writer/hlsl: Use vector write helper for dynamic indices
This uses FXC compilation failure mitigation for _any_ vector index assignment that has a non-constant index. FXC can still fall over if the loop calls a function that performs the dynamic index. Use some vector swizzle logic to avoid branches in the helper. Fixed: tint:980 Change-Id: I2a759d88a7d884bc61b4631cf57feb4acc8178de Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57882 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
parent
8a8ddcfbed
commit
3242d3e8c9
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@ -126,10 +126,6 @@ bool GeneratorImpl::Generate() {
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const TypeInfo* last_kind = nullptr;
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size_t last_padding_line = 0;
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if (!FindAndEmitVectorAssignmentInLoopFunctions()) {
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return false;
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}
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for (auto* decl : builder_.AST().GlobalDeclarations()) {
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if (decl->Is<ast::Alias>()) {
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continue; // Ignore aliases.
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@ -178,96 +174,66 @@ bool GeneratorImpl::Generate() {
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return true;
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}
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bool GeneratorImpl::FindAndEmitVectorAssignmentInLoopFunctions() {
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auto is_in_loop = [](const sem::Expression* expr) {
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auto* block = expr->Stmt()->Block();
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if (!block) {
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return false;
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}
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return block->FindFirstParent<sem::LoopBlockStatement>() != nullptr;
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};
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auto emit_function_once = [&](const sem::Vector* vec) {
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utils::GetOrCreate(vector_assignment_in_loop_funcs_, vec, [&] {
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std::ostringstream ss;
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EmitType(ss, vec, tint::ast::StorageClass::kInvalid,
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ast::Access::kUndefined, "");
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auto func_name = UniqueIdentifier("Set_" + ss.str());
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{
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auto out = line();
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out << "void " << func_name << "(inout ";
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EmitType(out, vec, ast::StorageClass::kInvalid, ast::Access::kUndefined,
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"");
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out << " vec, int idx, ";
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EmitType(out, vec->type(), ast::StorageClass::kInvalid,
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ast::Access::kUndefined, "");
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out << " val) {";
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}
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{
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ScopedIndent si(this);
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line() << "switch(idx) {";
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{
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ScopedIndent si2(this);
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for (size_t i = 0; i < vec->size(); ++i) {
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auto sidx = std::to_string(i);
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line() << "case " + sidx + ": vec[" + sidx + "] = val; break;";
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}
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}
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line() << "}";
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}
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line() << "}";
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return func_name;
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});
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};
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// Find vector assignments via an accessor expression (index) within loops so
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// that we can replace them later with calls to setter functions. Also emit
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// the setter functions per vector type as we find them. We do this to avoid
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// having FCX fail to unroll loops with "error X3511: forced to unroll loop,
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// but unrolling failed." See crbug.com/tint/534.
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for (auto* ast_node : program_->ASTNodes().Objects()) {
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auto* ast_assign = ast_node->As<ast::AssignmentStatement>();
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if (!ast_assign) {
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continue;
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}
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auto* ast_access_expr =
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ast_assign->lhs()->As<ast::ArrayAccessorExpression>();
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if (!ast_access_expr) {
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continue;
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}
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auto* array_expr = builder_.Sem().Get(ast_access_expr->array());
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auto* vec = array_expr->Type()->UnwrapRef()->As<sem::Vector>();
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// Skip non-vectors
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if (!vec) {
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continue;
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}
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// Skip if not part of a loop
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if (!is_in_loop(array_expr)) {
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continue;
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}
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// Save this assignment along with the vector type
