Add FlatComputePipelineDescriptor for CreateComputePipelineAsync
This patch implements the struct FlatComputePipelineDescriptor to save all the pointer members of ComputePipelineDescriptor in CreateComputePipelineAsyncTask to better simplify the orignal code path. We will also implement FlatRenderPipelineDescriptor in the next patch, which is more important for CreateRenderPipelineAsync as there are many more pointer members in RenderPipelineDescriptor than those in ComputePipelineDescriptor. BUG=dawn:529 Change-Id: I69ab0dc898f0a6dcc9886d827729e6fd7308bd2d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63280 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
parent
1f48c97353
commit
305f4df2b5
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@ -19,6 +19,31 @@
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namespace dawn_native {
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FlatComputePipelineDescriptor::FlatComputePipelineDescriptor(
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const ComputePipelineDescriptor* descriptor)
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: mLabel(descriptor->label != nullptr ? descriptor->label : ""),
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mLayout(descriptor->layout) {
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label = mLabel.c_str();
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layout = mLayout.Get();
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// TODO(dawn:800): Remove after deprecation period.
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if (descriptor->compute.module == nullptr && descriptor->computeStage.module != nullptr) {
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compute.module = descriptor->computeStage.module;
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compute.entryPoint = descriptor->computeStage.entryPoint;
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} else {
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compute.module = descriptor->compute.module;
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compute.entryPoint = descriptor->compute.entryPoint;
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}
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mComputeModule = compute.module;
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mEntryPoint = compute.entryPoint;
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}
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void FlatComputePipelineDescriptor::SetLayout(Ref<PipelineLayoutBase> appliedLayout) {
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mLayout = std::move(appliedLayout);
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layout = mLayout.Get();
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}
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MaybeError ValidateComputePipelineDescriptor(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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@ -15,6 +15,7 @@
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#ifndef DAWNNATIVE_COMPUTEPIPELINE_H_
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#define DAWNNATIVE_COMPUTEPIPELINE_H_
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#include "common/NonCopyable.h"
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#include "dawn_native/Pipeline.h"
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namespace dawn_native {
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@ -22,6 +23,22 @@ namespace dawn_native {
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class DeviceBase;
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struct EntryPointMetadata;
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// We use FlatComputePipelineDescriptor to keep all the members of ComputePipelineDescriptor
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// (especially the members in pointers) valid in CreateComputePipelineAsyncTask when the
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// creation of the compute pipeline is executed asynchronously.
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struct FlatComputePipelineDescriptor : public ComputePipelineDescriptor, public NonMovable {
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public:
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explicit FlatComputePipelineDescriptor(const ComputePipelineDescriptor* descriptor);
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void SetLayout(Ref<PipelineLayoutBase> appliedLayout);
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private:
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std::string mLabel;
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Ref<PipelineLayoutBase> mLayout;
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std::string mEntryPoint;
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Ref<ShaderModuleBase> mComputeModule;
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};
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MaybeError ValidateComputePipelineDescriptor(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor);
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@ -103,7 +103,7 @@ namespace dawn_native {
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CreateComputePipelineAsyncTask::CreateComputePipelineAsyncTask(
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Ref<ComputePipelineBase> nonInitializedComputePipeline,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata)
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@ -111,32 +111,21 @@ namespace dawn_native {
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mBlueprintHash(blueprintHash),
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mCallback(callback),
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mUserdata(userdata),
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mLabel(descriptor->label != nullptr ? descriptor->label : ""),
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mLayout(descriptor->layout),
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mEntryPoint(descriptor->compute.entryPoint),
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mComputeShaderModule(descriptor->compute.module) {
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mAppliedDescriptor(std::move(descriptor)) {
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ASSERT(mComputePipeline != nullptr);
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// TODO(jiawei.shao@intel.com): save nextInChain when it is supported in Dawn.
