writer/hlsl: Use vector write helper for dynamic indices

This uses FXC compilation failure mitigation for _any_ vector index assignment that has a non-constant index. FXC can still fall over if the loop calls a function that performs the dynamic index.

Use some vector swizzle logic to avoid branches in the helper.

Fixed: tint:980
Change-Id: I2a759d88a7d884bc61b4631cf57feb4acc8178de
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57882
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Ben Clayton 2021-07-14 18:43:51 +00:00 committed by Tint LUCI CQ
parent 8a8ddcfbed
commit 3242d3e8c9
14 changed files with 436 additions and 306 deletions

View File

@ -126,10 +126,6 @@ bool GeneratorImpl::Generate() {
const TypeInfo* last_kind = nullptr;
size_t last_padding_line = 0;
if (!FindAndEmitVectorAssignmentInLoopFunctions()) {
return false;
}
for (auto* decl : builder_.AST().GlobalDeclarations()) {
if (decl->Is<ast::Alias>()) {
continue; // Ignore aliases.
@ -178,96 +174,66 @@ bool GeneratorImpl::Generate() {
return true;
}
bool GeneratorImpl::FindAndEmitVectorAssignmentInLoopFunctions() {
auto is_in_loop = [](const sem::Expression* expr) {
auto* block = expr->Stmt()->Block();
if (!block) {
return false;
}
return block->FindFirstParent<sem::LoopBlockStatement>() != nullptr;
};
auto emit_function_once = [&](const sem::Vector* vec) {
utils::GetOrCreate(vector_assignment_in_loop_funcs_, vec, [&] {
std::ostringstream ss;
EmitType(ss, vec, tint::ast::StorageClass::kInvalid,
ast::Access::kUndefined, "");
auto func_name = UniqueIdentifier("Set_" + ss.str());
{
auto out = line();
out << "void " << func_name << "(inout ";
EmitType(out, vec, ast::StorageClass::kInvalid, ast::Access::kUndefined,
"");
out << " vec, int idx, ";
EmitType(out, vec->type(), ast::StorageClass::kInvalid,
ast::Access::kUndefined, "");
out << " val) {";
}
{
ScopedIndent si(this);
line() << "switch(idx) {";
{
ScopedIndent si2(this);
for (size_t i = 0; i < vec->size(); ++i) {
auto sidx = std::to_string(i);
line() << "case " + sidx + ": vec[" + sidx + "] = val; break;";
}
}
line() << "}";
}
line() << "}";
return func_name;
});
};
// Find vector assignments via an accessor expression (index) within loops so
// that we can replace them later with calls to setter functions. Also emit
// the setter functions per vector type as we find them. We do this to avoid
// having FCX fail to unroll loops with "error X3511: forced to unroll loop,
// but unrolling failed." See crbug.com/tint/534.
for (auto* ast_node : program_->ASTNodes().Objects()) {
auto* ast_assign = ast_node->As<ast::AssignmentStatement>();
if (!ast_assign) {
continue;
}
auto* ast_access_expr =
ast_assign->lhs()->As<ast::ArrayAccessorExpression>();
if (!ast_access_expr) {
continue;
}
auto* array_expr = builder_.Sem().Get(ast_access_expr->array());
auto* vec = array_expr->Type()->UnwrapRef()->As<sem::Vector>();
// Skip non-vectors
if (!vec) {
continue;
}
// Skip if not part of a loop
if (!is_in_loop(array_expr)) {
continue;
}
// Save this assignment along with the vector type
vector_assignments_in_loops_.emplace(ast_assign, vec);
// Emit the function if it hasn't already
emit_function_once(vec);
}
return true;
}
bool GeneratorImpl::EmitVectorAssignmentInLoopCall(
bool GeneratorImpl::EmitDynamicVectorAssignment(
const ast::AssignmentStatement* stmt,
const sem::Vector* vec) {
auto name =
utils::GetOrCreate(dynamic_vector_write_, vec, [&]() -> std::string {
std::string fn;
{
std::ostringstream ss;
if (!EmitType(ss, vec, tint::ast::StorageClass::kInvalid,
ast::Access::kUndefined, "")) {
return "";
}
fn = UniqueIdentifier("set_" + ss.str());
}
{
auto out = line(&helpers_);
out << "void " << fn << "(inout ";
if (!EmitTypeAndName(out, vec, ast::StorageClass::kInvalid,
ast::Access::kUndefined, "vec")) {
return "";
}
out << ", int idx, ";
if (!EmitTypeAndName(out, vec->type(), ast::StorageClass::kInvalid,
ast::Access::kUndefined, "val")) {
return "";
}
out << ") {";
}
{
ScopedIndent si(&helpers_);
auto out = line(&helpers_);
switch (vec->size()) {
case 2:
out << "vec = (idx.xx == int2(0, 1)) ? val.xx : vec;";
break;
case 3:
out << "vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;";
break;
case 4:
out << "vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;";
break;
default:
TINT_UNREACHABLE(Writer, builder_.Diagnostics())
<< "invalid vector size " << vec->size();
break;
}
}
line(&helpers_) << "}";
line(&helpers_);
return fn;
});
if (name.empty()) {
return false;
}
auto* ast_access_expr = stmt->lhs()->As<ast::ArrayAccessorExpression>();
auto out = line();
out << vector_assignment_in_loop_funcs_.at(vec) << "(";
out << name << "(";
if (!EmitExpression(out, ast_access_expr->array())) {
return false;
}
@ -322,9 +288,13 @@ bool GeneratorImpl::EmitBitcast(std::ostream& out,
}
bool GeneratorImpl::EmitAssign(ast::AssignmentStatement* stmt) {
auto iter = vector_assignments_in_loops_.find(stmt);
if (iter != vector_assignments_in_loops_.end()) {
return EmitVectorAssignmentInLoopCall(iter->first, iter->second);
if (auto* idx = stmt->lhs()->As<ast::ArrayAccessorExpression>()) {
if (auto* vec = TypeOf(idx->array())->UnwrapRef()->As<sem::Vector>()) {
auto* rhs_sem = builder_.Sem().Get(idx->idx_expr());
if (!rhs_sem->ConstantValue().IsValid()) {
return EmitDynamicVectorAssignment(stmt, vec);
}
}
}
auto out = line();

