Enable use_tint_generator w/ test suppressions for SPIR-V based backends
This runs dawn_end2end_tests both with/without use_tint_generator on Vulkan, OpenGL, and OpenGL ES backends. This is a temporary solution until we add an dawn_end2end_use_tint_generator_tests suite in the bot configuration after all backends can support use_tint_generator or have the appropriate test suppressions. Bug: dawn:571 Change-Id: I44ab0ba7261160e34dbad512d98602427dc7e966 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35044 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
0824188672
commit
30805557e6
|
@ -456,6 +456,19 @@ std::vector<AdapterTestParam> DawnTestEnvironment::GetAvailableAdapterTestParams
|
||||||
if (params[i].backendType == adapterProperties.backendType &&
|
if (params[i].backendType == adapterProperties.backendType &&
|
||||||
adapterProperties.selected) {
|
adapterProperties.selected) {
|
||||||
testParams.push_back(AdapterTestParam(params[i], adapterProperties));
|
testParams.push_back(AdapterTestParam(params[i], adapterProperties));
|
||||||
|
|
||||||
|
// HACK: This is a hack to get Tint generator enabled on all tests
|
||||||
|
// without adding a new test suite in Chromium's infra config but skipping
|
||||||
|
// that suite on all unsupported platforms. Once we have basic functionality and
|
||||||
|
// test skips on all backends, we can remove this and use a test suite with
|
||||||
|
// use_tint_generator in the command line args instead.
|
||||||
|
if (params[i].backendType == wgpu::BackendType::Vulkan ||
|
||||||
|
params[i].backendType == wgpu::BackendType::OpenGL ||
|
||||||
|
params[i].backendType == wgpu::BackendType::OpenGLES) {
|
||||||
|
BackendTestConfig configWithTint = params[i];
|
||||||
|
configWithTint.forceEnabledWorkarounds.push_back("use_tint_generator");
|
||||||
|
testParams.push_back(AdapterTestParam(configWithTint, adapterProperties));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -157,6 +157,10 @@ TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
|
||||||
// It contains a transformation matrix for the VS and the fragment color for the FS.
|
// It contains a transformation matrix for the VS and the fragment color for the FS.
|
||||||
// These must result in different register offsets in the native APIs.
|
// These must result in different register offsets in the native APIs.
|
||||||
TEST_P(BindGroupTests, ReusedUBO) {
|
TEST_P(BindGroupTests, ReusedUBO) {
|
||||||
|
// TODO(crbug.com/dawn/571): Fix failures using Tint.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||||
|
|
||||||
wgpu::ShaderModule vsModule =
|
wgpu::ShaderModule vsModule =
|
||||||
|
@ -229,6 +233,10 @@ TEST_P(BindGroupTests, ReusedUBO) {
|
||||||
// shader. In D3D12 for example, these different types of bindings end up in different namespaces,
|
// shader. In D3D12 for example, these different types of bindings end up in different namespaces,
|
||||||
// but the register offsets used must match between the shader module and descriptor range.
|
// but the register offsets used must match between the shader module and descriptor range.
|
||||||
TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
||||||
|
// TODO(crbug.com/dawn/571): Fix failures using Tint.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||||
|
|
||||||
wgpu::ShaderModule vsModule =
|
wgpu::ShaderModule vsModule =
|
||||||
|
@ -327,6 +335,12 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(BindGroupTests, MultipleBindLayouts) {
|
TEST_P(BindGroupTests, MultipleBindLayouts) {
|
||||||
|
// TODO(crbug.com/tint/403):
|
||||||
|
// error: line 74: Expected Result Type to be a scalar type
|
||||||
|
// %44 = OpVectorExtractDynamic %v2float %30 %uint_0_0
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||||
|
|
||||||
wgpu::ShaderModule vsModule =
|
wgpu::ShaderModule vsModule =
|
||||||
|
@ -1095,6 +1109,11 @@ TEST_P(BindGroupTests, ReadonlyStorage) {
|
||||||
// used correctly. The test loads a different value from each binding, and writes 1 to a storage
|
// used correctly. The test loads a different value from each binding, and writes 1 to a storage
|
||||||
// buffer if all values are correct.