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ASSERT(descriptor->nextInChain == nullptr);
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ASSERT(mAppliedDescriptor->nextInChain == nullptr);
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}
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void CreateComputePipelineAsyncTask::Run() {
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ComputePipelineDescriptor descriptor;
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if (!mLabel.empty()) {
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descriptor.label = mLabel.c_str();
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}
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descriptor.compute.entryPoint = mEntryPoint.c_str();
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descriptor.layout = mLayout.Get();
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descriptor.compute.module = mComputeShaderModule.Get();
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MaybeError maybeError = mComputePipeline->Initialize(&descriptor);
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MaybeError maybeError = mComputePipeline->Initialize(mAppliedDescriptor.get());
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std::string errorMessage;
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if (maybeError.IsError()) {
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mComputePipeline = nullptr;
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errorMessage = maybeError.AcquireError()->GetMessage();
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}
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mComputeShaderModule = nullptr;
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mComputePipeline->GetDevice()->AddComputePipelineAsyncCallbackTask(
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mComputePipeline, errorMessage, mCallback, mUserdata, mBlueprintHash);
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}
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@ -27,7 +27,7 @@ namespace dawn_native {
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class PipelineLayoutBase;
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class RenderPipelineBase;
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class ShaderModuleBase;
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struct ComputePipelineDescriptor;
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struct FlatComputePipelineDescriptor;
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struct CreatePipelineAsyncCallbackTaskBase : CallbackTask {
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CreatePipelineAsyncCallbackTaskBase(std::string errorMessage, void* userData);
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// CreateComputePipelineAsyncTask defines all the inputs and outputs of
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// CreateComputePipelineAsync() tasks, which are the same among all the backends.
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// TODO(crbug.com/dawn/529): Define a "flat descriptor"
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// (like utils::ComboRenderPipelineDescriptor) in ComputePipeline.h that's reused here and for
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// caching, etc. ValidateComputePipelineDescriptor() could produce that flat descriptor so that
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// it is reused in other places.
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class CreateComputePipelineAsyncTask {
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public:
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CreateComputePipelineAsyncTask(Ref<ComputePipelineBase> nonInitializedComputePipeline,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata);
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@ -92,10 +88,7 @@ namespace dawn_native {
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WGPUCreateComputePipelineAsyncCallback mCallback;
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void* mUserdata;
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std::string mLabel;
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Ref<PipelineLayoutBase> mLayout;
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std::string mEntryPoint;
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Ref<ShaderModuleBase> mComputeShaderModule;
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std::unique_ptr<FlatComputePipelineDescriptor> mAppliedDescriptor;
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};
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} // namespace dawn_native
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@ -1086,12 +1086,8 @@ namespace dawn_native {
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DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor));
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}
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// Ref will keep the pipeline layout alive until the end of the function where
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// the pipeline will take another reference.
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Ref<PipelineLayoutBase> layoutRef;
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ComputePipelineDescriptor appliedDescriptor;
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DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetComputePipelineDescriptorWithDefaults(
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*descriptor, &appliedDescriptor));
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FlatComputePipelineDescriptor appliedDescriptor(descriptor);
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DAWN_TRY(ValidateLayoutAndSetDefaultLayout(&appliedDescriptor));
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auto pipelineAndBlueprintFromCache = GetCachedComputePipeline(&appliedDescriptor);
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if (pipelineAndBlueprintFromCache.first.Get() != nullptr) {
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DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor));
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}
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// Ref will keep the pipeline layout alive until the end of the function where
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// the pipeline will take another reference.
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Ref<PipelineLayoutBase> layoutRef;
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ComputePipelineDescriptor appliedDescriptor;
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DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetComputePipelineDescriptorWithDefaults(
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*descriptor, &appliedDescriptor));
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std::unique_ptr<FlatComputePipelineDescriptor> appliedDescriptor =
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std::make_unique<FlatComputePipelineDescriptor>(descriptor);
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DAWN_TRY(ValidateLayoutAndSetDefaultLayout(appliedDescriptor.get()));
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// Call the callback directly when we can get a cached compute pipeline object.
