mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 16:37:08 +00:00
D3D12: Add firstVertex/Instance to vertex/instance_index
Added root constants to emulate the behavior of other APIs under D3D12. This patch only fixed Draw and DrawIndexed. Bug: dawn:548 Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620 Commit-Queue: Enrico Galli <enrico.galli@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
committed by
Commit Bot service account
parent
8bcde8e394
commit
311a17a8fe
@@ -298,6 +298,7 @@ source_set("dawn_end2end_tests_sources") {
|
||||
"end2end/DynamicBufferOffsetTests.cpp",
|
||||
"end2end/EntryPointTests.cpp",
|
||||
"end2end/FenceTests.cpp",
|
||||
"end2end/FirstIndexOffsetTests.cpp",
|
||||
"end2end/GpuMemorySynchronizationTests.cpp",
|
||||
"end2end/IndexFormatTests.cpp",
|
||||
"end2end/MultisampledRenderingTests.cpp",
|
||||
|
||||
237
src/tests/end2end/FirstIndexOffsetTests.cpp
Normal file
237
src/tests/end2end/FirstIndexOffsetTests.cpp
Normal file
@@ -0,0 +1,237 @@
|
||||
// Copyright 2021 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/DawnTest.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "utils/ComboRenderPipelineDescriptor.h"
|
||||
#include "utils/WGPUHelpers.h"
|
||||
|
||||
constexpr uint32_t kRTSize = 1;
|
||||
|
||||
enum class DrawMode {
|
||||
NonIndexed,
|
||||
Indexed,
|
||||
};
|
||||
|
||||
enum class CheckIndex : uint32_t {
|
||||
Vertex = 0x0000001,
|
||||
Instance = 0x0000002,
|
||||
};
|
||||
|
||||
namespace wgpu {
|
||||
template <>
|
||||
struct IsDawnBitmask<CheckIndex> {
|
||||
static constexpr bool enable = true;
|
||||
};
|
||||
} // namespace wgpu
|
||||
|
||||
class FirstIndexOffsetTests : public DawnTest {
|
||||
public:
|
||||
void TestVertexIndex(DrawMode mode, uint32_t firstVertex);
|
||||
void TestInstanceIndex(DrawMode mode, uint32_t firstInstance);
|
||||
void TestBothIndices(DrawMode mode, uint32_t firstVertex, uint32_t firstInstance);
|
||||
|
||||
protected:
|
||||
void SetUp() override {
|
||||
DawnTest::SetUp();
|
||||
|
||||
// WGSL doesn't have the ability to tag attributes as "flat". "flat" is required on u32
|
||||
// attributes for correct runtime behavior under Vulkan and codegen under OpenGL(ES).
|
||||
// TODO(tint:451): Remove once resolved by spec/tint
|
||||
DAWN_SKIP_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
|
||||
}
|
||||
|
||||
private:
|
||||
void TestImpl(DrawMode mode,
|
||||
CheckIndex checkIndex,
|
||||
uint32_t vertexIndex,
|
||||
uint32_t instanceIndex);
|
||||
};
|
||||
|
||||
void FirstIndexOffsetTests::TestVertexIndex(DrawMode mode, uint32_t firstVertex) {
|
||||
TestImpl(mode, CheckIndex::Vertex, firstVertex, 0);
|
||||
}
|
||||
|
||||
void FirstIndexOffsetTests::TestInstanceIndex(DrawMode mode, uint32_t firstInstance) {
|
||||
TestImpl(mode, CheckIndex::Instance, 0, firstInstance);
|
||||
}
|
||||
|
||||
void FirstIndexOffsetTests::TestBothIndices(DrawMode mode,
|
||||
uint32_t firstVertex,
|
||||
uint32_t firstInstance) {
|
||||
using wgpu::operator|;
|
||||
TestImpl(mode, CheckIndex::Vertex | CheckIndex::Instance, firstVertex, firstInstance);
|
||||
}
|
||||
|
||||
// Conditionally tests if first/baseVertex and/or firstInstance have been correctly passed to the
|
||||
// vertex shader. Since vertex shaders can't write to storage buffers, we pass vertex/instance
|
||||
// indices to a fragment shader via u32 attributes. The fragment shader runs once and writes the
|
||||
// values to a storage buffer. If vertex index is used, the vertex buffer is padded with 0s.
