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D3D12: Add firstVertex/Instance to vertex/instance_index
Added root constants to emulate the behavior of other APIs under D3D12. This patch only fixed Draw and DrawIndexed. Bug: dawn:548 Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620 Commit-Queue: Enrico Galli <enrico.galli@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -137,6 +137,29 @@ namespace dawn_native { namespace d3d12 {
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commandList->EndQuery(querySet->GetQueryHeap(), D3D12_QUERY_TYPE_TIMESTAMP,
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cmd->queryIndex);
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}
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void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList,
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RenderPipeline* pipeline,
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uint32_t firstVertex,
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uint32_t firstInstance) {
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const FirstOffsetInfo& firstOffsetInfo = pipeline->GetFirstOffsetInfo();
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if (!firstOffsetInfo.usesVertexIndex && !firstOffsetInfo.usesInstanceIndex) {
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return;
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}
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std::array<uint32_t, 2> offsets{};
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uint32_t count = 0;
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if (firstOffsetInfo.usesVertexIndex) {
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offsets[firstOffsetInfo.vertexIndexOffset / sizeof(uint32_t)] = firstVertex;
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++count;
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}
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if (firstOffsetInfo.usesInstanceIndex) {
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offsets[firstOffsetInfo.instanceIndexOffset / sizeof(uint32_t)] = firstInstance;
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++count;
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}
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PipelineLayout* layout = ToBackend(pipeline->GetLayout());
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commandList->SetGraphicsRoot32BitConstants(layout->GetFirstIndexOffsetParameterIndex(),
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count, offsets.data(), 0);
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}
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} // anonymous namespace
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class BindGroupStateTracker : public BindGroupTrackerBase<false, uint64_t> {
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@@ -1227,6 +1250,8 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY(bindingTracker->Apply(commandContext));
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vertexBufferTracker.Apply(commandList, lastPipeline);
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RecordFirstIndexOffset(commandList, lastPipeline, draw->firstVertex,
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draw->firstInstance);
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commandList->DrawInstanced(draw->vertexCount, draw->instanceCount,
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draw->firstVertex, draw->firstInstance);
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break;
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@@ -1237,6 +1262,8 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY(bindingTracker->Apply(commandContext));
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vertexBufferTracker.Apply(commandList, lastPipeline);
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RecordFirstIndexOffset(commandList, lastPipeline, draw->baseVertex,
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draw->firstInstance);
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commandList->DrawIndexedInstanced(draw->indexCount, draw->instanceCount,
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draw->firstIndex, draw->baseVertex,
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draw->firstInstance);
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@@ -151,6 +151,39 @@ namespace dawn_native { namespace d3d12 {
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}
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}
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// Since Tint's HLSL writer doesn't currently map sets to spaces, we use the default space
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// (0).
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mFirstIndexOffsetRegisterSpace = 0;
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BindGroupIndex firstOffsetGroup{mFirstIndexOffsetRegisterSpace};
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if (GetBindGroupLayoutsMask()[firstOffsetGroup]) {
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// Find the last register used on firstOffsetGroup.
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uint32_t maxRegister = 0;
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for (uint32_t shaderRegister :
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ToBackend(GetBindGroupLayout(firstOffsetGroup))->GetBindingOffsets()) {
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if (shaderRegister > maxRegister) {
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maxRegister = shaderRegister;
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}
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}
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mFirstIndexOffsetShaderRegister = maxRegister + 1;
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} else {
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// firstOffsetGroup is not in use, we can use the first register.
