Use Tint as much as possible in fuzzers.
Force the use_tint_generator toggle so that Tint is used as much as possible in fuzzers to get coverage of the relevant code. This will also fix a recurring fuzzer issue that required a code transform that only exists in the Tint path: bindings must be renumbered otherwise we hit an integer overflow in Swiftshader's descriptor set writes. Bug: chromium:1209602 Change-Id: Ie868fb07306f96a8ecf42a687313e0a466041a45 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51240 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
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@ -34,7 +34,12 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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if (properties.backendType == wgpu::BackendType::D3D12 &&
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properties.adapterType == wgpu::AdapterType::CPU) {
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device = wgpu::Device::Acquire(adapter.CreateDevice());
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// Force usage of Tint to provide coverage of that code path until it becomes
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// the default.
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dawn_native::DeviceDescriptor desc;
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desc.forceEnabledToggles.push_back("use_tint_generator");
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device = wgpu::Device::Acquire(adapter.CreateDevice(&desc));
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break;
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}
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}
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@ -34,7 +34,12 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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adapter.GetProperties(&properties);
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if (properties.backendType == wgpu::BackendType::Null) {
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nullDevice = wgpu::Device::Acquire(adapter.CreateDevice());
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// Force usage of Tint to provide coverage of that code path until it becomes
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// the default.
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dawn_native::DeviceDescriptor desc;
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desc.forceEnabledToggles.push_back("use_tint_generator");
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nullDevice = wgpu::Device::Acquire(adapter.CreateDevice(&desc));
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break;
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}
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}
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@ -34,7 +34,12 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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if (properties.backendType == wgpu::BackendType::Vulkan &&
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properties.adapterType == wgpu::AdapterType::CPU) {
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device = wgpu::Device::Acquire(adapter.CreateDevice());
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// Force usage of Tint to provide coverage of that code path until it becomes
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// the default.
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dawn_native::DeviceDescriptor desc;
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desc.forceEnabledToggles.push_back("use_tint_generator");
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device = wgpu::Device::Acquire(adapter.CreateDevice(&desc));
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break;
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}
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}
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