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@ -349,20 +349,14 @@ class GeneratorImpl : public TextGenerator {
/// @param var the variable to emit
/// @returns true if the variable was emitted
bool EmitProgramConstVariable(const ast::Variable* var);
/// Finds vector assignments via an accessor expression within loops, storing
/// the assignment/vector node pair in `vector_assignments_in_loops`, and
/// emits function definitions per vector type found. Required to work around
/// an FXC bug, see crbug.com/tint/534.
/// @returns true on success
bool FindAndEmitVectorAssignmentInLoopFunctions();
/// Emits call to vector assignment function for the input assignment
/// statement and vector type.
/// @param stmt assignment statement that corresponds to a vector assingment
/// Emits call to a helper vector assignment function for the input assignment
/// statement and vector type. This is used to work around FXC issues where
/// assignments to vectors with dynamic indices cause compilation failures.
/// @param stmt assignment statement that corresponds to a vector assignment
/// via an accessor expression
/// @param vec the vector type being assigned to
/// @returns true on success
bool EmitVectorAssignmentInLoopCall(const ast::AssignmentStatement* stmt,
bool EmitDynamicVectorAssignment(const ast::AssignmentStatement* stmt,
const sem::Vector* vec);
/// Handles generating a builtin method name
@ -413,10 +407,7 @@ class GeneratorImpl : public TextGenerator {
std::unordered_map<DMAIntrinsic, std::string, DMAIntrinsic::Hasher>
dma_intrinsics_;
std::unordered_map<const sem::Struct*, std::string> structure_builders_;
std::unordered_map<const ast::AssignmentStatement*, const sem::Vector*>
vector_assignments_in_loops_;
std::unordered_map<const sem::Vector*, std::string>
vector_assignment_in_loop_funcs_;
std::unordered_map<const sem::Vector*, std::string> dynamic_vector_write_;
};
} // namespace hlsl

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@ -1,10 +1,5 @@
void Set_uint4(inout uint4 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
Texture2D<float4> src : register(t0, space0);
@ -40,7 +35,7 @@ void main(tint_symbol_2 tint_symbol_1) {
uint4 dstColorBits = uint4(dstColor);
{
for(uint i = 0u; (i < uniforms[0].w); i = (i + 1u)) {
Set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
bool tint_tmp_1 = success;
if (tint_tmp_1) {
tint_tmp_1 = (srcColorBits[i] == dstColorBits[i]);

