Fixes to be able to build Dawn inside Skia
Add a dawn_has_build override similarly to angle_has_build that makes Dawn not depend on Chromium //build if it can avoid it. (this was previously used for mac_sdk.gni). Only load the Vulkan Validation Layers' gni if it is enable via dawn_enable_vulkan_validation_layers. Fix a GN build warning where the source of dawn_components would be built twice: for example libdawn_native.MetalBackend.o would be built once for libdawn_native static and once for libdawn_native shared. Fix this by making libdawn_native as a static library libdawn_native_static. Change-Id: Ib8fb72282435eb475d7a11dae0d5a9977572fd57 Bug: chromium:1064305 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18963 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@ -20,6 +20,9 @@
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# MUST be unset in other projects (will default to false).
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dawn_standalone = true
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# True if Dawn can access build/, testing/ and other Chrome folders.
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dawn_has_build = true
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# Defaults for these are set again in dawn_overrides_with_defaults.gni so that
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# users of Dawn don't have to set dirs if they happen to use the same as Dawn.
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@ -107,7 +107,7 @@ template("dawn_component") {
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}
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static_library("${libname}_static") {
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output_name = libname
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output_name = libname + "_static"
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complete_static_lib = dawn_complete_static_libs
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@ -24,6 +24,10 @@ if (!defined(dawn_standalone)) {
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dawn_standalone = false
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}
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if (!defined(dawn_has_build)) {
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dawn_has_build = true
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}
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if (!defined(dawn_root)) {
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dawn_root = get_path_info("..", "abspath")
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}
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@ -15,14 +15,21 @@
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import("../../scripts/dawn_overrides_with_defaults.gni")
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import("//build_overrides/build.gni")
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import("//build_overrides/vulkan_validation_layers.gni")
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import("${dawn_root}/generator/dawn_generator.gni")
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import("${dawn_root}/scripts/dawn_component.gni")
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import("${dawn_root}/scripts/dawn_features.gni")
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# Import mac_min_system_version
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if (is_mac) {
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import("//build/config/mac/mac_sdk.gni")
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if (dawn_has_build) {
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import("//build/config/mac/mac_sdk.gni")
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} else {
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mac_min_system_version = "10.11.0"
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}
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}
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if (dawn_enable_vulkan_validation_layers) {
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import("//build_overrides/vulkan_validation_layers.gni")
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}
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# Swiftshader is an optional dependency of Dawn so we only use it if the path
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