|
// buffer if all values are correct.
|
||||||
TEST_P(BindGroupTests, ReallyLargeBindGroup) {
|
TEST_P(BindGroupTests, ReallyLargeBindGroup) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
std::string interface = "#version 450\n";
|
std::string interface = "#version 450\n";
|
||||||
std::string body;
|
std::string body;
|
||||||
|
|
|
@ -975,6 +975,9 @@ TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
|
||||||
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
||||||
// uniform buffer.
|
// uniform buffer.
|
||||||
TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
|
TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
const char* computeShader = R"(
|
const char* computeShader = R"(
|
||||||
#version 450
|
#version 450
|
||||||
layout(set = 0, binding = 0, std140) uniform UBO {
|
layout(set = 0, binding = 0, std140) uniform UBO {
|
||||||
|
@ -1011,6 +1014,9 @@ TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
|
||||||
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
||||||
// read-only storage buffer.
|
// read-only storage buffer.
|
||||||
TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
|
TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
const char* computeShader = R"(
|
const char* computeShader = R"(
|
||||||
#version 450
|
#version 450
|
||||||
layout(set = 0, binding = 0, std140) readonly buffer SSBO {
|
layout(set = 0, binding = 0, std140) readonly buffer SSBO {
|
||||||
|
@ -1047,6 +1053,9 @@ TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
|
||||||
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
||||||
// storage buffer.
|
// storage buffer.
|
||||||
TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
|
TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
|
||||||
|
// TODO(crbug.com/tint/375): Implement barriers in Tint.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
const char* computeShader = R"(
|
const char* computeShader = R"(
|
||||||
#version 450
|
#version 450
|
||||||
layout(set = 0, binding = 0, std140) buffer SSBO {
|
layout(set = 0, binding = 0, std140) buffer SSBO {
|
||||||
|
@ -1092,6 +1101,9 @@ TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
|
||||||
|
|
||||||
// Test the buffer will be lazily initialized correctly when its first use is in SetVertexBuffer.
|
// Test the buffer will be lazily initialized correctly when its first use is in SetVertexBuffer.
|
||||||
TEST_P(BufferZeroInitTest, SetVertexBuffer) {
|
TEST_P(BufferZeroInitTest, SetVertexBuffer) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Bind the whole buffer as a vertex buffer.
|
// Bind the whole buffer as a vertex buffer.
|
||||||
{
|
{
|
||||||
constexpr uint64_t kVertexBufferOffset = 0u;
|
constexpr uint64_t kVertexBufferOffset = 0u;
|
||||||
|
@ -1107,6 +1119,9 @@ TEST_P(BufferZeroInitTest, SetVertexBuffer) {
|
||||||
|
|
||||||
// Test the buffer will be lazily initialized correctly when its first use is in SetIndexBuffer.
|
// Test the buffer will be lazily initialized correctly when its first use is in SetIndexBuffer.
|
||||||
TEST_P(BufferZeroInitTest, SetIndexBuffer) {
|
TEST_P(BufferZeroInitTest, SetIndexBuffer) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Bind the whole buffer as an index buffer.
|
// Bind the whole buffer as an index buffer.
|
||||||
{
|
{
|
||||||
constexpr uint64_t kIndexBufferOffset = 0u;
|
constexpr uint64_t kIndexBufferOffset = 0u;
|
||||||
|
@ -1123,6 +1138,9 @@ TEST_P(BufferZeroInitTest, SetIndexBuffer) {
|
||||||
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
||||||
// DrawIndirect.
|
// DrawIndirect.
|
||||||
TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndirect) {
|
TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndirect) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Bind the whole buffer as an indirect buffer.
|
// Bind the whole buffer as an indirect buffer.
