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Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change the name to SetPipeline. This patch just rename these two APIs BUG=dawn:52 Change-Id: I2545c94158ebd051027a018650bf760a25845d73 Reviewed-on: https://dawn-review.googlesource.com/c/3480 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
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@@ -257,7 +257,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::RenderPassDescriptor& render
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{
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dawn::ComputePassEncoder pass = builder.BeginComputePass();
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pass.SetComputePipeline(updatePipeline);
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pass.SetPipeline(updatePipeline);
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pass.SetBindGroup(0, updateBGs[i]);
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pass.Dispatch(kNumParticles, 1, 1);
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pass.EndPass();
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@@ -265,7 +265,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::RenderPassDescriptor& render
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass);
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pass.SetRenderPipeline(renderPipeline);
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pass.SetPipeline(renderPipeline);
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pass.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets);
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pass.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets);
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pass.Draw(3, kNumParticles, 0, 0);
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