|
||||
void FirstIndexOffsetTests::TestImpl(DrawMode mode,
|
||||
CheckIndex checkIndex,
|
||||
uint32_t firstVertex,
|
||||
uint32_t firstInstance) {
|
||||
using wgpu::operator&;
|
||||
std::stringstream vertexShader;
|
||||
std::stringstream fragmentShader;
|
||||
|
||||
if ((checkIndex & CheckIndex::Vertex) != 0) {
|
||||
vertexShader << R"(
|
||||
[[builtin(vertex_idx)]] var<in> vertex_index : u32;
|
||||
[[location(1)]] var<out> out_vertex_index : u32;
|
||||
)";
|
||||
fragmentShader << R"(
|
||||
[[location(1)]] var<in> in_vertex_index : u32;
|
||||
)";
|
||||
}
|
||||
if ((checkIndex & CheckIndex::Instance) != 0) {
|
||||
vertexShader << R"(
|
||||
[[builtin(instance_idx)]] var<in> instance_index : u32;
|
||||
[[location(2)]] var<out> out_instance_index : u32;
|
||||
)";
|
||||
fragmentShader << R"(
|
||||
[[location(2)]] var<in> in_instance_index : u32;
|
||||
)";
|
||||
}
|
||||
|
||||
vertexShader << R"(
|
||||
[[builtin(position)]] var<out> position : vec4<f32>;
|
||||
[[location(0)]] var<in> pos : vec4<f32>;
|
||||
|
||||
[[stage(vertex)]] fn main() -> void {)";
|
||||
fragmentShader << R"(
|
||||
[[block]] struct IndexVals {
|
||||
[[offset(0)]] vertex_index : u32;
|
||||
[[offset(4)]] instance_index : u32;
|
||||
};
|
||||
|
||||
[[set(0), binding(0)]] var<storage_buffer> idx_vals : [[access(read_write)]] IndexVals;
|
||||
|
||||
[[stage(fragment)]] fn main() -> void {
|
||||
)";
|
||||
|
||||
if ((checkIndex & CheckIndex::Vertex) != 0) {
|
||||
vertexShader << R"(
|
||||
out_vertex_index = vertex_index;
|
||||
)";
|
||||
fragmentShader << R"(
|
||||
idx_vals.vertex_index = in_vertex_index;
|
||||
)";
|
||||
}
|
||||
if ((checkIndex & CheckIndex::Instance) != 0) {
|
||||
vertexShader << R"(
|
||||
out_instance_index = instance_index;
|
||||
)";
|
||||
fragmentShader << R"(
|
||||
idx_vals.instance_index = in_instance_index;
|
||||
)";
|
||||
}
|
||||
|
||||
vertexShader << R"(
|
||||
position = pos;
|
||||
return;
|
||||
})";
|
||||
|
||||
fragmentShader << R"(
|
||||
return;
|
||||
})";
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
constexpr uint32_t kComponentsPerVertex = 4;
|
||||
|
||||
utils::ComboRenderPipelineDescriptor pipelineDesc(device);
|
||||
pipelineDesc.vertexStage.module =
|
||||
utils::CreateShaderModuleFromWGSL(device, vertexShader.str().c_str());
|
||||
pipelineDesc.cFragmentStage.module =
|
||||
utils::CreateShaderModuleFromWGSL(device, fragmentShader.str().c_str());
|
||||
pipelineDesc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
||||
pipelineDesc.cVertexState.vertexBufferCount = 1;
|
||||
pipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = kComponentsPerVertex * sizeof(float);
|
||||
pipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||
pipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
||||
pipelineDesc.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
|
||||
|
||||
std::vector<float> vertexData(firstVertex * kComponentsPerVertex);
|
||||
vertexData.insert(vertexData.end(), {0, 0, 0, 1});
|
||||
wgpu::Buffer vertices = utils::CreateBufferFromData(
|
||||
device, vertexData.data(), vertexData.size() * sizeof(float), wgpu::BufferUsage::Vertex);
|
||||
wgpu::Buffer indices =
|
||||
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0});
|
||||
wgpu::Buffer buffer = utils::CreateBufferFromData(
|
||||
device, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage, {0u, 0u});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertices);
|
||||
pass.SetBindGroup(0,
|
||||
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer}}));
|
||||
if (mode == DrawMode::Indexed) {
|
||||
pass.SetIndexBuffer(indices, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(1, 1, 0, firstVertex, firstInstance);
|
||||
|
||||
} else {
|
||||
pass.Draw(1, 1, firstVertex, firstInstance);
|
||||
}
|
||||
pass.EndPass();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
std::array<uint32_t, 2> expected = {firstVertex, firstInstance};
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), buffer, 0, expected.size());
|
||||
}
|
||||
|
||||
// Test that vertex_index starts at 7 when drawn using Draw()
|
||||
TEST_P(FirstIndexOffsetTests, NonIndexedVertexOffset) {
|
||||
TestVertexIndex(DrawMode::NonIndexed, 7);
|
||||
}
|
||||
|
||||
// Test that instance_index starts at 11 when drawn using Draw()
|
||||
TEST_P(FirstIndexOffsetTests, NonIndexedInstanceOffset) {
|
||||
TestInstanceIndex(DrawMode::NonIndexed, 11);
|
||||
}
|
||||
|
||||
// Test that vertex_index and instance_index start at 7 and 11 respectively when drawn using Draw()
|
||||
TEST_P(FirstIndexOffsetTests, NonIndexedBothOffset) {
|
||||
TestBothIndices(DrawMode::NonIndexed, 7, 11);
|
||||
}
|
||||
|
||||
// Test that vertex_index starts at 7 when drawn using DrawIndexed()
|
||||
TEST_P(FirstIndexOffsetTests, IndexedVertex) {
|
||||
TestVertexIndex(DrawMode::Indexed, 7);
|
||||
}
|
||||
|
||||
// Test that instance_index starts at 11 when drawn using DrawIndexed()
|
||||
TEST_P(FirstIndexOffsetTests, IndexedInstance) {
|
||||
TestInstanceIndex(DrawMode::Indexed, 11);
|
||||
}
|
||||
|
||||
// Test that vertex_index and instance_index start at 7 and 11 respectively when drawn using
|
||||
// DrawIndexed()
|
||||
TEST_P(FirstIndexOffsetTests, IndexedBothOffset) {
|
||||
TestBothIndices(DrawMode::Indexed, 7, 11);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(FirstIndexOffsetTests,
|
||||
D3D12Backend({"use_tint_generator"}),
|
||||
MetalBackend(),
|
||||
OpenGLBackend(),
|
||||
OpenGLESBackend(),
|
||||
VulkanBackend());
|
||||
Reference in New Issue
Block a user