|
||||||
{
|
{
|
||||||
constexpr uint64_t kOffset = 0u;
|
constexpr uint64_t kOffset = 0u;
|
||||||
|
@ -1139,6 +1157,9 @@ TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndirect) {
|
||||||
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
||||||
// DrawIndexedIndirect.
|
// DrawIndexedIndirect.
|
||||||
TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndexedIndirect) {
|
TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndexedIndirect) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Bind the whole buffer as an indirect buffer.
|
// Bind the whole buffer as an indirect buffer.
|
||||||
{
|
{
|
||||||
constexpr uint64_t kOffset = 0u;
|
constexpr uint64_t kOffset = 0u;
|
||||||
|
@ -1155,6 +1176,9 @@ TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndexedIndirect) {
|
||||||
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
||||||
// DispatchIndirect.
|
// DispatchIndirect.
|
||||||
TEST_P(BufferZeroInitTest, IndirectBufferForDispatchIndirect) {
|
TEST_P(BufferZeroInitTest, IndirectBufferForDispatchIndirect) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Bind the whole buffer as an indirect buffer.
|
// Bind the whole buffer as an indirect buffer.
|
||||||
{
|
{
|
||||||
constexpr uint64_t kOffset = 0u;
|
constexpr uint64_t kOffset = 0u;
|
||||||
|
|
|
@ -118,6 +118,9 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
|
||||||
|
|
||||||
// Test that a trivial compute-shader memcpy implementation works.
|
// Test that a trivial compute-shader memcpy implementation works.
|
||||||
TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
|
TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
|
||||||
|
// TODO(crbug.com/tint/400)
|
||||||
|
// Tint transform failure: error: invalid 0 size for array or vector
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
BasicTest(R"(
|
BasicTest(R"(
|
||||||
#version 450
|
#version 450
|
||||||
#define kInstances 4
|
#define kInstances 4
|
||||||
|
|
|
@ -70,6 +70,9 @@ void ComputeSharedMemoryTests::BasicTest(const char* shader) {
|
||||||
|
|
||||||
// Basic shared memory test
|
// Basic shared memory test
|
||||||
TEST_P(ComputeSharedMemoryTests, Basic) {
|
TEST_P(ComputeSharedMemoryTests, Basic) {
|
||||||
|
// TODO(crbug.com/tint/375): Implement barriers in Tint.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
BasicTest(R"(
|
BasicTest(R"(
|
||||||
#version 450
|
#version 450
|
||||||
const uint kTileSize = 4;
|
const uint kTileSize = 4;
|
||||||
|
|
|
@ -135,6 +135,9 @@ TEST_P(CreateReadyPipelineTest, CreateComputePipelineFailed) {
|
||||||
|
|
||||||
// Verify the basic use of CreateReadyRenderPipeline() works on all backends.
|
// Verify the basic use of CreateReadyRenderPipeline() works on all backends.
|
||||||
TEST_P(CreateReadyPipelineTest, BasicUseOfCreateReadyRenderPipeline) {
|
TEST_P(CreateReadyPipelineTest, BasicUseOfCreateReadyRenderPipeline) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
|
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||||
|
|
||||||
const char* vertexShader = R"(
|
const char* vertexShader = R"(
|
||||||
|
@ -212,6 +215,9 @@ TEST_P(CreateReadyPipelineTest, BasicUseOfCreateReadyRenderPipeline) {
|
||||||
TEST_P(CreateReadyPipelineTest, CreateRenderPipelineFailed) {
|
TEST_P(CreateReadyPipelineTest, CreateRenderPipelineFailed) {
|
||||||
DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation"));
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation"));
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::Depth32Float;
|
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::Depth32Float;
|
||||||
|
|
||||||
const char* vertexShader = R"(
|
const char* vertexShader = R"(
|
||||||
|
@ -289,6 +295,9 @@ TEST_P(CreateReadyPipelineTest, ReleaseDeviceBeforeCallbackOfCreateReadyComputeP
|
||||||
// Verify there is no error when the device is released before the callback of
|
// Verify there is no error when the device is released before the callback of
|
||||||
// CreateReadyRenderPipeline() is called.
