Add wgpu::TextureFormat::RGB9E5Ufloat

Also update RG11B10Float to be name RG11B10Ufloat

Bug: dawn:22

Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-08-19 21:51:20 +00:00
committed by Commit Bot service account
parent b54c82ed39
commit 2f6e4ec6c0
16 changed files with 173 additions and 76 deletions

View File

@@ -20,6 +20,7 @@
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
#include <cmath>
#include <type_traits>
// An expectation for float buffer content that can correctly compare different NaN values and
@@ -685,8 +686,8 @@ TEST_P(TextureFormatTest, RGB10A2Unorm) {
uncompressedData, textureData);
}
// Test the RG11B10Float format
TEST_P(TextureFormatTest, RG11B10Float) {
// Test the RG11B10Ufloat format
TEST_P(TextureFormatTest, RG11B10Ufloat) {
constexpr uint32_t kFloat11Zero = 0;
constexpr uint32_t kFloat11Infinity = 0x7C0;
constexpr uint32_t kFloat11Nan = 0x7C1;
@@ -714,7 +715,7 @@ TEST_P(TextureFormatTest, RG11B10Float) {
};
// This is one of the only 3-channel formats, so we don't have specific testing for them. Alpha
// should slways be sampled as 1
// should always be sampled as 1
// clang-format off
std::vector<float> uncompressedData = {
0.0f, INFINITY, NAN, 1.0f,
@@ -725,7 +726,54 @@ TEST_P(TextureFormatTest, RG11B10Float) {
// clang-format on
DoFloatFormatSamplingTest(
{wgpu::TextureFormat::RG11B10Float, 4, wgpu::TextureComponentType::Float, 4}, textureData,
{wgpu::TextureFormat::RG11B10Ufloat, 4, wgpu::TextureComponentType::Float, 4}, textureData,
uncompressedData);
// This format is not renderable.
}
// Test the RGB9E5Ufloat format
TEST_P(TextureFormatTest, RGB9E5Ufloat) {
// RGB9E5 is different from other floating point formats because the mantissa doesn't index in
// the window defined by the exponent but is instead treated as a pure multiplier. There is
// also no Infinity or NaN. The OpenGL 4.6 spec has the best explanation I've found in section
// 8.25 "Shared Exponent Texture Color Conversion":
//
// red = reduint * 2^(expuint - B - N) = reduint * 2^(expuint - 24)
//
// Where reduint and expuint are the integer values when considering the E5 as a 5bit uint, and
// the r9 as a 9bit uint. B the number of bits of the mantissa (9), and N the offset for the
// exponent (15).
float smallestExponent = std::pow(2.0f, -24.0f);
float largestExponent = std::pow(2.0f, float(31 - 24));
auto MakeRGB9E5 = [](uint32_t r, uint32_t g, uint32_t b, uint32_t e) {
ASSERT((r & 0x1FF) == r);
ASSERT((g & 0x1FF) == g);
ASSERT((b & 0x1FF) == b);
ASSERT((e & 0x1F) == e);
return r | g << 9 | b << 18 | e << 27;
};
// Test the smallest largest, and "1" exponents
std::vector<uint32_t> textureData = {
MakeRGB9E5(0, 1, 2, 0b00000),
MakeRGB9E5(2, 1, 0, 0b11111),
MakeRGB9E5(0, 1, 2, 0b11000),
};
// This is one of the only 3-channel formats, so we don't have specific testing for them. Alpha
// should always be sampled as 1
// clang-format off
std::vector<float> uncompressedData = {
0.0f, smallestExponent, 2.0f * smallestExponent, 1.0f,
2.0f * largestExponent, largestExponent, 0.0f, 1.0f,
0.0f, 1.0f, 2.0f, 1.0f,
};
// clang-format on
DoFloatFormatSamplingTest(
{wgpu::TextureFormat::RGB9E5Ufloat, 4, wgpu::TextureComponentType::Float, 4}, textureData,
uncompressedData);
// This format is not renderable.
}

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@@ -152,11 +152,11 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
}
{
// Fails because RG11B10Float is non-renderable
// Fails because RG11B10Ufloat is non-renderable
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Float;
descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Ufloat;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}

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@@ -344,7 +344,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float};
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Ufloat};
for (wgpu::BindingType storageTextureBindingType : kSupportedStorageTextureBindingTypes) {
for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {

View File

@@ -330,7 +330,7 @@ namespace {
device.CreateTexture(&descriptor);
wgpu::TextureFormat nonRenderableFormats[] = {
wgpu::TextureFormat::RG11B10Float,
wgpu::TextureFormat::RG11B10Ufloat,
wgpu::TextureFormat::R8Snorm,
wgpu::TextureFormat::RG8Snorm,
wgpu::TextureFormat::RGBA8Snorm,