13
test/bug/tint/980.wgsl Normal file
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@ -0,0 +1,13 @@
// Fails with "D3D compile failed with value cannot be NaN, isnan() may not be necessary. /Gis may force isnan() to be performed"
fn Bad(index: u32, rd: vec3<f32>) -> vec3<f32> {
var normal: vec3<f32> = vec3<f32>(0.0);
normal[index] = -sign(rd[index]);
return normalize(normal);
}
[[block]] struct S { v : vec3<f32>; i : u32; };
[[binding(0), group(0)]] var<storage, read_write> io : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
io.v = Bad(io.i, io.v);
}

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@ -0,0 +1,22 @@
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
float3 Bad(uint index, float3 rd) {
float3 normal = float3((0.0f).xxx);
set_float3(normal, index, -(sign(rd[index])));
return normalize(normal);
}
RWByteAddressBuffer io : register(u0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint idx = tint_symbol.idx;
io.Store3(0u, asuint(Bad(io.Load(12u), asfloat(io.Load3(0u)))));
return;
}

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@ -0,0 +1,19 @@
#include <metal_stdlib>
using namespace metal;
struct S {
/* 0x0000 */ packed_float3 v;
/* 0x000c */ uint i;
};
float3 Bad(uint index, float3 rd) {
float3 normal = float3(0.0f);
normal[index] = -(sign(rd[index]));
return normalize(normal);
}
kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& io [[buffer(0)]]) {
io.v = Bad(io.i, io.v);
return;
}

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@ -0,0 +1,72 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 41
; Schema: 0
OpCapability Shader
%23 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %S "S"
OpMemberName %S 0 "v"
OpMemberName %S 1 "i"
OpName %io "io"
OpName %tint_symbol "tint_symbol"
OpName %Bad "Bad"
OpName %index "index"
OpName %rd "rd"
OpName %normal "normal"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 12
OpDecorate %io Binding 0
OpDecorate %io DescriptorSet 0
OpDecorate %tint_symbol BuiltIn LocalInvocationIndex
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%uint = OpTypeInt 32 0
%S = OpTypeStruct %v3float %uint
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%io = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%_ptr_Input_uint = OpTypePointer Input %uint
%tint_symbol = OpVariable %_ptr_Input_uint Input
%9 = OpTypeFunction %v3float %uint %v3float
%float_0 = OpConstant %float 0
%15 = OpConstantComposite %v3float %float_0 %float_0 %float_0
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%_ptr_Function_float = OpTypePointer Function %float
%void = OpTypeVoid
%27 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
%uint_1 = OpConstant %uint 1
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%Bad = OpFunction %v3float None %9
%index = OpFunctionParameter %uint
%rd = OpFunctionParameter %v3float
%13 = OpLabel
%normal = OpVariable %_ptr_Function_v3float Function %18
OpStore %normal %15
%20 = OpAccessChain %_ptr_Function_float %normal %index
%24 = OpVectorExtractDynamic %float %rd %index
%22 = OpExtInst %float %23 FSign %24
%21 = OpFNegate %float %22
OpStore %20 %21
%26 = OpLoad %v3float %normal
%25 = OpExtInst %v3float %23 Normalize %26
OpReturnValue %25
OpFunctionEnd
%main = OpFunction %void None %27
%30 = OpLabel
%33 = OpAccessChain %_ptr_StorageBuffer_v3float %io %uint_0
%37 = OpAccessChain %_ptr_StorageBuffer_uint %io %uint_1
%38 = OpLoad %uint %37
%39 = OpAccessChain %_ptr_StorageBuffer_v3float %io %uint_0
%40 = OpLoad %v3float %39
%34 = OpFunctionCall %v3float %Bad %38 %40
OpStore %33 %34
OpReturn
OpFunctionEnd

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@ -0,0 +1,18 @@
fn Bad(index : u32, rd : vec3<f32>) -> vec3<f32> {
var normal : vec3<f32> = vec3<f32>(0.0);
normal[index] = -(sign(rd[index]));
return normalize(normal);
}
[[block]]
struct S {
v : vec3<f32>;
i : u32;
};
[[binding(0), group(0)]] var<storage, read_write> io : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
io.v = Bad(io.i, io.v);
}

