[ast] Add texture types to the AST.

This CL adds the texture types into the AST.

Bug: tint:141
Change-Id: I8e95aa23849af737e63d9cacc8c57f23aedec73d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26123
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
dan sinclair 2020-07-30 23:26:28 +00:00
parent fe8c59ace9
commit 3125a8d73f
26 changed files with 974 additions and 0 deletions

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@ -323,6 +323,8 @@ source_set("libtint_core_src") {
"src/ast/type/array_type.h",
"src/ast/type/bool_type.cc",
"src/ast/type/bool_type.h",
"src/ast/type/depth_texture_type.cc",
"src/ast/type/depth_texture_type.h",
"src/ast/type/f32_type.cc",
"src/ast/type/f32_type.h",
"src/ast/type/i32_type.cc",
@ -331,10 +333,16 @@ source_set("libtint_core_src") {
"src/ast/type/matrix_type.h",
"src/ast/type/pointer_type.cc",
"src/ast/type/pointer_type.h",
"src/ast/type/sampled_texture_type.cc",
"src/ast/type/sampled_texture_type.h",
"src/ast/type/sampler_type.cc",
"src/ast/type/sampler_type.h",
"src/ast/type/storage_texture_type.cc",
"src/ast/type/storage_texture_type.h",
"src/ast/type/struct_type.cc",
"src/ast/type/struct_type.h",
"src/ast/type/texture_type.cc",
"src/ast/type/texture_type.h",
"src/ast/type/type.cc",
"src/ast/type/type.h",
"src/ast/type/u32_type.cc",
@ -712,11 +720,14 @@ source_set("tint_unittests_core_src") {
"src/ast/type/alias_type_test.cc",
"src/ast/type/array_type_test.cc",
"src/ast/type/bool_type_test.cc",
"src/ast/type/depth_texture_type_test.cc",
"src/ast/type/f32_type_test.cc",
"src/ast/type/i32_type_test.cc",
"src/ast/type/matrix_type_test.cc",
"src/ast/type/pointer_type_test.cc",
"src/ast/type/sampled_texture_type_test.cc",
"src/ast/type/sampler_type_test.cc",
"src/ast/type/storage_texture_type_test.cc",
"src/ast/type/struct_type_test.cc",
"src/ast/type/u32_type_test.cc",
"src/ast/type/vector_type_test.cc",

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@ -144,6 +144,8 @@ set(TINT_LIB_SRCS
ast/type/array_type.h
ast/type/bool_type.cc
ast/type/bool_type.h
ast/type/depth_texture_type.cc
ast/type/depth_texture_type.h
ast/type/f32_type.cc
ast/type/f32_type.h
ast/type/i32_type.cc
@ -152,10 +154,16 @@ set(TINT_LIB_SRCS
ast/type/matrix_type.h
ast/type/pointer_type.cc
ast/type/pointer_type.h
ast/type/sampled_texture_type.cc
ast/type/sampled_texture_type.h
ast/type/sampler_type.cc
ast/type/sampler_type.h
ast/type/storage_texture_type.cc
ast/type/storage_texture_type.h
ast/type/struct_type.cc
ast/type/struct_type.h
ast/type/texture_type.cc
ast/type/texture_type.h
ast/type/type.cc
ast/type/type.h
ast/type/u32_type.cc
@ -320,11 +328,14 @@ set(TINT_TEST_SRCS
ast/type/alias_type_test.cc
ast/type/array_type_test.cc
ast/type/bool_type_test.cc
ast/type/depth_texture_type_test.cc
ast/type/f32_type_test.cc
ast/type/i32_type_test.cc
ast/type/matrix_type_test.cc
ast/type/pointer_type_test.cc
ast/type/sampled_texture_type_test.cc
ast/type/sampler_type_test.cc
ast/type/storage_texture_type_test.cc
ast/type/struct_type_test.cc
ast/type/u32_type_test.cc
ast/type/vector_type_test.cc

