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Add wgpu::TextureFormat::RGB9E5Ufloat
Also update RG11B10Float to be name RG11B10Ufloat Bug: dawn:22 Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@@ -330,7 +330,7 @@ namespace {
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device.CreateTexture(&descriptor);
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wgpu::TextureFormat nonRenderableFormats[] = {
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wgpu::TextureFormat::RG11B10Float,
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wgpu::TextureFormat::RG11B10Ufloat,
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wgpu::TextureFormat::R8Snorm,
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wgpu::TextureFormat::RG8Snorm,
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wgpu::TextureFormat::RGBA8Snorm,
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