Add wgpu::TextureFormat::RGB9E5Ufloat

Also update RG11B10Float to be name RG11B10Ufloat

Bug: dawn:22

Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-08-19 21:51:20 +00:00
committed by Commit Bot service account
parent b54c82ed39
commit 2f6e4ec6c0
16 changed files with 173 additions and 76 deletions

View File

@@ -152,11 +152,11 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
}
{
// Fails because RG11B10Float is non-renderable
// Fails because RG11B10Ufloat is non-renderable
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Float;
descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Ufloat;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}