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@ -47,6 +47,7 @@ TEST_F(AliasTypeTest, Is) {
EXPECT_FALSE(at.IsPointer());
EXPECT_FALSE(at.IsSampler());
EXPECT_FALSE(at.IsStruct());
EXPECT_FALSE(at.IsTexture());
EXPECT_FALSE(at.IsU32());
EXPECT_FALSE(at.IsVector());
}

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@ -56,6 +56,7 @@ TEST_F(ArrayTypeTest, Is) {
EXPECT_FALSE(arr.IsPointer());
EXPECT_FALSE(arr.IsSampler());
EXPECT_FALSE(arr.IsStruct());
EXPECT_FALSE(arr.IsTexture());
EXPECT_FALSE(arr.IsU32());
EXPECT_FALSE(arr.IsVector());
}

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@ -34,6 +34,7 @@ TEST_F(BoolTypeTest, Is) {
EXPECT_FALSE(b.IsPointer());
EXPECT_FALSE(b.IsSampler());
EXPECT_FALSE(b.IsStruct());
EXPECT_FALSE(b.IsTexture());
EXPECT_FALSE(b.IsU32());
EXPECT_FALSE(b.IsVector());
}

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@ -0,0 +1,56 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/depth_texture_type.h"
#include <cassert>
#include <sstream>
namespace tint {
namespace ast {
namespace type {
namespace {
#ifndef NDEBUG
bool IsValidDepthDimension(TextureDimension dim) {
return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray ||
dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray;
}
#endif // NDEBUG
} // namespace
DepthTextureType::DepthTextureType(TextureDimension dim) : TextureType(dim) {
assert(IsValidDepthDimension(dim));
}
DepthTextureType::DepthTextureType(DepthTextureType&&) = default;
DepthTextureType::~DepthTextureType() = default;
bool DepthTextureType::IsDepth() const {
return true;
}
std::string DepthTextureType::type_name() const {
std::ostringstream out;
out << "__depth_texture_" << dim();
return out.str();
}
} // namespace type
} // namespace ast
} // namespace tint

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@ -0,0 +1,47 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_AST_TYPE_DEPTH_TEXTURE_TYPE_H_
#define SRC_AST_TYPE_DEPTH_TEXTURE_TYPE_H_
#include <string>
#include "src/ast/type/texture_type.h"
namespace tint {
namespace ast {
namespace type {
/// A depth texture type.
class DepthTextureType : public TextureType {
public:
/// Constructor
/// @param dim the dimensionality of the texture
explicit DepthTextureType(TextureDimension dim);
/// Move constructor
DepthTextureType(DepthTextureType&&);
~DepthTextureType() override;
/// @returns true if the type is a depth texture type
bool IsDepth() const override;
/// @returns the name for this type
std::string type_name() const override;
};
} // namespace type
} // namespace ast
} // namespace tint
#endif // SRC_AST_TYPE_DEPTH_TEXTURE_TYPE_H_

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@ -0,0 +1,62 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/depth_texture_type.h"
#include "gtest/gtest.h"
namespace tint {
namespace ast {
namespace type {
namespace {
using DepthTextureTypeTest = testing::Test;
TEST_F(DepthTextureTypeTest, Is) {
DepthTextureType d(TextureDimension::kCube);
EXPECT_FALSE(d.IsAlias());
EXPECT_FALSE(d.IsArray());
EXPECT_FALSE(d.IsBool());
EXPECT_FALSE(d.IsF32());
EXPECT_FALSE(d.IsI32());
EXPECT_FALSE(d.IsMatrix());
EXPECT_FALSE(d.IsPointer());
EXPECT_FALSE(d.IsSampler());
EXPECT_FALSE(d.IsStruct());
EXPECT_TRUE(d.IsTexture());
EXPECT_FALSE(d.IsU32());
EXPECT_FALSE(d.IsVector());
}
TEST_F(DepthTextureTypeTest, IsTextureType) {
DepthTextureType d(TextureDimension::kCube);
EXPECT_TRUE(d.IsDepth());
EXPECT_FALSE(d.IsSampled());
EXPECT_FALSE(d.IsStorage());
}
TEST_F(DepthTextureTypeTest, Dim) {
DepthTextureType d(TextureDimension::kCube);
EXPECT_EQ(d.dim(), TextureDimension::kCube);
}
TEST_F(DepthTextureTypeTest, TypeName) {
DepthTextureType d(TextureDimension::kCube);
EXPECT_EQ(d.type_name(), "__depth_texture_cube");
}
} // namespace
} // namespace type
} // namespace ast
} // namespace tint