|
// CreateReadyRenderPipeline() is called.
|
||||||
TEST_P(CreateReadyPipelineTest, ReleaseDeviceBeforeCallbackOfCreateReadyRenderPipeline) {
|
TEST_P(CreateReadyPipelineTest, ReleaseDeviceBeforeCallbackOfCreateReadyRenderPipeline) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
const char* vertexShader = R"(
|
const char* vertexShader = R"(
|
||||||
#version 450
|
#version 450
|
||||||
void main() {
|
void main() {
|
||||||
|
|
|
@ -27,6 +27,10 @@ class DepthStencilCopyTests : public DawnTest {
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/329): SPIR-V output missing DepthReplacing execution mode.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
// Draw a square in the bottom left quarter of the screen.
|
// Draw a square in the bottom left quarter of the screen.
|
||||||
mVertexModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
mVertexModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||||
[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
|
[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
|
||||||
|
|
|
@ -58,6 +58,9 @@ class DepthStencilSamplingTest : public DawnTest {
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::BufferDescriptor uniformBufferDesc;
|
wgpu::BufferDescriptor uniformBufferDesc;
|
||||||
uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
|
uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
|
||||||
uniformBufferDesc.size = sizeof(float);
|
uniformBufferDesc.size = sizeof(float);
|
||||||
|
|
|
@ -106,8 +106,5 @@ DAWN_INSTANTIATE_TEST(DrawTest,
|
||||||
D3D12Backend(),
|
D3D12Backend(),
|
||||||
MetalBackend(),
|
MetalBackend(),
|
||||||
OpenGLBackend(),
|
OpenGLBackend(),
|
||||||
OpenGLBackend({"use_tint_generator"}),
|
|
||||||
OpenGLESBackend(),
|
OpenGLESBackend(),
|
||||||
OpenGLESBackend({"use_tint_generator"}),
|
VulkanBackend());
|
||||||
VulkanBackend(),
|
|
||||||
VulkanBackend({"use_tint_generator"}));
|
|
||||||
|
|
|
@ -21,6 +21,13 @@
|
||||||
|
|
||||||
class GpuMemorySyncTests : public DawnTest {
|
class GpuMemorySyncTests : public DawnTest {
|
||||||
protected:
|
protected:
|
||||||
|
void SetUp() override {
|
||||||
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
}
|
||||||
|
|
||||||
wgpu::Buffer CreateBuffer() {
|
wgpu::Buffer CreateBuffer() {
|
||||||
wgpu::BufferDescriptor srcDesc;
|
wgpu::BufferDescriptor srcDesc;
|
||||||
srcDesc.size = 4;
|
srcDesc.size = 4;
|
||||||
|
@ -240,6 +247,13 @@ DAWN_INSTANTIATE_TEST(GpuMemorySyncTests,
|
||||||
|
|
||||||
class StorageToUniformSyncTests : public DawnTest {
|
class StorageToUniformSyncTests : public DawnTest {
|
||||||
protected:
|
protected:
|
||||||
|
void SetUp() override {
|
||||||
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
}
|
||||||
|
|
||||||
void CreateBuffer() {
|
void CreateBuffer() {
|
||||||
wgpu::BufferDescriptor bufferDesc;
|
wgpu::BufferDescriptor bufferDesc;
|
||||||
bufferDesc.size = sizeof(float);
|
bufferDesc.size = sizeof(float);
|
||||||
|
|
|
@ -315,6 +315,10 @@ TEST_P(MultisampledRenderingTest, ResolveFromSingleLayerArrayInto2DTexture) {
|
||||||
|
|
||||||
// Test multisampled rendering with depth test works correctly.
|
// Test multisampled rendering with depth test works correctly.
