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Manually generate HLSL skip files for vk-gl-cts e2e tests
It seems we haven't run our e2e tests with FXC validation in a long time - at least not since we've added the vk-gl-cts corpus. Locally disabled exclusion of "/test/vk-gl-cts/" in test-runner/main.go, and ran: ./test/test-all.sh out/build/x64-Debug/tint.exe --format hlsl --fxc --generate-skip These will need to be manually removed once the skips aren't needed by deleting them all, and re-running as above. Bug: tint:940 Change-Id: I27e395e69f5e1bd7d234f3155f40396b751720d4 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71981 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
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Tint LUCI CQ
parent
b2bbb14bd4
commit
2f7730a16e
@@ -0,0 +1,83 @@
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SKIP: FAILED
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void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll1 = 0;
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int rows = 0;
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int ll4 = 0;
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int ll2 = 0;
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int c = 0;
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float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll3 = 0;
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int d = 0;
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int r = 0;
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float sums[9] = (float[9])0;
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int idx = 0;
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m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
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ll1 = 0;
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rows = 2;
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[loop] while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if ((ll1 >= 5)) {
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break;
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}
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ll1 = (ll1 + 1);
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ll4 = 10;
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ll2 = 0;
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c = 0;
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{
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[loop] for(; (c < 1); c = (c + 1)) {
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if ((ll2 >= 0)) {
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break;
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}
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ll2 = (ll2 + 1);
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tempm43 = m43;
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ll3 = 0;
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d = 0;
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{
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[loop] for(; (1 < ll4); d = (d + 1)) {
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set_float3(tempm43[(((d >= 0) & (d < 4)) ? d : 0)], (((r >= 0) & (r < 3)) ? r : 0), 1.0f);
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}
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}
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const int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0);
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const float x_113 = m43[c].y;
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const float x_115 = sums[x_111];
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sums[x_111] = (x_115 + x_113);
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}
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}
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idx = (idx + 1);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x000001DA1CD04F80(46,18-46): error X3531: can't unroll loops marked with loop attribute
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@@ -0,0 +1,95 @@
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SKIP: FAILED
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void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll1 = 0;
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int rows = 0;
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int ll4 = 0;
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int ll2 = 0;
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int c = 0;
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float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll3 = 0;
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int d = 0;
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int r = 0;
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float sums[9] = (float[9])0;
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int idx = 0;
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m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
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ll1 = 0;
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rows = 2;
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[loop] while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if ((ll1 >= 5)) {
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break;
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}
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ll1 = (ll1 + 1);
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ll4 = 10;
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ll2 = 0;
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c = 0;
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{
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[loop] for(; (c < 1); c = (c + 1)) {
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if ((ll2 >= 0)) {
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break;
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}
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ll2 = (ll2 + 1);
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tempm43 = m43;
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ll3 = 0;
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d = 0;
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{
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[loop] for(; (1 < ll4); d = (d + 1)) {
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bool tint_tmp = (d >= 0);
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if (tint_tmp) {
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tint_tmp = (d < 4);
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}
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bool tint_tmp_1 = (r >= 0);
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if (tint_tmp_1) {
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tint_tmp_1 = (r < 3);
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}
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set_float3(tempm43[((tint_tmp) ? d : 0)], ((tint_tmp_1) ? r : 0), 1.0f);
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}
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}
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bool tint_tmp_2 = (idx >= 0);
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if (tint_tmp_2) {
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tint_tmp_2 = (idx < 9);
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}
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const int x_111 = ((tint_tmp_2) ? idx : 0);
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const float x_113 = m43[c].y;
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const float x_115 = sums[x_111];
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sums[x_111] = (x_115 + x_113);
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}
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}
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idx = (idx + 1);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x0000026405D97AD0(46,18-46): error X3531: can't unroll loops marked with loop attribute
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