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@ -34,6 +34,7 @@ TEST_F(F32TypeTest, Is) {
EXPECT_FALSE(f.IsPointer());
EXPECT_FALSE(f.IsSampler());
EXPECT_FALSE(f.IsStruct());
EXPECT_FALSE(f.IsTexture());
EXPECT_FALSE(f.IsU32());
EXPECT_FALSE(f.IsVector());
}

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@ -34,6 +34,7 @@ TEST_F(I32TypeTest, Is) {
EXPECT_FALSE(i.IsPointer());
EXPECT_FALSE(i.IsSampler());
EXPECT_FALSE(i.IsStruct());
EXPECT_FALSE(i.IsTexture());
EXPECT_FALSE(i.IsU32());
EXPECT_FALSE(i.IsVector());
}

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@ -44,6 +44,7 @@ TEST_F(MatrixTypeTest, Is) {
EXPECT_FALSE(m.IsPointer());
EXPECT_FALSE(m.IsSampler());
EXPECT_FALSE(m.IsStruct());
EXPECT_FALSE(m.IsTexture());
EXPECT_FALSE(m.IsU32());
EXPECT_FALSE(m.IsVector());
}

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@ -43,6 +43,7 @@ TEST_F(PointerTypeTest, Is) {
EXPECT_TRUE(p.IsPointer());
EXPECT_FALSE(p.IsSampler());
EXPECT_FALSE(p.IsStruct());
EXPECT_FALSE(p.IsTexture());
EXPECT_FALSE(p.IsU32());
EXPECT_FALSE(p.IsVector());
}

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@ -0,0 +1,45 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/sampled_texture_type.h"
#include <cassert>
#include <sstream>
namespace tint {
namespace ast {
namespace type {
SampledTextureType::SampledTextureType(TextureDimension dim, Type* type)
: TextureType(dim), type_(type) {
assert(type_);
}
SampledTextureType::SampledTextureType(SampledTextureType&&) = default;
SampledTextureType::~SampledTextureType() = default;
bool SampledTextureType::IsSampled() const {
return true;
}
std::string SampledTextureType::type_name() const {
std::ostringstream out;
out << "__sampled_texture_" << dim() << type_->type_name();
return out.str();
}
} // namespace type
} // namespace ast
} // namespace tint

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@ -0,0 +1,54 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_AST_TYPE_SAMPLED_TEXTURE_TYPE_H_
#define SRC_AST_TYPE_SAMPLED_TEXTURE_TYPE_H_
#include <string>
#include "src/ast/type/texture_type.h"
namespace tint {
namespace ast {
namespace type {
/// A sampled texture type.
class SampledTextureType : public TextureType {
public:
/// Constructor
/// @param dim the dimensionality of the texture
/// @param type the data type of the sampled texture
SampledTextureType(TextureDimension dim, Type* type);
/// Move constructor
SampledTextureType(SampledTextureType&&);
~SampledTextureType() override;
/// @returns true if the type is a sampled texture type
bool IsSampled() const override;
/// @returns the subtype of the sampled texture
Type* type() const { return type_; }
/// @returns the name for this type
std::string type_name() const override;
private:
Type* type_ = nullptr;
};
} // namespace type
} // namespace ast
} // namespace tint
#endif // SRC_AST_TYPE_SAMPLED_TEXTURE_TYPE_H_