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@ -1,30 +1,19 @@
void Set_float2(inout float2 vec, int idx, float val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_int3(inout int3 vec, int idx, int val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
}
void set_int3(inout int3 vec, int idx, int val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void Set_uint4(inout uint4 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void Set_bool2(inout bool2 vec, int idx, bool val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_bool2(inout bool2 vec, int idx, bool val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
static float2 v2f = float2(0.0f, 0.0f);
static int3 v3i = int3(0, 0, 0);
static uint4 v4u = uint4(0u, 0u, 0u, 0u);
@ -33,10 +22,10 @@ static bool2 v2b = bool2(false, false);
void foo() {
{
for(int i = 0; (i < 2); i = (i + 1)) {
Set_float2(v2f, i, 1.0f);
Set_int3(v3i, i, 1);
Set_uint4(v4u, i, 1u);
Set_bool2(v2b, i, true);
set_float2(v2f, i, 1.0f);
set_int3(v3i, i, 1);
set_uint4(v4u, i, 1u);
set_bool2(v2b, i, true);
}
}
}

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@ -1,3 +1,19 @@
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void set_int3(inout int3 vec, int idx, int val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_bool2(inout bool2 vec, int idx, bool val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
static float2 v2f = float2(0.0f, 0.0f);
static int3 v3i = int3(0, 0, 0);
static uint4 v4u = uint4(0u, 0u, 0u, 0u);
@ -5,10 +21,10 @@ static bool2 v2b = bool2(false, false);
void foo() {
int i = 0;
v2f[i] = 1.0f;
v3i[i] = 1;
v4u[i] = 1u;
v2b[i] = true;
set_float2(v2f, i, 1.0f);
set_int3(v3i, i, 1);
set_uint4(v4u, i, 1u);
set_bool2(v2b, i, true);
}
[numthreads(1, 1, 1)]

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@ -1,87 +1,51 @@
void Set_float2(inout float2 vec, int idx, float val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_float3(inout float3 vec, int idx, float val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
}
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void Set_float4(inout float4 vec, int idx, float val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void Set_int2(inout int2 vec, int idx, int val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_int2(inout int2 vec, int idx, int val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_int3(inout int3 vec, int idx, int val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
}
void set_int3(inout int3 vec, int idx, int val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void Set_int4(inout int4 vec, int idx, int val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_int4(inout int4 vec, int idx, int val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void Set_uint2(inout uint2 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_uint2(inout uint2 vec, int idx, uint val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_uint3(inout uint3 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
}
void set_uint3(inout uint3 vec, int idx, uint val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void Set_uint4(inout uint4 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void Set_bool2(inout bool2 vec, int idx, bool val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_bool2(inout bool2 vec, int idx, bool val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_bool3(inout bool3 vec, int idx, bool val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
}
void set_bool3(inout bool3 vec, int idx, bool val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void Set_bool4(inout bool4 vec, int idx, bool val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_bool4(inout bool4 vec, int idx, bool val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
[numthreads(1, 1, 1)]
void main() {
float2 v2f = float2(0.0f, 0.0f);
@ -98,18 +62,18 @@ void main() {
bool4 v4b = bool4(false, false, false, false);
{
for(int i = 0; (i < 2); i = (i + 1)) {
Set_float2(v2f, i, 1.0f);
Set_float3(v3f, i, 1.0f);
Set_float4(v4f, i, 1.0f);
Set_int2(v2i, i, 1);
Set_int3(v3i, i, 1);
Set_int4(v4i, i, 1);
Set_uint2(v2u, i, 1u);
Set_uint3(v3u, i, 1u);
Set_uint4(v4u, i, 1u);
Set_bool2(v2b, i, true);
Set_bool3(v3b, i, true);
Set_bool4(v4b, i, true);
set_float2(v2f, i, 1.0f);
set_float3(v3f, i, 1.0f);
set_float4(v4f, i, 1.0f);
set_int2(v2i, i, 1);
set_int3(v3i, i, 1);
set_int4(v4i, i, 1);
set_uint2(v2u, i, 1u);
set_uint3(v3u, i, 1u);
set_uint4(v4u, i, 1u);
set_bool2(v2b, i, true);
set_bool3(v3b, i, true);
set_bool4(v4b, i, true);
}
}
return;