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vector_assignments_in_loops_.emplace(ast_assign, vec);
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// Emit the function if it hasn't already
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emit_function_once(vec);
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}
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return true;
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}
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bool GeneratorImpl::EmitVectorAssignmentInLoopCall(
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bool GeneratorImpl::EmitDynamicVectorAssignment(
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const ast::AssignmentStatement* stmt,
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const sem::Vector* vec) {
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auto name =
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utils::GetOrCreate(dynamic_vector_write_, vec, [&]() -> std::string {
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std::string fn;
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{
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std::ostringstream ss;
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if (!EmitType(ss, vec, tint::ast::StorageClass::kInvalid,
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ast::Access::kUndefined, "")) {
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return "";
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}
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fn = UniqueIdentifier("set_" + ss.str());
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}
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{
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auto out = line(&helpers_);
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out << "void " << fn << "(inout ";
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if (!EmitTypeAndName(out, vec, ast::StorageClass::kInvalid,
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ast::Access::kUndefined, "vec")) {
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return "";
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}
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out << ", int idx, ";
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if (!EmitTypeAndName(out, vec->type(), ast::StorageClass::kInvalid,
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ast::Access::kUndefined, "val")) {
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return "";
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}
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out << ") {";
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}
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{
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ScopedIndent si(&helpers_);
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auto out = line(&helpers_);
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switch (vec->size()) {
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case 2:
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out << "vec = (idx.xx == int2(0, 1)) ? val.xx : vec;";
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break;
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case 3:
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out << "vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;";
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break;
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case 4:
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out << "vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;";
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break;
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default:
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TINT_UNREACHABLE(Writer, builder_.Diagnostics())
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<< "invalid vector size " << vec->size();
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break;
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}
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}
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line(&helpers_) << "}";
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line(&helpers_);
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return fn;
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});
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if (name.empty()) {
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return false;
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}
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auto* ast_access_expr = stmt->lhs()->As<ast::ArrayAccessorExpression>();
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auto out = line();
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out << vector_assignment_in_loop_funcs_.at(vec) << "(";
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out << name << "(";
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if (!EmitExpression(out, ast_access_expr->array())) {
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return false;
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}
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@ -322,9 +288,13 @@ bool GeneratorImpl::EmitBitcast(std::ostream& out,
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}
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bool GeneratorImpl::EmitAssign(ast::AssignmentStatement* stmt) {
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auto iter = vector_assignments_in_loops_.find(stmt);
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if (iter != vector_assignments_in_loops_.end()) {
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return EmitVectorAssignmentInLoopCall(iter->first, iter->second);
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if (auto* idx = stmt->lhs()->As<ast::ArrayAccessorExpression>()) {
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if (auto* vec = TypeOf(idx->array())->UnwrapRef()->As<sem::Vector>()) {
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auto* rhs_sem = builder_.Sem().Get(idx->idx_expr());
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if (!rhs_sem->ConstantValue().IsValid()) {
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return EmitDynamicVectorAssignment(stmt, vec);
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}
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}
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}
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auto out = line();
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@ -349,20 +349,14 @@ class GeneratorImpl : public TextGenerator {
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/// @param var the variable to emit
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/// @returns true if the variable was emitted