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@ -0,0 +1,73 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/sampled_texture_type.h"
#include "gtest/gtest.h"
#include "src/ast/type/f32_type.h"
namespace tint {
namespace ast {
namespace type {
namespace {
using SampledTextureTypeTest = testing::Test;
TEST_F(SampledTextureTypeTest, Is) {
F32Type f32;
SampledTextureType s(TextureDimension::kCube, &f32);
EXPECT_FALSE(s.IsAlias());
EXPECT_FALSE(s.IsArray());
EXPECT_FALSE(s.IsBool());
EXPECT_FALSE(s.IsF32());
EXPECT_FALSE(s.IsI32());
EXPECT_FALSE(s.IsMatrix());
EXPECT_FALSE(s.IsPointer());
EXPECT_FALSE(s.IsSampler());
EXPECT_FALSE(s.IsStruct());
EXPECT_TRUE(s.IsTexture());
EXPECT_FALSE(s.IsU32());
EXPECT_FALSE(s.IsVector());
}
TEST_F(SampledTextureTypeTest, IsTextureType) {
F32Type f32;
SampledTextureType s(TextureDimension::kCube, &f32);
EXPECT_FALSE(s.IsDepth());
EXPECT_TRUE(s.IsSampled());
EXPECT_FALSE(s.IsStorage());
}
TEST_F(SampledTextureTypeTest, Dim) {
F32Type f32;
SampledTextureType s(TextureDimension::k3d, &f32);
EXPECT_EQ(s.dim(), TextureDimension::k3d);
}
TEST_F(SampledTextureTypeTest, Type) {
F32Type f32;
SampledTextureType s(TextureDimension::k3d, &f32);
EXPECT_EQ(s.type(), &f32);
}
TEST_F(SampledTextureTypeTest, TypeName) {
F32Type f32;
SampledTextureType s(TextureDimension::k3d, &f32);
EXPECT_EQ(s.type_name(), "__sampled_texture_3d__f32");
}
} // namespace
} // namespace type
} // namespace ast
} // namespace tint

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@ -45,6 +45,7 @@ TEST_F(SamplerTypeTest, Is) {
EXPECT_FALSE(s.IsPointer());
EXPECT_TRUE(s.IsSampler());
EXPECT_FALSE(s.IsStruct());
EXPECT_FALSE(s.IsTexture());
EXPECT_FALSE(s.IsU32());
EXPECT_FALSE(s.IsVector());
}

