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Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change the name to SetPipeline. This patch just rename these two APIs BUG=dawn:52 Change-Id: I2545c94158ebd051027a018650bf760a25845d73 Reviewed-on: https://dawn-review.googlesource.com/c/3480 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
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@@ -144,7 +144,7 @@ void frame() {
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass);
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pass.SetRenderPipeline(pipeline);
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pass.SetPipeline(pipeline);
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for (int k = 0; k < 10000; k++) {
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shaderData[i].time = f / 60.0f;
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