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bool EmitProgramConstVariable(const ast::Variable* var);
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/// Finds vector assignments via an accessor expression within loops, storing
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/// the assignment/vector node pair in `vector_assignments_in_loops`, and
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/// emits function definitions per vector type found. Required to work around
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/// an FXC bug, see crbug.com/tint/534.
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/// @returns true on success
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bool FindAndEmitVectorAssignmentInLoopFunctions();
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/// Emits call to vector assignment function for the input assignment
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/// statement and vector type.
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/// @param stmt assignment statement that corresponds to a vector assingment
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/// Emits call to a helper vector assignment function for the input assignment
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/// statement and vector type. This is used to work around FXC issues where
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/// assignments to vectors with dynamic indices cause compilation failures.
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/// @param stmt assignment statement that corresponds to a vector assignment
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/// via an accessor expression
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/// @param vec the vector type being assigned to
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/// @returns true on success
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bool EmitVectorAssignmentInLoopCall(const ast::AssignmentStatement* stmt,
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bool EmitDynamicVectorAssignment(const ast::AssignmentStatement* stmt,
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const sem::Vector* vec);
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/// Handles generating a builtin method name
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@ -413,10 +407,7 @@ class GeneratorImpl : public TextGenerator {
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std::unordered_map<DMAIntrinsic, std::string, DMAIntrinsic::Hasher>
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dma_intrinsics_;
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std::unordered_map<const sem::Struct*, std::string> structure_builders_;
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std::unordered_map<const ast::AssignmentStatement*, const sem::Vector*>
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vector_assignments_in_loops_;
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std::unordered_map<const sem::Vector*, std::string>
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vector_assignment_in_loop_funcs_;
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std::unordered_map<const sem::Vector*, std::string> dynamic_vector_write_;
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};
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} // namespace hlsl
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@ -1,10 +1,5 @@
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void Set_uint4(inout uint4 vec, int idx, uint val) {
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switch(idx) {
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case 0: vec[0] = val; break;
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case 1: vec[1] = val; break;
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case 2: vec[2] = val; break;
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case 3: vec[3] = val; break;
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}
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void set_uint4(inout uint4 vec, int idx, uint val) {
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
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Texture2D<float4> src : register(t0, space0);
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@ -40,7 +35,7 @@ void main(tint_symbol_2 tint_symbol_1) {
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uint4 dstColorBits = uint4(dstColor);
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{
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for(uint i = 0u; (i < uniforms[0].w); i = (i + 1u)) {
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Set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
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set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
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bool tint_tmp_1 = success;
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if (tint_tmp_1) {
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tint_tmp_1 = (srcColorBits[i] == dstColorBits[i]);
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@ -0,0 +1,13 @@
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// Fails with "D3D compile failed with value cannot be NaN, isnan() may not be necessary. /Gis may force isnan() to be performed"
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fn Bad(index: u32, rd: vec3<f32>) -> vec3<f32> {
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var normal: vec3<f32> = vec3<f32>(0.0);
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normal[index] = -sign(rd[index]);
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return normalize(normal);
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}
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[[block]] struct S { v : vec3<f32>; i : u32; };
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[[binding(0), group(0)]] var<storage, read_write> io : S;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(local_invocation_index)]] idx : u32) {
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io.v = Bad(io.i, io.v);
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}
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@ -0,0 +1,22 @@
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void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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float3 Bad(uint index, float3 rd) {
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float3 normal = float3((0.0f).xxx);
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set_float3(normal, index, -(sign(rd[index])));
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return normalize(normal);
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}
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RWByteAddressBuffer io : register(u0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint idx = tint_symbol.idx;
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io.Store3(0u, asuint(Bad(io.Load(12u), asfloat(io.Load3(0u)))));