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mFirstIndexOffsetShaderRegister = 0;
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}
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D3D12_ROOT_PARAMETER indexOffsetConstants{};
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indexOffsetConstants.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
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indexOffsetConstants.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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// Always allocate 2 constants for vertex_index and instance_index
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// NOTE: We should consider delaying root signature creation until we know how many values
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// we need
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indexOffsetConstants.Constants.Num32BitValues = 2;
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indexOffsetConstants.Constants.RegisterSpace = mFirstIndexOffsetRegisterSpace;
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indexOffsetConstants.Constants.ShaderRegister = mFirstIndexOffsetShaderRegister;
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mFirstIndexOffsetParameterIndex = rootParameters.size();
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// NOTE: We should consider moving this entry to earlier in the root signature since offsets
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// would need to be updated often
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rootParameters.emplace_back(indexOffsetConstants);
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D3D12_ROOT_SIGNATURE_DESC rootSignatureDescriptor;
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rootSignatureDescriptor.NumParameters = rootParameters.size();
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rootSignatureDescriptor.pParameters = rootParameters.data();
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@@ -195,4 +228,16 @@ namespace dawn_native { namespace d3d12 {
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wgpu::ShaderStage::None);
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return mDynamicRootParameterIndices[group][bindingIndex];
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}
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uint32_t PipelineLayout::GetFirstIndexOffsetRegisterSpace() const {
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return mFirstIndexOffsetRegisterSpace;
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}
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uint32_t PipelineLayout::GetFirstIndexOffsetShaderRegister() const {
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return mFirstIndexOffsetShaderRegister;
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}
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uint32_t PipelineLayout::GetFirstIndexOffsetParameterIndex() const {
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return mFirstIndexOffsetParameterIndex;
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}
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}} // namespace dawn_native::d3d12
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@@ -36,6 +36,10 @@ namespace dawn_native { namespace d3d12 {
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uint32_t GetDynamicRootParameterIndex(BindGroupIndex group,
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BindingIndex bindingIndex) const;
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uint32_t GetFirstIndexOffsetRegisterSpace() const;
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uint32_t GetFirstIndexOffsetShaderRegister() const;
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uint32_t GetFirstIndexOffsetParameterIndex() const;
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ID3D12RootSignature* GetRootSignature() const;
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private:
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@@ -48,6 +52,9 @@ namespace dawn_native { namespace d3d12 {
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ityp::array<BindingIndex, uint32_t, kMaxDynamicBuffersPerPipelineLayout>,
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kMaxBindGroups>
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mDynamicRootParameterIndices;
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uint32_t mFirstIndexOffsetRegisterSpace;
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uint32_t mFirstIndexOffsetShaderRegister;
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uint32_t mFirstIndexOffsetParameterIndex;
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ComPtr<ID3D12RootSignature> mRootSignature;
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};
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@@ -333,6 +333,8 @@ namespace dawn_native { namespace d3d12 {
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*shaders[stage] = compiledShader[stage].GetD3D12ShaderBytecode();
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}
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mFirstOffsetInfo = compiledShader[SingleShaderStage::Vertex].firstOffsetInfo;
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PipelineLayout* layout = ToBackend(GetLayout());
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descriptorD3D12.pRootSignature = layout->GetRootSignature();
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@@ -403,6 +405,10 @@ namespace dawn_native { namespace d3d12 {
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return mPipelineState.Get();
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}
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const FirstOffsetInfo& RenderPipeline::GetFirstOffsetInfo() const {
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return mFirstOffsetInfo;
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}
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D3D12_INPUT_LAYOUT_DESC RenderPipeline::ComputeInputLayout(
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std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors) {
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unsigned int count = 0;
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@@ -17,6 +17,7 @@
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/d3d12/ShaderModuleD3D12.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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@@ -32,6 +33,8 @@ namespace dawn_native { namespace d3d12 {
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D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
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ID3D12PipelineState* GetPipelineState() const;
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const FirstOffsetInfo& GetFirstOffsetInfo() const;
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private:
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~RenderPipeline() override;
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using RenderPipelineBase::RenderPipelineBase;
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@@ -41,6 +44,7 @@ namespace dawn_native { namespace d3d12 {
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D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology;
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ComPtr<ID3D12PipelineState> mPipelineState;
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FirstOffsetInfo mFirstOffsetInfo;
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};
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}} // namespace dawn_native::d3d12
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@@ -197,7 +197,8 @@ namespace dawn_native { namespace d3d12 {
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const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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std::string* remappedEntryPointName) const {
