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Add wgpu::TextureFormat::RGB9E5Ufloat
Also update RG11B10Float to be name RG11B10Ufloat Bug: dawn:22 Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@@ -152,11 +152,11 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
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}
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{
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// Fails because RG11B10Float is non-renderable
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// Fails because RG11B10Ufloat is non-renderable
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Float;
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descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Ufloat;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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