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auto pipelineAndBlueprintFromCache = GetCachedComputePipeline(&appliedDescriptor);
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auto pipelineAndBlueprintFromCache = GetCachedComputePipeline(appliedDescriptor.get());
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if (pipelineAndBlueprintFromCache.first.Get() != nullptr) {
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Ref<ComputePipelineBase> result = std::move(pipelineAndBlueprintFromCache.first);
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callback(WGPUCreatePipelineAsyncStatus_Success,
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@ -1131,34 +1124,24 @@ namespace dawn_native {
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// where the pipeline object may be created asynchronously and the result will be saved
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// to mCreatePipelineAsyncTracker.
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const size_t blueprintHash = pipelineAndBlueprintFromCache.second;
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CreateComputePipelineAsyncImpl(&appliedDescriptor, blueprintHash, callback, userdata);
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CreateComputePipelineAsyncImpl(std::move(appliedDescriptor), blueprintHash, callback,
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userdata);
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}
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return {};
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}
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ResultOrError<Ref<PipelineLayoutBase>>
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DeviceBase::ValidateLayoutAndGetComputePipelineDescriptorWithDefaults(
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const ComputePipelineDescriptor& descriptor,
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ComputePipelineDescriptor* outDescriptor) {
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Ref<PipelineLayoutBase> layoutRef;
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*outDescriptor = descriptor;
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// TODO(dawn:800): Remove after deprecation period.
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if (outDescriptor->compute.module == nullptr &&
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outDescriptor->computeStage.module != nullptr) {
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outDescriptor->compute.module = outDescriptor->computeStage.module;
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outDescriptor->compute.entryPoint = outDescriptor->computeStage.entryPoint;
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}
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MaybeError DeviceBase::ValidateLayoutAndSetDefaultLayout(
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FlatComputePipelineDescriptor* outDescriptor) {
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if (outDescriptor->layout == nullptr) {
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Ref<PipelineLayoutBase> layoutRef;
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DAWN_TRY_ASSIGN(layoutRef,
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PipelineLayoutBase::CreateDefault(
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this, {{SingleShaderStage::Compute, outDescriptor->compute.module,
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outDescriptor->compute.entryPoint}}));
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outDescriptor->layout = layoutRef.Get();
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outDescriptor->SetLayout(std::move(layoutRef));
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}
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return layoutRef;
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return {};
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}
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ResultOrError<Ref<PipelineLayoutBase>>
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// This function is overwritten with the async version on the backends
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// that supports creating compute pipeline asynchronously
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void DeviceBase::CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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void DeviceBase::CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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Ref<ComputePipelineBase> result;
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std::string errorMessage;
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auto resultOrError = CreateComputePipelineImpl(descriptor);
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auto resultOrError = CreateComputePipelineImpl(descriptor.get());
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if (resultOrError.IsError()) {
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std::unique_ptr<ErrorData> error = resultOrError.AcquireError();
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errorMessage = error->GetMessage();
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class PersistentCache;
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class StagingBufferBase;
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struct CallbackTask;
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struct FlatComputePipelineDescriptor;
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struct InternalPipelineStore;
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struct ShaderModuleParseResult;
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ResultOrError<Ref<BindGroupLayoutBase>> CreateEmptyBindGroupLayout();
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ResultOrError<Ref<PipelineLayoutBase>>
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ValidateLayoutAndGetComputePipelineDescriptorWithDefaults(
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const ComputePipelineDescriptor& descriptor,
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ComputePipelineDescriptor* outDescriptor);
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MaybeError ValidateLayoutAndSetDefaultLayout(
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FlatComputePipelineDescriptor* appliedDescriptor);
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ResultOrError<Ref<PipelineLayoutBase>>
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ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults(
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const RenderPipelineDescriptor& descriptor,
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size_t blueprintHash);
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Ref<RenderPipelineBase> AddOrGetCachedRenderPipeline(Ref<RenderPipelineBase> renderPipeline,
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size_t blueprintHash);
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virtual void CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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virtual void CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata);
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}
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void ComputePipeline::CreateAsync(Device* device,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor));
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Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor.get()));
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std::unique_ptr<CreateComputePipelineAsyncTask> asyncTask =
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std::make_unique<CreateComputePipelineAsyncTask>(pipeline, descriptor, blueprintHash,
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callback, userdata);