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@ -0,0 +1,184 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/storage_texture_type.h"
#include <cassert>
#include <sstream>
namespace tint {
namespace ast {
namespace type {
namespace {
#ifndef NDEBUG
bool IsValidStorageDimension(TextureDimension dim) {
return dim == TextureDimension::k1d || dim == TextureDimension::k1dArray ||
dim == TextureDimension::k2d || dim == TextureDimension::k2dArray ||
dim == TextureDimension::k3d;
}
#endif // NDEBUG
} // namespace
std::ostream& operator<<(std::ostream& out, StorageAccess access) {
switch (access) {
case StorageAccess::kRead:
out << "read";
break;
case StorageAccess::kWrite:
out << "write";
break;
}
return out;
}
std::ostream& operator<<(std::ostream& out, ImageFormat format) {
switch (format) {
case ImageFormat::kR8Unorm:
out << "r8unorm";
break;
case ImageFormat::kR8Snorm:
out << "r8snorm";
break;
case ImageFormat::kR8Uint:
out << "r8uint";
break;
case ImageFormat::kR8Sint:
out << "r8sint";
break;
case ImageFormat::kR16Uint:
out << "r16uint";
break;
case ImageFormat::kR16Sint:
out << "r16sint";
break;
case ImageFormat::kR16Float:
out << "r16float";
break;
case ImageFormat::kRg8Unorm:
out << "rg8unorm";
break;
case ImageFormat::kRg8Snorm:
out << "rg8snorm";
break;
case ImageFormat::kRg8Uint:
out << "rg8uint";
break;
case ImageFormat::kRg8Sint:
out << "rg8sint";
break;
case ImageFormat::kR32Uint:
out << "r32uint";
break;
case ImageFormat::kR32Sint:
out << "r32sint";
break;
case ImageFormat::kR32Float:
out << "r32float";
break;
case ImageFormat::kRg16Uint:
out << "rg16uint";
break;
case ImageFormat::kRg16Sint:
out << "rg16sint";
break;
case ImageFormat::kRg16Float:
out << "rg16float";
break;
case ImageFormat::kRgba8Unorm:
out << "rgba8unorm";
break;
case ImageFormat::kRgba8UnormSrgb:
out << "rgba8unorm-srgb";
break;
case ImageFormat::kRgba8Snorm:
out << "rgba8snorm";
break;
case ImageFormat::kRgba8Uint:
out << "rgba8uint";
break;
case ImageFormat::kRgba8Sint:
out << "rgba8sint";
break;
case ImageFormat::kBgra8Unorm:
out << "bgra8unorm";
break;
case ImageFormat::kBgra8UnormSrgb:
out << "rbgra8unorm-srgb";
break;
case ImageFormat::kRgb10A2Unorm:
out << "rgb10a2unorm";
break;
case ImageFormat::kRg11B10Float:
out << "rg11b10float";
break;
case ImageFormat::kRg32Uint:
out << "rg32uint";
break;
case ImageFormat::kRg32Sint:
out << "rg32sint";
break;
case ImageFormat::kRg32Float:
out << "rg32float";
break;
case ImageFormat::kRgba16Uint:
out << "rgba16uint";
break;
case ImageFormat::kRgba16Sint:
out << "rgba16sint";
break;
case ImageFormat::kRgba16Float:
out << "rgba16float";
break;
case ImageFormat::kRgba32Uint:
out << "rgba32uint";
break;
case ImageFormat::kRgba32Sint:
out << "rgba32sint";
break;
case ImageFormat::kRgba32Float:
out << "rgba32float";
break;
}
return out;
}
StorageTextureType::StorageTextureType(TextureDimension dim,
StorageAccess access,
ImageFormat format)
: TextureType(dim), storage_access_(access), image_format_(format) {
assert(IsValidStorageDimension(dim));
}
StorageTextureType::StorageTextureType(StorageTextureType&&) = default;
StorageTextureType::~StorageTextureType() = default;
bool StorageTextureType::IsStorage() const {
return true;
}
std::string StorageTextureType::type_name() const {
std::ostringstream out;
out << "__storage_texture_" << storage_access_ << "_" << dim() << "_"
<< image_format_;
return out.str();
}
} // namespace type
} // namespace ast
} // namespace tint