|
||||||
TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
|
TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
|
||||||
|
// TODO(crbug.com/tint/329): SPIR-V output missing DepthReplacing execution mode.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
constexpr bool kTestDepth = true;
|
constexpr bool kTestDepth = true;
|
||||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||||
wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
|
wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
|
||||||
|
@ -670,6 +674,10 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMas
|
||||||
// TODO(dawn:491): Find out why this test doesn't work on Windows Intel Vulkan.
|
// TODO(dawn:491): Find out why this test doesn't work on Windows Intel Vulkan.
|
||||||
DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
|
DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/329): SPIR-V output missing DepthReplacing execution mode.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
constexpr bool kTestDepth = true;
|
constexpr bool kTestDepth = true;
|
||||||
// The second sample is included in the first render pass and it's covered by the triangle.
|
// The second sample is included in the first render pass and it's covered by the triangle.
|
||||||
constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;
|
constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;
|
||||||
|
@ -730,6 +738,9 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMas
|
||||||
// Test using one multisampled color attachment with resolve target can render correctly
|
// Test using one multisampled color attachment with resolve target can render correctly
|
||||||
// with non-default sample mask and shader-output mask.
|
// with non-default sample mask and shader-output mask.
|
||||||
TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOutputMask) {
|
TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOutputMask) {
|
||||||
|
// TODO(crbug.com/tint/372): Support sample mask builtin.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
constexpr bool kTestDepth = false;
|
constexpr bool kTestDepth = false;
|
||||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||||
|
|
||||||
|
@ -773,6 +784,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOut
|
||||||
// Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
|
// Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
|
||||||
// shader-output mask.
|
// shader-output mask.
|
||||||
TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithShaderOutputMask) {
|
TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithShaderOutputMask) {
|
||||||
|
// TODO(crbug.com/tint/372): Support sample mask builtin.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::TextureView multisampledColorView2 =
|
wgpu::TextureView multisampledColorView2 =
|
||||||
CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();
|
CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();
|
||||||
wgpu::Texture resolveTexture2 = CreateTextureForRenderAttachment(kColorFormat, 1);
|
wgpu::Texture resolveTexture2 = CreateTextureForRenderAttachment(kColorFormat, 1);
|
||||||
|
@ -926,6 +940,10 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndAlphaToCo
|
||||||
// algorithm.
|
// algorithm.
|
||||||
DAWN_SKIP_TEST_IF(IsSwiftshader());
|
DAWN_SKIP_TEST_IF(IsSwiftshader());
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/329): SPIR-V output missing DepthReplacing execution mode.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
|
|
||||||
constexpr bool kTestDepth = true;
|
constexpr bool kTestDepth = true;
|
||||||
constexpr uint32_t kSampleMask = 0xFFFFFFFF;
|
constexpr uint32_t kSampleMask = 0xFFFFFFFF;
|
||||||
|
|
||||||
|
|
|
@ -49,6 +49,10 @@ class MultisampledSamplingTest : public DawnTest {
|
||||||
|
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/329): SPIR-V output missing DepthReplacing execution mode.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") &&
|
||||||
|
(IsVulkan() || IsOpenGL() || IsOpenGLES()));
|
||||||
{
|
{
|
||||||
utils::ComboRenderPipelineDescriptor desc(device);
|
utils::ComboRenderPipelineDescriptor desc(device);
|
||||||
|
|
||||||
|
|
|
@ -23,6 +23,9 @@ class OpArrayLengthTest : public DawnTest {
|
||||||
void SetUp() {
|
void SetUp() {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/252): Implement arrayLength.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Create buffers of various size to check the length() implementation
|
// Create buffers of various size to check the length() implementation
|
||||||
wgpu::BufferDescriptor bufferDesc;
|
wgpu::BufferDescriptor bufferDesc;
|
||||||
bufferDesc.size = 4;
|
bufferDesc.size = 4;
|
||||||
|
|
|
@ -151,6 +151,9 @@ class PrimitiveTopologyTest : public DawnTest {
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||||
|
|
||||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||||
|
|
|
@ -39,6 +39,8 @@ class ShaderFloat16Tests : public DawnTest {
|
||||||
TEST_P(ShaderFloat16Tests, Basic16BitFloatFeaturesTest) {
|
TEST_P(ShaderFloat16Tests, Basic16BitFloatFeaturesTest) {
|
||||||
DAWN_SKIP_TEST_IF(!IsShaderFloat16Supported());
|
DAWN_SKIP_TEST_IF(!IsShaderFloat16Supported());
|
||||||
DAWN_SKIP_TEST_IF(IsD3D12() && IsIntel()); // Flaky crashes. crbug.com/dawn/586
|
DAWN_SKIP_TEST_IF(IsD3D12() && IsIntel()); // Flaky crashes. crbug.com/dawn/586
|
||||||
|
// TODO(crbug.com/tint/404): Implement float16 in Tint.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
uint16_t uniformData[] = {Float32ToFloat16(1.23), Float32ToFloat16(0.0)}; // 0.0 is a padding.