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@ -1,30 +1,19 @@
void Set_float2(inout float2 vec, int idx, float val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_int3(inout int3 vec, int idx, int val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
}
void set_int3(inout int3 vec, int idx, int val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void Set_uint4(inout uint4 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
case 2: vec[2] = val; break;
case 3: vec[3] = val; break;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void Set_bool2(inout bool2 vec, int idx, bool val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_bool2(inout bool2 vec, int idx, bool val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
[numthreads(1, 1, 1)]
void main() {
float2 v2f = float2(0.0f, 0.0f);
@ -37,14 +26,14 @@ void main() {
bool2 v2b_2 = bool2(false, false);
{
for(int i = 0; (i < 2); i = (i + 1)) {
Set_float2(v2f, i, 1.0f);
Set_int3(v3i, i, 1);
Set_uint4(v4u, i, 1u);
Set_bool2(v2b, i, true);
Set_float2(v2f_2, i, 1.0f);
Set_int3(v3i_2, i, 1);
Set_uint4(v4u_2, i, 1u);
Set_bool2(v2b_2, i, true);
set_float2(v2f, i, 1.0f);
set_int3(v3i, i, 1);
set_uint4(v4u, i, 1u);
set_bool2(v2b, i, true);
set_float2(v2f_2, i, 1.0f);
set_int3(v3i_2, i, 1);
set_uint4(v4u_2, i, 1u);
set_bool2(v2b_2, i, true);
}
}
return;

View File

@ -1,27 +1,51 @@
void Set_float2(inout float2 vec, int idx, float val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_int2(inout int2 vec, int idx, int val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_int2(inout int2 vec, int idx, int val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_uint2(inout uint2 vec, int idx, uint val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_uint2(inout uint2 vec, int idx, uint val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void Set_bool2(inout bool2 vec, int idx, bool val) {
switch(idx) {
case 0: vec[0] = val; break;
case 1: vec[1] = val; break;
}
void set_bool2(inout bool2 vec, int idx, bool val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_int3(inout int3 vec, int idx, int val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_int4(inout int4 vec, int idx, int val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_uint3(inout uint3 vec, int idx, uint val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_bool3(inout bool3 vec, int idx, bool val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_bool4(inout bool4 vec, int idx, bool val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
[numthreads(1, 1, 1)]
void main() {
float2 v2f = float2(0.0f, 0.0f);
@ -38,20 +62,20 @@ void main() {
bool4 v4b = bool4(false, false, false, false);
{
for(int i = 0; (i < 2); i = (i + 1)) {
Set_float2(v2f, i, 1.0f);
Set_int2(v2i, i, 1);
Set_uint2(v2u, i, 1u);
Set_bool2(v2b, i, true);
set_float2(v2f, i, 1.0f);
set_int2(v2i, i, 1);
set_uint2(v2u, i, 1u);
set_bool2(v2b, i, true);
}
}
int i = 0;
v3f[i] = 1.0f;
v4f[i] = 1.0f;
v3i[i] = 1;
v4i[i] = 1;
v3u[i] = 1u;
v4u[i] = 1u;
v3b[i] = true;
v4b[i] = true;
set_float3(v3f, i, 1.0f);
set_float4(v4f, i, 1.0f);
set_int3(v3i, i, 1);
set_int4(v4i, i, 1);
set_uint3(v3u, i, 1u);
set_uint4(v4u, i, 1u);
set_bool3(v3b, i, true);
set_bool4(v4b, i, true);
return;
}

View File

@ -1,3 +1,51 @@
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_int2(inout int2 vec, int idx, int val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void set_int3(inout int3 vec, int idx, int val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_int4(inout int4 vec, int idx, int val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_uint2(inout uint2 vec, int idx, uint val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void set_uint3(inout uint3 vec, int idx, uint val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
void set_bool2(inout bool2 vec, int idx, bool val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
void set_bool3(inout bool3 vec, int idx, bool val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_bool4(inout bool4 vec, int idx, bool val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
[numthreads(1, 1, 1)]
void main() {
float2 v2f = float2(0.0f, 0.0f);
@ -13,17 +61,17 @@ void main() {
bool3 v3b = bool3(false, false, false);
bool4 v4b = bool4(false, false, false, false);
int i = 0;
v2f[i] = 1.0f;
v3f[i] = 1.0f;
v4f[i] = 1.0f;
v2i[i] = 1;
v3i[i] = 1;
v4i[i] = 1;
v2u[i] = 1u;
v3u[i] = 1u;
v4u[i] = 1u;
v2b[i] = true;
v3b[i] = true;
v4b[i] = true;
set_float2(v2f, i, 1.0f);
set_float3(v3f, i, 1.0f);
set_float4(v4f, i, 1.0f);
set_int2(v2i, i, 1);
set_int3(v3i, i, 1);
set_int4(v4i, i, 1);
set_uint2(v2u, i, 1u);
set_uint3(v3u, i, 1u);
set_uint4(v4u, i, 1u);
set_bool2(v2b, i, true);
set_bool3(v3b, i, true);
set_bool4(v4b, i, true);
return;
}