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@ -0,0 +1,109 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_AST_TYPE_STORAGE_TEXTURE_TYPE_H_
#define SRC_AST_TYPE_STORAGE_TEXTURE_TYPE_H_
#include <string>
#include "src/ast/type/texture_type.h"
namespace tint {
namespace ast {
namespace type {
/// The access value of the storage texture
enum class StorageAccess { kRead, kWrite };
std::ostream& operator<<(std::ostream& out, StorageAccess dim);
/// The image format in the storage texture
enum class ImageFormat {
kR8Unorm,
kR8Snorm,
kR8Uint,
kR8Sint,
kR16Uint,
kR16Sint,
kR16Float,
kRg8Unorm,
kRg8Snorm,
kRg8Uint,
kRg8Sint,
kR32Uint,
kR32Sint,
kR32Float,
kRg16Uint,
kRg16Sint,
kRg16Float,
kRgba8Unorm,
kRgba8UnormSrgb,
kRgba8Snorm,
kRgba8Uint,
kRgba8Sint,
kBgra8Unorm,
kBgra8UnormSrgb,
kRgb10A2Unorm,
kRg11B10Float,
kRg32Uint,
kRg32Sint,
kRg32Float,
kRgba16Uint,
kRgba16Sint,
kRgba16Float,
kRgba32Uint,
kRgba32Sint,
kRgba32Float,
};
std::ostream& operator<<(std::ostream& out, ImageFormat dim);
/// A storage texture type.
class StorageTextureType : public TextureType {
public:
/// Constructor
/// @param dim the dimensionality of the texture
/// @param access the access type for the texture
/// @param format the image format of the texture
explicit StorageTextureType(TextureDimension dim,
StorageAccess access,
ImageFormat format);
/// Move constructor
StorageTextureType(StorageTextureType&&);
~StorageTextureType() override;
/// @returns true if the type is a storage texture type
bool IsStorage() const override;
/// @returns the subtype of the sampled texture
Type* type() const { return type_; }
/// @returns the storage access
StorageAccess access() const { return storage_access_; }
/// @returns the image format
ImageFormat image_format() const { return image_format_; }
/// @returns the name for this type
std::string type_name() const override;
private:
Type* type_ = nullptr;
StorageAccess storage_access_ = StorageAccess::kRead;
ImageFormat image_format_ = ImageFormat::kRgba32Float;
};
} // namespace type
} // namespace ast
} // namespace tint
#endif // SRC_AST_TYPE_STORAGE_TEXTURE_TYPE_H_

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@ -0,0 +1,78 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/storage_texture_type.h"
#include "gtest/gtest.h"
namespace tint {
namespace ast {
namespace type {
namespace {
using StorageTextureTypeTest = testing::Test;
TEST_F(StorageTextureTypeTest, Is) {
StorageTextureType s(TextureDimension::k2dArray, StorageAccess::kRead,
ImageFormat::kRgba32Float);
EXPECT_FALSE(s.IsAlias());
EXPECT_FALSE(s.IsArray());
EXPECT_FALSE(s.IsBool());
EXPECT_FALSE(s.IsF32());
EXPECT_FALSE(s.IsI32());
EXPECT_FALSE(s.IsMatrix());
EXPECT_FALSE(s.IsPointer());
EXPECT_FALSE(s.IsSampler());
EXPECT_FALSE(s.IsStruct());
EXPECT_TRUE(s.IsTexture());
EXPECT_FALSE(s.IsU32());
EXPECT_FALSE(s.IsVector());
}
TEST_F(StorageTextureTypeTest, IsTextureType) {
StorageTextureType s(TextureDimension::k2dArray, StorageAccess::kRead,
ImageFormat::kRgba32Float);
EXPECT_FALSE(s.IsDepth());
EXPECT_FALSE(s.IsSampled());
EXPECT_TRUE(s.IsStorage());
}
TEST_F(StorageTextureTypeTest, Dim) {
StorageTextureType s(TextureDimension::k2dArray, StorageAccess::kRead,
ImageFormat::kRgba32Float);
EXPECT_EQ(s.dim(), TextureDimension::k2dArray);
}
TEST_F(StorageTextureTypeTest, Access) {
StorageTextureType s(TextureDimension::k2dArray, StorageAccess::kRead,
ImageFormat::kRgba32Float);
EXPECT_EQ(s.access(), StorageAccess::kRead);
}
TEST_F(StorageTextureTypeTest, Format) {
StorageTextureType s(TextureDimension::k2dArray, StorageAccess::kRead,
ImageFormat::kRgba32Float);
EXPECT_EQ(s.image_format(), ImageFormat::kRgba32Float);
}
TEST_F(StorageTextureTypeTest, TypeName) {
StorageTextureType s(TextureDimension::k2dArray, StorageAccess::kRead,
ImageFormat::kRgba32Float);
EXPECT_EQ(s.type_name(), "__storage_texture_read_2d_array_rgba32float");
}
} // namespace
} // namespace type
} // namespace ast
} // namespace tint