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return;
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}
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@ -0,0 +1,19 @@
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#include <metal_stdlib>
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using namespace metal;
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struct S {
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/* 0x0000 */ packed_float3 v;
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/* 0x000c */ uint i;
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};
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float3 Bad(uint index, float3 rd) {
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float3 normal = float3(0.0f);
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normal[index] = -(sign(rd[index]));
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return normalize(normal);
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}
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kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& io [[buffer(0)]]) {
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io.v = Bad(io.i, io.v);
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return;
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}
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@ -0,0 +1,72 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 41
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; Schema: 0
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OpCapability Shader
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%23 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %S "S"
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OpMemberName %S 0 "v"
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OpMemberName %S 1 "i"
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OpName %io "io"
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OpName %tint_symbol "tint_symbol"
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OpName %Bad "Bad"
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OpName %index "index"
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OpName %rd "rd"
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OpName %normal "normal"
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OpName %main "main"
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OpDecorate %S Block
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %S 1 Offset 12
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OpDecorate %io Binding 0
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OpDecorate %io DescriptorSet 0
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OpDecorate %tint_symbol BuiltIn LocalInvocationIndex
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%uint = OpTypeInt 32 0
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%S = OpTypeStruct %v3float %uint
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%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
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%io = OpVariable %_ptr_StorageBuffer_S StorageBuffer
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%_ptr_Input_uint = OpTypePointer Input %uint
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%tint_symbol = OpVariable %_ptr_Input_uint Input
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%9 = OpTypeFunction %v3float %uint %v3float
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%float_0 = OpConstant %float 0
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%15 = OpConstantComposite %v3float %float_0 %float_0 %float_0
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%18 = OpConstantNull %v3float
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%_ptr_Function_float = OpTypePointer Function %float
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%void = OpTypeVoid
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%27 = OpTypeFunction %void
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%uint_0 = OpConstant %uint 0
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%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
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%uint_1 = OpConstant %uint 1
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%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
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%Bad = OpFunction %v3float None %9
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%index = OpFunctionParameter %uint
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%rd = OpFunctionParameter %v3float
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%13 = OpLabel
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%normal = OpVariable %_ptr_Function_v3float Function %18
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OpStore %normal %15
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%20 = OpAccessChain %_ptr_Function_float %normal %index
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%24 = OpVectorExtractDynamic %float %rd %index
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%22 = OpExtInst %float %23 FSign %24
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%21 = OpFNegate %float %22
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OpStore %20 %21
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%26 = OpLoad %v3float %normal
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%25 = OpExtInst %v3float %23 Normalize %26
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OpReturnValue %25
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OpFunctionEnd
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%main = OpFunction %void None %27
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%30 = OpLabel
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%33 = OpAccessChain %_ptr_StorageBuffer_v3float %io %uint_0
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%37 = OpAccessChain %_ptr_StorageBuffer_uint %io %uint_1
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%38 = OpLoad %uint %37
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%39 = OpAccessChain %_ptr_StorageBuffer_v3float %io %uint_0
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%40 = OpLoad %v3float %39
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%34 = OpFunctionCall %v3float %Bad %38 %40
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OpStore %33 %34
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,18 @@
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fn Bad(index : u32, rd : vec3<f32>) -> vec3<f32> {
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var normal : vec3<f32> = vec3<f32>(0.0);
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normal[index] = -(sign(rd[index]));
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return normalize(normal);
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}