|
uint16_t uniformData[] = {Float32ToFloat16(1.23), Float32ToFloat16(0.0)}; // 0.0 is a padding.
|
||||||
wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
|
wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
|
||||||
|
|
|
@ -711,6 +711,9 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
|
||||||
|
|
||||||
// Test that read-only storage textures are supported in compute shader.
|
// Test that read-only storage textures are supported in compute shader.
|
||||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
||||||
|
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -748,6 +751,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
||||||
|
|
||||||
// Test that read-only storage textures are supported in vertex shader.
|
// Test that read-only storage textures are supported in vertex shader.
|
||||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
|
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
|
||||||
|
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -791,6 +797,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
|
||||||
|
|
||||||
// Test that read-only storage textures are supported in fragment shader.
|
// Test that read-only storage textures are supported in fragment shader.
|
||||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
|
TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
|
||||||
|
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -826,6 +835,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
|
||||||
|
|
||||||
// Test that write-only storage textures are supported in compute shader.
|
// Test that write-only storage textures are supported in compute shader.
|
||||||
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
||||||
|
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
|
|
||||||
|
@ -856,6 +868,9 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
||||||
// Test that reading from one read-only storage texture then writing into another write-only storage
|
// Test that reading from one read-only storage texture then writing into another write-only storage
|
||||||
// texture in one dispatch are supported in compute shader.
|
// texture in one dispatch are supported in compute shader.
|
||||||
TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInComputeShader) {
|
TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInComputeShader) {
|
||||||
|
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
|
@ -890,6 +905,9 @@ TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInCompu
|
||||||
|
|
||||||
// Test that write-only storage textures are supported in fragment shader.
|
// Test that write-only storage textures are supported in fragment shader.
|
||||||
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
||||||
|
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
|
@ -919,6 +937,9 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
||||||
|
|
||||||
// Verify 2D array read-only storage texture works correctly.
|
// Verify 2D array read-only storage texture works correctly.
|
||||||
TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
|
TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
|
||||||
|
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
constexpr uint32_t kArrayLayerCount = 3u;
|
constexpr uint32_t kArrayLayerCount = 3u;
|
||||||
|
|
||||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||||
|
@ -951,6 +972,9 @@ TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
|
||||||
|
|
||||||
// Verify 2D array write-only storage texture works correctly.
|
// Verify 2D array write-only storage texture works correctly.
|
||||||
TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
|
TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
|
||||||
|
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
constexpr uint32_t kArrayLayerCount = 3u;
|
constexpr uint32_t kArrayLayerCount = 3u;
|
||||||
|
@ -973,6 +997,11 @@ TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
|
||||||
// Test that multiple dispatches to increment values by ping-ponging between a read-only storage
|
// Test that multiple dispatches to increment values by ping-ponging between a read-only storage
|
||||||
// texture and a write-only storage texture are synchronized in one pass.