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@ -45,6 +45,7 @@ TEST_F(StructTypeTest, Is) {
EXPECT_FALSE(s.IsPointer());
EXPECT_FALSE(s.IsSampler());
EXPECT_TRUE(s.IsStruct());
EXPECT_FALSE(s.IsTexture());
EXPECT_FALSE(s.IsU32());
EXPECT_FALSE(s.IsVector());
}

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@ -0,0 +1,112 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/texture_type.h"
#include <cassert>
#include "src/ast/type/depth_texture_type.h"
#include "src/ast/type/sampled_texture_type.h"
#include "src/ast/type/storage_texture_type.h"
namespace tint {
namespace ast {
namespace type {
std::ostream& operator<<(std::ostream& out, TextureDimension dim) {
switch (dim) {
case TextureDimension::k1d:
out << "1d";
break;
case TextureDimension::k1dArray:
out << "1d_array";
break;
case TextureDimension::k2d:
out << "2d";
break;
case TextureDimension::k2dArray:
out << "2d_array";
break;
case TextureDimension::k2dMs:
out << "2d_ms";
break;
case TextureDimension::k2dMsArray:
out << "2d_ms_array";
break;
case TextureDimension::k3d:
out << "3d";
break;
case TextureDimension::kCube:
out << "cube";
break;
case TextureDimension::kCubeArray:
out << "cube_array";
break;
}
return out;
}
TextureType::TextureType(TextureDimension dim) : dim_(dim) {}
TextureType::TextureType(TextureType&&) = default;
TextureType::~TextureType() = default;
bool TextureType::IsTexture() const {
return true;
}
bool TextureType::IsDepth() const {
return false;
}
bool TextureType::IsStorage() const {
return false;
}
bool TextureType::IsSampled() const {
return false;
}
const DepthTextureType* TextureType::AsDepth() const {
assert(IsDepth());
return static_cast<const DepthTextureType*>(this);
}
const SampledTextureType* TextureType::AsSampled() const {
assert(IsSampled());
return static_cast<const SampledTextureType*>(this);
}
const StorageTextureType* TextureType::AsStorage() const {
assert(IsStorage());
return static_cast<const StorageTextureType*>(this);
}
DepthTextureType* TextureType::AsDepth() {
assert(IsDepth());
return static_cast<DepthTextureType*>(this);
}
SampledTextureType* TextureType::AsSampled() {
assert(IsSampled());
return static_cast<SampledTextureType*>(this);
}
StorageTextureType* TextureType::AsStorage() {
assert(IsStorage());
return static_cast<StorageTextureType*>(this);
}
} // namespace type
} // namespace ast
} // namespace tint

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@ -0,0 +1,99 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_AST_TYPE_TEXTURE_TYPE_H_
#define SRC_AST_TYPE_TEXTURE_TYPE_H_
#include <ostream>
#include <string>
#include "src/ast/type/type.h"
namespace tint {
namespace ast {
namespace type {
class DepthTextureType;
class SampledTextureType;
class StorageTextureType;
/// The dimensionality of the texture
enum class TextureDimension {
/// 1 dimensional texture
k1d,
/// 1 dimenstional array texture
k1dArray,
/// 2 dimensional texture
k2d,
/// 2 dimensional array texture
k2dArray,
/// 2 dimensional multi-sampled texture
k2dMs,
/// 2 dimensional multi-sampled array texture
k2dMsArray,
/// 3 dimensional texture
k3d,
/// cube texture
kCube,
/// cube array texture
kCubeArray,
};
std::ostream& operator<<(std::ostream& out, TextureDimension dim);
/// A texture type.
class TextureType : public Type {
public:
/// Constructor
/// @param dim the dimensionality of the texture
explicit TextureType(TextureDimension dim);
/// Move constructor
TextureType(TextureType&&);
~TextureType() override;
/// @returns true if the type is a texture type
bool IsTexture() const override;
/// @returns the texture dimension
TextureDimension dim() const { return dim_; }
/// @returns true if this is a depth texture
virtual bool IsDepth() const;
/// @returns true if this is a storage texture
virtual bool IsStorage() const;
/// @returns true if this is a sampled texture
virtual bool IsSampled() const;
/// @returns the texture as a depth texture
const DepthTextureType* AsDepth() const;
/// @returns the texture as a sampled texture
const SampledTextureType* AsSampled() const;
/// @returns the texture as a storage texture
const StorageTextureType* AsStorage() const;
/// @returns the texture as a depth texture
DepthTextureType* AsDepth();
/// @returns the texture as a sampled texture
SampledTextureType* AsSampled();
/// @returns the texture as a storage texture
StorageTextureType* AsStorage();
private:
TextureDimension dim_ = TextureDimension::k1d;
};
} // namespace type
} // namespace ast
} // namespace tint
#endif // SRC_AST_TYPE_TEXTURE_TYPE_H_