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std::make_unique<CreateComputePipelineAsyncTask>(pipeline, std::move(descriptor),
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blueprintHash, callback, userdata);
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CreateComputePipelineAsyncTask::RunAsync(std::move(asyncTask));
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}
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Device* device,
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const ComputePipelineDescriptor* descriptor);
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static void CreateAsync(Device* device,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata);
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const TextureViewDescriptor* descriptor) {
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return TextureView::Create(texture, descriptor);
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}
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void Device::CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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void Device::CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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ComputePipeline::CreateAsync(this, descriptor, blueprintHash, callback, userdata);
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ComputePipeline::CreateAsync(this, std::move(descriptor), blueprintHash, callback,
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userdata);
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}
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ResultOrError<std::unique_ptr<StagingBufferBase>> Device::CreateStagingBuffer(size_t size) {
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ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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void CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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void CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) override;
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Device* device,
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const ComputePipelineDescriptor* descriptor);
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static void CreateAsync(Device* device,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata);
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}
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void ComputePipeline::CreateAsync(Device* device,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor));
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Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor.get()));
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std::unique_ptr<CreateComputePipelineAsyncTask> asyncTask =
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std::make_unique<CreateComputePipelineAsyncTask>(pipeline, descriptor, blueprintHash,
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callback, userdata);
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std::make_unique<CreateComputePipelineAsyncTask>(pipeline, std::move(descriptor),
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blueprintHash, callback, userdata);
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CreateComputePipelineAsyncTask::RunAsync(std::move(asyncTask));
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}
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ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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void CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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void CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) override;
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const TextureViewDescriptor* descriptor) {
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return TextureView::Create(texture, descriptor);
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}
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void Device::CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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void Device::CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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ComputePipeline::CreateAsync(this, descriptor, blueprintHash, callback, userdata);
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ComputePipeline::CreateAsync(this, std::move(descriptor), blueprintHash, callback,
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userdata);
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}
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ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() {
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}
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void ComputePipeline::CreateAsync(Device* device,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor));
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Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor.get()));
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std::unique_ptr<CreateComputePipelineAsyncTask> asyncTask =
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std::make_unique<CreateComputePipelineAsyncTask>(pipeline, descriptor, blueprintHash,
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callback, userdata);
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std::make_unique<CreateComputePipelineAsyncTask>(pipeline, std::move(descriptor),
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blueprintHash, callback, userdata);
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CreateComputePipelineAsyncTask::RunAsync(std::move(asyncTask));
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}
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@ -30,7 +30,7 @@ namespace dawn_native { namespace vulkan {
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Device* device,
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const ComputePipelineDescriptor* descriptor);
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static void CreateAsync(Device* device,
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const ComputePipelineDescriptor* descriptor,
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata);
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@ -162,11 +162,13 @@ namespace dawn_native { namespace vulkan {
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const TextureViewDescriptor* descriptor) {
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return TextureView::Create(texture, descriptor);
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}
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void Device::CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
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void Device::CreateComputePipelineAsyncImpl(
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std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
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size_t blueprintHash,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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ComputePipeline::CreateAsync(this, descriptor, blueprintHash, callback, userdata);
|
||||
ComputePipeline::CreateAsync(this, std::move(descriptor), blueprintHash, callback,
|
||||
userdata);
|
||||
}
|
||||
|
||||
MaybeError Device::TickImpl() {
|
||||
|
|
|
@ -137,7 +137,8 @@ namespace dawn_native { namespace vulkan {
|
|||
ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
const TextureViewDescriptor* descriptor) override;
|
||||
void CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor,
|
||||
void CreateComputePipelineAsyncImpl(
|
||||
std::unique_ptr<FlatComputePipelineDescriptor> descriptor,
|
||||
size_t blueprintHash,
|
||||
WGPUCreateComputePipelineAsyncCallback callback,
|
||||
void* userdata) override;
|
||||
|
|
Loading…
Reference in New Issue