|
// texture and a write-only storage texture are synchronized in one pass.
|
||||||
TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureStore
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||||
|
@ -1050,6 +1079,11 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
||||||
// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
|
// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
|
||||||
// a write-only storage texture are synchronized in one pass.
|
// a write-only storage texture are synchronized in one pass.
|
||||||
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
|
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
|
||||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||||
|
@ -1177,6 +1211,9 @@ class StorageTextureZeroInitTests : public StorageTextureTests {
|
||||||
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
||||||
// texture in a render pass.
|
// texture in a render pass.
|
||||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::Texture readonlyStorageTexture =
|
wgpu::Texture readonlyStorageTexture =
|
||||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
||||||
|
|
||||||
|
@ -1203,6 +1240,11 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPa
|
||||||
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
||||||
// texture in a compute pass.
|
// texture in a compute pass.
|
||||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureStore
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::Texture readonlyStorageTexture =
|
wgpu::Texture readonlyStorageTexture =
|
||||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
||||||
|
|
||||||
|
@ -1230,6 +1272,9 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
|
||||||
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
||||||
// storage texture in a render pass.
|
// storage texture in a render pass.
|
||||||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Prepare the write-only storage texture.
|
// Prepare the write-only storage texture.
|
||||||
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
||||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||||
|
@ -1243,6 +1288,11 @@ TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderP
|
||||||
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
||||||
// texture in a compute pass.
|
// texture in a compute pass.
|
||||||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
|
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureStore
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Prepare the write-only storage texture.
|
// Prepare the write-only storage texture.
|
||||||
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
||||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||||
|
|
|
@ -844,6 +844,11 @@ TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
|
||||||
|
|
||||||
// This tests the clearing of sampled textures in render pass
|
// This tests the clearing of sampled textures in render pass
|
||||||
TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Create needed resources
|
// Create needed resources
|
||||||
wgpu::TextureDescriptor descriptor =
|
wgpu::TextureDescriptor descriptor =
|
||||||
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
||||||
|
@ -891,6 +896,11 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
||||||
|
|
||||||
// This tests the clearing of sampled textures during compute pass
|
// This tests the clearing of sampled textures during compute pass
|
||||||
TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Create needed resources
|
// Create needed resources
|
||||||
wgpu::TextureDescriptor descriptor =
|
wgpu::TextureDescriptor descriptor =
|
||||||
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
||||||
|
@ -1049,6 +1059,11 @@ TEST_P(TextureZeroInitTest, NonRenderableTextureClearWithMultiArrayLayers) {
|
||||||
// Then expect the render texture to not store the data from sample texture
|
// Then expect the render texture to not store the data from sample texture
|
||||||
// because it will be lazy cleared by the EXPECT_TEXTURE_RGBA8_EQ call.
|
// because it will be lazy cleared by the EXPECT_TEXTURE_RGBA8_EQ call.
|
||||||
TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
|
TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
// Create needed resources
|
// Create needed resources
|
||||||
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
||||||
1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst, kColorFormat);
|
1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst, kColorFormat);
|
||||||
|
@ -1195,6 +1210,11 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
|
||||||
// Test that if one mip of a texture is initialized and another is uninitialized, lazy clearing the
|
// Test that if one mip of a texture is initialized and another is uninitialized, lazy clearing the
|
||||||
// uninitialized mip does not clear the initialized mip.
|
// uninitialized mip does not clear the initialized mip.
|
||||||
TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
||||||
2, 1,
|
2, 1,
|
||||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
||||||
|
@ -1274,6 +1294,11 @@ TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
||||||
// Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing
|
// Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing
|
||||||
// the uninitialized layer does not clear the initialized layer.
|
// the uninitialized layer does not clear the initialized layer.
