Fix type of gl_GlobalInvocationId in compute boids.

The variable was incorrectly set to be a `vec3<f32>` instead of a
`vec3<u32>`.

Bug: tint:24
Change-Id: I84262a185925c50adf3a149f5f93f45124499596
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/18400
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
dan sinclair 2020-03-31 15:06:07 +00:00
parent e49bd5eeb4
commit 32a68fec42
1 changed files with 1 additions and 1 deletions

View File

@ -64,7 +64,7 @@ type Particles = struct {
[[binding 1, set 0]] var<storage_buffer> particlesA : Particles;
[[binding 2, set 0]] var<storage_buffer> particlesB : Particles;
[[builtin global_invocation_id]] var gl_GlobalInvocationID : vec3<f32>;
[[builtin global_invocation_id]] var gl_GlobalInvocationID : vec3<u32>;
# https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
fn compute_main() -> void {