32>;
@ -227,8 +228,9 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
} }
binding.texture.sampleType = wgpu::TextureSampleType::Undefined;
{ {
binding.type = wgpu::BindingType::Sampler; binding.sampler.type = wgpu::SamplerBindingType::Filtering;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler; [[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
@ -354,10 +356,10 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
// Test that binding= indices match. // Test that binding= indices match.
TEST_F(GetBindGroupLayoutTests, BindingIndices) { TEST_F(GetBindGroupLayoutTests, BindingIndices) {
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
binding.type = wgpu::BindingType::UniformBuffer;
binding.visibility = wgpu::ShaderStage::Fragment; binding.visibility = wgpu::ShaderStage::Fragment;
binding.hasDynamicOffset = false; binding.buffer.type = wgpu::BufferBindingType::Uniform;
binding.minBufferBindingSize = 4 * sizeof(float); binding.buffer.hasDynamicOffset = false;
binding.buffer.minBindingSize = 4 * sizeof(float);
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1; desc.entryCount = 1;
@ -473,16 +475,16 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
// Create BGLs with minBufferBindingSize 4 and 64. // Create BGLs with minBufferBindingSize 4 and 64.
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0; binding.binding = 0;
binding.type = wgpu::BindingType::UniformBuffer; binding.buffer.type = wgpu::BufferBindingType::Uniform;
binding.visibility = wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex; binding.visibility = wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex;
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1; desc.entryCount = 1;
desc.entries = &binding; desc.entries = &binding;
binding.minBufferBindingSize = 4; binding.buffer.minBindingSize = 4;
wgpu::BindGroupLayout bgl4 = device.CreateBindGroupLayout(&desc); wgpu::BindGroupLayout bgl4 = device.CreateBindGroupLayout(&desc);
binding.minBufferBindingSize = 64; binding.buffer.minBindingSize = 64;
wgpu::BindGroupLayout bgl64 = device.CreateBindGroupLayout(&desc); wgpu::BindGroupLayout bgl64 = device.CreateBindGroupLayout(&desc);
utils::ComboRenderPipelineDescriptor descriptor(device); utils::ComboRenderPipelineDescriptor descriptor(device);
@ -536,7 +538,7 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
// Create BGLs with minBufferBindingSize 4 and 64. // Create BGLs with minBufferBindingSize 4 and 64.
wgpu::BindGroupLayoutEntry binding = {}; wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0; binding.binding = 0;
binding.type = wgpu::BindingType::Sampler; binding.sampler.type = wgpu::SamplerBindingType::Filtering;
wgpu::BindGroupLayoutDescriptor desc = {}; wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1; desc.entryCount = 1;

View File

@ -616,7 +616,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) {
bindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::R32Float; bindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::R32Float;
bindGroupLayoutBinding.hasDynamicOffset = true; bindGroupLayoutBinding.hasDynamicOffset = true;
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding})); ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding})));
} }
} }