|
||||||
TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
|
TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
||||||
1, 2,
|
1, 2,
|
||||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
||||||
|
@ -1651,6 +1676,12 @@ class CompressedTextureZeroInitTest : public TextureZeroInitTest {
|
||||||
protected:
|
protected:
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/399)
|
||||||
|
// Tint SPIRV reader failure:
|
||||||
|
// Type Determination: v-0006: identifier must be declared before use: textureLoadLevel
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
DAWN_SKIP_TEST_IF(UsesWire());
|
DAWN_SKIP_TEST_IF(UsesWire());
|
||||||
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
||||||
// TODO: find out why this test is flaky on Windows Intel Vulkan bots.
|
// TODO: find out why this test is flaky on Windows Intel Vulkan bots.
|
||||||
|
|
|
@ -375,6 +375,11 @@ class VertexFormatTest : public DawnTest {
|
||||||
void DoVertexFormatTest(wgpu::VertexFormat format,
|
void DoVertexFormatTest(wgpu::VertexFormat format,
|
||||||
std::vector<VertexType> vertex,
|
std::vector<VertexType> vertex,
|
||||||
std::vector<ExpectedType> expectedData) {
|
std::vector<ExpectedType> expectedData) {
|
||||||
|
// TODO(crbug.com/tint/402): Unimplemented min / max
|
||||||
|
DAWN_SKIP_TEST_IF(
|
||||||
|
(IsFloatFormat(format) || IsHalfFormat(format) || IsNormalizedFormat(format)) &&
|
||||||
|
HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
wgpu::RenderPipeline pipeline = MakeTestPipeline(format, expectedData);
|
wgpu::RenderPipeline pipeline = MakeTestPipeline(format, expectedData);
|
||||||
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData(
|
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData(
|
||||||
device, vertex.data(), vertex.size() * sizeof(VertexType), wgpu::BufferUsage::Vertex);
|
device, vertex.data(), vertex.size() * sizeof(VertexType), wgpu::BufferUsage::Vertex);
|
||||||
|
|
|
@ -524,6 +524,9 @@ TEST_P(VertexStateTest, LastAllowedVertexBuffer) {
|
||||||
|
|
||||||
// Test that overlapping vertex attributes are permitted and load data correctly
|
// Test that overlapping vertex attributes are permitted and load data correctly
|
||||||
TEST_P(VertexStateTest, OverlappingVertexAttributes) {
|
TEST_P(VertexStateTest, OverlappingVertexAttributes) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
|
||||||
|
|
||||||
utils::ComboVertexStateDescriptor vertexState =
|
utils::ComboVertexStateDescriptor vertexState =
|
||||||
|
@ -617,6 +620,9 @@ class OptionalVertexStateTest : public DawnTest {};
|
||||||
|
|
||||||
// Test that vertex input is not required in render pipeline descriptor.
|
// Test that vertex input is not required in render pipeline descriptor.
|
||||||
TEST_P(OptionalVertexStateTest, Basic) {
|
TEST_P(OptionalVertexStateTest, Basic) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
|
||||||
|
|
||||||
wgpu::ShaderModule vsModule =
|
wgpu::ShaderModule vsModule =
|
||||||
|
|
|
@ -21,6 +21,9 @@ class ViewportOrientationTests : public DawnTest {};
|
||||||
|
|
||||||
// Test that the pixel in viewport coordinate (-1, -1) matches texel (0, 0)
|
// Test that the pixel in viewport coordinate (-1, -1) matches texel (0, 0)
|
||||||
TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
|
||||||
|
|
||||||
wgpu::ShaderModule vsModule =
|
wgpu::ShaderModule vsModule =
|
||||||
|
|
|
@ -22,6 +22,9 @@ class ViewportTest : public DawnTest {
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
|
||||||
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||||
|
|
||||||
mQuadVS =
|
mQuadVS =
|
||||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(#version 450
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(#version 450
|
||||||
const vec2 pos[6] = vec2[6](vec2(-1.0f, 1.0f),
|
const vec2 pos[6] = vec2[6](vec2(-1.0f, 1.0f),
|
||||||
|
|
Loading…
Reference in New Issue