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@ -25,6 +25,7 @@
#include "src/ast/type/pointer_type.h"
#include "src/ast/type/sampler_type.h"
#include "src/ast/type/struct_type.h"
#include "src/ast/type/texture_type.h"
#include "src/ast/type/u32_type.h"
#include "src/ast/type/vector_type.h"
#include "src/ast/type/void_type.h"
@ -92,6 +93,10 @@ bool Type::IsStruct() const {
return false;
}
bool Type::IsTexture() const {
return false;
}
bool Type::IsU32() const {
return false;
}
@ -189,6 +194,11 @@ const StructType* Type::AsStruct() const {
return static_cast<const StructType*>(this);
}
const TextureType* Type::AsTexture() const {
assert(IsTexture());
return static_cast<const TextureType*>(this);
}
const U32Type* Type::AsU32() const {
assert(IsU32());
return static_cast<const U32Type*>(this);
@ -249,6 +259,11 @@ StructType* Type::AsStruct() {
return static_cast<StructType*>(this);
}
TextureType* Type::AsTexture() {
assert(IsTexture());
return static_cast<TextureType*>(this);
}
U32Type* Type::AsU32() {
assert(IsU32());
return static_cast<U32Type*>(this);

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@ -30,6 +30,7 @@ class MatrixType;
class PointerType;
class SamplerType;
class StructType;
class TextureType;
class U32Type;
class VectorType;
class VoidType;
@ -59,6 +60,8 @@ class Type {
virtual bool IsSampler() const;
/// @returns true if the type is a struct type
virtual bool IsStruct() const;
/// @returns true if the type is a texture type
virtual bool IsTexture() const;
/// @returns true if the type is a u32 type
virtual bool IsU32() const;
/// @returns true if the type is a vec type
@ -126,6 +129,8 @@ class Type {
const SamplerType* AsSampler() const;
/// @returns the type as a struct type
const StructType* AsStruct() const;
/// @returns the type as a texture type
const TextureType* AsTexture() const;
/// @returns the type as a u32 type
const U32Type* AsU32() const;
/// @returns the type as a vector type
@ -151,6 +156,8 @@ class Type {
SamplerType* AsSampler();
/// @returns the type as a struct type
StructType* AsStruct();
/// @returns the type as a texture type
TextureType* AsTexture();
/// @returns the type as a u32 type
U32Type* AsU32();
/// @returns the type as a vector type

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@ -34,6 +34,7 @@ TEST_F(U32TypeTest, Is) {
EXPECT_FALSE(u.IsPointer());
EXPECT_FALSE(u.IsSampler());
EXPECT_FALSE(u.IsStruct());
EXPECT_FALSE(u.IsTexture());
EXPECT_TRUE(u.IsU32());
EXPECT_FALSE(u.IsVector());
}

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@ -43,6 +43,7 @@ TEST_F(VectorTypeTest, Is) {
EXPECT_FALSE(v.IsPointer());
EXPECT_FALSE(v.IsSampler());
EXPECT_FALSE(v.IsStruct());
EXPECT_FALSE(v.IsTexture());
EXPECT_FALSE(v.IsU32());
EXPECT_TRUE(v.IsVector());
}