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std::string* remappedEntryPointName,
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FirstOffsetInfo* firstOffsetInfo) const {
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ASSERT(!IsError());
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#ifdef DAWN_ENABLE_WGSL
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@@ -207,9 +208,32 @@ namespace dawn_native { namespace d3d12 {
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tint::transform::Manager transformManager;
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transformManager.append(std::make_unique<tint::transform::BoundArrayAccessors>());
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tint::transform::FirstIndexOffset* firstOffsetTransform = nullptr;
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if (stage == SingleShaderStage::Vertex) {
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auto transformer = std::make_unique<tint::transform::FirstIndexOffset>(
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layout->GetFirstIndexOffsetShaderRegister(),
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layout->GetFirstIndexOffsetRegisterSpace());
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firstOffsetTransform = transformer.get();
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transformManager.append(std::move(transformer));
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}
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tint::ast::Module module;
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DAWN_TRY_ASSIGN(module, RunTransforms(&transformManager, mTintModule.get()));
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if (firstOffsetTransform != nullptr) {
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// Functions are only available after transform has been performed
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firstOffsetInfo->usesVertexIndex = firstOffsetTransform->HasVertexIndex();
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if (firstOffsetInfo->usesVertexIndex) {
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firstOffsetInfo->vertexIndexOffset = firstOffsetTransform->GetFirstVertexOffset();
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}
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firstOffsetInfo->usesInstanceIndex = firstOffsetTransform->HasInstanceIndex();
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if (firstOffsetInfo->usesInstanceIndex) {
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firstOffsetInfo->instanceIndexOffset =
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firstOffsetTransform->GetFirstInstanceOffset();
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}
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}
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ASSERT(remappedEntryPointName != nullptr);
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tint::inspector::Inspector inspector(module);
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*remappedEntryPointName = inspector.GetRemappedNameForEntryPoint(entryPointName);
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@@ -302,9 +326,11 @@ namespace dawn_native { namespace d3d12 {
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// Compile the source shader to HLSL.
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std::string hlslSource;
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std::string remappedEntryPoint;
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CompiledShader compiledShader = {};
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if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
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DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSLWithTint(entryPointName, stage, layout,
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&remappedEntryPoint));
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&remappedEntryPoint,
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&compiledShader.firstOffsetInfo));
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entryPointName = remappedEntryPoint.c_str();
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} else {
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DAWN_TRY_ASSIGN(hlslSource,
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@@ -326,7 +352,6 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY_ASSIGN(shaderCacheKey,
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CreateHLSLKey(entryPointName, stage, hlslSource, compileFlags));
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CompiledShader compiledShader = {};
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DAWN_TRY_ASSIGN(compiledShader.cachedShader,
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device->GetPersistentCache()->GetOrCreate(
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shaderCacheKey, [&](auto doCache) -> MaybeError {
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@@ -25,12 +25,22 @@ namespace dawn_native { namespace d3d12 {
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class Device;
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class PipelineLayout;
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// Manages a ref to one of the various representations of shader blobs.
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struct FirstOffsetInfo {
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bool usesVertexIndex;
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uint32_t vertexIndexOffset;
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bool usesInstanceIndex;
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uint32_t instanceIndexOffset;
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};
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// Manages a ref to one of the various representations of shader blobs and information used to
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// emulate vertex/instance index starts
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struct CompiledShader {
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ScopedCachedBlob cachedShader;
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ComPtr<ID3DBlob> compiledFXCShader;
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ComPtr<IDxcBlob> compiledDXCShader;
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D3D12_SHADER_BYTECODE GetD3D12ShaderBytecode() const;
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FirstOffsetInfo firstOffsetInfo;
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};
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class ShaderModule final : public ShaderModuleBase {
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@@ -49,11 +59,11 @@ namespace dawn_native { namespace d3d12 {
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~ShaderModule() override = default;
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MaybeError Initialize(ShaderModuleParseResult* parseResult);
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ResultOrError<std::string> TranslateToHLSLWithTint(
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const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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std::string* remappedEntryPointName) const;
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ResultOrError<std::string> TranslateToHLSLWithTint(const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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std::string* remappedEntryPointName,
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FirstOffsetInfo* firstOffsetInfo) const;
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ResultOrError<std::string> TranslateToHLSLWithSPIRVCross(const char* entryPointName,
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SingleShaderStage stage,
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