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[[block]]
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struct S {
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v : vec3<f32>;
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i : u32;
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};
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[[binding(0), group(0)]] var<storage, read_write> io : S;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(local_invocation_index)]] idx : u32) {
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io.v = Bad(io.i, io.v);
|
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}
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@ -1,30 +1,19 @@
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void Set_float2(inout float2 vec, int idx, float val) {
|
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switch(idx) {
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case 0: vec[0] = val; break;
|
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case 1: vec[1] = val; break;
|
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void set_float2(inout float2 vec, int idx, float val) {
|
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vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
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}
|
||||
|
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void set_int3(inout int3 vec, int idx, int val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
|
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void Set_int3(inout int3 vec, int idx, int val) {
|
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switch(idx) {
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case 0: vec[0] = val; break;
|
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case 1: vec[1] = val; break;
|
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case 2: vec[2] = val; break;
|
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}
|
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}
|
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void Set_uint4(inout uint4 vec, int idx, uint val) {
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switch(idx) {
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case 0: vec[0] = val; break;
|
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case 1: vec[1] = val; break;
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case 2: vec[2] = val; break;
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case 3: vec[3] = val; break;
|
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}
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||||
}
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void Set_bool2(inout bool2 vec, int idx, bool val) {
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switch(idx) {
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case 0: vec[0] = val; break;
|
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case 1: vec[1] = val; break;
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|
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void set_uint4(inout uint4 vec, int idx, uint val) {
|
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
|
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|
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void set_bool2(inout bool2 vec, int idx, bool val) {
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vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
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}
|
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static float2 v2f = float2(0.0f, 0.0f);
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static int3 v3i = int3(0, 0, 0);
|
||||
static uint4 v4u = uint4(0u, 0u, 0u, 0u);
|
||||
|
@ -33,10 +22,10 @@ static bool2 v2b = bool2(false, false);
|
|||
void foo() {
|
||||
{
|
||||
for(int i = 0; (i < 2); i = (i + 1)) {
|
||||
Set_float2(v2f, i, 1.0f);
|
||||
Set_int3(v3i, i, 1);
|
||||
Set_uint4(v4u, i, 1u);
|
||||
Set_bool2(v2b, i, true);
|
||||
set_float2(v2f, i, 1.0f);
|
||||
set_int3(v3i, i, 1);
|
||||
set_uint4(v4u, i, 1u);
|
||||
set_bool2(v2b, i, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,19 @@
|
|||
void set_float2(inout float2 vec, int idx, float val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_int3(inout int3 vec, int idx, int val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
static float2 v2f = float2(0.0f, 0.0f);
|
||||
static int3 v3i = int3(0, 0, 0);
|
||||
static uint4 v4u = uint4(0u, 0u, 0u, 0u);
|
||||
|
@ -5,10 +21,10 @@ static bool2 v2b = bool2(false, false);
|
|||
|
||||
void foo() {
|
||||
int i = 0;
|
||||
v2f[i] = 1.0f;
|
||||
v3i[i] = 1;
|
||||
v4u[i] = 1u;
|
||||
v2b[i] = true;
|
||||
set_float2(v2f, i, 1.0f);
|
||||
set_int3(v3i, i, 1);
|
||||
set_uint4(v4u, i, 1u);
|
||||
set_bool2(v2b, i, true);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
|
|
|
@ -1,87 +1,51 @@
|
|||
void Set_float2(inout float2 vec, int idx, float val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
void set_float2(inout float2 vec, int idx, float val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_float3(inout float3 vec, int idx, float val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
void Set_float3(inout float3 vec, int idx, float val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
|
||||
void set_float4(inout float4 vec, int idx, float val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_int2(inout int2 vec, int idx, int val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
void Set_float4(inout float4 vec, int idx, float val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
case 3: vec[3] = val; break;
|
||||
|
||||
void set_int3(inout int3 vec, int idx, int val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_int4(inout int4 vec, int idx, int val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
void Set_int2(inout int2 vec, int idx, int val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
|
||||
void set_uint2(inout uint2 vec, int idx, uint val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_uint3(inout uint3 vec, int idx, uint val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
void Set_int3(inout int3 vec, int idx, int val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
|
||||
void set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
void Set_int4(inout int4 vec, int idx, int val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
case 3: vec[3] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_uint2(inout uint2 vec, int idx, uint val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_uint3(inout uint3 vec, int idx, uint val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
case 3: vec[3] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_bool3(inout bool3 vec, int idx, bool val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_bool4(inout bool4 vec, int idx, bool val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
case 3: vec[3] = val; break;
|
||||
|
||||
void set_bool3(inout bool3 vec, int idx, bool val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_bool4(inout bool4 vec, int idx, bool val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2 v2f = float2(0.0f, 0.0f);
|
||||
|
@ -98,18 +62,18 @@ void main() {
|
|||
bool4 v4b = bool4(false, false, false, false);
|
||||
{
|
||||
for(int i = 0; (i < 2); i = (i + 1)) {
|
||||
Set_float2(v2f, i, 1.0f);
|
||||
Set_float3(v3f, i, 1.0f);
|
||||
Set_float4(v4f, i, 1.0f);
|
||||
Set_int2(v2i, i, 1);
|
||||
Set_int3(v3i, i, 1);
|
||||
Set_int4(v4i, i, 1);
|
||||
Set_uint2(v2u, i, 1u);
|
||||
Set_uint3(v3u, i, 1u);
|
||||
Set_uint4(v4u, i, 1u);
|
||||
Set_bool2(v2b, i, true);
|
||||
Set_bool3(v3b, i, true);
|
||||
Set_bool4(v4b, i, true);
|
||||
set_float2(v2f, i, 1.0f);
|
||||
set_float3(v3f, i, 1.0f);
|
||||
set_float4(v4f, i, 1.0f);
|
||||
set_int2(v2i, i, 1);
|
||||
set_int3(v3i, i, 1);
|
||||
set_int4(v4i, i, 1);
|
||||
set_uint2(v2u, i, 1u);
|
||||
set_uint3(v3u, i, 1u);
|
||||
set_uint4(v4u, i, 1u);
|
||||
set_bool2(v2b, i, true);
|
||||
set_bool3(v3b, i, true);
|
||||
set_bool4(v4b, i, true);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
|
|
@ -1,30 +1,19 @@
|
|||
void Set_float2(inout float2 vec, int idx, float val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
void set_float2(inout float2 vec, int idx, float val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_int3(inout int3 vec, int idx, int val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
void Set_int3(inout int3 vec, int idx, int val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
case 2: vec[2] = val; break;
|
||||
case 3: vec[3] = val; break;
|
||||
}
|
||||
}
|
||||
void Set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
|
||||
void set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2 v2f = float2(0.0f, 0.0f);
|
||||
|
@ -37,14 +26,14 @@ void main() {
|
|||
bool2 v2b_2 = bool2(false, false);
|
||||
{
|
||||
for(int i = 0; (i < 2); i = (i + 1)) {
|
||||
Set_float2(v2f, i, 1.0f);
|
||||
Set_int3(v3i, i, 1);
|
||||
Set_uint4(v4u, i, 1u);
|
||||
Set_bool2(v2b, i, true);
|
||||
Set_float2(v2f_2, i, 1.0f);
|
||||
Set_int3(v3i_2, i, 1);
|
||||
Set_uint4(v4u_2, i, 1u);
|
||||
Set_bool2(v2b_2, i, true);
|
||||
set_float2(v2f, i, 1.0f);
|
||||
set_int3(v3i, i, 1);
|
||||
set_uint4(v4u, i, 1u);
|
||||
set_bool2(v2b, i, true);
|
||||
set_float2(v2f_2, i, 1.0f);
|
||||
set_int3(v3i_2, i, 1);
|
||||
set_uint4(v4u_2, i, 1u);
|
||||
set_bool2(v2b_2, i, true);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
|
|
@ -1,27 +1,51 @@
|
|||
void Set_float2(inout float2 vec, int idx, float val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
void set_float2(inout float2 vec, int idx, float val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_int2(inout int2 vec, int idx, int val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
void Set_int2(inout int2 vec, int idx, int val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
|
||||
void set_uint2(inout uint2 vec, int idx, uint val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
void Set_uint2(inout uint2 vec, int idx, uint val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
|
||||
void set_float3(inout float3 vec, int idx, float val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_float4(inout float4 vec, int idx, float val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
void Set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
switch(idx) {
|
||||
case 0: vec[0] = val; break;
|
||||
case 1: vec[1] = val; break;
|
||||
|
||||
void set_int3(inout int3 vec, int idx, int val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_int4(inout int4 vec, int idx, int val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_uint3(inout uint3 vec, int idx, uint val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_bool3(inout bool3 vec, int idx, bool val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_bool4(inout bool4 vec, int idx, bool val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2 v2f = float2(0.0f, 0.0f);
|
||||
|
@ -38,20 +62,20 @@ void main() {
|
|||
bool4 v4b = bool4(false, false, false, false);
|
||||
{
|
||||
for(int i = 0; (i < 2); i = (i + 1)) {
|
||||
Set_float2(v2f, i, 1.0f);
|
||||
Set_int2(v2i, i, 1);
|
||||
Set_uint2(v2u, i, 1u);
|
||||
Set_bool2(v2b, i, true);
|
||||
set_float2(v2f, i, 1.0f);
|
||||
set_int2(v2i, i, 1);
|
||||
set_uint2(v2u, i, 1u);
|
||||
set_bool2(v2b, i, true);
|
||||
}
|
||||
}
|
||||
int i = 0;
|
||||
v3f[i] = 1.0f;
|
||||
v4f[i] = 1.0f;
|
||||
v3i[i] = 1;
|
||||
v4i[i] = 1;
|
||||
v3u[i] = 1u;
|
||||
v4u[i] = 1u;
|
||||
v3b[i] = true;
|
||||
v4b[i] = true;
|
||||
set_float3(v3f, i, 1.0f);
|
||||
set_float4(v4f, i, 1.0f);
|
||||
set_int3(v3i, i, 1);
|
||||
set_int4(v4i, i, 1);
|
||||
set_uint3(v3u, i, 1u);
|
||||
set_uint4(v4u, i, 1u);
|
||||
set_bool3(v3b, i, true);
|
||||
set_bool4(v4b, i, true);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,51 @@
|
|||
void set_float2(inout float2 vec, int idx, float val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_float3(inout float3 vec, int idx, float val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_float4(inout float4 vec, int idx, float val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_int2(inout int2 vec, int idx, int val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_int3(inout int3 vec, int idx, int val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_int4(inout int4 vec, int idx, int val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_uint2(inout uint2 vec, int idx, uint val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_uint3(inout uint3 vec, int idx, uint val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_uint4(inout uint4 vec, int idx, uint val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
void set_bool2(inout bool2 vec, int idx, bool val) {
|
||||
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
|
||||
}
|
||||
|
||||
void set_bool3(inout bool3 vec, int idx, bool val) {
|
||||
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
||||
}
|
||||
|
||||
void set_bool4(inout bool4 vec, int idx, bool val) {
|
||||
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2 v2f = float2(0.0f, 0.0f);
|
||||
|
@ -13,17 +61,17 @@ void main() {
|
|||
bool3 v3b = bool3(false, false, false);
|
||||
bool4 v4b = bool4(false, false, false, false);
|
||||
int i = 0;
|
||||
v2f[i] = 1.0f;
|
||||
v3f[i] = 1.0f;
|
||||
v4f[i] = 1.0f;
|
||||
v2i[i] = 1;
|
||||
v3i[i] = 1;
|
||||
v4i[i] = 1;
|
||||
v2u[i] = 1u;
|
||||
v3u[i] = 1u;
|
||||
v4u[i] = 1u;
|
||||
v2b[i] = true;
|
||||
v3b[i] = true;
|
||||
v4b[i] = true;
|
||||
set_float2(v2f, i, 1.0f);
|
||||
set_float3(v3f, i, 1.0f);
|
||||
set_float4(v4f, i, 1.0f);
|
||||
set_int2(v2i, i, 1);
|
||||
set_int3(v3i, i, 1);
|
||||
set_int4(v4i, i, 1);
|
||||
set_uint2(v2u, i, 1u);
|
||||
set_uint3(v3u, i, 1u);
|
||||
set_uint4(v4u, i, 1u);
|
||||
set_bool2(v2b, i, true);
|
||||
set_bool3(v3b, i, true);
|
||||
set_bool4(v4b, i, true);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue